Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 yıl önce
Assets 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 yıl önce
Bindings f55af8e1c0 const static members from C++ are now set in the metatable of the class (ScreenShape.SHAPE_RECT instead of SHAPE_RECT) 13 yıl önce
CMake ebac791192 Windows should mostly work now, except for examples project 13 yıl önce
Core 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 yıl önce
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 yıl önce
Documentation 1a557d0a88 Added documentation target folders 14 yıl önce
Examples 634df503e7 Moved networking module into the core 13 yıl önce
IDE 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 yıl önce
Modules 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 yıl önce
Player a13feb3801 Simple input events in player 13 yıl önce
Standalone ebac791192 Windows should mostly work now, except for examples project 13 yıl önce
Tools 4b8d6e026c Polyimport won't crash now if assimp is unable to open scene 13 yıl önce
.gitignore 82ed3d5825 Automatic api.pak creation. Also, now only api.pak is copied into the player 13 yıl önce
BUILD.md cf1c03b609 Update BUILD.md 13 yıl önce
BUILD.txt 78cfb0b0e7 Update BUILD.txt 13 yıl önce
CMakeLists.txt 76a60ca1d4 Reverted back to always building assimp 13 yıl önce
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template 13 yıl önce
README d135ffaa53 Updated instructions and added a fix for new gcc 14 yıl önce

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.