CollisionSceneEntity.lua 3.0 KB

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  1. class "CollisionSceneEntity"
  2. SHAPE_BOX = 0
  3. SHAPE_TERRAIN = 1
  4. SHAPE_SPHERE = 2
  5. SHAPE_MESH = 3
  6. CHARACTER_CONTROLLER = 4
  7. SHAPE_CAPSULE = 5
  8. SHAPE_PLANE = 6
  9. SHAPE_CONE = 7
  10. SHAPE_CYLINDER = 8
  11. function CollisionSceneEntity:__index__(name)
  12. if name == "gravityEnabled" then
  13. return Physics3D.CollisionSceneEntity_get_gravityEnabled(self.__ptr)
  14. elseif name == "autoCollide" then
  15. return Physics3D.CollisionSceneEntity_get_autoCollide(self.__ptr)
  16. elseif name == "gravityStrength" then
  17. return Physics3D.CollisionSceneEntity_get_gravityStrength(self.__ptr)
  18. elseif name == "enabled" then
  19. return Physics3D.CollisionSceneEntity_get_enabled(self.__ptr)
  20. end
  21. end
  22. function CollisionSceneEntity:__set_callback(name,value)
  23. if name == "gravityEnabled" then
  24. Physics3D.CollisionSceneEntity_set_gravityEnabled(self.__ptr, value)
  25. return true
  26. elseif name == "autoCollide" then
  27. Physics3D.CollisionSceneEntity_set_autoCollide(self.__ptr, value)
  28. return true
  29. elseif name == "gravityStrength" then
  30. Physics3D.CollisionSceneEntity_set_gravityStrength(self.__ptr, value)
  31. return true
  32. elseif name == "enabled" then
  33. Physics3D.CollisionSceneEntity_set_enabled(self.__ptr, value)
  34. return true
  35. end
  36. return false
  37. end
  38. function CollisionSceneEntity:CollisionSceneEntity(...)
  39. for k,v in pairs(arg) do
  40. if type(v) == "table" then
  41. if v.__ptr ~= nil then
  42. arg[k] = v.__ptr
  43. end
  44. end
  45. end
  46. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  47. self.__ptr = Physics3D.CollisionSceneEntity(unpack(arg))
  48. Polycore.__ptr_lookup[self.__ptr] = self
  49. end
  50. end
  51. function CollisionSceneEntity:getSceneEntity()
  52. local retVal = Physics3D.CollisionSceneEntity_getSceneEntity(self.__ptr)
  53. if Polycore.__ptr_lookup[retVal] ~= nil then
  54. return Polycore.__ptr_lookup[retVal]
  55. else
  56. Polycore.__ptr_lookup[retVal] = SceneEntity("__skip_ptr__")
  57. Polycore.__ptr_lookup[retVal].__ptr = retVal
  58. return Polycore.__ptr_lookup[retVal]
  59. end
  60. end
  61. function CollisionSceneEntity:Update()
  62. local retVal = Physics3D.CollisionSceneEntity_Update(self.__ptr)
  63. end
  64. function CollisionSceneEntity:getType()
  65. local retVal = Physics3D.CollisionSceneEntity_getType(self.__ptr)
  66. return retVal
  67. end
  68. function CollisionSceneEntity:getConvexShape()
  69. local retVal = Physics3D.CollisionSceneEntity_getConvexShape(self.__ptr)
  70. if Polycore.__ptr_lookup[retVal] ~= nil then
  71. return Polycore.__ptr_lookup[retVal]
  72. else
  73. Polycore.__ptr_lookup[retVal] = btConvexShape("__skip_ptr__")
  74. Polycore.__ptr_lookup[retVal].__ptr = retVal
  75. return Polycore.__ptr_lookup[retVal]
  76. end
  77. end
  78. function CollisionSceneEntity:createCollisionShape(entity, type)
  79. local retVal = Physics3D.CollisionSceneEntity_createCollisionShape(self.__ptr, entity.__ptr, type)
  80. if Polycore.__ptr_lookup[retVal] ~= nil then
  81. return Polycore.__ptr_lookup[retVal]
  82. else
  83. Polycore.__ptr_lookup[retVal] = btCollisionShape("__skip_ptr__")
  84. Polycore.__ptr_lookup[retVal].__ptr = retVal
  85. return Polycore.__ptr_lookup[retVal]
  86. end
  87. end
  88. function CollisionSceneEntity:__delete()
  89. Polycore.__ptr_lookup[self.__ptr] = nil
  90. Physics3D.delete_CollisionSceneEntity(self.__ptr)
  91. end