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PolycodeEntityEditor.cpp 65 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  37. this->number = number;
  38. }
  39. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  40. this->entity = entity;
  41. }
  42. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  43. editorOnly = true;
  44. this->light = light;
  45. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  46. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  47. addChild(spotSpot);
  48. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  49. spotSpot->enabled = false;
  50. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  51. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  52. fovMesh = fovSceneMesh->getMesh();
  53. fovMesh->indexedMesh = true;
  54. addChild(fovSceneMesh);
  55. fovMesh->addVertex(0.0, 0.0, 0.0);
  56. fovMesh->addVertex(-1.0, 1.0, -1.0);
  57. fovMesh->addVertex(1.0, 1.0, -1.0);
  58. fovMesh->addVertex(1.0, -1.0, -1.0);
  59. fovMesh->addVertex(-1.0, -1.0, -1.0);
  60. fovMesh->addIndexedFace(0, 1);
  61. fovMesh->addIndexedFace(0, 2);
  62. fovMesh->addIndexedFace(0, 3);
  63. fovMesh->addIndexedFace(0, 4);
  64. light->addChild(this);
  65. }
  66. LightDisplay::~LightDisplay() {
  67. }
  68. void LightDisplay::Update() {
  69. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  70. spotSpot->enabled = true;
  71. fovSceneMesh->enabled = true;
  72. Number distance = light->getIntensity() * 2.0;
  73. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  74. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  75. spotSpot->setPosition(0.0, 0.0, -distance);
  76. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  77. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  78. spotLightSize *= 0.5;
  79. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  80. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  81. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  82. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  83. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  84. } else {
  85. spotSpot->enabled = false;
  86. fovSceneMesh->enabled = false;
  87. }
  88. }
  89. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  90. editorOnly = true;
  91. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  92. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  93. fovMesh = fovSceneMesh->getMesh();
  94. fovMesh->indexedMesh = true;
  95. fovMesh->addVertex(0.0, 0.0, 0.0);
  96. fovMesh->addVertex(-1.0, 1.0, -1.0);
  97. fovMesh->addVertex(1.0, 1.0, -1.0);
  98. fovMesh->addVertex(1.0, -1.0, -1.0);
  99. fovMesh->addVertex(-1.0, -1.0, -1.0);
  100. fovMesh->addIndexedFace(0, 1);
  101. fovMesh->addIndexedFace(0, 2);
  102. fovMesh->addIndexedFace(0, 3);
  103. fovMesh->addIndexedFace(0, 4);
  104. fovMesh->addIndexedFace(1, 2);
  105. fovMesh->addIndexedFace(2, 3);
  106. fovMesh->addIndexedFace(3, 4);
  107. fovMesh->addIndexedFace(4, 1);
  108. addChild(fovSceneMesh);
  109. camera->addChild(this);
  110. this->camera = camera;
  111. }
  112. CameraDisplay::~CameraDisplay() {
  113. }
  114. void CameraDisplay::Update() {
  115. if(camera->getOrthoMode()) {
  116. Number xPos = camera->getOrthoSizeX() * 0.5;
  117. Number yPos = camera->getOrthoSizeY() * 0.5;
  118. Number zPos = 0.0;
  119. switch(camera->getOrthoSizeMode()) {
  120. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  121. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  122. break;
  123. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  124. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  125. break;
  126. case Camera::ORTHO_SIZE_VIEWPORT:
  127. xPos = camera->getViewport().w * 0.5;
  128. yPos = camera->getViewport().h * 0.5;
  129. break;
  130. }
  131. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  132. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  133. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  134. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  135. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  136. } else {
  137. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  138. Number displayScale = 3.0;
  139. Number xPos = cos(fovRad) * displayScale;
  140. Number yPos = xPos * 0.5625;
  141. Number zPos = -sin(fovRad) * displayScale * 0.5;
  142. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  143. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  144. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  145. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  146. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  147. }
  148. }
  149. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  150. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  151. addChild(bgRect);
  152. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  153. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  154. label->setColor(1.0, 1.0, 1.0, 1.0);
  155. addChild(label);
  156. label->setPosition(15, 3);
  157. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  158. previewRect->setPosition(8, 20);
  159. addChild(previewRect);
  160. enabled = false;
  161. camera = NULL;
  162. scene = NULL;
  163. renderTexture = NULL;
  164. }
  165. CameraPreviewWindow::~CameraPreviewWindow() {
  166. }
  167. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  168. this->camera = camera;
  169. this->scene = scene;
  170. if(camera) {
  171. enabled = true;
  172. if(renderTexture) {
  173. delete renderTexture;
  174. }
  175. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  176. previewRect->setTexture(renderTexture->getTargetTexture());
  177. } else {
  178. enabled = false;
  179. }
  180. }
  181. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  182. processInputEvents = true;
  183. multiselectIndex = 0;
  184. objectRootInstance = NULL;
  185. lightsDisabled = false;
  186. beforeData = NULL;
  187. this->editor = editor;
  188. mainScene = new Scene(Scene::SCENE_3D, true);
  189. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  190. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  191. mainScene->useClearColor = true;
  192. mainScene->rootEntity.processInputEvents = true;
  193. Number customFalloff = 0.006;
  194. // setup custom lights for disabled lighting
  195. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  196. customLight1->editorOnly = true;
  197. customLight1->setPosition(9999, 9999, 9999);
  198. mainScene->addLight(customLight1);
  199. customLight1->enabled = false;
  200. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  201. customLight2->editorOnly = true;
  202. customLight2->setPosition(-9999, -9999, -9999);
  203. mainScene->addLight(customLight2);
  204. customLight2->enabled = false;
  205. renderTextureShape = new UIRect(256, 256);
  206. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  207. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  208. addChild(renderTextureShape);
  209. renderTextureShape->setPosition(0, 30);
  210. renderTextureShape->focusable = true;
  211. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  212. cameraPreview = new CameraPreviewWindow();
  213. addChild(cameraPreview);
  214. cameraPreview->setPosition(5, 35);
  215. headerBg = new UIRect(10,10);
  216. addChild(headerBg);
  217. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  218. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  219. topBar = new Entity();
  220. addChild(topBar);
  221. topBar->setPosition(0, 0);
  222. topBar->processInputEvents = true;
  223. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  224. mainScene->getDefaultCamera( )->lookAt(Vector3());
  225. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  226. grid = new EditorGrid();
  227. mainScene->addChild(grid);
  228. objectRootBase = new Entity();
  229. mainScene->addChild(objectRootBase);
  230. objectRootBase->processInputEvents = true;
  231. sceneObjectRoot = new Entity();
  232. sceneObjectRoot->processInputEvents = true;
  233. objectRootBase->addChild(sceneObjectRoot);
  234. iconBase = new Entity();
  235. mainScene->addChild(iconBase);
  236. iconBase->processInputEvents = true;
  237. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  238. transformGizmo->enableGizmo = false;
  239. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  240. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  241. mainScene->addChild(transformGizmo);
  242. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  243. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  244. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  245. topBar->addChild(addEntityButton);
  246. addEntityButton->setPosition(4, 2);
  247. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  248. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  249. topBar->addChild(transformGizmoMenu);
  250. transformGizmoMenu->setPositionX(40);
  251. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  252. topBar->addChild(modeSwitchDropdown);
  253. modeSwitchDropdown->addComboItem("3D MODE");
  254. modeSwitchDropdown->addComboItem("2D MODE");
  255. modeSwitchDropdown->setSelectedIndex(0);
  256. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  257. shadeModeSelector = new UIIconSelector();
  258. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  259. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  260. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  261. topBar->addChild(shadeModeSelector);
  262. shadeModeSelector->setPosition(320, 3);
  263. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  264. lightingModeSelector = new UIIconSelector();
  265. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  266. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  267. topBar->addChild(lightingModeSelector);
  268. lightingModeSelector->setPosition(420, 3);
  269. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  270. editorMode = EDITOR_MODE_3D;
  271. input = CoreServices::getInstance()->getCore()->getInput();
  272. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  273. }
  274. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  275. return selectedEntities;
  276. }
  277. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  278. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  279. if(actionName == "move") {
  280. for(int i=0; i < selectedEntities.size(); i++) {
  281. if(i < sceneData->entries.size()) {
  282. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  283. }
  284. }
  285. } else if(actionName == "scale") {
  286. for(int i=0; i < selectedEntities.size(); i++) {
  287. if(i < sceneData->entries.size()) {
  288. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  289. }
  290. }
  291. } else if(actionName == "rotate") {
  292. for(int i=0; i < selectedEntities.size(); i++) {
  293. if(i < sceneData->entries.size()) {
  294. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  295. }
  296. }
  297. } else if(actionName == "select") {
  298. selectNone(false);
  299. if(sceneData) {
  300. for(int i=0; i < sceneData->entries.size(); i++) {
  301. selectEntity(sceneData->entries[i].entity, true, false);
  302. }
  303. }
  304. } else if(actionName == "delete") {
  305. if(sceneData->reverse) {
  306. selectNone(false);
  307. for(int i=0; i < sceneData->entries.size(); i++) {
  308. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  309. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  310. if(sceneLight) {
  311. mainScene->addLight(sceneLight);
  312. }
  313. setEditorPropsRecursive(sceneData->entries[i].entity);
  314. selectEntity(sceneData->entries[i].entity, true, false);
  315. }
  316. sceneData->deleteEntitiesInDestructor = false;
  317. } else {
  318. deleteSelected(false);
  319. sceneData->deleteEntitiesInDestructor = true;
  320. }
  321. } else if(actionName == "create_entity") {
  322. if(sceneData->reverse) {
  323. deleteSelected(false);
  324. selectNone(false);
  325. for(int i=0; i < sceneData->entries.size(); i++) {
  326. selectEntity(sceneData->entries[i].entity, true, false);
  327. }
  328. } else {
  329. selectNone(false);
  330. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  331. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  332. if(sceneLight) {
  333. mainScene->addLight(sceneLight);
  334. }
  335. setEditorPropsRecursive(sceneData->entries[0].entity);
  336. selectEntity(sceneData->entries[0].entity, true, false);
  337. }
  338. }
  339. }
  340. void EntityEditorMainView::setEditorMode(int newMode) {
  341. editorMode = newMode;
  342. if(editorMode == EDITOR_MODE_3D) {
  343. mainScene->setSceneType(Scene::SCENE_3D);
  344. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  345. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  346. mainScene->getDefaultCamera()->setOrthoMode(false);
  347. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  348. trackballCamera->disableRotation(false);
  349. } else {
  350. mainScene->setSceneType(Scene::SCENE_2D);
  351. mainScene->getDefaultCamera()->setOrthoMode(true);
  352. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  353. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  354. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  355. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  356. trackballCamera->disableRotation(true);
  357. Update();
  358. }
  359. }
  360. Entity *EntityEditorMainView::getSelectedEntity() {
  361. if(selectedEntities.size() > 0) {
  362. return selectedEntities[selectedEntities.size()-1];
  363. } else {
  364. return NULL;
  365. }
  366. }
  367. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  368. if(!hasFocus) {
  369. return;
  370. }
  371. selectNone(false);
  372. for(int i=0; i < data->entities.size(); i++) {
  373. Entity *entity = data->entities[i]->Clone(true, true);
  374. setEditorPropsRecursive(entity);
  375. sceneObjectRoot->addChild(entity);
  376. selectEntity(entity, true);
  377. }
  378. }
  379. void EntityEditorMainView::Update() {
  380. if(entitiesToSelect.size() != 0) {
  381. if(multiselectIndex > entitiesToSelect.size()-1) {
  382. multiselectIndex = 0;
  383. }
  384. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  385. multiselectIndex++;
  386. entitiesToSelect.clear();
  387. }
  388. if(editorMode == EDITOR_MODE_2D) {
  389. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  390. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  391. }
  392. for(int i=0; i < icons.size(); i++) {
  393. Number scale;
  394. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  395. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  396. icons[i]->setPosition(parentPosition);
  397. if(editorMode == EDITOR_MODE_2D) {
  398. scale = trackballCamera->getCameraDistance() * 0.1;
  399. } else {
  400. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  401. }
  402. icons[i]->setScale(scale, scale, scale);
  403. icons[i]->rebuildTransformMatrix();
  404. }
  405. }
  406. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  407. entity->removeAllHandlersForListener(this);
  408. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  409. iconPrimitive->setMaterialByName("Unlit");
  410. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  411. if(iconPrimitive->getLocalShaderOptions()) {
  412. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  413. }
  414. iconBase->addChild(iconPrimitive);
  415. iconPrimitive->billboardMode = true;
  416. iconPrimitive->setUserData((void*)entity);
  417. iconPrimitive->forceMaterial = true;
  418. iconPrimitive->processInputEvents = true;
  419. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  420. iconPrimitive->ignoreParentMatrix = true;
  421. iconPrimitive->addTag("");
  422. iconPrimitive->depthTest = false;
  423. iconPrimitive->depthWrite = false;
  424. iconPrimitive->editorOnly = true;
  425. iconPrimitive->alphaTest = true;
  426. iconPrimitive->setUserData(entity);
  427. icons.push_back(iconPrimitive);
  428. }
  429. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  430. setEditorProps(entity);
  431. for(int i=0; i < entity->getNumChildren(); i++) {
  432. if(!entity->getChildAtIndex(i)->editorOnly) {
  433. setEditorProps(entity->getChildAtIndex(i));
  434. }
  435. }
  436. }
  437. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  438. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  439. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  440. entity->setUserData((void*)parentInstance);
  441. entity->processInputEvents = true;
  442. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  443. entity->editorOnly = true;
  444. if(sceneMesh && !emitter) {
  445. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  446. sceneMesh->useGeometryHitDetection = true;
  447. }
  448. for(int i=0; i < entity->getNumChildren(); i++) {
  449. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  450. }
  451. }
  452. void EntityEditorMainView::setEditorProps(Entity *entity) {
  453. entity->processInputEvents = true;
  454. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  455. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  456. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  457. if(sceneMesh && !emitter) {
  458. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  459. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  460. sceneMesh->useGeometryHitDetection = true;
  461. }
  462. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  463. if(instance && instance != objectRootInstance) {
  464. for(int i=0; i < instance->getNumChildren(); i++) {
  465. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  466. instance->getResourceEntry()->reloadOnFileModify = true;
  467. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  468. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  469. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  470. }
  471. }
  472. }
  473. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  474. if(sceneLight) {
  475. createIcon(entity, "light_icon.png");
  476. LightDisplay *lightVis = new LightDisplay(sceneLight);
  477. if(!sceneLight->getParentScene()) {
  478. sceneLight->setParentScene(mainScene);
  479. mainScene->addLight(sceneLight);
  480. }
  481. }
  482. if(emitter) {
  483. createIcon(entity, "emitter_icon.png");
  484. }
  485. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  486. if(sound) {
  487. createIcon(entity, "sound_icon.png");
  488. }
  489. Camera *camera = dynamic_cast<Camera*>(entity);
  490. if(camera) {
  491. CameraDisplay *camVis = new CameraDisplay(camera);
  492. createIcon(entity, "camera_icon.png");
  493. }
  494. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  495. createIcon(entity, "empty_icon.png");
  496. }
  497. }
  498. void EntityEditorMainView::addEntityFromMenu(String command) {
  499. if(command == "add_primitive") {
  500. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  501. sceneObjectRoot->addChild(newPrimitive);
  502. setEditorProps(newPrimitive);
  503. newPrimitive->setPosition(cursorPosition);
  504. newPrimitive->setMaterialByName("Default");
  505. didPlaceEntity(newPrimitive);
  506. selectEntity(newPrimitive, false, false);
  507. return;
  508. }
  509. if(command == "add_empty") {
  510. Entity *newEntity = new Entity();
  511. sceneObjectRoot->addChild(newEntity);
  512. setEditorProps(newEntity);
  513. newEntity->setPosition(cursorPosition);
  514. didPlaceEntity(newEntity);
  515. selectEntity(newEntity, false, false);
  516. return;
  517. }
  518. if(command == "add_sound") {
  519. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  520. sceneObjectRoot->addChild(newSound);
  521. setEditorProps(newSound);
  522. newSound->setPosition(cursorPosition);
  523. didPlaceEntity(newSound);
  524. selectEntity(newSound, false, false);
  525. return;
  526. }
  527. if(command == "add_camera") {
  528. Camera *newCamera = new Camera(mainScene);
  529. sceneObjectRoot->addChild(newCamera);
  530. setEditorProps(newCamera);
  531. newCamera->setPosition(cursorPosition);
  532. didPlaceEntity(newCamera);
  533. selectEntity(newCamera, false, false);
  534. return;
  535. }
  536. if(command == "add_image") {
  537. assetSelectType = "image";
  538. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  539. std::vector<String> extensions;
  540. extensions.push_back("png");
  541. globalFrame->showAssetBrowser(extensions);
  542. return;
  543. }
  544. if(command == "add_sprite") {
  545. assetSelectType = "sprite";
  546. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  547. std::vector<String> extensions;
  548. extensions.push_back("sprite");
  549. globalFrame->showAssetBrowser(extensions);
  550. return;
  551. }
  552. if(command == "add_label") {
  553. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  554. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  555. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  556. newLabel->snapToPixels = false;
  557. newLabel->positionAtBaseline = false;
  558. sceneObjectRoot->addChild(newLabel);
  559. setEditorProps(newLabel);
  560. newLabel->setPosition(cursorPosition);
  561. didPlaceEntity(newLabel);
  562. selectEntity(newLabel, false, false);
  563. return;
  564. }
  565. if(command == "add_light") {
  566. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  567. sceneObjectRoot->addChild(newLight);
  568. mainScene->addLight(newLight);
  569. newLight->enabled = !lightsDisabled;
  570. setEditorProps(newLight);
  571. newLight->setPosition(cursorPosition);
  572. didPlaceEntity(newLight);
  573. selectEntity(newLight, false, false);
  574. return;
  575. }
  576. if(command == "add_mesh") {
  577. assetSelectType = "mesh";
  578. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  579. std::vector<String> extensions;
  580. extensions.push_back("mesh");
  581. globalFrame->showAssetBrowser(extensions);
  582. return;
  583. }
  584. if(command == "add_entity") {
  585. assetSelectType = "entity";
  586. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  587. std::vector<String> extensions;
  588. extensions.push_back("entity");
  589. globalFrame->showAssetBrowser(extensions);
  590. return;
  591. }
  592. if(command == "add_particles") {
  593. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  594. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  595. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  596. sceneObjectRoot->addChild(newEmitter);
  597. setEditorProps(newEmitter);
  598. newEmitter->setPosition(cursorPosition);
  599. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  600. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  601. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  602. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  603. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  604. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  605. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  606. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  607. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  608. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  609. selectEntity(newEmitter, false, false);
  610. didPlaceEntity(newEmitter);
  611. return;
  612. }
  613. }
  614. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  615. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  616. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  617. data->reverse = false;
  618. for(int i=0; i < selectedEntities.size(); i++) {
  619. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  620. }
  621. PolycodeSceneEditorActionDataEntry entry(entity);
  622. entry.parentEntity = sceneObjectRoot;
  623. data->entries.push_back(entry);
  624. editor->didAction("create_entity", beforeData, data);
  625. }
  626. void EntityEditorMainView::deleteSelected(bool doAction) {
  627. if(doAction) {
  628. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  629. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  630. data->reverse = false;
  631. oldData->deleteEntitiesInDestructor = true;
  632. for(int i=0; i < selectedEntities.size(); i++) {
  633. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  634. entry.parentEntity = selectedEntities[i]->getParentEntity();
  635. oldData->entries.push_back(entry);
  636. }
  637. editor->didAction("delete", oldData, data);
  638. }
  639. for(int i=0; i < selectedEntities.size(); i++) {
  640. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  641. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  642. if(sceneLight) {
  643. mainScene->removeLight(sceneLight);
  644. }
  645. }
  646. for(int i=0; i < selectedEntities.size(); i++) {
  647. selectedEntities[i]->setOwnsChildrenRecursive(true);
  648. for(int j=0; j < icons.size(); j++) {
  649. if(icons[j]->getUserData() == selectedEntities[i]) {
  650. delete icons[j];
  651. icons[j]->getParentEntity()->removeChild(icons[j]);
  652. icons.erase(icons.begin()+j);
  653. break;
  654. }
  655. }
  656. selectedEntities[i]->removeAllHandlers();
  657. }
  658. selectedEntities.clear();
  659. transformGizmo->setTransformSelection(selectedEntities);
  660. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  661. }
  662. void EntityEditorMainView::onGainFocus() {
  663. transformGizmo->enableGizmo = true;
  664. }
  665. void EntityEditorMainView::onLoseFocus() {
  666. transformGizmo->enableGizmo = false;
  667. }
  668. void EntityEditorMainView::handleEvent(Event *event) {
  669. if(event->getDispatcher() == transformGizmo) {
  670. if(event->getEventCode() == Event::CHANGE_EVENT) {
  671. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  672. switch(trasnformEvent->mode) {
  673. case TransformGizmo::TRANSFORM_MOVE:
  674. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  675. {
  676. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  677. for(int i=0; i < selectedEntities.size(); i++) {
  678. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  679. }
  680. editor->didAction("move", beforeData, data);
  681. }
  682. break;
  683. case TransformGizmo::TRANSFORM_SCALE:
  684. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  685. {
  686. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  687. for(int i=0; i < selectedEntities.size(); i++) {
  688. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  689. }
  690. editor->didAction("scale", beforeData, data);
  691. }
  692. break;
  693. case TransformGizmo::TRANSFORM_ROTATE:
  694. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  695. {
  696. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  697. for(int i=0; i < selectedEntities.size(); i++) {
  698. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  699. }
  700. editor->didAction("rotate", beforeData, data);
  701. }
  702. break;
  703. }
  704. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  705. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  706. switch(trasnformEvent->mode) {
  707. case TransformGizmo::TRANSFORM_MOVE:
  708. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  709. {
  710. beforeData = new PolycodeSceneEditorActionData();
  711. for(int i=0; i < selectedEntities.size(); i++) {
  712. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  713. }
  714. }
  715. break;
  716. case TransformGizmo::TRANSFORM_SCALE:
  717. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  718. {
  719. beforeData = new PolycodeSceneEditorActionData();
  720. for(int i=0; i < selectedEntities.size(); i++) {
  721. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  722. }
  723. }
  724. break;
  725. case TransformGizmo::TRANSFORM_ROTATE:
  726. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  727. {
  728. beforeData = new PolycodeSceneEditorActionData();
  729. for(int i=0; i < selectedEntities.size(); i++) {
  730. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  731. }
  732. }
  733. break;
  734. }
  735. }
  736. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  737. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  738. if(entry) {
  739. setEditorProps(entry->getInstance());
  740. }
  741. } else if(event->getDispatcher() == renderTextureShape) {
  742. focusSelf();
  743. } else if(event->getDispatcher() == trackballCamera) {
  744. Update();
  745. } else if(event->getDispatcher() == modeSwitchDropdown) {
  746. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  747. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  748. if(event->getEventCode() == UIEvent::OK_EVENT) {
  749. if(assetSelectType == "mesh") {
  750. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  751. newMesh->cacheToVertexBuffer(true);
  752. sceneObjectRoot->addChild(newMesh);
  753. setEditorProps(newMesh);
  754. newMesh->setMaterialByName("Default");
  755. newMesh->setPosition(cursorPosition);
  756. didPlaceEntity(newMesh);
  757. selectEntity(newMesh, false, false);
  758. } else if(assetSelectType == "image") {
  759. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  760. newImage->setMaterialByName("Unlit");
  761. if(newImage->getLocalShaderOptions()) {
  762. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  763. }
  764. sceneObjectRoot->addChild(newImage);
  765. setEditorProps(newImage);
  766. newImage->setPosition(cursorPosition);
  767. didPlaceEntity(newImage);
  768. selectEntity(newImage, false, false);
  769. } else if(assetSelectType == "sprite") {
  770. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  771. if(newSprite->getNumAnimations()) {
  772. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  773. }
  774. newSprite->setMaterialByName("Unlit");
  775. if(newSprite->getLocalShaderOptions()) {
  776. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  777. }
  778. sceneObjectRoot->addChild(newSprite);
  779. setEditorProps(newSprite);
  780. newSprite->setPosition(cursorPosition);
  781. didPlaceEntity(newSprite);
  782. selectEntity(newSprite, false, false);
  783. } else if(assetSelectType == "entity") {
  784. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  785. sceneObjectRoot->addChild(newEntity);
  786. setEditorProps(newEntity);
  787. newEntity->setPosition(cursorPosition);
  788. didPlaceEntity(newEntity);
  789. selectEntity(newEntity, false, false);
  790. }
  791. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  792. globalFrame->hideModal();
  793. }
  794. } else if(event->getDispatcher() == addEntityMenu) {
  795. addEntityMenu->removeAllHandlersForListener(this);
  796. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  797. addEntityMenu = NULL;
  798. addEntityFromMenu(command);
  799. } else if(event->getDispatcher() == addEntityButton) {
  800. addEntityMenu = globalMenu->showMenuAtMouse(150);
  801. addEntityMenu->addOption("Add Primitive", "add_primitive");
  802. addEntityMenu->addOption("Add Mesh", "add_mesh");
  803. addEntityMenu->addOption("Add Entity", "add_entity");
  804. addEntityMenu->addDivider();
  805. addEntityMenu->addOption("Add Sprite", "add_sprite");
  806. addEntityMenu->addOption("Add Image", "add_image");
  807. addEntityMenu->addOption("Add Label", "add_label");
  808. addEntityMenu->addDivider();
  809. addEntityMenu->addOption("Add Light", "add_light");
  810. addEntityMenu->addOption("Add Particle System", "add_particles");
  811. addEntityMenu->addOption("Add Sound", "add_sound");
  812. addEntityMenu->addOption("Add Camera", "add_camera");
  813. addEntityMenu->addDivider();
  814. addEntityMenu->addOption("Add Empty", "add_empty");
  815. addEntityMenu->fitToScreenVertical();
  816. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  817. } else if(event->getDispatcher() == input) {
  818. InputEvent *inputEvent = (InputEvent*) event;
  819. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  820. switch(inputEvent->key) {
  821. case KEY_BACKSPACE:
  822. case KEY_DELETE:
  823. if(hasFocus) {
  824. deleteSelected(true);
  825. }
  826. break;
  827. case KEY_ESCAPE:
  828. {
  829. selectNone(true);
  830. }
  831. break;
  832. }
  833. }
  834. } else if(event->getDispatcher() == lightingModeSelector) {
  835. switch(lightingModeSelector->getSelectedIndex()) {
  836. case 0:
  837. disableLighting(false);
  838. break;
  839. case 1:
  840. disableLighting(true);
  841. break;
  842. }
  843. } else if(event->getDispatcher() == shadeModeSelector) {
  844. switch(shadeModeSelector->getSelectedIndex()) {
  845. case 0:
  846. mainScene->setOverrideMaterial(NULL);
  847. break;
  848. case 1:
  849. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  850. break;
  851. case 2:
  852. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  853. break;
  854. }
  855. } else {
  856. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  857. InputEvent *inputEvent = (InputEvent*) event;
  858. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  859. Entity* targetEntity = (Entity*) event->getDispatcher();
  860. // if it's an icon, select the entity linked to the icon
  861. for(int i=0; i < icons.size(); i++) {
  862. if(icons[i] == targetEntity) {
  863. targetEntity = (Entity*)targetEntity->getUserData();
  864. }
  865. }
  866. entitiesToSelect.push_back(targetEntity);
  867. }
  868. }
  869. }
  870. }
  871. void EntityEditorMainView::selectNone(bool doAction) {
  872. if(doAction) {
  873. beforeData = new PolycodeSceneEditorActionData();
  874. for(int i=0; i < selectedEntities.size(); i++) {
  875. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  876. }
  877. editor->didAction("select", beforeData, NULL, false);
  878. }
  879. for(int i=0; i < selectedEntities.size(); i++) {
  880. doEntityDeselect(selectedEntities[i]);
  881. }
  882. selectedEntities.clear();
  883. transformGizmo->setTransformSelection(selectedEntities);
  884. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  885. }
  886. void EntityEditorMainView::disableLighting(bool disable) {
  887. lightsDisabled = disable;
  888. for(int i=0; i < mainScene->getNumLights(); i++) {
  889. SceneLight *light = mainScene->getLight(i);
  890. light->enabled = !disable;
  891. }
  892. if(disable) {
  893. customLight1->enabled = true;
  894. customLight2->enabled = true;
  895. } else {
  896. customLight1->enabled = false;
  897. customLight2->enabled = false;
  898. }
  899. }
  900. Scene *EntityEditorMainView::getMainScene() {
  901. return mainScene;
  902. }
  903. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  904. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  905. if(sceneMesh) {
  906. sceneMesh->overlayWireframe = false;
  907. }
  908. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  909. if(instance) {
  910. setOverlayWireframeRecursive(targetEntity, false);
  911. }
  912. }
  913. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  914. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  915. if(sceneMesh) {
  916. sceneMesh->overlayWireframe = val;
  917. }
  918. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  919. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  920. }
  921. }
  922. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  923. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  924. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  925. if(sceneMesh && ! emitter) {
  926. sceneMesh->overlayWireframe = true;
  927. }
  928. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  929. if(instance) {
  930. setOverlayWireframeRecursive(targetEntity, true);
  931. }
  932. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  933. cameraPreview->setCamera(mainScene, camera);
  934. }
  935. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  936. if(doAction) {
  937. beforeData = new PolycodeSceneEditorActionData();
  938. for(int i=0; i < selectedEntities.size(); i++) {
  939. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  940. }
  941. }
  942. if(targetEntity->getUserData()) {
  943. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  944. targetEntity = instance;
  945. }
  946. bool doNotReselect = false;
  947. if(!addToSelection) {
  948. for(int i=0; i < selectedEntities.size(); i++) {
  949. doEntityDeselect(selectedEntities[i]);
  950. }
  951. selectedEntities.clear();
  952. } else {
  953. for(int i=0; i < selectedEntities.size(); i++) {
  954. if(targetEntity == selectedEntities[i]) {
  955. doEntityDeselect(targetEntity);
  956. selectedEntities.erase(selectedEntities.begin() + i);
  957. doNotReselect = true;
  958. break;
  959. }
  960. }
  961. }
  962. if(!doNotReselect) {
  963. selectedEntities.push_back(targetEntity);
  964. doEntitySelect(targetEntity);
  965. }
  966. if(doAction) {
  967. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  968. for(int i=0; i < selectedEntities.size(); i++) {
  969. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  970. }
  971. editor->didAction("select", beforeData, data);
  972. }
  973. transformGizmo->setTransformSelection(selectedEntities);
  974. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  975. }
  976. Entity *EntityEditorMainView::getObjectRoot() {
  977. return sceneObjectRoot;
  978. }
  979. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  980. objectRootInstance = entity;
  981. if(sceneObjectRoot) {
  982. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  983. delete sceneObjectRoot;
  984. }
  985. sceneObjectRoot = entity;
  986. sceneObjectRoot->processInputEvents = true;
  987. objectRootBase->addChild(sceneObjectRoot);
  988. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  989. }
  990. EntityEditorMainView::~EntityEditorMainView() {
  991. delete mainScene;
  992. delete renderTexture;
  993. delete transformGizmo;
  994. delete transformGizmoMenu;
  995. delete trackballCamera;
  996. delete grid;
  997. delete cameraPreview;
  998. input->removeAllHandlersForListener(this);
  999. }
  1000. void EntityEditorMainView::Resize(Number width, Number height) {
  1001. headerBg->Resize(width, 30);
  1002. modeSwitchDropdown->setPosition(width-110, 4);
  1003. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1004. renderTexture->resizeRenderTexture(width, height-30);
  1005. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1006. renderTextureShape->Resize(width, height-30);
  1007. mainScene->sceneMouseRect.x = screenPos.x;
  1008. mainScene->sceneMouseRect.y = screenPos.y;
  1009. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1010. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1011. mainScene->remapMouse = true;
  1012. Update();
  1013. }
  1014. EntityEditorPropertyContainer::EntityEditorPropertyContainer() : UIElement() {
  1015. propIconSelector = new UIIconSelector();
  1016. addChild(propIconSelector);
  1017. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1018. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1019. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1020. propIconSelector->setPosition(10.0, 3.0);
  1021. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1022. propertyView = new EntityEditorPropertyView();
  1023. addChild(propertyView);
  1024. propertyView->setPosition(0.0, 30.0);
  1025. currentView = propertyView;
  1026. treeView = new EntityEditorTreeView();
  1027. addChild(treeView);
  1028. treeView->setPosition(0.0, 30.0);
  1029. treeView->visible = false;
  1030. treeView->enabled = false;
  1031. settingsView = new EntityEditorSettingsView();
  1032. addChild(settingsView);
  1033. settingsView->setPosition(0.0, 30.0);
  1034. settingsView->visible = false;
  1035. settingsView->enabled = false;
  1036. }
  1037. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1038. if(event->getDispatcher() == propIconSelector) {
  1039. currentView->visible = false;
  1040. currentView->enabled = false;
  1041. switch(propIconSelector->getSelectedIndex()) {
  1042. case 0:
  1043. currentView = propertyView;
  1044. break;
  1045. case 1:
  1046. currentView = treeView;
  1047. treeView->refreshTree();
  1048. break;
  1049. case 2:
  1050. currentView = settingsView;
  1051. break;
  1052. }
  1053. currentView->visible = true;
  1054. currentView->enabled = true;
  1055. }
  1056. }
  1057. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1058. }
  1059. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1060. propertyView->Resize(width, height-30);
  1061. treeView->Resize(width, height-30);
  1062. settingsView->Resize(width, height-30);
  1063. }
  1064. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1065. mainSizer = new UIHSizer(300, 300, 300, false);
  1066. addChild(mainSizer);
  1067. mainView = new EntityEditorMainView(this);
  1068. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1069. mainSizer->addLeftChild(mainView);
  1070. mainSizer->setMinimumSize(200);
  1071. propertyContainer = new EntityEditorPropertyContainer();
  1072. propertyView = propertyContainer->propertyView;
  1073. treeView = propertyContainer->treeView;
  1074. settingsView = propertyContainer->settingsView;
  1075. treeView->addEventListener(this, Event::CHANGE_EVENT);
  1076. mainSizer->addRightChild(propertyContainer);
  1077. }
  1078. void PolycodeEntityEditor::handleEvent(Event *event) {
  1079. if(event->getDispatcher() == treeView) {
  1080. mainView->selectEntity(treeView->getSelectedEntity());
  1081. }
  1082. if(event->getDispatcher() == mainView) {
  1083. switch(event->getEventCode()) {
  1084. case Event::CHANGE_EVENT:
  1085. propertyView->setEntity(mainView->getSelectedEntity());
  1086. treeView->setSelectedEntity(mainView->getSelectedEntity());
  1087. break;
  1088. }
  1089. }
  1090. PolycodeEditor::handleEvent(event);
  1091. }
  1092. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1093. mainView->doAction(actionName, data);
  1094. }
  1095. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1096. delete mainView;
  1097. }
  1098. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1099. PolycodeEditor::openFile(filePath);
  1100. // return true;
  1101. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1102. mainView->setObjectRoot(loadedInstance);
  1103. mainView->setEditorPropsRecursive(loadedInstance);
  1104. treeView->setRootEntity(loadedInstance);
  1105. propertyView->setEntityInstance(loadedInstance);
  1106. settingsView->setEntityInstance(loadedInstance);
  1107. return true;
  1108. }
  1109. void PolycodeEntityEditor::Activate() {
  1110. Resize(getWidth(), getHeight());
  1111. }
  1112. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1113. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1114. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1115. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1116. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1117. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1118. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1119. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1120. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1121. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1122. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1123. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1124. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1125. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1126. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1127. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1128. }
  1129. }
  1130. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1131. if(entity->editorOnly)
  1132. return;
  1133. entry->addChild("id", entity->id);
  1134. String tagString = "";
  1135. for(int i=0; i < entity->getNumTags(); i++) {
  1136. if(i != 0) {
  1137. tagString += ",";
  1138. }
  1139. tagString += entity->getTagAtIndex(i);
  1140. }
  1141. entry->addChild("tags", tagString);
  1142. if(entity->entityProps.size() > 0) {
  1143. ObjectEntry *props = entry->addChild("props");
  1144. for(int i=0; i < entity->entityProps.size(); i++) {
  1145. ObjectEntry *prop = props->addChild("prop");
  1146. prop->addChild("name", entity->entityProps[i].propName);
  1147. prop->addChild("value", entity->entityProps[i].propValue);
  1148. }
  1149. }
  1150. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1151. if(!(*(entry))["type"]) {
  1152. entry->addChild("type", "SceneEntityInstance");
  1153. }
  1154. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1155. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1156. instanceEntry->addChild("filePath", instance->getFileName());
  1157. }
  1158. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1159. if(!(*(entry))["type"])
  1160. entry->addChild("type", "SceneParticleEmitter");
  1161. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1162. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1163. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1164. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1165. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1166. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1167. emitterEntry->addChild("size", emitter->getParticleSize());
  1168. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1169. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1170. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1171. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1172. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1173. emitterEntry->addChild("gX", emitter->getGravity().x);
  1174. emitterEntry->addChild("gY", emitter->getGravity().y);
  1175. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1176. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1177. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1178. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1179. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1180. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1181. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1182. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1183. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1184. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1185. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1186. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1187. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1188. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1189. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1190. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1191. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1192. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1193. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1194. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1195. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1196. }
  1197. if(dynamic_cast<SceneSprite*>(entity)) {
  1198. if(!(*(entry))["type"])
  1199. entry->addChild("type", "SceneSprite");
  1200. SceneSprite *sprite = (SceneSprite*) entity;
  1201. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1202. spriteEntry->addChild("filePath", sprite->getFileName());
  1203. String animName = "";
  1204. if(sprite->getCurrentAnimation()) {
  1205. animName = sprite->getCurrentAnimation()->name;
  1206. }
  1207. spriteEntry->addChild("anim", animName);
  1208. }
  1209. if(dynamic_cast<SceneLabel*>(entity)) {
  1210. SceneLabel *label = (SceneLabel*) entity;
  1211. if(!(*(entry))["type"])
  1212. entry->addChild("type", "SceneLabel");
  1213. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1214. labelEntry->addChild("text", label->getText());
  1215. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1216. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1217. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1218. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1219. }
  1220. if(dynamic_cast<SceneLight*>(entity)) {
  1221. SceneLight *light = (SceneLight*) entity;
  1222. if(!(*(entry))["type"]) {
  1223. entry->addChild("type", "SceneLight");
  1224. }
  1225. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1226. lightEntry->addChild("type", light->getType());
  1227. lightEntry->addChild("cR", light->lightColor.r);
  1228. lightEntry->addChild("cG", light->lightColor.g);
  1229. lightEntry->addChild("cB", light->lightColor.b);
  1230. lightEntry->addChild("cA", light->lightColor.a);
  1231. lightEntry->addChild("scR", light->specularLightColor.r);
  1232. lightEntry->addChild("scG", light->specularLightColor.g);
  1233. lightEntry->addChild("scB", light->specularLightColor.b);
  1234. lightEntry->addChild("scA", light->specularLightColor.a);
  1235. lightEntry->addChild("intensity", light->getIntensity());
  1236. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1237. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1238. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1239. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1240. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1241. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1242. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1243. if(light->areShadowsEnabled()) {
  1244. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1245. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1246. }
  1247. }
  1248. }
  1249. if(dynamic_cast<SceneSound*>(entity)) {
  1250. SceneSound *sound = (SceneSound*) entity;
  1251. if(!(*(entry))["type"]) {
  1252. entry->addChild("type", "SceneSound");
  1253. }
  1254. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1255. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1256. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1257. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1258. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1259. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1260. }
  1261. if(dynamic_cast<Camera*>(entity)) {
  1262. Camera *camera = (Camera*) entity;
  1263. if(!(*(entry))["type"]) {
  1264. entry->addChild("type", "Camera");
  1265. }
  1266. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1267. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1268. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1269. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1270. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1271. if(camera->getOrthoMode()) {
  1272. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1273. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1274. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1275. } else {
  1276. cameraEntry->addChild("fov", camera->getFOV());
  1277. }
  1278. }
  1279. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1280. if(!(*(entry))["type"]) {
  1281. entry->addChild("type", "ScenePrimitive");
  1282. }
  1283. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1284. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1285. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1286. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1287. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1288. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1289. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1290. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1291. }
  1292. if(dynamic_cast<SceneMesh*>(entity)) {
  1293. if(!(*(entry))["type"]) {
  1294. entry->addChild("type", "SceneMesh");
  1295. }
  1296. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1297. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1298. if(sceneMesh->getFilename() != "") {
  1299. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1300. }
  1301. if(sceneMesh->getMaterial()) {
  1302. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1303. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1304. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1305. }
  1306. }
  1307. if(!(*(entry))["type"])
  1308. entry->addChild("type", "Entity");
  1309. entry->addChild("cR", entity->color.r);
  1310. entry->addChild("cG", entity->color.g);
  1311. entry->addChild("cB", entity->color.b);
  1312. entry->addChild("cA", entity->color.a);
  1313. entry->addChild("blendMode", entity->blendingMode);
  1314. entry->addChild("sX", entity->getScale().x);
  1315. entry->addChild("sY", entity->getScale().y);
  1316. entry->addChild("sZ", entity->getScale().z);
  1317. entry->addChild("rX", entity->getPitch());
  1318. entry->addChild("rY", entity->getYaw());
  1319. entry->addChild("rZ", entity->getRoll());
  1320. entry->addChild("pX", entity->getPosition().x);
  1321. entry->addChild("pY", entity->getPosition().y);
  1322. entry->addChild("pZ", entity->getPosition().z);
  1323. entry->addChild("bbX", entity->bBox.x);
  1324. entry->addChild("bbY", entity->bBox.y);
  1325. entry->addChild("bbZ", entity->bBox.z);
  1326. ObjectEntry *children = NULL;
  1327. for(int i=0; i < entity->getNumChildren(); i++) {
  1328. if(!entity->getChildAtIndex(i)->editorOnly) {
  1329. if(!children)
  1330. children = entry->addChild("children");
  1331. ObjectEntry *child = children->addChild("child");
  1332. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1333. }
  1334. }
  1335. }
  1336. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1337. if(material->getNumShaders() > 0) {
  1338. for(int s=0; s < material->getNumShaders(); s++) {
  1339. Shader *shader = material->getShader(s);
  1340. ObjectEntry *shaderEntry = entry->addChild("shader");
  1341. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1342. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1343. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1344. if(texture) {
  1345. String texturePath = texture->getResourcePath();
  1346. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1347. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1348. textureEntry->addChild("name", shader->expectedTextures[j]);
  1349. }
  1350. }
  1351. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1352. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1353. if(cubemap) {
  1354. String cubemapName = cubemap->getResourceName();
  1355. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1356. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1357. }
  1358. }
  1359. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1360. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1361. for(int j=0; j < shader->expectedParams.size(); j++) {
  1362. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1363. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1364. paramEntry->addChild("name", shader->expectedParams[j].name);
  1365. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1366. }
  1367. }
  1368. }
  1369. }
  1370. }
  1371. }
  1372. String PolycodeEntityEditor::Copy(void **data) {
  1373. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1374. if(selectedEntities.size() > 0) {
  1375. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1376. for(int i=0; i < selectedEntities.size(); i++) {
  1377. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1378. newData->entities.push_back(clone);
  1379. }
  1380. *data = (void*) newData;
  1381. }
  1382. return "Entity";
  1383. }
  1384. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1385. if(type == "Entity") {
  1386. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1387. for(int i=0; i < oldData->entities.size(); i++) {
  1388. delete oldData->entities[i];
  1389. }
  1390. delete oldData;
  1391. }
  1392. }
  1393. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1394. if(!data) {
  1395. return;
  1396. }
  1397. if(clipboardType == "Entity") {
  1398. mainView->Paste((EntityEditorClipboardData*)data);
  1399. }
  1400. }
  1401. void PolycodeEntityEditor::saveFile() {
  1402. Object saveObject;
  1403. ObjectEntry *settings = saveObject.root.addChild("settings");
  1404. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1405. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1406. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1407. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1408. }
  1409. saveObject.root.name = "entity";
  1410. ObjectEntry *children = saveObject.root.addChild("root");
  1411. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1412. saveObject.saveToXML(filePath);
  1413. setHasChanges(false);
  1414. }
  1415. void PolycodeEntityEditor::Resize(int x, int y) {
  1416. mainSizer->Resize(x, y);
  1417. PolycodeEditor::Resize(x,y);
  1418. }