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- scene = PhysicsScene(0, Vector3(200, 200, 200))
- ground = ScenePrimitive(ScenePrimitive.TYPE_PLANE, 10, 10)
- ground:loadTexture("Resources/green_texture.png")
- scene:addPhysicsChild(ground, 6, 0.0);
- for i = 1, 100 do
- local box = ScenePrimitive(ScenePrimitive.TYPE_BOX, 0.5, 0.5, 0.5)
- box:loadTexture("Resources/pink_texture.png")
- box:Roll(-45 + math.random() % 90)
- box:Pitch(-45 + math.random() % 90)
- box:setPosition(-2 + math.random() % 4, i*0.5, -2 + math.random() % 4)
- scene:addPhysicsChild(box, 0, 1.0)
- end
- scene:getDefaultCamera():setPosition(7, 7, 7)
- scene:getDefaultCamera():lookAt(Vector3(0, 0, 0), Vector3(0, 1, 0))
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