Ivan Safrin 5dbe564fb8 Merge pull request #324 from mcclure/continuous il y a 12 ans
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork il y a 14 ans
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code il y a 12 ans
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyCamera.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. il y a 13 ans
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press il y a 12 ans
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color il y a 12 ans
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyCore.h d48022a44c Added Core::captureMouse(bool) il y a 12 ans
PolyCoreInput.h a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) il y a 12 ans
PolyCoreServices.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. il y a 12 ans
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyEntity.h ccf895f6f0 Converted Entity::tags to a pointer. il y a 12 ans
PolyEvent.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) il y a 13 ans
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color il y a 12 ans
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. il y a 14 ans
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. il y a 14 ans
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. il y a 13 ans
PolyGLRenderer.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code il y a 12 ans
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyGLSLShaderModule.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color il y a 12 ans
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure il y a 13 ans
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs il y a 14 ans
PolyGlobals.h 579ec87ac7 Avoid redefining MIN/MAX on platforms that have it il y a 12 ans
PolyImage.h decbf1e0ef Changed the Image::fill interface il y a 12 ans
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. il y a 13 ans
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux il y a 13 ans
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible il y a 12 ans
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. il y a 12 ans
PolyMaterial.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolyMaterialManager.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse il y a 12 ans
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolyModule.h 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser il y a 12 ans
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X il y a 12 ans
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyParticleEmitter.h ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. il y a 12 ans
PolyPeer.h ad93e133ff Doxygen documented the Address class. il y a 13 ans
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. il y a 12 ans
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation il y a 13 ans
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyRenderer.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. il y a 12 ans
PolyResourceManager.h 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes il y a 12 ans
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) il y a 12 ans
PolyScene.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels il y a 13 ans
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press il y a 12 ans
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults il y a 12 ans
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type il y a 13 ans
PolySceneRenderTexture.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound il y a 13 ans
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
PolyScreenEntity.h eaed5a650e Restore continuous update option for UIHSlider, UIColorPicker il y a 12 ans
PolyScreenEntityInstance.h 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. il y a 12 ans
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel il y a 12 ans
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press il y a 12 ans
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module il y a 12 ans
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes il y a 13 ans
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor il y a 13 ans
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request il y a 12 ans
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes il y a 12 ans
PolyServerWorld.h 634df503e7 Moved networking module into the core il y a 13 ans
PolyShader.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access il y a 13 ans
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes il y a 12 ans
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. il y a 12 ans
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX il y a 13 ans
PolyString.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. il y a 12 ans
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. il y a 12 ans
PolyThreaded.h dda069be43 Threaded event fixes il y a 13 ans
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyTween.h 29ca579b00 Added delay to Tween il y a 13 ans
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyVector2.h 78247c84d2 Fix spelling mistake il y a 13 ans
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings il y a 13 ans
PolyVertex.h 04a22925fc Tangent generation and normal map shader support il y a 14 ans
PolyWinCore.h d48022a44c Added Core::captureMouse(bool) il y a 12 ans
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode il y a 14 ans
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class il y a 13 ans
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. il y a 13 ans
tinystr.h 7cc9015fd0 Initial import from old repository il y a 15 ans
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now il y a 15 ans