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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "PolyShader.h"
- using namespace Polycode;
- ShaderBinding::ShaderBinding(Shader *shader) {
- this->shader = shader;
- }
- ShaderBinding::~ShaderBinding() {
- for(int i=0; i < localParams.size(); i++) {
- delete localParams[i];
- }
- for(int i=0; i < renderTargetBindings.size(); i++) {
- delete renderTargetBindings[i];
- }
- for(int i=0; i < inTargetBindings.size(); i++) {
- delete inTargetBindings[i];
- }
- for(int i=0; i < outTargetBindings.size(); i++) {
- delete outTargetBindings[i];
- }
- }
- unsigned int ShaderBinding::getNumLocalParams() {
- return localParams.size();
- }
- LocalShaderParam *ShaderBinding::getLocalParam(unsigned int index) {
- return localParams[index];
- }
- LocalShaderParam *ShaderBinding::getLocalParamByName(const String& name) {
- for(int i=0; i < localParams.size(); i++) {
- if(localParams[i]->name == name) {
- return localParams[i];
- }
- }
- return NULL;
- }
- void ShaderBinding::addLocalParam(const String& name, void *ptr) {
- LocalShaderParam *newParam = new LocalShaderParam();
- newParam->name = name;
- newParam->data = ptr;
- localParams.push_back(newParam);
- }
- void ShaderBinding::addRenderTargetBinding(RenderTargetBinding *binding) {
- renderTargetBindings.push_back(binding);
- if(binding->mode == RenderTargetBinding::MODE_IN) {
- inTargetBindings.push_back(binding);
- printf("Adding in target binding [%s] [%s]\n", binding->id.c_str(), binding->name.c_str());
- } else {
- outTargetBindings.push_back(binding);
- printf("Adding out target binding [%s]\n", binding->id.c_str());
- }
- }
- unsigned int ShaderBinding::getNumRenderTargetBindings() {
- return renderTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getRenderTargetBinding(unsigned int index) {
- return renderTargetBindings[index];
- }
- unsigned int ShaderBinding::getNumInTargetBindings() {
- return inTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getInTargetBinding(unsigned int index) {
- return inTargetBindings[index];
- }
- unsigned int ShaderBinding::getNumOutTargetBindings() {
- return outTargetBindings.size();
- }
- RenderTargetBinding *ShaderBinding::getOutTargetBinding(unsigned int index) {
- return outTargetBindings[index];
- }
- Shader::Shader(int type) : Resource(Resource::RESOURCE_SHADER) {
- numSpotLights = 0;
- numAreaLights = 0;
- this->type = type;
- }
- Shader::~Shader() {
- }
- int Shader::getType() const {
- return type;
- }
- void Shader::setName(const String& name) {
- this->name = name;
- }
- const String& Shader::getName() const {
- return name;
- }
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