Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 59146bed37 Windows updates 14 سال پیش
Assets 69b72fe5a4 Vehicle physics, default shaders and material 14 سال پیش
Bindings 207ca4fca6 Windows port and some fixes 14 سال پیش
Core 59146bed37 Windows updates 14 سال پیش
IDE f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool 15 سال پیش
Modules 207ca4fca6 Windows port and some fixes 14 سال پیش
Player 207ca4fca6 Windows port and some fixes 14 سال پیش
Tools 207ca4fca6 Windows port and some fixes 14 سال پیش
.gitignore 59146bed37 Windows updates 14 سال پیش
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 سال پیش
README 09f0e77945 Fixed LUA event handling 14 سال پیش

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.