Ivan Safrin 2c38266bf6 Prevent resource reloading if file doesn't exist 12 ani în urmă
..
GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 ani în urmă
OSBasics.cpp f837b5f2bb Implemented OSBasics::fileTime on windows 12 ani în urmă
PolyBezierCurve.cpp 2ed079787f Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused 13 ani în urmă
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 ani în urmă
PolyCamera.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 ani în urmă
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player 13 ani în urmă
PolyCocoaCore.mm 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 ani în urmă
PolyColor.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c 13 ani în urmă
PolyCore.cpp d48022a44c Added Core::captureMouse(bool) 12 ani în urmă
PolyCoreInput.cpp 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys 13 ani în urmă
PolyCoreServices.cpp 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 ani în urmă
PolyCubemap.cpp c9406f5051 Code cleanup and documentation. 14 ani în urmă
PolyData.cpp 53710dcae0 Windows fixes 13 ani în urmă
PolyEntity.cpp 09d26a02f1 Merge pull request #276 from CIB/windows-compilefix 12 ani în urmă
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 ani în urmă
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 ani în urmă
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. 14 ani în urmă
PolyFixedShader.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 ani în urmă
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks 13 ani în urmă
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 ani în urmă
PolyGLCubemap.cpp 94c4d628d1 Win32 compile fixes. 14 ani în urmă
PolyGLES1Renderer.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 ani în urmă
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. 14 ani în urmă
PolyGLRenderer.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 ani în urmă
PolyGLSLProgram.cpp a443822479 Fixed a missing header. 12 ani în urmă
PolyGLSLShader.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 ani în urmă
PolyGLSLShaderModule.cpp ff83244f8b Merge pull request #269 from CIB/cleanup 12 ani în urmă
PolyGLTexture.cpp e10455cf98 Label memory leak fixes 13 ani în urmă
PolyGLVertexBuffer.cpp 1a30c4b13f Fixed vertex buffer type setting broken in earlier commit 13 ani în urmă
PolyImage.cpp 20dfadf789 Fixed screen root entity being adjusted by default, fixed image alpha premultiplication 13 ani în urmă
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad 14 ani în urmă
PolyLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 ani în urmă
PolyLogger.cpp 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 ani în urmă
PolyMaterial.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 ani în urmă
PolyMaterialManager.cpp aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 ani în urmă
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 ani în urmă
PolyMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa 13 ani în urmă
PolyObject.cpp 023a413d34 Fix some warnings 13 ani în urmă
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 ani în urmă
PolyParticleEmitter.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 ani în urmă
PolyPeer.cpp 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 ani în urmă
PolyPerlin.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 ani în urmă
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support 14 ani în urmă
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() 12 ani în urmă
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 ani în urmă
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. 14 ani în urmă
PolyRenderer.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 ani în urmă
PolyResource.cpp 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 ani în urmă
PolyResourceManager.cpp 2c38266bf6 Prevent resource reloading if file doesn't exist 12 ani în urmă
PolySDLCore.cpp d48022a44c Added Core::captureMouse(bool) 12 ani în urmă
PolyScene.cpp d65ceebb88 Merge pull request #239 from mcclure/frustum 12 ani în urmă
PolySceneEntity.cpp a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolySceneLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 ani în urmă
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file 14 ani în urmă
PolySceneLine.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolySceneManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolySceneMesh.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 ani în urmă
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 ani în urmă
PolySceneRenderTexture.cpp e51535ea41 FP16 support for render textures 13 ani în urmă
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound 13 ani în urmă
PolyScreen.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolyScreenEntity.cpp 34e38ab37f Added missing delete call to ScreenEntity::~ScreenEntity 12 ani în urmă
PolyScreenEntityInstance.cpp 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 ani în urmă
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. 14 ani în urmă
PolyScreenImage.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyScreenLabel.cpp 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 ani în urmă
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 ani în urmă
PolyScreenManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolyScreenMesh.cpp dfd27ddab3 Added a shader clearing call in ScreenMesh rendering, fixed zlib URL 12 ani în urmă
PolyScreenShape.cpp 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 ani în urmă
PolyScreenSound.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 ani în urmă
PolyScreenSprite.cpp 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request 12 ani în urmă
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight 13 ani în urmă
PolyShader.cpp 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 ani în urmă
PolySkeleton.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolySocket.cpp ad93e133ff Doxygen documented the Address class. 13 ani în urmă
PolySound.cpp baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 ani în urmă
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound 13 ani în urmă
PolyString.cpp 023a413d34 Fix some warnings 13 ani în urmă
PolyTexture.cpp 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 ani în urmă
PolyThreaded.cpp dda069be43 Threaded event fixes 13 ani în urmă
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 ani în urmă
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 ani în urmă
PolyTween.cpp 0b9fc50d85 Merge pull request #152 from mcclure/uileak 13 ani în urmă
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView 13 ani în urmă
PolyVector2.cpp 9359018eee Cleaned up Vector2 14 ani în urmă
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyVertex.cpp c9406f5051 Code cleanup and documentation. 14 ani în urmă
PolyWinCore.cpp d48022a44c Added Core::captureMouse(bool) 12 ani în urmă
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. 14 ani în urmă
tinystr.cpp 7cc9015fd0 Initial import from old repository 15 ani în urmă
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml 13 ani în urmă
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository 15 ani în urmă
tinyxmlparser.cpp 7cc9015fd0 Initial import from old repository 15 ani în urmă