Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 714b1acfeb More gitignores 14 jaren geleden
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 jaren geleden
Bindings 400ece7236 Removed .suo 14 jaren geleden
Core 5842de7c64 Made some paths relative in the bundled MSVC project. 14 jaren geleden
Examples 13acabc1e4 Made some progress getting a Windows CMake build going. 14 jaren geleden
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 jaren geleden
Modules 13acabc1e4 Made some progress getting a Windows CMake build going. 14 jaren geleden
Player 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 jaren geleden
Tools 7a9a187ebe Added CMake file for building polyimport. polybuild needs some Linux love before it will compile. 14 jaren geleden
.gitignore 714b1acfeb More gitignores 14 jaren geleden
BUILD.txt 13acabc1e4 Made some progress getting a Windows CMake build going. 14 jaren geleden
CMakeLists.txt 4b84406020 Merge branch 'master' of github.com:bitshifter/Polycode 14 jaren geleden
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 jaren geleden
README 09f0e77945 Fixed LUA event handling 14 jaren geleden

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.