Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 5d1bdb440c Xcode template fix. %!s(int64=14) %!d(string=hai) anos
Assets 5d1bdb440c Xcode template fix. %!s(int64=14) %!d(string=hai) anos
Bindings 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. %!s(int64=14) %!d(string=hai) anos
CMake 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. %!s(int64=14) %!d(string=hai) anos
Core d12e6c475a Fixes for Xcode 4.2 and Lion. %!s(int64=14) %!d(string=hai) anos
Dependencies f49d134973 Linux CMake fixes. Should compile out of the box now. %!s(int64=14) %!d(string=hai) anos
Documentation 1a557d0a88 Added documentation target folders %!s(int64=14) %!d(string=hai) anos
Examples 2799db4ae8 Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=14) %!d(string=hai) anos
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. %!s(int64=14) %!d(string=hai) anos
Modules 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. %!s(int64=14) %!d(string=hai) anos
Player a25c546297 Fixed shadows not displaying properly when objects are moved %!s(int64=14) %!d(string=hai) anos
Tools aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
.gitignore 9ba16d81ec Ignore *.orig files. %!s(int64=14) %!d(string=hai) anos
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. %!s(int64=14) %!d(string=hai) anos
CMakeLists.txt 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. %!s(int64=14) %!d(string=hai) anos
LICENSE.txt 09f0e77945 Fixed LUA event handling %!s(int64=14) %!d(string=hai) anos
README 09f0e77945 Fixed LUA event handling %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.