CollisionScene.lua 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189
  1. require "Polycode/Scene"
  2. class "CollisionScene" (Scene)
  3. function CollisionScene:CollisionScene(...)
  4. if type(arg[1]) == "table" and count(arg) == 1 then
  5. if ""..arg[1]:class() == "Scene" then
  6. self.__ptr = arg[1].__ptr
  7. return
  8. end
  9. end
  10. for k,v in pairs(arg) do
  11. if type(v) == "table" then
  12. if v.__ptr ~= nil then
  13. arg[k] = v.__ptr
  14. end
  15. end
  16. end
  17. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  18. self.__ptr = Physics3D.CollisionScene(unpack(arg))
  19. Polycore.__ptr_lookup[self.__ptr] = self
  20. end
  21. end
  22. function CollisionScene:initCollisionScene()
  23. local retVal = Physics3D.CollisionScene_initCollisionScene(self.__ptr)
  24. end
  25. function CollisionScene:Update()
  26. local retVal = Physics3D.CollisionScene_Update(self.__ptr)
  27. end
  28. function CollisionScene:enableCollision(entity, val)
  29. local retVal = Physics3D.CollisionScene_enableCollision(self.__ptr, entity.__ptr, val)
  30. end
  31. function CollisionScene:getCollisionEntityByObject(collisionObject)
  32. local retVal = Physics3D.CollisionScene_getCollisionEntityByObject(self.__ptr, collisionObject.__ptr)
  33. if Polycore.__ptr_lookup[retVal] ~= nil then
  34. return Polycore.__ptr_lookup[retVal]
  35. else
  36. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  37. Polycore.__ptr_lookup[retVal].__ptr = retVal
  38. return Polycore.__ptr_lookup[retVal]
  39. end
  40. end
  41. function CollisionScene:getFirstEntityInRay(origin, dest)
  42. local retVal = Physics3D.CollisionScene_getFirstEntityInRay(self.__ptr, origin.__ptr, dest.__ptr)
  43. if Polycore.__ptr_lookup[retVal] ~= nil then
  44. return Polycore.__ptr_lookup[retVal]
  45. else
  46. Polycore.__ptr_lookup[retVal] = RayTestResult("__skip_ptr__")
  47. Polycore.__ptr_lookup[retVal].__ptr = retVal
  48. return Polycore.__ptr_lookup[retVal]
  49. end
  50. end
  51. function CollisionScene:getCollisionByScreenEntity(ent)
  52. local retVal = Physics3D.CollisionScene_getCollisionByScreenEntity(self.__ptr, ent.__ptr)
  53. if Polycore.__ptr_lookup[retVal] ~= nil then
  54. return Polycore.__ptr_lookup[retVal]
  55. else
  56. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  57. Polycore.__ptr_lookup[retVal].__ptr = retVal
  58. return Polycore.__ptr_lookup[retVal]
  59. end
  60. end
  61. function CollisionScene:testCollision(ent1, ent2)
  62. local retVal = Physics3D.CollisionScene_testCollision(self.__ptr, ent1.__ptr, ent2.__ptr)
  63. if Polycore.__ptr_lookup[retVal] ~= nil then
  64. return Polycore.__ptr_lookup[retVal]
  65. else
  66. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  67. Polycore.__ptr_lookup[retVal].__ptr = retVal
  68. return Polycore.__ptr_lookup[retVal]
  69. end
  70. end
  71. function CollisionScene:testCollisionOnCollisionChild(cEnt1, cEnt2)
  72. local retVal = Physics3D.CollisionScene_testCollisionOnCollisionChild(self.__ptr, cEnt1.__ptr, cEnt2.__ptr)
  73. if Polycore.__ptr_lookup[retVal] ~= nil then
  74. return Polycore.__ptr_lookup[retVal]
  75. else
  76. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  77. Polycore.__ptr_lookup[retVal].__ptr = retVal
  78. return Polycore.__ptr_lookup[retVal]
  79. end
  80. end
  81. function CollisionScene:testCollisionOnCollisionChild_Convex(cEnt1, cEnt2)
  82. local retVal = Physics3D.CollisionScene_testCollisionOnCollisionChild_Convex(self.__ptr, cEnt1.__ptr, cEnt2.__ptr)
  83. if Polycore.__ptr_lookup[retVal] ~= nil then
  84. return Polycore.__ptr_lookup[retVal]
  85. else
  86. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  87. Polycore.__ptr_lookup[retVal].__ptr = retVal
  88. return Polycore.__ptr_lookup[retVal]
  89. end
  90. end
  91. function CollisionScene:testCollisionOnCollisionChild_RayTest(cEnt1, cEnt2)
  92. local retVal = Physics3D.CollisionScene_testCollisionOnCollisionChild_RayTest(self.__ptr, cEnt1.__ptr, cEnt2.__ptr)
  93. if Polycore.__ptr_lookup[retVal] ~= nil then
  94. return Polycore.__ptr_lookup[retVal]
  95. else
  96. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  97. Polycore.__ptr_lookup[retVal].__ptr = retVal
  98. return Polycore.__ptr_lookup[retVal]
  99. end
  100. end
  101. function CollisionScene:getCollisionNormalFromCollisionEnts(cEnt1, cEnt2)
  102. local retVal = Physics3D.CollisionScene_getCollisionNormalFromCollisionEnts(self.__ptr, cEnt1.__ptr, cEnt2.__ptr)
  103. if Polycore.__ptr_lookup[retVal] ~= nil then
  104. return Polycore.__ptr_lookup[retVal]
  105. else
  106. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  107. Polycore.__ptr_lookup[retVal].__ptr = retVal
  108. return Polycore.__ptr_lookup[retVal]
  109. end
  110. end
  111. function CollisionScene:getCollisionNormal(ent1, ent2)
  112. local retVal = Physics3D.CollisionScene_getCollisionNormal(self.__ptr, ent1.__ptr, ent2.__ptr)
  113. if Polycore.__ptr_lookup[retVal] ~= nil then
  114. return Polycore.__ptr_lookup[retVal]
  115. else
  116. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  117. Polycore.__ptr_lookup[retVal].__ptr = retVal
  118. return Polycore.__ptr_lookup[retVal]
  119. end
  120. end
  121. function CollisionScene:applyVelocity(entity, x, y, z)
  122. local retVal = Physics3D.CollisionScene_applyVelocity(self.__ptr, entity.__ptr, x, y, z)
  123. end
  124. function CollisionScene:loadCollisionChild(entity, autoCollide, type)
  125. local retVal = Physics3D.CollisionScene_loadCollisionChild(self.__ptr, entity.__ptr, autoCollide, type)
  126. end
  127. function CollisionScene:enableGravity(entity)
  128. local retVal = Physics3D.CollisionScene_enableGravity(self.__ptr, entity.__ptr)
  129. end
  130. function CollisionScene:stopTrackingCollision(entity)
  131. local retVal = Physics3D.CollisionScene_stopTrackingCollision(self.__ptr, entity.__ptr)
  132. end
  133. function CollisionScene:addCollisionChild(newEntity, autoCollide, type, group)
  134. local retVal = Physics3D.CollisionScene_addCollisionChild(self.__ptr, newEntity.__ptr, autoCollide, type, group)
  135. if Polycore.__ptr_lookup[retVal] ~= nil then
  136. return Polycore.__ptr_lookup[retVal]
  137. else
  138. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  139. Polycore.__ptr_lookup[retVal].__ptr = retVal
  140. return Polycore.__ptr_lookup[retVal]
  141. end
  142. end
  143. function CollisionScene:trackCollision(newEntity, autoCollide, type, group)
  144. local retVal = Physics3D.CollisionScene_trackCollision(self.__ptr, newEntity.__ptr, autoCollide, type, group)
  145. if Polycore.__ptr_lookup[retVal] ~= nil then
  146. return Polycore.__ptr_lookup[retVal]
  147. else
  148. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  149. Polycore.__ptr_lookup[retVal].__ptr = retVal
  150. return Polycore.__ptr_lookup[retVal]
  151. end
  152. end
  153. function CollisionScene:adjustForCollision(collisionEntity)
  154. local retVal = Physics3D.CollisionScene_adjustForCollision(self.__ptr, collisionEntity.__ptr)
  155. end
  156. function CollisionScene:__delete()
  157. Polycore.__ptr_lookup[self.__ptr] = nil
  158. Physics3D.delete_CollisionScene(self.__ptr)
  159. end