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- class "Matrix4"
- function Matrix4:Matrix4(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.Matrix4(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function Matrix4:identity()
- local retVal = Polycore.Matrix4_identity(self.__ptr)
- end
- function Matrix4:rotateVector(v2)
- local retVal = Polycore.Matrix4_rotateVector(self.__ptr, v2.__ptr)
- if retVal == nil then return nil end
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Matrix4:getPosition()
- local retVal = Polycore.Matrix4_getPosition(self.__ptr)
- if retVal == nil then return nil end
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Matrix4:setPosition(x, y, z)
- local retVal = Polycore.Matrix4_setPosition(self.__ptr, x, y, z)
- end
- function Matrix4:setScale(scale)
- local retVal = Polycore.Matrix4_setScale(self.__ptr, scale.__ptr)
- end
- function Matrix4:getEulerAngles(ax, ay, az)
- local retVal = Polycore.Matrix4_getEulerAngles(self.__ptr, ax.__ptr, ay.__ptr, az.__ptr)
- end
- function Matrix4:inverse()
- local retVal = Polycore.Matrix4_inverse(self.__ptr)
- if retVal == nil then return nil end
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Matrix4:inverseAffine()
- local retVal = Polycore.Matrix4_inverseAffine(self.__ptr)
- if retVal == nil then return nil end
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function Matrix4:__delete()
- Polycore.__ptr_lookup[self.__ptr] = nil
- Polycore.delete_Matrix4(self.__ptr)
- end
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