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- # Find the required dependency libraries to use the polycode static library.
- #
- # Required variables by this cmake file:
- # ${POLYCODE_CMAKE_DIR} points to the directory with all of polycode's cmake scripts(including this one)
- # ${POLYCODE_RELEASE_DIR} points to the directory where the binares are produced to(Polycode/Release/${SYSTEM_NAME}) by default
- #
- # Sets ${POLYCODE_DEPENDENCY_LIBS} to something you can pass to TARGET_LINK_LIBRARIES
- # It will use the "debug" and "optimized" cmake keywords, so it will not work for anything other than TARGET_LINK_LIBRARIES
- #
- #
- # Uses INCLUDE_DIRECTORIES AND LINK_DIRECTORIES to add the necessary directories for the given links/includes to work.
- INCLUDE(${POLYCODE_CMAKE_DIR}/PolycodeIncludes.cmake)
- INCLUDE(${POLYCODE_CMAKE_DIR}/FindBullet.cmake)
- INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/Include
- ${POLYCODE_RELEASE_DIR}/Framework/Core/include
- ${POLYCODE_RELEASE_DIR}/Framework/Modules/include
- ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include
- ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/include/AL
- ${PolycodeIDE_SOURCE_DIR}/include)
- LINK_DIRECTORIES(${POLYCODE_RELEASE_DIR}/Framework/Core/lib
- ${POLYCODE_RELEASE_DIR}/Framework/Modules/lib
- ${POLYCODE_RELEASE_DIR}/Framework/Bindings/Lua/Core/lib
- ${POLYCODE_RELEASE_DIR}/Framework/Core/Dependencies/lib)
- IF(MSVC OR MINGW)
- SET(POLYCODE_DEPENDENCY_LIBS
- PolycodeLua_d
- Polycore_d
- ${ZLIB_LIBRARIES}
- ${LUA_LIBRARY}
- ${OPENGL_LIBRARIES}
- ${OPENAL_LIBRARY}
- ${PNG_LIBRARIES}
- ${FREETYPE_LIBRARIES}
- ${PHYSFS_LIBRARY}
- ${OGG_LIBRARY}
- ${VORBIS_LIBRARY}
- ${VORBISFILE_LIBRARY}
- opengl32
- glu32
- winmm
- ws2_32
- Polycode2DPhysics
- Polycode3DPhysics
- PolycodeUI
- optimized ${BOX2D_RELEASE_LIBRARY}
- debug ${BOX2D_DEBUG_LIBRARY}
- optimized ${LIBBULLETMULTITHREADED}
- optimized ${LIBBULLETSOFTBODY}
- optimized ${LIBBULLETDYNAMICS}
- optimized ${LIBBULLETCOLLISION}
- optimized ${LIBBULLETMATH}
- debug ${LIBBULLETMULTITHREADED_DEBUG}
- debug ${LIBBULLETSOFTBODY_DEBUG}
- debug ${LIBBULLETDYNAMICS_DEBUG}
- debug ${LIBBULLETCOLLISION_DEBUG}
- debug ${LIBBULLETMATH_DEBUG})
- ELSEIF(APPLE)
- # TODO: Add apple support
- ELSE(MSVC OR MINGW)
- SET(POLYCODE_DEPENDENCY_LIBS
- rt
- pthread
- PolycodeLua_d
- PolycodeUI_d
- Polycore_d
- ${LUA_LIBRARY}
- ${FREETYPE_LIBRARIES}
- ${VORBISFILE_LIBRARY}
- ${VORBIS_LIBRARY}
- ${OGG_LIBRARY}
- ${OPENAL_LIBRARY}
- ${PHYSFS_LIBRARY}
- ${PNG_LIBRARIES}
- ${ZLIB_LIBRARY}
- ${OPENGL_LIBRARIES}
- ${SDL_LIBRARY}
- dl
- Polycode2DPhysics_d
- Polycode3DPhysics_d
- ${BOX2D_RELEASE_LIBRARY}
- optimized ${LIBBULLETMULTITHREADED}
- optimized ${LIBBULLETSOFTBODY}
- optimized ${LIBBULLETDYNAMICS}
- optimized ${LIBBULLETCOLLISION}
- optimized ${LIBBULLETMATH}
- debug ${LIBBULLETMULTITHREADED_DEBUG}
- debug ${LIBBULLETSOFTBODY_DEBUG}
- debug ${LIBBULLETDYNAMICS_DEBUG}
- debug ${LIBBULLETCOLLISION_DEBUG}
- debug ${LIBBULLETMATH_DEBUG})
- ENDIF(MSVC OR MINGW)
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