PolyMaterialManager.cpp 21 KB

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  1. /*
  2. Copyright (C) 2011 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolyMaterialManager.h"
  20. #include "PolyCoreServices.h"
  21. #include "PolyCubemap.h"
  22. #include "PolyMaterial.h"
  23. #include "PolyRenderer.h"
  24. #include "PolyResourceManager.h"
  25. #include "PolyTexture.h"
  26. #include "tinyxml.h"
  27. using namespace Polycode;
  28. using std::vector;
  29. MaterialManager::MaterialManager() {
  30. premultiplyAlphaOnLoad = false;
  31. clampDefault = false;
  32. mipmapsDefault = true;
  33. keepTextureData = true;
  34. }
  35. MaterialManager::~MaterialManager() {
  36. }
  37. void MaterialManager::Update(int elapsed) {
  38. }
  39. Texture *MaterialManager::getTextureByResourcePath(const String& resourcePath) const {
  40. for(int i=0;i < textures.size(); i++) {
  41. if(textures[i]->getResourcePath() == resourcePath)
  42. return textures[i];
  43. }
  44. return NULL;
  45. }
  46. void MaterialManager::deleteTexture(Texture *texture) {
  47. for(int i=0;i < textures.size(); i++) {
  48. if(textures[i] == texture) {
  49. textures.erase(textures.begin()+i);
  50. CoreServices::getInstance()->getRenderer()->destroyTexture(texture);
  51. return;
  52. }
  53. }
  54. }
  55. void MaterialManager::reloadPrograms() {
  56. vector<Resource *> shaders = CoreServices::getInstance()->getResourceManager()->getResources(Resource::RESOURCE_SHADER);
  57. for(int s = 0; s < shaders.size(); s++) {
  58. Shader *shader = (Shader *)shaders[s];
  59. shader->reload();
  60. }
  61. }
  62. void MaterialManager::loadMaterialLibraryIntoPool(ResourcePool *pool, const String &materialFile) {
  63. printf("LOADING [%s] into pool [%s]\n", materialFile.c_str(), pool->getName().c_str());
  64. std::vector<Shader*> shaders =loadShadersFromFile(pool, materialFile);
  65. for(int s=0; s < shaders.size(); s++) {
  66. pool->addResource(shaders[s]);
  67. addShader(shaders[s]);
  68. }
  69. std::vector<Cubemap*> cubemaps = loadCubemapsFromFile(materialFile);
  70. for(int c=0; c < cubemaps.size(); c++) {
  71. pool->addResource(cubemaps[c]);
  72. }
  73. std::vector<Material*> materials = loadMaterialsFromFile(pool, materialFile);
  74. for(int m=0; m < materials.size(); m++) {
  75. materials[m]->setResourceName(materials[m]->getName());
  76. pool->addResource(materials[m]);
  77. addMaterial(materials[m]);
  78. }
  79. }
  80. ShaderProgram *MaterialManager::createProgramFromFile(String programPath) {
  81. ShaderProgram *program = Services()->getRenderer()->createProgram(programPath);
  82. return program;
  83. }
  84. #define DEFAULT_TEXTURE "default/default.png"
  85. Texture *MaterialManager::createTextureFromFile(const String& fileName, bool clamp, bool createMipmaps, ResourcePool *resourcePool) {
  86. if(fileName.size() == 0) {
  87. Logger::log("empty texture filename, using default texture.\n");
  88. return getTextureByResourcePath(DEFAULT_TEXTURE);
  89. }
  90. if(!resourcePool) {
  91. resourcePool = CoreServices::getInstance()->getResourceManager()->getGlobalPool();
  92. }
  93. Texture *newTexture;
  94. newTexture = getTextureByResourcePath(fileName);
  95. if(newTexture) {
  96. return newTexture;
  97. }
  98. Image *image = new Image(fileName);
  99. if(image->isLoaded()) {
  100. if(premultiplyAlphaOnLoad) {
  101. image->premultiplyAlpha();
  102. }
  103. newTexture = createTexture(image->getWidth(), image->getHeight(), image->getPixels(), clamp, createMipmaps, image->getType());
  104. newTexture->setResourcePath(fileName);
  105. resourcePool->addResource(newTexture);
  106. } else {
  107. Logger::log("Error loading image (\"%s\"), using default texture.\n", fileName.c_str());
  108. newTexture = getTextureByResourcePath(DEFAULT_TEXTURE);
  109. }
  110. delete image;
  111. return newTexture;
  112. }
  113. Texture *MaterialManager::createNewTexture(int width, int height, bool clamp, bool createMipmaps, int type) {
  114. Image *newImage = new Image(width, height, type);
  115. newImage->fill(Color(1,1,1,1));
  116. Texture *retTexture = createTextureFromImage(newImage, clamp, createMipmaps);
  117. delete newImage;
  118. return retTexture;
  119. }
  120. Texture *MaterialManager::createTexture(int width, int height, char *imageData, bool clamp, bool createMipmaps, int type) {
  121. Texture *newTexture = CoreServices::getInstance()->getRenderer()->createTexture(width, height, imageData,clamp, createMipmaps, type);
  122. textures.push_back(newTexture);
  123. if(!keepTextureData) {
  124. free(newTexture->textureData);
  125. newTexture->textureData = NULL;
  126. }
  127. return newTexture;
  128. }
  129. Texture *MaterialManager::createTextureFromImage(Image *image, bool clamp, bool createMipmaps) {
  130. Texture *newTexture;
  131. newTexture = createTexture(image->getWidth(), image->getHeight(), image->getPixels(),clamp, createMipmaps, image->getType());
  132. if(!keepTextureData) {
  133. free(newTexture->textureData);
  134. newTexture->textureData = NULL;
  135. }
  136. return newTexture;
  137. }
  138. void MaterialManager::reloadProgramsAndTextures() {
  139. reloadTextures();
  140. reloadPrograms();
  141. }
  142. void MaterialManager::reloadTextures() {
  143. for(int i=0; i < textures.size(); i++) {
  144. Texture *texture = textures[i];
  145. //RENDERER_TODO
  146. // texture->recreateFromImageData();
  147. }
  148. }
  149. unsigned int MaterialManager::getNumShaders() {
  150. return shaders.size();
  151. }
  152. Shader *MaterialManager::getShaderByIndex(unsigned int index) {
  153. if(index < shaders.size())
  154. return shaders[index];
  155. else
  156. return NULL;
  157. }
  158. Shader *MaterialManager::createShader(ResourcePool *resourcePool, String shaderType, String name, String vpName, String fpName, bool screenShader) {
  159. Shader *retShader = NULL;
  160. ShaderProgram *vertexProgram = (ShaderProgram*)resourcePool->getResourceByPath(vpName);
  161. ShaderProgram *fragmentProgram = (ShaderProgram*)resourcePool->getResourceByPath(fpName);
  162. if(vertexProgram != NULL && fragmentProgram != NULL) {
  163. retShader = Services()->getRenderer()->createShader(vertexProgram, fragmentProgram);
  164. retShader->setName(name);
  165. shaders.push_back(retShader);
  166. }
  167. if(retShader) {
  168. retShader->screenShader = screenShader;
  169. retShader->numPointLights = 0;
  170. retShader->numSpotLights = 0;
  171. retShader->setResourceName(name);
  172. }
  173. return retShader;
  174. }
  175. Shader *MaterialManager::createShaderFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node) {
  176. TiXmlElement *nodeElement = node->ToElement();
  177. if (!nodeElement) return NULL; // Skip comment nodes
  178. Shader *retShader = NULL;
  179. TiXmlNode* pChild;
  180. ShaderProgram *vp = NULL;
  181. ShaderProgram *fp = NULL;
  182. for (pChild = node->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
  183. TiXmlElement *pChildElement = pChild->ToElement();
  184. if (!pChildElement) continue; // Skip comment nodes
  185. if(strcmp(pChild->Value(), "vp") == 0) {
  186. String vpFileName = String(pChildElement->Attribute("source"));
  187. vp = (ShaderProgram*)resourcePool->getResourceByPath(vpFileName);
  188. if(!vp) {
  189. vp = (ShaderProgram*)CoreServices::getInstance()->getMaterialManager()->createProgramFromFile(vpFileName);
  190. if(vp) {
  191. vp->setResourcePath(vpFileName);
  192. OSFileEntry entry = OSFileEntry(vpFileName, OSFileEntry::TYPE_FILE);
  193. vp->setResourceName(entry.name);
  194. resourcePool->addResource(vp);
  195. }
  196. }
  197. }
  198. if(strcmp(pChild->Value(), "fp") == 0) {
  199. String fpFileName = String(pChildElement->Attribute("source"));
  200. fp = (ShaderProgram*)resourcePool->getResourceByPath(fpFileName);
  201. if(!fp) {
  202. fp = (ShaderProgram*)CoreServices::getInstance()->getMaterialManager()->createProgramFromFile(fpFileName);
  203. if(fp) {
  204. fp->setResourcePath(fpFileName);
  205. OSFileEntry entry = OSFileEntry(fpFileName, OSFileEntry::TYPE_FILE);
  206. fp->setResourceName(entry.name);
  207. resourcePool->addResource(fp);
  208. }
  209. }
  210. }
  211. }
  212. if(vp != NULL && fp != NULL) {
  213. retShader = Services()->getRenderer()->createShader(vp, fp);
  214. retShader->setName(String(nodeElement->Attribute("name")));
  215. shaders.push_back(retShader);
  216. }
  217. if (!retShader)
  218. return NULL;
  219. int numPointLights = 0;
  220. int numSpotLights = 0;
  221. if(nodeElement->Attribute("numPointLights")) {
  222. numPointLights = atoi(nodeElement->Attribute("numPointLights"));
  223. }
  224. if(nodeElement->Attribute("numSpotLights")) {
  225. numSpotLights = atoi(nodeElement->Attribute("numSpotLights"));
  226. }
  227. retShader->screenShader = false;
  228. if(nodeElement->Attribute("screen")) {
  229. if(String(nodeElement->Attribute("screen")) == "true") {
  230. retShader->screenShader = true;
  231. }
  232. }
  233. if(retShader) {
  234. retShader->numPointLights = numPointLights;
  235. retShader->numSpotLights = numSpotLights;
  236. }
  237. return retShader;
  238. }
  239. Shader *MaterialManager::setShaderFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node) {
  240. TiXmlElement *nodeElement = node->ToElement();
  241. if (!nodeElement) return NULL; // Skip comment nodes
  242. return (Shader*)resourcePool->getResource(Resource::RESOURCE_SHADER, nodeElement->Attribute("name"));;
  243. }
  244. Cubemap *MaterialManager::cubemapFromXMLNode(TiXmlNode *node) {
  245. TiXmlElement *nodeElement = node->ToElement();
  246. if (!nodeElement) return NULL; // Skip comment nodes
  247. Cubemap *newCubemap = NULL;
  248. String name = nodeElement->Attribute("name");
  249. String xPos = nodeElement->Attribute("xPos");
  250. String xNeg = nodeElement->Attribute("xNeg");
  251. String yPos = nodeElement->Attribute("yPos");
  252. String yNeg = nodeElement->Attribute("yNeg");
  253. String zPos = nodeElement->Attribute("zPos");
  254. String zNeg = nodeElement->Attribute("zNeg");
  255. newCubemap = CoreServices::getInstance()->getRenderer()->createCubemap(
  256. CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(xPos),
  257. CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(xNeg),
  258. CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(yPos),
  259. CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(yNeg),
  260. CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(zPos),
  261. CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(zNeg)
  262. );
  263. newCubemap->setResourceName(name);
  264. return newCubemap;
  265. }
  266. void MaterialManager::addMaterial(Material *material) {
  267. materials.push_back(material);
  268. }
  269. void MaterialManager::addShader(Shader *shader) {
  270. shaders.push_back(shader);
  271. }
  272. std::vector<Shader*> MaterialManager::loadShadersFromFile(ResourcePool *resourcePool, String fileName) {
  273. std::vector<Shader*> retVector;
  274. TiXmlDocument doc(fileName.c_str());
  275. doc.LoadFile();
  276. if(doc.Error()) {
  277. Logger::log("XML Error: %s\n", doc.ErrorDesc());
  278. } else {
  279. TiXmlElement *mElem = doc.RootElement()->FirstChildElement("shaders");
  280. if(mElem) {
  281. TiXmlNode* pChild;
  282. for (pChild = mElem->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
  283. Shader *newShader = createShaderFromXMLNode(resourcePool, pChild);
  284. if(newShader != NULL) {
  285. Logger::log("Adding shader %s\n", newShader->getName().c_str());
  286. newShader->setResourceName(newShader->getName());
  287. retVector.push_back(newShader);
  288. }
  289. }
  290. }
  291. }
  292. return retVector;
  293. }
  294. std::vector<Cubemap*> MaterialManager::loadCubemapsFromFile(String fileName) {
  295. std::vector<Cubemap*> retVector;
  296. TiXmlDocument doc(fileName.c_str());
  297. doc.LoadFile();
  298. if(doc.Error()) {
  299. Logger::log("XML Error: %s\n", doc.ErrorDesc());
  300. } else {
  301. TiXmlElement *mElem = doc.RootElement()->FirstChildElement("cubemaps");
  302. if(mElem) {
  303. TiXmlNode* pChild;
  304. for (pChild = mElem->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
  305. Cubemap *newCubemap = cubemapFromXMLNode(pChild);
  306. if (newCubemap) {
  307. retVector.push_back(newCubemap);
  308. }
  309. }
  310. }
  311. }
  312. return retVector;
  313. }
  314. std::vector<Material*> MaterialManager::loadMaterialsFromFile(ResourcePool *resourcePool, const String &fileName) {
  315. std::vector<Material*> retVector;
  316. TiXmlDocument doc(fileName.c_str());
  317. doc.LoadFile();
  318. if(doc.Error()) {
  319. Logger::log("XML Error: %s\n", doc.ErrorDesc());
  320. } else {
  321. TiXmlElement *mElem = doc.RootElement()->FirstChildElement("materials");
  322. if(mElem) {
  323. TiXmlNode* pChild;
  324. for (pChild = mElem->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
  325. Material *newMat = materialFromXMLNode(resourcePool, pChild);
  326. if (newMat) {
  327. retVector.push_back(newMat);
  328. }
  329. }
  330. }
  331. }
  332. return retVector;
  333. }
  334. Material *MaterialManager::createMaterial(ResourcePool *resourcePool, String materialName, String shaderName) {
  335. Material *newMaterial = new Material(materialName);
  336. newMaterial->setResourceName(materialName);
  337. Shader *retShader = (Shader*)resourcePool->getResource(Resource::RESOURCE_SHADER, shaderName);
  338. if(retShader) {
  339. ShaderBinding *newShaderBinding = new ShaderBinding();
  340. newMaterial->addShader(retShader, newShaderBinding);
  341. }
  342. return newMaterial;
  343. }
  344. Material *MaterialManager::materialFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node) {
  345. TiXmlElement *nodeElement = node->ToElement();
  346. if (!nodeElement) return NULL; // Skip comment nodes
  347. String mname = nodeElement->Attribute("name");
  348. TiXmlNode* pChild, *pChild2,*pChild3;
  349. Shader *materialShader;
  350. ShaderBinding *newShaderBinding;
  351. vector<Shader*> materialShaders;
  352. vector<ShaderBinding*> newShaderBindings;
  353. vector<ShaderRenderTarget*> renderTargets;
  354. Material *newMaterial = new Material(mname);
  355. newMaterial->setResourceName(mname);
  356. if(nodeElement->Attribute("screen")) {
  357. if(String(nodeElement->Attribute("screen")) == "true") {
  358. newMaterial->screenMaterial = true;
  359. }
  360. }
  361. if(nodeElement->Attribute("wireframe")) {
  362. newMaterial->wireframe = String(nodeElement->Attribute("wireframe")) == "true";
  363. }
  364. if(nodeElement->Attribute("blendingMode")) {
  365. newMaterial->blendingMode = atoi(nodeElement->Attribute("blendingMode"));
  366. }
  367. for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) {
  368. TiXmlElement *pChild3Element = pChild3->ToElement();
  369. if (!pChild3Element) continue; // Skip comment nodes
  370. if(strcmp(pChild3->Value(), "rendertargets") == 0) {
  371. if(pChild3Element->Attribute("type")) {
  372. if(strcmp(pChild3Element->Attribute("type"), "rgba_fp16") == 0) {
  373. newMaterial->fp16RenderTargets = true;
  374. }
  375. }
  376. for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
  377. TiXmlElement *pChildElement = pChild->ToElement();
  378. if (!pChildElement) continue; // Skip comment nodes
  379. if(strcmp(pChild->Value(), "rendertarget") == 0) {
  380. ShaderRenderTarget *newTarget = new ShaderRenderTarget;
  381. newTarget->id = pChildElement->Attribute("id");
  382. // RENDERER_TODO
  383. /*
  384. newTarget->width = CoreServices::getInstance()->getRenderer()->getXRes();
  385. newTarget->height = CoreServices::getInstance()->getRenderer()->getYRes();
  386. */
  387. newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_PIXELS;
  388. if(pChildElement->Attribute("width") && pChildElement->Attribute("height")) {
  389. newTarget->width = atof(pChildElement->Attribute("width"));
  390. newTarget->height = atof(pChildElement->Attribute("height"));
  391. if(pChildElement->Attribute("sizeMode")) {
  392. if(strcmp(pChildElement->Attribute("sizeMode"), "normalized") == 0) {
  393. newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_NORMALIZED;
  394. if(newTarget->width > 1.0f)
  395. newTarget->width = 1.0f;
  396. if(newTarget->height > 1.0f)
  397. newTarget->height = 1.0f;
  398. }
  399. }
  400. }
  401. newTarget->normalizedWidth = -1;
  402. newTarget->normalizedHeight = -1;
  403. newMaterial->recreateRenderTarget(newTarget);
  404. renderTargets.push_back(newTarget);
  405. }
  406. }
  407. }
  408. }
  409. for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) {
  410. TiXmlElement *pChild3Element = pChild3->ToElement();
  411. if (!pChild3Element) continue; // Skip comment nodes
  412. if(strcmp(pChild3->Value(), "shader") == 0) {
  413. materialShader = setShaderFromXMLNode(resourcePool, pChild3);
  414. if(materialShader) {
  415. newShaderBinding = new ShaderBinding();
  416. materialShaders.push_back(materialShader);
  417. newShaderBindings.push_back(newShaderBinding);
  418. for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
  419. TiXmlElement *pChildElement = pChild->ToElement();
  420. if (!pChildElement) continue; // Skip comment nodes
  421. if(strcmp(pChild->Value(), "params") == 0) {
  422. for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) {
  423. TiXmlElement *pChild2Element = pChild2->ToElement();
  424. if (!pChild2Element) continue; // Skip comment nodes
  425. if(strcmp(pChild2->Value(), "param") == 0){
  426. String pname = pChild2Element->Attribute("name");
  427. // RENDERER_TODO
  428. /*
  429. if(!CoreServices::getInstance()->getRenderer()->getDataPointerForName(pname)) {
  430. String pvalue = pChild2Element->Attribute("value");
  431. int type = materialShader->getExpectedParamType(pname);
  432. LocalShaderParam *param = newShaderBinding->addParam(type, pname);
  433. if(param) {
  434. param->setParamValueFromString(type, pvalue);
  435. }
  436. }
  437. */
  438. }
  439. }
  440. }
  441. if(strcmp(pChild->Value(), "targettextures") == 0) {
  442. for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) {
  443. TiXmlElement *pChild2Element = pChild2->ToElement();
  444. if (!pChild2Element) continue; // Skip comment nodes
  445. if(strcmp(pChild2->Value(), "targettexture") == 0){
  446. RenderTargetBinding* newBinding = new RenderTargetBinding;
  447. newBinding->id = pChild2Element->Attribute("id");
  448. newBinding->name = "";
  449. if(pChild2Element->Attribute("name")) {
  450. newBinding->name = pChild2Element->Attribute("name");
  451. }
  452. String mode = pChild2Element->Attribute("mode");
  453. if(strcmp(mode.c_str(), "in") == 0) {
  454. newBinding->mode = RenderTargetBinding::MODE_IN;
  455. } else if(strcmp(mode.c_str(), "color") == 0) {
  456. newBinding->mode = RenderTargetBinding::MODE_COLOR;
  457. } else if(strcmp(mode.c_str(), "depth") == 0) {
  458. newBinding->mode = RenderTargetBinding::MODE_DEPTH;
  459. } else {
  460. newBinding->mode = RenderTargetBinding::MODE_OUT;
  461. }
  462. newShaderBinding->addRenderTargetBinding(newBinding);
  463. for(int l=0; l < renderTargets.size(); l++) {
  464. if(renderTargets[l]->id == newBinding->id) {
  465. printf("Assigning texture to %s\n", newBinding->id.c_str());
  466. newBinding->texture = renderTargets[l]->texture;
  467. }
  468. }
  469. if(newBinding->mode == RenderTargetBinding::MODE_IN) {
  470. // RENDERER_TODO
  471. //newShaderBinding->addTexture(newBinding->name, newBinding->texture);
  472. }
  473. }
  474. }
  475. }
  476. if(strcmp(pChild->Value(), "textures") == 0) {
  477. for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) {
  478. TiXmlElement *pChild2Element = pChild2->ToElement();
  479. if (!pChild2Element) continue; // Skip comment nodes
  480. if(strcmp(pChild2->Value(), "texture") == 0){
  481. String tname = "";
  482. if(pChild2Element->Attribute("name")) {
  483. tname = pChild2Element->Attribute("name");
  484. }
  485. Texture *texture = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(pChild2Element->GetText());
  486. // RENDERER_TODO
  487. //newShaderBinding->addTexture(tname,texture);
  488. // newShaderBinding->addTexture(tname, (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, pChild2Element->GetText()));
  489. }
  490. if(strcmp(pChild2->Value(), "cubemap") == 0){
  491. String tname = "";
  492. if(pChild2Element->Attribute("name")) {
  493. tname = pChild2Element->Attribute("name");
  494. }
  495. // RENDERER_TODO
  496. //newShaderBinding->addCubemap(tname, (Cubemap*)resourcePool->getResource(Resource::RESOURCE_CUBEMAP, pChild2Element->GetText()));
  497. }
  498. }
  499. }
  500. }
  501. }
  502. }
  503. }
  504. for(int i=0; i< materialShaders.size(); i++) {
  505. newMaterial->addShader(materialShaders[i],newShaderBindings[i]);
  506. }
  507. for(int i=0; i< renderTargets.size(); i++) {
  508. newMaterial->addShaderRenderTarget(renderTargets[i]);
  509. }
  510. return newMaterial;
  511. }