Ivan Safrin e0c3262f24 Merge pull request #252 from CIB/file před 13 roky
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
OSBasics.cpp 2197c08b01 Implemented OSBasics::fileExists před 13 roky
PolyBezierCurve.cpp 2ed079787f Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused před 13 roky
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyCamera.cpp 92de58022e It's spelled 'frustum', not 'frustrum' před 13 roky
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player před 13 roky
PolyCocoaCore.mm 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 13 roky
PolyColor.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c před 13 roky
PolyCore.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 13 roky
PolyCoreInput.cpp 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys před 13 roky
PolyCoreServices.cpp bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module před 13 roky
PolyCubemap.cpp c9406f5051 Code cleanup and documentation. před 15 roky
PolyData.cpp 53710dcae0 Windows fixes před 13 roky
PolyEntity.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks před 13 roky
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes před 13 roky
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. před 15 roky
PolyFixedShader.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. před 14 roky
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks před 13 roky
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyGLCubemap.cpp 94c4d628d1 Win32 compile fixes. před 14 roky
PolyGLES1Renderer.cpp 5f2a5232c4 More code cleanup před 14 roky
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. před 15 roky
PolyGLRenderer.cpp 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 před 13 roky
PolyGLSLProgram.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyGLSLShader.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyGLSLShaderModule.cpp e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. před 13 roky
PolyGLTexture.cpp e10455cf98 Label memory leak fixes před 13 roky
PolyGLVertexBuffer.cpp 1a30c4b13f Fixed vertex buffer type setting broken in earlier commit před 13 roky
PolyImage.cpp 20dfadf789 Fixed screen root entity being adjusted by default, fixed image alpha premultiplication před 13 roky
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad před 14 roky
PolyLabel.cpp b548bbaf1e Made labels not re-render if text and color are the same před 13 roky
PolyLogger.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyMaterial.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyMaterialManager.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults před 13 roky
PolyMatrix4.cpp 025f56124e Matrix4 now has determinant and transpose functions. před 13 roky
PolyMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa před 13 roky
PolyObject.cpp 023a413d34 Fix some warnings před 13 roky
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyParticleEmitter.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor před 13 roky
PolyPeer.cpp 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer před 13 roky
PolyPerlin.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak před 13 roky
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support před 14 roky
PolyQuaternion.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation před 13 roky
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation před 13 roky
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. před 15 roky
PolyRenderer.cpp 023a413d34 Fix some warnings před 13 roky
PolyResource.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. před 14 roky
PolyResourceManager.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults před 13 roky
PolySDLCore.cpp e62e6a5a7e Added new Render/Update separation to SDL Core před 13 roky
PolyScene.cpp d65ceebb88 Merge pull request #239 from mcclure/frustum před 13 roky
PolySceneEntity.cpp a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolySceneLabel.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults před 13 roky
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file před 14 roky
PolySceneLine.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolySceneManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 13 roky
PolySceneMesh.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults před 13 roky
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type před 13 roky
PolySceneRenderTexture.cpp e51535ea41 FP16 support for render textures před 13 roky
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound před 13 roky
PolyScreen.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 13 roky
PolyScreenEntity.cpp 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity před 13 roky
PolyScreenEntityInstance.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. před 15 roky
PolyScreenImage.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyScreenLabel.cpp b548bbaf1e Made labels not re-render if text and color are the same před 13 roky
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyScreenManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 13 roky
PolyScreenMesh.cpp bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults před 13 roky
PolyScreenShape.cpp 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes před 13 roky
PolyScreenSound.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor před 13 roky
PolyScreenSprite.cpp 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request před 13 roky
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight před 13 roky
PolyShader.cpp a0a7c109b6 ShaderBinding::addLocalParam should return the newly created LocalShaderParam před 13 roky
PolySkeleton.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolySocket.cpp ad93e133ff Doxygen documented the Address class. před 13 roky
PolySound.cpp baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. před 13 roky
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound před 13 roky
PolyString.cpp 023a413d34 Fix some warnings před 13 roky
PolyTexture.cpp e10455cf98 Label memory leak fixes před 13 roky
PolyThreaded.cpp dda069be43 Threaded event fixes před 13 roky
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes před 13 roky
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyTween.cpp 0b9fc50d85 Merge pull request #152 from mcclure/uileak před 13 roky
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView před 14 roky
PolyVector2.cpp 9359018eee Cleaned up Vector2 před 14 roky
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyVertex.cpp c9406f5051 Code cleanup and documentation. před 15 roky
PolyWinCore.cpp f7cf4f15b5 Fixed PAGEUP and ALT on windows. před 13 roky
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. před 15 roky
tinystr.cpp 7cc9015fd0 Initial import from old repository před 15 roky
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml před 13 roky
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository před 15 roky
tinyxmlparser.cpp 7cc9015fd0 Initial import from old repository před 15 roky