Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 6a0c8fbc9d Merge pull request #495 from fodinabor/IDEMenuFixWin 11 лет назад
Assets 5a11a4b6e6 Fix bugs on Windows 7 - the app didn't respond when PM_QS_INPUT was also tested.. 11 лет назад
Bindings 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 лет назад
CMake b370db1f96 Merge pull request #457 from Adnn/master 11 лет назад
Core aa77fcb758 Merge pull request #493 from fodinabor/WinMouseCaptureFix 11 лет назад
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 лет назад
Documentation 8f769ccdf7 Fixed local Lua documentation html 12 лет назад
Examples 5a11a4b6e6 Fix bugs on Windows 7 - the app didn't respond when PM_QS_INPUT was also tested.. 11 лет назад
IDE 6a0c8fbc9d Merge pull request #495 from fodinabor/IDEMenuFixWin 11 лет назад
Modules 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 лет назад
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes 11 лет назад
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) 11 лет назад
Tools 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 лет назад
.gitignore d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 лет назад
BUILD.md 965d8cee53 Build instructions more concise 11 лет назад
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 лет назад
CMakeLists.txt 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 лет назад
LICENSE.txt 4e337163f6 Updated license year 12 лет назад
README ba4034bb46 Replaced LUA with Lua in readme 12 лет назад
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.