Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 51ffb7883c Added a method to set the clipping planes in the Renderer. há 14 anos atrás
Assets 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. há 14 anos atrás
Bindings c5ab22c40c Windows fixes há 14 anos atrás
Core 51ffb7883c Added a method to set the clipping planes in the Renderer. há 14 anos atrás
Examples b53915032a Bugfixes and more examples há 14 anos atrás
IDE f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool há 15 anos atrás
Modules 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. há 14 anos atrás
Player 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. há 14 anos atrás
Tools b92ecca496 Added minizip to the repo, some fixes há 14 anos atrás
.gitignore 51ffb7883c Added a method to set the clipping planes in the Renderer. há 14 anos atrás
LICENSE.txt 09f0e77945 Fixed LUA event handling há 14 anos atrás
README 09f0e77945 Fixed LUA event handling há 14 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.