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- function SceneSound() {
- }
- SceneSound.prototype.Update = function() {
- Polycode.SceneSound_Update(this.__ptr)
- }
- SceneSound.prototype.Clone = function(deepClone,ignoreEditorOnly) {
- var retVal = new Entity()
- retVal.__ptr = Polycode.SceneSound_Clone(this.__ptr, deepClone,ignoreEditorOnly)
- return retVal
- }
- SceneSound.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) {
- Polycode.SceneSound_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly)
- }
- SceneSound.prototype.isDirectionalSound = function() {
- return Polycode.SceneSound_isDirectionalSound(this.__ptr)
- }
- SceneSound.prototype.setDirectionalSound = function(val) {
- Polycode.SceneSound_setDirectionalSound(this.__ptr, val)
- }
- SceneSound.prototype.getSound = function() {
- var retVal = new Sound()
- retVal.__ptr = Polycode.SceneSound_getSound(this.__ptr)
- return retVal
- }
- SceneSound.prototype.setLoopOnLoad = function(val) {
- Polycode.SceneSound_setLoopOnLoad(this.__ptr, val)
- }
- SceneSound.prototype.getLoopOnLoad = function() {
- return Polycode.SceneSound_getLoopOnLoad(this.__ptr)
- }
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