Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 60398a8df7 Moved gamepad stuff into core %!s(int64=14) %!d(string=hai) anos
Assets 60398a8df7 Moved gamepad stuff into core %!s(int64=14) %!d(string=hai) anos
Bindings 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh %!s(int64=14) %!d(string=hai) anos
CMake 9e99457a43 Fixed libpng URL and removed bindings/player from default build %!s(int64=14) %!d(string=hai) anos
Core 60398a8df7 Moved gamepad stuff into core %!s(int64=14) %!d(string=hai) anos
Dependencies 60398a8df7 Moved gamepad stuff into core %!s(int64=14) %!d(string=hai) anos
Documentation 1a557d0a88 Added documentation target folders %!s(int64=14) %!d(string=hai) anos
Examples c3c534c822 Started on Lua examples %!s(int64=14) %!d(string=hai) anos
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. %!s(int64=14) %!d(string=hai) anos
Modules a555599720 More Mac cmake fixes for Player %!s(int64=14) %!d(string=hai) anos
Player b07cef3dd0 Gamepad support via libstem_gamepad %!s(int64=14) %!d(string=hai) anos
Standalone fe565d286d CMake fixes for Mac %!s(int64=14) %!d(string=hai) anos
Tools aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
.gitignore b07cef3dd0 Gamepad support via libstem_gamepad %!s(int64=14) %!d(string=hai) anos
BUILD.md c256598394 Updated build instructions %!s(int64=14) %!d(string=hai) anos
CMakeLists.txt 9e99457a43 Fixed libpng URL and removed bindings/player from default build %!s(int64=14) %!d(string=hai) anos
LICENSE.txt 09f0e77945 Fixed LUA event handling %!s(int64=14) %!d(string=hai) anos
README 1bf0c876ea Updated build instructions %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.