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- /*
- Copyright (C) 2011 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #include "polycode/core/PolySceneLight.h"
- #include "polycode/core/PolyCamera.h"
- #include "polycode/core/PolyCore.h"
- #include "polycode/core/PolyCoreServices.h"
- #include "polycode/core/PolyMesh.h"
- #include "polycode/core/PolyResourceManager.h"
- #include "polycode/core/PolyRenderer.h"
- #include "polycode/core/PolyScenePrimitive.h"
- #include "polycode/core/PolyTexture.h"
- #include "polycode/core/PolyScene.h"
- using namespace Polycode;
- SceneLight::SceneLight(int type, Scene *parentScene, Number intensity, Number constantAttenuation, Number linearAttenuation, Number quadraticAttenuation) : Entity() {
- lightInfo.type = type;
- lightInfo.intensity = intensity;
- lightInfo.constantAttenuation = constantAttenuation;
- lightInfo.linearAttenuation = linearAttenuation;
- lightInfo.quadraticAttenuation = quadraticAttenuation;
-
- lightInfo.spotlightCutoff = 40;
- lightInfo.spotlightExponent = 10;
-
- shadowMapRes = 256;
- this->depthWrite = false;
-
- shadowMapRenderBuffer = NULL;
-
- shadowMapFOV = 60.0f;
- lightInfo.shadowMapTexture = NULL;
- spotCamera = NULL;
- this->parentScene = parentScene;
- lightInfo.shadowsEnabled = false;
- lightInfo.diffuseColor.setColor(1.0f,1.0f,1.0f,1.0f);
- setSpotlightProperties(40,0.1);
-
- unlitMaterial = std::static_pointer_cast<Material>(Services()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Unlit"));
-
- lightInfo.importance = 0;
- }
- void SceneLight::setLightType(int lightType) {
- lightInfo.type = lightType;
- }
- void SceneLight::setLightImportance(int newImportance) {
- lightInfo.importance = newImportance;
- }
- int SceneLight::getLightImportance() const {
- return lightInfo.importance;
- }
- void SceneLight::enableShadows(bool val, unsigned int resolution) {
- if(val) {
- shadowMapRenderBuffer = nullptr;
- shadowMapRenderBuffer = std::make_shared<RenderBuffer>(resolution, resolution, true, false);
-
- if(!spotCamera) {
- spotCamera = new Camera(parentScene);
- spotCamera->editorOnly = true;
- spotCamera->setClippingPlanes(0.01, 50.0);
- addChild(spotCamera);
- }
-
- shadowMapRes = resolution;
- lightInfo.shadowsEnabled = true;
- } else {
- lightInfo.shadowsEnabled = false;
- shadowMapRenderBuffer = nullptr;
- }
- }
- bool SceneLight::areShadowsEnabled() const {
- return lightInfo.shadowsEnabled;
- }
- void SceneLight::setAttenuation(Number constantAttenuation, Number linearAttenuation, Number quadraticAttenuation) {
- lightInfo.constantAttenuation = constantAttenuation;
- lightInfo.linearAttenuation = linearAttenuation;
- lightInfo.quadraticAttenuation = quadraticAttenuation;
- }
- void SceneLight::setIntensity(Number newIntensity) {
- lightInfo.intensity = newIntensity;
- }
- void SceneLight::setShadowMapFOV(Number fov) {
- shadowMapFOV = fov;
- }
- Number SceneLight::getShadowMapFOV() const {
- return shadowMapFOV;
- }
- SceneLight::~SceneLight() {
-
- if(!ownsChildren) {
- delete spotCamera;
- }
-
- if(parentScene) {
- parentScene->removeLight(this);
- }
- }
- unsigned int SceneLight::getShadowMapResolution() const {
- return shadowMapRes;
- }
- void SceneLight::renderDepthMap(Scene *scene) {
- if(!unlitMaterial) {
- return;
- }
- spotCamera->setFOV(shadowMapFOV);
- spotCamera->setViewport(Polycode::Rectangle(0, 0, shadowMapRes, shadowMapRes));
- scene->Render(spotCamera, shadowMapRenderBuffer, unlitMaterial, false);
-
- Matrix4 matTexAdj(0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f);
-
- lightInfo.lightViewMatrix = getConcatenatedMatrix().Inverse() * spotCamera->getProjectionMatrix() * matTexAdj;
- lightInfo.shadowMapTexture = shadowMapRenderBuffer->depthTexture;
- }
- LightInfo SceneLight::getLightInfo() const {
- return lightInfo;
- }
- Entity *SceneLight::Clone(bool deepClone, bool ignoreEditorOnly) const {
- SceneLight *newLight = new SceneLight(lightInfo.type, NULL, lightInfo.intensity, lightInfo.constantAttenuation, lightInfo.linearAttenuation, lightInfo.quadraticAttenuation);
- applyClone(newLight, deepClone, ignoreEditorOnly);
- return newLight;
- }
- void SceneLight::applyClone(Entity *clone, bool deepClone, bool ignoreEditorOnly) const {
- Entity::applyClone(clone, deepClone, ignoreEditorOnly);
- SceneLight *cloneLight = (SceneLight*) clone;
-
- cloneLight->setAttenuation(lightInfo.constantAttenuation, lightInfo.linearAttenuation, lightInfo.quadraticAttenuation);
- cloneLight->setIntensity(lightInfo.intensity);
- cloneLight->setDiffuseLightColor(lightInfo.diffuseColor.r, lightInfo.diffuseColor.g, lightInfo.diffuseColor.b);
- cloneLight->setSpecularLightColor(lightInfo.specularColor.r, lightInfo.specularColor.g, lightInfo.specularColor.b, lightInfo.specularColor.a);
- cloneLight->enableShadows(lightInfo.shadowsEnabled, shadowMapRes);
- cloneLight->setShadowMapFOV(shadowMapFOV);
- cloneLight->setSpotlightProperties(lightInfo.spotlightCutoff, lightInfo.spotlightExponent);
- cloneLight->setLightType(lightInfo.type);
- }
- Number SceneLight::getConstantAttenuation() const {
- return lightInfo.constantAttenuation;
- }
- Number SceneLight::getLinearAttenuation() const {
- return lightInfo.linearAttenuation;
- }
- Number SceneLight::getQuadraticAttenuation() const {
- return lightInfo.quadraticAttenuation;
- }
- void SceneLight::setSpotlightProperties(Number spotlightCutoff, Number spotlightExponent) {
- lightInfo.spotlightCutoff = spotlightCutoff;
- lightInfo.spotlightExponent = spotlightExponent;
- }
- Number SceneLight::getSpotlightCutoff() const {
- return lightInfo.spotlightCutoff;
- }
- Number SceneLight::getSpotlightExponent() const{
- return lightInfo.spotlightExponent;
- }
- Scene *SceneLight::getParentScene() const {
- return parentScene;
- }
- int SceneLight::getLightType() const {
- return lightInfo.type;
- }
- void SceneLight::setParentScene(Scene *scene) {
- parentScene = scene;
- if(spotCamera) {
- spotCamera->setParentScene(scene);
- }
- }
- Camera *SceneLight::getSpotlightCamera() {
- return spotCamera;
- }
- std::shared_ptr<Texture> SceneLight::getZBufferTexture() const {
- return lightInfo.shadowMapTexture;
- }
- Number SceneLight::getIntensity() const {
- return lightInfo.intensity;
- }
- int SceneLight::getType() const {
- return lightInfo.type;
- }
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