Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ethan M 4effa2eb55 Increased width of file selector by 50 to accommodate path display somewhat. 12 tahun lalu
Assets 537e426ec7 Updated Polycode templates' Update() to add rendering 12 tahun lalu
Bindings 00ca758c8c Added joystick support in Linux SDL core, added joystick event functions to polycode player 12 tahun lalu
CMake 2c52fc469d Fix for issues #242 #178 12 tahun lalu
Core 00ca758c8c Added joystick support in Linux SDL core, added joystick event functions to polycode player 12 tahun lalu
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 tahun lalu
Documentation 7963171175 Updated core cmake files to not rebuild stuff that is up to date. 12 tahun lalu
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. 12 tahun lalu
IDE 4effa2eb55 Increased width of file selector by 50 to accommodate path display somewhat. 12 tahun lalu
Modules db8dedc027 UITextInput now refrains from printing characters when most modifier keys are being held down. 12 tahun lalu
Player 00ca758c8c Added joystick support in Linux SDL core, added joystick event functions to polycode player 12 tahun lalu
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 tahun lalu
Tools 1ba11c82ee Fixed error caused by last pull request 12 tahun lalu
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically 12 tahun lalu
BUILD.md 0fd6584555 Update BUILD.md 13 tahun lalu
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 tahun lalu
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 tahun lalu
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 tahun lalu
README d135ffaa53 Updated instructions and added a fix for new gcc 14 tahun lalu

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.