default.mat 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171
  1. <?xml version="1.0" ?>
  2. <polycode>
  3. <shaders>
  4. <shader type="glsl" name="DefaultShader" numPointLights="6" numSpotLights="2">
  5. <vp source="default/DefaultShader.vert"/>
  6. <fp source="default/DefaultShader.frag"/>
  7. </shader>
  8. <shader type="glsl" name="DefaultShaderAnimated" numPointLights="6" numSpotLights="2">
  9. <vp source="default/GPUSkinning.vert"/>
  10. <fp source="default/DefaultShader.frag"/>
  11. </shader>
  12. <shader type="glsl" name="DefaultShaderShadows" numPointLights="6" numSpotLights="2">
  13. <vp source="default/DefaultShaderShadows.vert"/>
  14. <fp source="default/DefaultShaderShadows.frag"/>
  15. </shader>
  16. <shader type="glsl" name="DefaultUntexturedShader" numPointLights="6" numSpotLights="2">
  17. <vp source="default/DefaultShader.vert"/>
  18. <fp source="default/DefaultUntextured.frag"/>
  19. </shader>
  20. <shader type="glsl" name="Unlit" numPointLights="0" numSpotLights="0">
  21. <vp source="default/Unlit.vert"/>
  22. <fp source="default/Unlit.frag"/>
  23. </shader>
  24. <shader type="glsl" name="UnlitVertexColor" numPointLights="0" numSpotLights="0">
  25. <vp source="default/UnlitVertexColor.vert"/>
  26. <fp source="default/UnlitVertexColor.frag"/>
  27. </shader>
  28. <shader type="glsl" name="UnlitPointUntextured" numPointLights="0" numSpotLights="0">
  29. <vp source="default/UnlitPoint.vert"/>
  30. <fp source="default/UnlitUntextured.frag"/>
  31. </shader>
  32. <shader type="glsl" name="UnlitUntextured" numPointLights="0" numSpotLights="0">
  33. <vp source="default/UnlitUntextured.vert"/>
  34. <fp source="default/UnlitUntextured.frag"/>
  35. </shader>
  36. <shader type="glsl" name="UnlitUntexturedVertexColor" numPointLights="0" numSpotLights="0">
  37. <vp source="default/UnlitUntexturedVertexColor.vert"/>
  38. <fp source="default/UnlitUntexturedVertexColor.frag"/>
  39. </shader>
  40. <shader type="glsl" name="UnlitWireframe" numPointLights="0" numSpotLights="0">
  41. <vp source="default/UnlitUntextured.vert"/>
  42. <fp source="default/UnlitWireframe.frag"/>
  43. </shader>
  44. <shader type="glsl" name="InvertShader" screen="true">
  45. <vp source="default/ScreenShader.vert"/>
  46. <fp source="default/Invert.frag"/>
  47. </shader>
  48. <shader type="glsl" name="BlurHShader" screen="true">
  49. <vp source="default/ScreenShader.vert"/>
  50. <fp source="default/BlurH.frag"/>
  51. </shader>
  52. <shader type="glsl" name="BlurVShader" screen="true">
  53. <vp source="default/ScreenShader.vert"/>
  54. <fp source="default/BlurV.frag"/>
  55. </shader>
  56. <shader type="glsl" name="LightcubePolar" numPointLights="0" numSpotLights="0">
  57. <vp source="default/LightCube.vert"/>
  58. <fp source="default/LightcubePolar.frag"/>
  59. </shader>
  60. <shader type="glsl" name="LightcubeAngular" numPointLights="0" numSpotLights="0">
  61. <vp source="default/LightCube.vert"/>
  62. <fp source="default/LightcubeAngular.frag"/>
  63. </shader>
  64. </shaders>
  65. <materials>
  66. <material name="Blur">
  67. <rendertargets type="rgba">
  68. <rendertarget id="blurtarget" sizeMode="pixels" width="512" height="512"/>
  69. </rendertargets>
  70. <shader name="BlurHShader">
  71. <targettextures>
  72. <targettexture mode="color" name="screenTexture"/>
  73. <targettexture mode="out" id="blurtarget"/>
  74. </targettextures>
  75. </shader>
  76. <shader name="BlurVShader">
  77. <targettextures>
  78. <targettexture mode="in" name="screenTexture" id="blurtarget"/>
  79. </targettextures>
  80. </shader>
  81. </material>
  82. <material name="Invert">
  83. <shader name="InvertShader">
  84. <targettextures>
  85. <targettexture mode="color" name="screenColorBuffer"/>
  86. </targettextures>
  87. </shader>
  88. </material>
  89. <material name="Default">
  90. <shader name="DefaultUntexturedShader">
  91. <params>
  92. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  93. <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
  94. </params>
  95. </shader>
  96. </material>
  97. <material name="DefaultTexturedAnimated">
  98. <shader name="DefaultShaderAnimated">
  99. <params>
  100. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  101. <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
  102. </params>
  103. </shader>
  104. </material>
  105. <material name="DefaultTextured">
  106. <shader name="DefaultShader">
  107. <params>
  108. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  109. <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
  110. </params>
  111. </shader>
  112. </material>
  113. <material name="DefaultTexturedShadows">
  114. <shader name="DefaultShaderShadows">
  115. <params>
  116. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  117. <param name="diffuse_color" value="1.0 1.0 1.0 1.0" />
  118. </params>
  119. </shader>
  120. </material>
  121. <material name="Unlit">
  122. <shader name="Unlit">
  123. <params>
  124. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  125. </params>
  126. </shader>
  127. </material>
  128. <material name="UnlitAdditive" blendingMode="2">
  129. <shader name="Unlit">
  130. <params>
  131. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  132. </params>
  133. </shader>
  134. </material>
  135. <material name="UnlitPointUntextured">
  136. <shader name="UnlitPointUntextured">
  137. <params>
  138. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  139. </params>
  140. </shader>
  141. </material>
  142. <material name="UnlitUntextured">
  143. <shader name="UnlitUntextured">
  144. <params>
  145. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  146. </params>
  147. </shader>
  148. </material>
  149. <material name="UnlitUntexturedVertexColor">
  150. <shader name="UnlitUntexturedVertexColor">
  151. <params>
  152. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  153. </params>
  154. </shader>
  155. </material>
  156. <material name="UnlitVertexColor">
  157. <shader name="UnlitVertexColor">
  158. <params>
  159. <param name="entityColor" value="1.0 1.0 1.0 1.0" />
  160. </params>
  161. </shader>
  162. </material>
  163. <material name="UnlitWireframe">
  164. <shader name="UnlitWireframe" wireframe="true">
  165. <params>
  166. <param name="wireframeColor" value="1.0 1.0 1.0 1.0" />
  167. </params>
  168. </shader>
  169. </material>
  170. </materials>
  171. </polycode>