Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 69b72fe5a4 Vehicle physics, default shaders and material 14 년 전
Assets 69b72fe5a4 Vehicle physics, default shaders and material 14 년 전
Bindings 8b1ae6d785 3D Physics module, minor fixes across the board. 14 년 전
Core 69b72fe5a4 Vehicle physics, default shaders and material 14 년 전
IDE f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool 15 년 전
Modules 69b72fe5a4 Vehicle physics, default shaders and material 14 년 전
Player 69b72fe5a4 Vehicle physics, default shaders and material 14 년 전
Tools 8b1ae6d785 3D Physics module, minor fixes across the board. 14 년 전
.gitignore ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes 14 년 전
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 년 전
README 09f0e77945 Fixed LUA event handling 14 년 전

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.