Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 5f77291ffa Gamma correction for subpixel font rendering vor 10 Jahren
Assets ed8addc10d Fix freetype on Linux vor 10 Jahren
Bindings 36c6602022 Fixed up 3d physics constraints, added point2point constraint vor 10 Jahren
CMake 46249d8918 Fix freetype on win. vor 10 Jahren
Core 5f77291ffa Gamma correction for subpixel font rendering vor 10 Jahren
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly vor 11 Jahren
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by vor 11 Jahren
Examples 46249d8918 Fix freetype on win. vor 10 Jahren
IDE ed8addc10d Fix freetype on Linux vor 10 Jahren
Modules 9e53b5f483 Made PolycodeDownloader work with SSL urls vor 10 Jahren
Player ed8addc10d Fix freetype on Linux vor 10 Jahren
Standalone 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. vor 10 Jahren
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files vor 11 Jahren
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows vor 11 Jahren
.travis.yml 6cfebee22d More travis stuff vor 10 Jahren
BUILD.md 965d8cee53 Build instructions more concise vor 11 Jahren
BuildLinux.sh 8258ee67ba Fixed Linux build script vor 12 Jahren
BuildMac.sh a843887af2 Clarified on how to use the py-ply dep for builds using macports. vor 10 Jahren
CMakeLists.txt 6081e9662a Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets. vor 10 Jahren
LICENSE.txt 4e337163f6 Updated license year vor 12 Jahren
README.md e5429cc4c5 Made readme markdown vor 10 Jahren
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. vor 12 Jahren
setup-travis.sh 62ad305aa6 Added more travis config stuff vor 10 Jahren

README.md

Build Status

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.