Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 680509fa3b Added a way for event handlers to cancel subsequent executions of an event před 10 roky
Assets 7317c1f332 Makes PolyUIMenuBar more customizable (Fixes: #387) před 11 roky
Bindings 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE před 11 roky
CMake b370db1f96 Merge pull request #457 from Adnn/master před 11 roky
Core 680509fa3b Added a way for event handlers to cancel subsequent executions of an event před 10 roky
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly před 11 roky
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by před 11 roky
Examples 6ececfb837 Fixed typo in SceneSprite constructor, added Sprite code example to Lua examples před 10 roky
IDE 4bf30337be Merge branch 'master' of https://github.com/ivansafrin/Polycode před 11 roky
Modules d90f07daac Fixed scrolled content not updating sometimes when setting scroll value před 11 roky
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes před 11 roky
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) před 11 roky
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows před 11 roky
BUILD.md 965d8cee53 Build instructions more concise před 11 roky
BuildLinux.sh 8258ee67ba Fixed Linux build script před 12 roky
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access před 11 roky
LICENSE.txt 4e337163f6 Updated license year před 12 roky
README ba4034bb46 Replaced LUA with Lua in readme před 12 roky
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. před 12 roky

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.