Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 682de74770 Got all the dependencies building on Windows with MSVC10, now need to hook everything back up again. пре 14 година
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. пре 14 година
Bindings b54d816195 Added more Framework install targets. пре 14 година
Build 682de74770 Got all the dependencies building on Windows with MSVC10, now need to hook everything back up again. пре 14 година
Core 682de74770 Got all the dependencies building on Windows with MSVC10, now need to hook everything back up again. пре 14 година
Examples 2a1c6d4d01 Got examples compiling on Linux again. пре 14 година
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. пре 14 година
Modules 2567931838 Got Bullet compiling and linking пре 14 година
Player 1a4c2bed04 Initial framework install. Doesn't copy dependencies. пре 14 година
Tools b6f4f3a69e Initial work on getting CMake to download and build dependencies. пре 14 година
.gitignore 992e27761d Moved included CMake modules to top level Build directory since they apply to more than just Core. пре 14 година
BUILD.txt 682de74770 Got all the dependencies building on Windows with MSVC10, now need to hook everything back up again. пре 14 година
CMakeLists.txt 682de74770 Got all the dependencies building on Windows with MSVC10, now need to hook everything back up again. пре 14 година
LICENSE.txt 09f0e77945 Fixed LUA event handling пре 14 година
README 09f0e77945 Fixed LUA event handling пре 14 година

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.