ShaderBinding.lua 6.5 KB

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  1. class "ShaderBinding"
  2. function ShaderBinding:__getvar(name)
  3. if name == "resetAttributes" then
  4. return Polycode.ShaderBinding_get_resetAttributes(self.__ptr)
  5. elseif name == "targetShader" then
  6. local retVal = Polycode.ShaderBinding_get_targetShader(self.__ptr)
  7. if retVal == nil then return nil end
  8. local __c = _G["Shader"]("__skip_ptr__")
  9. __c.__ptr = retVal
  10. return __c
  11. elseif name == "accessMutex" then
  12. local retVal = Polycode.ShaderBinding_get_accessMutex(self.__ptr)
  13. if retVal == nil then return nil end
  14. local __c = _G["CoreMutex"]("__skip_ptr__")
  15. __c.__ptr = retVal
  16. return __c
  17. end
  18. end
  19. function ShaderBinding:__setvar(name,value)
  20. if name == "resetAttributes" then
  21. Polycode.ShaderBinding_set_resetAttributes(self.__ptr, value)
  22. return true
  23. elseif name == "targetShader" then
  24. Polycode.ShaderBinding_set_targetShader(self.__ptr, value.__ptr)
  25. return true
  26. elseif name == "accessMutex" then
  27. Polycode.ShaderBinding_set_accessMutex(self.__ptr, value.__ptr)
  28. return true
  29. end
  30. return false
  31. end
  32. function ShaderBinding:ShaderBinding(...)
  33. local arg = {...}
  34. for k,v in pairs(arg) do
  35. if type(v) == "table" then
  36. if v.__ptr ~= nil then
  37. arg[k] = v.__ptr
  38. end
  39. end
  40. end
  41. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  42. self.__ptr = Polycode.ShaderBinding(unpack(arg))
  43. end
  44. end
  45. function ShaderBinding:copyTo(targetBinding)
  46. local retVal = Polycode.ShaderBinding_copyTo(self.__ptr, targetBinding.__ptr)
  47. end
  48. function ShaderBinding:addParam(type, name)
  49. local retVal = Polycode.ShaderBinding_addParam(self.__ptr, type, name)
  50. if retVal == nil then return nil end
  51. local __c = _G["LocalShaderParam"]("__skip_ptr__")
  52. __c.__ptr = retVal
  53. return __c
  54. end
  55. function ShaderBinding:addParamPointer(type, name, ptr)
  56. local retVal = Polycode.ShaderBinding_addParamPointer(self.__ptr, type, name, ptr.__ptr)
  57. if retVal == nil then return nil end
  58. local __c = _G["LocalShaderParam"]("__skip_ptr__")
  59. __c.__ptr = retVal
  60. return __c
  61. end
  62. function ShaderBinding:getNumLocalParams()
  63. local retVal = Polycode.ShaderBinding_getNumLocalParams(self.__ptr)
  64. return retVal
  65. end
  66. function ShaderBinding:getLocalParam(index)
  67. local retVal = Polycode.ShaderBinding_getLocalParam(self.__ptr, index)
  68. if retVal == nil then return nil end
  69. local __c = _G["LocalShaderParam"]("__skip_ptr__")
  70. __c.__ptr = retVal
  71. return __c
  72. end
  73. function ShaderBinding:getLocalParamByName(name)
  74. local retVal = Polycode.ShaderBinding_getLocalParamByName(self.__ptr, name)
  75. if retVal == nil then return nil end
  76. local __c = _G["LocalShaderParam"]("__skip_ptr__")
  77. __c.__ptr = retVal
  78. return __c
  79. end
  80. function ShaderBinding:removeParam(name)
  81. local retVal = Polycode.ShaderBinding_removeParam(self.__ptr, name)
  82. end
  83. function ShaderBinding:loadTextureForParam(paramName, fileName)
  84. local retVal = Polycode.ShaderBinding_loadTextureForParam(self.__ptr, paramName, fileName)
  85. if retVal == nil then return nil end
  86. local __c = _G["Texture"]("__skip_ptr__")
  87. __c.__ptr = retVal
  88. return __c
  89. end
  90. function ShaderBinding:setTextureForParam(paramName, texture)
  91. local retVal = Polycode.ShaderBinding_setTextureForParam(self.__ptr, paramName, texture.__ptr)
  92. end
  93. function ShaderBinding:setCubemapForParam(paramName, cubemap)
  94. local retVal = Polycode.ShaderBinding_setCubemapForParam(self.__ptr, paramName, cubemap.__ptr)
  95. end
  96. function ShaderBinding:getNumAttributeBindings()
  97. local retVal = Polycode.ShaderBinding_getNumAttributeBindings(self.__ptr)
  98. return retVal
  99. end
  100. function ShaderBinding:getAttributeBinding(index)
  101. local retVal = Polycode.ShaderBinding_getAttributeBinding(self.__ptr, index)
  102. if retVal == nil then return nil end
  103. local __c = _G["AttributeBinding"]("__skip_ptr__")
  104. __c.__ptr = retVal
  105. return __c
  106. end
  107. function ShaderBinding:addAttributeBinding(name, dataArray)
  108. local retVal = Polycode.ShaderBinding_addAttributeBinding(self.__ptr, name, dataArray.__ptr)
  109. if retVal == nil then return nil end
  110. local __c = _G["AttributeBinding"]("__skip_ptr__")
  111. __c.__ptr = retVal
  112. return __c
  113. end
  114. function ShaderBinding:getAttributeBindingByName(name)
  115. local retVal = Polycode.ShaderBinding_getAttributeBindingByName(self.__ptr, name)
  116. if retVal == nil then return nil end
  117. local __c = _G["AttributeBinding"]("__skip_ptr__")
  118. __c.__ptr = retVal
  119. return __c
  120. end
  121. function ShaderBinding:addRenderTargetBinding(binding)
  122. local retVal = Polycode.ShaderBinding_addRenderTargetBinding(self.__ptr, binding.__ptr)
  123. end
  124. function ShaderBinding:removeRenderTargetBinding(binding)
  125. local retVal = Polycode.ShaderBinding_removeRenderTargetBinding(self.__ptr, binding.__ptr)
  126. end
  127. function ShaderBinding:getNumRenderTargetBindings()
  128. local retVal = Polycode.ShaderBinding_getNumRenderTargetBindings(self.__ptr)
  129. return retVal
  130. end
  131. function ShaderBinding:getRenderTargetBinding(index)
  132. local retVal = Polycode.ShaderBinding_getRenderTargetBinding(self.__ptr, index)
  133. if retVal == nil then return nil end
  134. local __c = _G["RenderTargetBinding"]("__skip_ptr__")
  135. __c.__ptr = retVal
  136. return __c
  137. end
  138. function ShaderBinding:getNumInTargetBindings()
  139. local retVal = Polycode.ShaderBinding_getNumInTargetBindings(self.__ptr)
  140. return retVal
  141. end
  142. function ShaderBinding:getInTargetBinding(index)
  143. local retVal = Polycode.ShaderBinding_getInTargetBinding(self.__ptr, index)
  144. if retVal == nil then return nil end
  145. local __c = _G["RenderTargetBinding"]("__skip_ptr__")
  146. __c.__ptr = retVal
  147. return __c
  148. end
  149. function ShaderBinding:getNumColorTargetBindings()
  150. local retVal = Polycode.ShaderBinding_getNumColorTargetBindings(self.__ptr)
  151. return retVal
  152. end
  153. function ShaderBinding:getColorTargetBinding(index)
  154. local retVal = Polycode.ShaderBinding_getColorTargetBinding(self.__ptr, index)
  155. if retVal == nil then return nil end
  156. local __c = _G["RenderTargetBinding"]("__skip_ptr__")
  157. __c.__ptr = retVal
  158. return __c
  159. end
  160. function ShaderBinding:getNumDepthTargetBindings()
  161. local retVal = Polycode.ShaderBinding_getNumDepthTargetBindings(self.__ptr)
  162. return retVal
  163. end
  164. function ShaderBinding:getDepthTargetBinding(index)
  165. local retVal = Polycode.ShaderBinding_getDepthTargetBinding(self.__ptr, index)
  166. if retVal == nil then return nil end
  167. local __c = _G["RenderTargetBinding"]("__skip_ptr__")
  168. __c.__ptr = retVal
  169. return __c
  170. end
  171. function ShaderBinding:getNumOutTargetBindings()
  172. local retVal = Polycode.ShaderBinding_getNumOutTargetBindings(self.__ptr)
  173. return retVal
  174. end
  175. function ShaderBinding:getOutTargetBinding(index)
  176. local retVal = Polycode.ShaderBinding_getOutTargetBinding(self.__ptr, index)
  177. if retVal == nil then return nil end
  178. local __c = _G["RenderTargetBinding"]("__skip_ptr__")
  179. __c.__ptr = retVal
  180. return __c
  181. end
  182. function ShaderBinding:__delete()
  183. if self then Polycode.delete_ShaderBinding(self.__ptr) end
  184. end