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HelloPolycodeApp.cpp 891 B

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new SDLCore(view, 640,480,false,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST);
  7. Screen *screen = new Screen();
  8. ScreenSprite *sprite = new ScreenSprite("sprite_sheet.png", 93, 78);
  9. sprite->setPosition(350,150);
  10. sprite->setScale(7,7);
  11. screen->addChild(sprite);
  12. sprite->addAnimation("ExampleAnimation", "0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,29,29,29,29,29,29,29,29,29", 0.04);
  13. sprite->playAnimation("ExampleAnimation", 0, false);
  14. }
  15. bool HelloPolycodeApp::Update() {
  16. return core->Update();
  17. }