Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 60873b7c54 Merge pull request #521 from fooflare/master il y a 11 ans
Assets 5a11a4b6e6 Fix bugs on Windows 7 - the app didn't respond when PM_QS_INPUT was also tested.. il y a 11 ans
Bindings 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop il y a 11 ans
CMake b370db1f96 Merge pull request #457 from Adnn/master il y a 11 ans
Core 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer il y a 11 ans
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly il y a 11 ans
Documentation 8f769ccdf7 Fixed local Lua documentation html il y a 12 ans
Examples 5a11a4b6e6 Fix bugs on Windows 7 - the app didn't respond when PM_QS_INPUT was also tested.. il y a 11 ans
IDE db15986698 Merge pull request #500 from fodinabor/getRotationEuler il y a 11 ans
Modules a69be0dc5c Merge pull request #508 from fodinabor/UIMultilineLabelFixes il y a 11 ans
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes il y a 11 ans
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) il y a 11 ans
Tools 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere il y a 11 ans
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly il y a 11 ans
BUILD.md 965d8cee53 Build instructions more concise il y a 11 ans
BuildLinux.sh 8258ee67ba Fixed Linux build script il y a 12 ans
CMakeLists.txt 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere il y a 11 ans
LICENSE.txt 4e337163f6 Updated license year il y a 12 ans
README ba4034bb46 Replaced LUA with Lua in readme il y a 12 ans
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. il y a 12 ans

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.