PolyMaterialManager.cpp 17 KB

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  1. /*
  2. Copyright (C) 2011 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolyMaterialManager.h"
  20. #include "PolyCoreServices.h"
  21. #include "PolyCubemap.h"
  22. #include "PolyMaterial.h"
  23. #include "PolyModule.h"
  24. #include "PolyRenderer.h"
  25. #include "PolyResourceManager.h"
  26. #include "PolyFixedShader.h"
  27. #include "tinyxml.h"
  28. using namespace Polycode;
  29. using std::vector;
  30. MaterialManager::MaterialManager() {
  31. premultiplyAlphaOnLoad = false;
  32. }
  33. MaterialManager::~MaterialManager() {
  34. }
  35. void MaterialManager::Update(int elapsed) {
  36. for(int i=0;i < textures.size(); i++) {
  37. textures[i]->updateScroll(elapsed);
  38. }
  39. }
  40. Texture *MaterialManager::getTextureByResourcePath(const String& resourcePath) const {
  41. for(int i=0;i < textures.size(); i++) {
  42. if(textures[i]->getResourcePath() == resourcePath)
  43. return textures[i];
  44. }
  45. return NULL;
  46. }
  47. void MaterialManager::deleteTexture(Texture *texture) {
  48. for(int i=0;i < textures.size(); i++) {
  49. if(textures[i] == texture) {
  50. textures.erase(textures.begin()+i);
  51. CoreServices::getInstance()->getRenderer()->destroyTexture(texture);
  52. return;
  53. }
  54. }
  55. }
  56. void MaterialManager::reloadPrograms() {
  57. for(int m=0; m < shaderModules.size(); m++) {
  58. PolycodeShaderModule *shaderModule = shaderModules[m];
  59. shaderModule->reloadPrograms();
  60. }
  61. vector<Resource *> shaders = CoreServices::getInstance()->getResourceManager()->getResources(Resource::RESOURCE_SHADER);
  62. for(int s = 0; s < shaders.size(); s++) {
  63. Shader *shader = (Shader *)shaders[s];
  64. shader->reload();
  65. }
  66. }
  67. void MaterialManager::addShaderModule(PolycodeShaderModule *module) {
  68. shaderModules.push_back(module);
  69. }
  70. Texture *MaterialManager::createTextureFromFile(const String& fileName, bool clamp, bool createMipmaps) {
  71. Texture *newTexture;
  72. newTexture = getTextureByResourcePath(fileName);
  73. if(newTexture) {
  74. return newTexture;
  75. }
  76. Image *image = new Image(fileName);
  77. if(image->isLoaded()) {
  78. if(premultiplyAlphaOnLoad) {
  79. image->premultiplyAlpha();
  80. }
  81. newTexture = createTexture(image->getWidth(), image->getHeight(), image->getPixels(), clamp, createMipmaps);
  82. } else {
  83. Logger::log("Error loading image, using default texture.\n");
  84. delete image;
  85. newTexture = getTextureByResourcePath("default/default.png");
  86. return newTexture;
  87. }
  88. delete image;
  89. // vector<String> bits = fileName.split("/");
  90. newTexture->setResourcePath(fileName);
  91. return newTexture;
  92. }
  93. Texture *MaterialManager::createFramebufferTexture(int width, int height, int type) {
  94. Texture *newTexture = CoreServices::getInstance()->getRenderer()->createFramebufferTexture(width, height);
  95. return newTexture;
  96. }
  97. Texture *MaterialManager::createNewTexture(int width, int height, bool clamp, bool createMipmaps, int type) {
  98. Image *newImage = new Image(width, height, type);
  99. newImage->fill(1,1,1,1);
  100. Texture *retTexture = createTextureFromImage(newImage, clamp, createMipmaps);
  101. delete newImage;
  102. return retTexture;
  103. }
  104. Texture *MaterialManager::createTexture(int width, int height, char *imageData, bool clamp, bool createMipmaps, int type) {
  105. Texture *newTexture = CoreServices::getInstance()->getRenderer()->createTexture(width, height, imageData,clamp, createMipmaps, type);
  106. textures.push_back(newTexture);
  107. return newTexture;
  108. }
  109. Texture *MaterialManager::createTextureFromImage(Image *image, bool clamp, bool createMipmaps) {
  110. Texture *newTexture;
  111. newTexture = createTexture(image->getWidth(), image->getHeight(), image->getPixels(),clamp, createMipmaps, image->getType());
  112. return newTexture;
  113. }
  114. void MaterialManager::reloadProgramsAndTextures() {
  115. reloadTextures();
  116. reloadPrograms();
  117. }
  118. void MaterialManager::reloadTextures() {
  119. for(int i=0; i < textures.size(); i++) {
  120. Texture *texture = textures[i];
  121. texture->recreateFromImageData();
  122. }
  123. }
  124. void MaterialManager::registerShader(Shader *shader) {
  125. shaders.push_back(shader);
  126. }
  127. unsigned int MaterialManager::getNumShaders() {
  128. return shaders.size();
  129. }
  130. Shader *MaterialManager::getShaderByIndex(unsigned int index) {
  131. if(index < shaders.size())
  132. return shaders[index];
  133. else
  134. return NULL;
  135. }
  136. Shader *MaterialManager::createShaderFromXMLNode(TiXmlNode *node) {
  137. TiXmlElement *nodeElement = node->ToElement();
  138. if (!nodeElement) return NULL; // Skip comment nodes
  139. Shader *retShader = NULL;
  140. if(nodeElement->Attribute("type")) {
  141. String shaderType = nodeElement->Attribute("type");
  142. // Logger::log("Attempting to create %s shader\n", shaderType.c_str());
  143. for(int m=0; m < shaderModules.size(); m++) {
  144. PolycodeShaderModule *shaderModule = shaderModules[m];
  145. if(shaderModule->getShaderType() == shaderType) {
  146. retShader = shaderModule->createShader(node);
  147. }
  148. }
  149. }
  150. int numAreaLights = 0;
  151. int numSpotLights = 0;
  152. if(nodeElement->Attribute("numAreaLights")) {
  153. numAreaLights = atoi(nodeElement->Attribute("numAreaLights"));
  154. }
  155. if(nodeElement->Attribute("numSpotLights")) {
  156. numSpotLights = atoi(nodeElement->Attribute("numSpotLights"));
  157. }
  158. retShader->screenShader = false;
  159. if(nodeElement->Attribute("screen")) {
  160. if(String(nodeElement->Attribute("screen")) == "true") {
  161. retShader->screenShader = true;
  162. }
  163. }
  164. if(retShader) {
  165. retShader->numAreaLights = numAreaLights;
  166. retShader->numSpotLights = numSpotLights;
  167. }
  168. return retShader;
  169. }
  170. Shader *MaterialManager::setShaderFromXMLNode(TiXmlNode *node) {
  171. TiXmlElement *nodeElement = node->ToElement();
  172. if (!nodeElement) return NULL; // Skip comment nodes
  173. Shader *retShader = NULL;
  174. if(nodeElement->Attribute("type")) {
  175. String shaderType = nodeElement->Attribute("type");
  176. if(shaderType == "fixed") {
  177. FixedShader *fShader = new FixedShader();
  178. retShader = fShader;
  179. }
  180. } else {
  181. retShader = (Shader*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_SHADER, nodeElement->Attribute("name"));
  182. }
  183. return retShader;
  184. }
  185. // for (pChild = node->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
  186. // if(strcmp(pChild->Value(), "textures") == 0) {
  187. // for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) {
  188. // if(strcmp(pChild2->Value(), "texture") == 0)
  189. // fShader->setDiffuseTexture((Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, pChild2->ToElement()->GetText()));
  190. // }
  191. // }
  192. // }
  193. Cubemap *MaterialManager::cubemapFromXMLNode(TiXmlNode *node) {
  194. TiXmlElement *nodeElement = node->ToElement();
  195. if (!nodeElement) return NULL; // Skip comment nodes
  196. Cubemap *newCubemap = NULL;
  197. String name = nodeElement->Attribute("name");
  198. String mapString = nodeElement->GetText();
  199. vector<String> maps = mapString.split(",");
  200. if(maps.size() != 6) {
  201. Logger::log("Error: A cubemap must contain 6 images \n");
  202. return NULL;
  203. }
  204. newCubemap = CoreServices::getInstance()->getRenderer()->createCubemap(
  205. (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[0]),
  206. (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[1]),
  207. (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[2]),
  208. (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[3]),
  209. (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[4]),
  210. (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, maps[5])
  211. );
  212. newCubemap->setResourceName(name);
  213. return newCubemap;
  214. }
  215. void MaterialManager::addMaterial(Material *material) {
  216. materials.push_back(material);
  217. }
  218. std::vector<Material*> MaterialManager::loadMaterialsFromFile(String fileName) {
  219. std::vector<Material*> retVector;
  220. TiXmlDocument doc(fileName.c_str());
  221. doc.LoadFile();
  222. if(doc.Error()) {
  223. Logger::log("XML Error: %s\n", doc.ErrorDesc());
  224. } else {
  225. TiXmlElement *mElem = doc.RootElement()->FirstChildElement("materials");
  226. if(mElem) {
  227. TiXmlNode* pChild;
  228. for (pChild = mElem->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
  229. Material *newMat = materialFromXMLNode(pChild);
  230. if (newMat) {
  231. retVector.push_back(newMat);
  232. }
  233. }
  234. }
  235. }
  236. return retVector;
  237. }
  238. Material *MaterialManager::createMaterial(String materialName, String shaderName) {
  239. Material *newMaterial = new Material(materialName);
  240. Shader *retShader = (Shader*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_SHADER, shaderName);
  241. if(retShader) {
  242. ShaderBinding *newShaderBinding = retShader->createBinding();
  243. newMaterial->addShader(retShader, newShaderBinding);
  244. }
  245. return newMaterial;
  246. }
  247. Material *MaterialManager::materialFromXMLNode(TiXmlNode *node) {
  248. TiXmlElement *nodeElement = node->ToElement();
  249. if (!nodeElement) return NULL; // Skip comment nodes
  250. String mname = nodeElement->Attribute("name");
  251. TiXmlNode* pChild, *pChild2,*pChild3;
  252. Shader *materialShader;
  253. ShaderBinding *newShaderBinding;
  254. vector<Shader*> materialShaders;
  255. vector<ShaderBinding*> newShaderBindings;
  256. vector<ShaderRenderTarget*> renderTargets;
  257. Material *newMaterial = new Material(mname);
  258. if(nodeElement->Attribute("blendingMode")) {
  259. newMaterial->blendingMode = atoi(nodeElement->Attribute("blendingMode"));
  260. }
  261. for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) {
  262. TiXmlElement *pChild3Element = pChild3->ToElement();
  263. if (!pChild3Element) continue; // Skip comment nodes
  264. if(strcmp(pChild3->Value(), "rendertargets") == 0) {
  265. if(pChild3Element->Attribute("type")) {
  266. if(strcmp(pChild3Element->Attribute("type"), "rgba_fp16") == 0) {
  267. newMaterial->fp16RenderTargets = true;
  268. }
  269. }
  270. for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
  271. TiXmlElement *pChildElement = pChild->ToElement();
  272. if (!pChildElement) continue; // Skip comment nodes
  273. if(strcmp(pChild->Value(), "rendertarget") == 0) {
  274. ShaderRenderTarget *newTarget = new ShaderRenderTarget;
  275. newTarget->id = pChildElement->Attribute("id");
  276. newTarget->width = CoreServices::getInstance()->getRenderer()->getXRes();
  277. newTarget->height = CoreServices::getInstance()->getRenderer()->getYRes();
  278. newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_PIXELS;
  279. if(pChildElement->Attribute("width") && pChildElement->Attribute("height")) {
  280. newTarget->width = atof(pChildElement->Attribute("width"));
  281. newTarget->height = atof(pChildElement->Attribute("height"));
  282. if(pChildElement->Attribute("sizeMode")) {
  283. if(strcmp(pChildElement->Attribute("sizeMode"), "normalized") == 0) {
  284. if(newTarget->width > 1.0f)
  285. newTarget->width = 1.0f;
  286. if(newTarget->height > 1.0f)
  287. newTarget->height = 1.0f;
  288. newTarget->width = ((Number)CoreServices::getInstance()->getRenderer()->getXRes()) * newTarget->width;
  289. newTarget->height = ((Number)CoreServices::getInstance()->getRenderer()->getYRes()) * newTarget->height;
  290. }
  291. }
  292. }
  293. // Texture *newTexture = CoreServices::getInstance()->getMaterialManager()->createNewTexture(newTarget->width, newTarget->height, true);
  294. Texture *newTexture, *temp;
  295. CoreServices::getInstance()->getRenderer()->createRenderTextures(&newTexture, &temp, (int)newTarget->width, (int)newTarget->height, newMaterial->fp16RenderTargets);
  296. newTexture->setResourceName(newTarget->id);
  297. //CoreServices::getInstance()->getResourceManager()->addResource(newTexture);
  298. newTarget->texture = newTexture;
  299. renderTargets.push_back(newTarget);
  300. }
  301. }
  302. }
  303. }
  304. for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) {
  305. TiXmlElement *pChild3Element = pChild3->ToElement();
  306. if (!pChild3Element) continue; // Skip comment nodes
  307. if(strcmp(pChild3->Value(), "shader") == 0) {
  308. materialShader = setShaderFromXMLNode(pChild3);
  309. if(materialShader) {
  310. newShaderBinding = materialShader->createBinding();
  311. materialShaders.push_back(materialShader);
  312. newShaderBindings.push_back(newShaderBinding);
  313. for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
  314. TiXmlElement *pChildElement = pChild->ToElement();
  315. if (!pChildElement) continue; // Skip comment nodes
  316. if(strcmp(pChild->Value(), "params") == 0) {
  317. for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) {
  318. TiXmlElement *pChild2Element = pChild2->ToElement();
  319. if (!pChild2Element) continue; // Skip comment nodes
  320. if(strcmp(pChild2->Value(), "param") == 0){
  321. String pname = pChild2Element->Attribute("name");
  322. String ptype = pChild2Element->Attribute("type");
  323. String pvalue = pChild2Element->Attribute("value");
  324. newShaderBinding->addParam(ptype, pname, pvalue);
  325. }
  326. }
  327. }
  328. if(strcmp(pChild->Value(), "targettextures") == 0) {
  329. for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) {
  330. TiXmlElement *pChild2Element = pChild2->ToElement();
  331. if (!pChild2Element) continue; // Skip comment nodes
  332. if(strcmp(pChild2->Value(), "targettexture") == 0){
  333. RenderTargetBinding* newBinding = new RenderTargetBinding;
  334. newBinding->id = pChild2Element->Attribute("id");
  335. newBinding->name = "";
  336. if(pChild2Element->Attribute("name")) {
  337. newBinding->name = pChild2Element->Attribute("name");
  338. }
  339. String mode = pChild2Element->Attribute("mode");
  340. if(strcmp(mode.c_str(), "in") == 0) {
  341. newBinding->mode = RenderTargetBinding::MODE_IN;
  342. } else {
  343. newBinding->mode = RenderTargetBinding::MODE_OUT;
  344. }
  345. newShaderBinding->addRenderTargetBinding(newBinding);
  346. //Texture *texture = (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, newBinding->id);
  347. // newBinding->texture = texture;
  348. for(int l=0; l < renderTargets.size(); l++) {
  349. if(renderTargets[l]->id == newBinding->id) {
  350. printf("Assigning texture to %s\n", newBinding->id.c_str());
  351. newBinding->texture = renderTargets[l]->texture;
  352. newBinding->width = renderTargets[l]->width;
  353. newBinding->height = renderTargets[l]->height;
  354. }
  355. }
  356. if(newBinding->mode == RenderTargetBinding::MODE_IN) {
  357. newShaderBinding->addTexture(newBinding->name, newBinding->texture);
  358. }
  359. }
  360. }
  361. }
  362. if(strcmp(pChild->Value(), "textures") == 0) {
  363. for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) {
  364. TiXmlElement *pChild2Element = pChild2->ToElement();
  365. if (!pChild2Element) continue; // Skip comment nodes
  366. if(strcmp(pChild2->Value(), "texture") == 0){
  367. String tname = "";
  368. if(pChild2Element->Attribute("name")) {
  369. tname = pChild2Element->Attribute("name");
  370. }
  371. Texture *texture = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(pChild2Element->GetText());
  372. newShaderBinding->addTexture(tname,texture);
  373. // newShaderBinding->addTexture(tname, (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, pChild2Element->GetText()));
  374. }
  375. if(strcmp(pChild2->Value(), "cubemap") == 0){
  376. String tname = "";
  377. if(pChild2Element->Attribute("name")) {
  378. tname = pChild2Element->Attribute("name");
  379. }
  380. newShaderBinding->addCubemap(tname, (Cubemap*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_CUBEMAP, pChild2Element->GetText()));
  381. }
  382. }
  383. }
  384. }
  385. }
  386. }
  387. }
  388. for(int i=0; i< materialShaders.size(); i++) {
  389. newMaterial->addShader(materialShaders[i],newShaderBindings[i]);
  390. }
  391. for(int i=0; i< renderTargets.size(); i++) {
  392. newMaterial->addShaderRenderTarget(renderTargets[i]);
  393. }
  394. return newMaterial;
  395. }