Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size %!s(int64=12) %!d(string=hai) anos
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork %!s(int64=14) %!d(string=hai) anos
OSBasics.cpp 889bf7fb47 Fixes windows headers to use the exact mingw capitalization. %!s(int64=12) %!d(string=hai) anos
PolyBezierCurve.cpp 062ceef3ab Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly %!s(int64=12) %!d(string=hai) anos
PolyBone.cpp 912f42e31d Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor %!s(int64=12) %!d(string=hai) anos
PolyCamera.cpp 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size %!s(int64=12) %!d(string=hai) anos
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player %!s(int64=13) %!d(string=hai) anos
PolyCocoaCore.mm c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
PolyColor.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color %!s(int64=12) %!d(string=hai) anos
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c %!s(int64=13) %!d(string=hai) anos
PolyCore.cpp 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. %!s(int64=12) %!d(string=hai) anos
PolyCoreInput.cpp 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly %!s(int64=12) %!d(string=hai) anos
PolyCoreServices.cpp 20165c8eca Slight performance fixes %!s(int64=12) %!d(string=hai) anos
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor %!s(int64=12) %!d(string=hai) anos
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
PolyEntity.cpp b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks %!s(int64=12) %!d(string=hai) anos
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) %!s(int64=13) %!d(string=hai) anos
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color %!s(int64=12) %!d(string=hai) anos
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks %!s(int64=13) %!d(string=hai) anos
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), %!s(int64=13) %!d(string=hai) anos
PolyGLCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor %!s(int64=12) %!d(string=hai) anos
PolyGLES1Renderer.cpp 5ae3bdcd10 Use Rectangle's new Clipped() method for scissorBox %!s(int64=12) %!d(string=hai) anos
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
PolyGLRenderer.cpp 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size %!s(int64=12) %!d(string=hai) anos
PolyGLSLProgram.cpp 02d9fc1f54 Protect material file loader from crashing if an incorrect path is found %!s(int64=12) %!d(string=hai) anos
PolyGLSLShader.cpp bab0b20cd5 Remove unused variables to fix some warnings %!s(int64=12) %!d(string=hai) anos
PolyGLSLShaderModule.cpp bab0b20cd5 Remove unused variables to fix some warnings %!s(int64=12) %!d(string=hai) anos
PolyGLTexture.cpp f3ac39273d Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters. %!s(int64=12) %!d(string=hai) anos
PolyGLVertexBuffer.cpp 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates %!s(int64=12) %!d(string=hai) anos
PolyImage.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad %!s(int64=14) %!d(string=hai) anos
PolyLabel.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolyLogger.cpp 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. %!s(int64=12) %!d(string=hai) anos
PolyMaterial.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles %!s(int64=12) %!d(string=hai) anos
PolyMaterialManager.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse %!s(int64=12) %!d(string=hai) anos
PolyMesh.cpp 3c419a0c53 Added a camera fov frustum visualizer to the 3d editor %!s(int64=12) %!d(string=hai) anos
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa %!s(int64=13) %!d(string=hai) anos
PolyObject.cpp 023a413d34 Fix some warnings %!s(int64=13) %!d(string=hai) anos
PolyParticleEmitter.cpp 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) %!s(int64=12) %!d(string=hai) anos
PolyPeer.cpp 08598b6e91 Fixed reliable packets %!s(int64=12) %!d(string=hai) anos
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X %!s(int64=12) %!d(string=hai) anos
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() %!s(int64=12) %!d(string=hai) anos
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation %!s(int64=13) %!d(string=hai) anos
PolyRay.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class %!s(int64=12) %!d(string=hai) anos
PolyRenderer.cpp ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser %!s(int64=12) %!d(string=hai) anos
PolyResource.cpp d53aca729e Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit %!s(int64=12) %!d(string=hai) anos
PolyResourceManager.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolySDLCore.cpp f3f93d6f3f Merge pull request #362 from christopherreed/fix-linux-dir-copying %!s(int64=12) %!d(string=hai) anos
PolyScene.cpp 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size %!s(int64=12) %!d(string=hai) anos
PolySceneEntityInstance.cpp f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) %!s(int64=12) %!d(string=hai) anos
PolySceneImage.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
PolySceneLabel.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
PolySceneLight.cpp b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks %!s(int64=12) %!d(string=hai) anos
PolySceneLine.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
PolySceneManager.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolySceneMesh.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
PolyScenePrimitive.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles %!s(int64=12) %!d(string=hai) anos
PolySceneRenderTexture.cpp d29c139759 Added an enable flag to SceneRenderTexture, fixed UI flickering %!s(int64=12) %!d(string=hai) anos
PolySceneSound.cpp 893a282ef1 First step towards merging Scenes and Screens %!s(int64=12) %!d(string=hai) anos
PolySceneSprite.cpp 02272793af Removed Polygon from Polycode, meshes now contain vertices directly %!s(int64=12) %!d(string=hai) anos
PolyServer.cpp 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff %!s(int64=12) %!d(string=hai) anos
PolyShader.cpp 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. %!s(int64=12) %!d(string=hai) anos
PolySkeleton.cpp 912f42e31d Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor %!s(int64=12) %!d(string=hai) anos
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
PolySound.cpp 122c804485 Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser %!s(int64=12) %!d(string=hai) anos
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound %!s(int64=13) %!d(string=hai) anos
PolyString.cpp 97373207cb Fixed delete key in UITextInput %!s(int64=12) %!d(string=hai) anos
PolyTexture.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
PolyThreaded.cpp dda069be43 Threaded event fixes %!s(int64=13) %!d(string=hai) anos
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyTween.cpp 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks %!s(int64=12) %!d(string=hai) anos
PolyTweenManager.cpp 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly %!s(int64=12) %!d(string=hai) anos
PolyVector2.cpp 9359018eee Cleaned up Vector2 %!s(int64=14) %!d(string=hai) anos
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyVertex.cpp 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates %!s(int64=12) %!d(string=hai) anos
PolyWinCore.cpp 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. %!s(int64=12) %!d(string=hai) anos
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
tinystr.cpp 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml %!s(int64=13) %!d(string=hai) anos
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X %!s(int64=12) %!d(string=hai) anos