ShaderBinding.js 5.8 KB

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  1. function ShaderBinding() {
  2. Object.defineProperties(this, {
  3. 'resetAttributes': { enumerable: true, configurable: true, get: ShaderBinding.prototype.__get_resetAttributes, set: ShaderBinding.prototype.__set_resetAttributes},
  4. 'targetShader': { enumerable: true, configurable: true, get: ShaderBinding.prototype.__get_targetShader, set: ShaderBinding.prototype.__set_targetShader},
  5. 'accessMutex': { enumerable: true, configurable: true, get: ShaderBinding.prototype.__get_accessMutex, set: ShaderBinding.prototype.__set_accessMutex}
  6. })
  7. }
  8. ShaderBinding.prototype.__get_resetAttributes = function() {
  9. return Polycode.ShaderBinding__get_resetAttributes(this.__ptr)
  10. }
  11. ShaderBinding.prototype.__set_resetAttributes = function(val) {
  12. Polycode.ShaderBinding__set_resetAttributes(this.__ptr, val)
  13. }
  14. ShaderBinding.prototype.__get_targetShader = function() {
  15. var retVal = new Shader()
  16. retVal.__ptr = Polycode.ShaderBinding__get_targetShader(this.__ptr)
  17. return retVal
  18. }
  19. ShaderBinding.prototype.__set_targetShader = function(val) {
  20. Polycode.ShaderBinding__set_targetShader(this.__ptr, val.__ptr)
  21. }
  22. ShaderBinding.prototype.__get_accessMutex = function() {
  23. var retVal = new CoreMutex()
  24. retVal.__ptr = Polycode.ShaderBinding__get_accessMutex(this.__ptr)
  25. return retVal
  26. }
  27. ShaderBinding.prototype.__set_accessMutex = function(val) {
  28. Polycode.ShaderBinding__set_accessMutex(this.__ptr, val.__ptr)
  29. }
  30. Duktape.fin(ShaderBinding.prototype, function (x) {
  31. if (x === ShaderBinding.prototype) {
  32. return;
  33. }
  34. Polycode.ShaderBinding__delete(x.__ptr)
  35. })
  36. ShaderBinding.prototype.copyTo = function(targetBinding) {
  37. Polycode.ShaderBinding_copyTo(this.__ptr, targetBinding)
  38. }
  39. ShaderBinding.prototype.addParam = function(type,name) {
  40. var retVal = new LocalShaderParam()
  41. retVal.__ptr = Polycode.ShaderBinding_addParam(this.__ptr, type,name)
  42. return retVal
  43. }
  44. ShaderBinding.prototype.addParamPointer = function(type,name,ptr) {
  45. var retVal = new LocalShaderParam()
  46. retVal.__ptr = Polycode.ShaderBinding_addParamPointer(this.__ptr, type,name,ptr)
  47. return retVal
  48. }
  49. ShaderBinding.prototype.getNumLocalParams = function() {
  50. return Polycode.ShaderBinding_getNumLocalParams(this.__ptr)
  51. }
  52. ShaderBinding.prototype.getLocalParam = function(index) {
  53. var retVal = new LocalShaderParam()
  54. retVal.__ptr = Polycode.ShaderBinding_getLocalParam(this.__ptr, index)
  55. return retVal
  56. }
  57. ShaderBinding.prototype.getLocalParamByName = function(name) {
  58. var retVal = new LocalShaderParam()
  59. retVal.__ptr = Polycode.ShaderBinding_getLocalParamByName(this.__ptr, name)
  60. return retVal
  61. }
  62. ShaderBinding.prototype.removeParam = function(name) {
  63. Polycode.ShaderBinding_removeParam(this.__ptr, name)
  64. }
  65. ShaderBinding.prototype.loadTextureForParam = function(paramName,fileName) {
  66. var retVal = new Texture()
  67. retVal.__ptr = Polycode.ShaderBinding_loadTextureForParam(this.__ptr, paramName,fileName)
  68. return retVal
  69. }
  70. ShaderBinding.prototype.setTextureForParam = function(paramName,texture) {
  71. Polycode.ShaderBinding_setTextureForParam(this.__ptr, paramName,texture)
  72. }
  73. ShaderBinding.prototype.setCubemapForParam = function(paramName,cubemap) {
  74. Polycode.ShaderBinding_setCubemapForParam(this.__ptr, paramName,cubemap)
  75. }
  76. ShaderBinding.prototype.getNumAttributeBindings = function() {
  77. return Polycode.ShaderBinding_getNumAttributeBindings(this.__ptr)
  78. }
  79. ShaderBinding.prototype.getAttributeBinding = function(index) {
  80. var retVal = new AttributeBinding()
  81. retVal.__ptr = Polycode.ShaderBinding_getAttributeBinding(this.__ptr, index)
  82. return retVal
  83. }
  84. ShaderBinding.prototype.addAttributeBinding = function(name,dataArray) {
  85. var retVal = new AttributeBinding()
  86. retVal.__ptr = Polycode.ShaderBinding_addAttributeBinding(this.__ptr, name,dataArray)
  87. return retVal
  88. }
  89. ShaderBinding.prototype.getAttributeBindingByName = function(name) {
  90. var retVal = new AttributeBinding()
  91. retVal.__ptr = Polycode.ShaderBinding_getAttributeBindingByName(this.__ptr, name)
  92. return retVal
  93. }
  94. ShaderBinding.prototype.addRenderTargetBinding = function(binding) {
  95. Polycode.ShaderBinding_addRenderTargetBinding(this.__ptr, binding)
  96. }
  97. ShaderBinding.prototype.removeRenderTargetBinding = function(binding) {
  98. Polycode.ShaderBinding_removeRenderTargetBinding(this.__ptr, binding)
  99. }
  100. ShaderBinding.prototype.getNumRenderTargetBindings = function() {
  101. return Polycode.ShaderBinding_getNumRenderTargetBindings(this.__ptr)
  102. }
  103. ShaderBinding.prototype.getRenderTargetBinding = function(index) {
  104. var retVal = new RenderTargetBinding()
  105. retVal.__ptr = Polycode.ShaderBinding_getRenderTargetBinding(this.__ptr, index)
  106. return retVal
  107. }
  108. ShaderBinding.prototype.getNumInTargetBindings = function() {
  109. return Polycode.ShaderBinding_getNumInTargetBindings(this.__ptr)
  110. }
  111. ShaderBinding.prototype.getInTargetBinding = function(index) {
  112. var retVal = new RenderTargetBinding()
  113. retVal.__ptr = Polycode.ShaderBinding_getInTargetBinding(this.__ptr, index)
  114. return retVal
  115. }
  116. ShaderBinding.prototype.getNumColorTargetBindings = function() {
  117. return Polycode.ShaderBinding_getNumColorTargetBindings(this.__ptr)
  118. }
  119. ShaderBinding.prototype.getColorTargetBinding = function(index) {
  120. var retVal = new RenderTargetBinding()
  121. retVal.__ptr = Polycode.ShaderBinding_getColorTargetBinding(this.__ptr, index)
  122. return retVal
  123. }
  124. ShaderBinding.prototype.getNumDepthTargetBindings = function() {
  125. return Polycode.ShaderBinding_getNumDepthTargetBindings(this.__ptr)
  126. }
  127. ShaderBinding.prototype.getDepthTargetBinding = function(index) {
  128. var retVal = new RenderTargetBinding()
  129. retVal.__ptr = Polycode.ShaderBinding_getDepthTargetBinding(this.__ptr, index)
  130. return retVal
  131. }
  132. ShaderBinding.prototype.getNumOutTargetBindings = function() {
  133. return Polycode.ShaderBinding_getNumOutTargetBindings(this.__ptr)
  134. }
  135. ShaderBinding.prototype.getOutTargetBinding = function(index) {
  136. var retVal = new RenderTargetBinding()
  137. retVal.__ptr = Polycode.ShaderBinding_getOutTargetBinding(this.__ptr, index)
  138. return retVal
  139. }