Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 5e8fa4f035 UITextInput now shows caret immediately when focus is gained 10 gadi atpakaļ
Assets 7317c1f332 Makes PolyUIMenuBar more customizable (Fixes: #387) 11 gadi atpakaļ
Bindings 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 gadi atpakaļ
CMake b370db1f96 Merge pull request #457 from Adnn/master 11 gadi atpakaļ
Core 27a13b8ce4 Disabled touch and pen APIs in release build 10 gadi atpakaļ
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 gadi atpakaļ
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by 11 gadi atpakaļ
Examples 5e61ebd5e5 Merge branch 'master' of https://github.com/ivansafrin/Polycode 10 gadi atpakaļ
IDE b4b8130dad Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild 10 gadi atpakaļ
Modules 5e8fa4f035 UITextInput now shows caret immediately when focus is gained 10 gadi atpakaļ
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes 11 gadi atpakaļ
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) 11 gadi atpakaļ
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 gadi atpakaļ
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows 11 gadi atpakaļ
BUILD.md 965d8cee53 Build instructions more concise 11 gadi atpakaļ
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 gadi atpakaļ
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 gadi atpakaļ
LICENSE.txt 4e337163f6 Updated license year 12 gadi atpakaļ
README ba4034bb46 Replaced LUA with Lua in readme 12 gadi atpakaļ
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 gadi atpakaļ

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.