Ivan Safrin e233f5a67a Merge branch 'master' of https://github.com/ivansafrin/Polycode пре 12 година
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork пре 14 година
OSBasics.cpp c0710d9256 Implemented Windows OSBasics stuff пре 13 година
PolyBezierCurve.cpp 2ed079787f Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused пре 13 година
PolyBone.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyCamera.cpp 92de58022e It's spelled 'frustum', not 'frustrum' пре 12 година
PolyClient.cpp 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player пре 13 година
PolyCocoaCore.mm 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyColor.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyConfig.cpp 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c пре 13 година
PolyCore.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyCoreInput.cpp 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys пре 13 година
PolyCoreServices.cpp bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module пре 12 година
PolyCubemap.cpp c9406f5051 Code cleanup and documentation. пре 14 година
PolyData.cpp 53710dcae0 Windows fixes пре 13 година
PolyEntity.cpp 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks пре 12 година
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes пре 13 година
PolyEventDispatcher.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyEventHandler.cpp c9406f5051 Code cleanup and documentation. пре 14 година
PolyFixedShader.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. пре 14 година
PolyFont.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks пре 13 година
PolyFontManager.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
PolyGLCubemap.cpp 94c4d628d1 Win32 compile fixes. пре 14 година
PolyGLES1Renderer.cpp 5f2a5232c4 More code cleanup пре 14 година
PolyGLES1Texture.cpp c9406f5051 Code cleanup and documentation. пре 14 година
PolyGLRenderer.cpp 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 пре 13 година
PolyGLSLProgram.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyGLSLShader.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyGLSLShaderModule.cpp e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. пре 13 година
PolyGLTexture.cpp e10455cf98 Label memory leak fixes пре 13 година
PolyGLVertexBuffer.cpp 1a30c4b13f Fixed vertex buffer type setting broken in earlier commit пре 13 година
PolyImage.cpp 20dfadf789 Fixed screen root entity being adjusted by default, fixed image alpha premultiplication пре 13 година
PolyInputEvent.cpp b07cef3dd0 Gamepad support via libstem_gamepad пре 14 година
PolyLabel.cpp 1b7597c4ab Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks пре 13 година
PolyLogger.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyMaterial.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolyMaterialManager.cpp 4a881447e4 Prevent a potential crash when parsing a materials xml containing mistakes пре 13 година
PolyMatrix4.cpp 025f56124e Matrix4 now has determinant and transpose functions. пре 13 година
PolyMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa пре 13 година
PolyObject.cpp 023a413d34 Fix some warnings пре 13 година
PolyParticle.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
PolyParticleEmitter.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor пре 13 година
PolyPeer.cpp 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer пре 13 година
PolyPerlin.cpp 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak пре 13 година
PolyPolygon.cpp 04a22925fc Tangent generation and normal map shader support пре 14 година
PolyQuaternion.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation пре 13 година
PolyQuaternionCurve.cpp 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation пре 13 година
PolyRectangle.cpp c9406f5051 Code cleanup and documentation. пре 14 година
PolyRenderer.cpp 023a413d34 Fix some warnings пре 13 година
PolyResource.cpp d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. пре 14 година
PolyResourceManager.cpp 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) пре 13 година
PolySDLCore.cpp e62e6a5a7e Added new Render/Update separation to SDL Core пре 12 година
PolyScene.cpp d65ceebb88 Merge pull request #239 from mcclure/frustum пре 12 година
PolySceneEntity.cpp a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolySceneLabel.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
PolySceneLight.cpp 096ec070c0 Only use FP16 framebuffers if specified in material file пре 14 година
PolySceneLine.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolySceneManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolySceneMesh.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyScenePrimitive.cpp 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type пре 13 година
PolySceneRenderTexture.cpp e51535ea41 FP16 support for render textures пре 13 година
PolySceneSound.cpp 54c63c1ef2 Fixed orientation issues with positional sound пре 13 година
PolyScreen.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyScreenEntity.cpp 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 пре 13 година
PolyScreenEntityInstance.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyScreenEvent.cpp c9406f5051 Code cleanup and documentation. пре 14 година
PolyScreenImage.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolyScreenLabel.cpp 8f94050c5b Removed addDropShadow from ScreenLabel пре 12 година
PolyScreenLine.cpp 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), пре 13 година
PolyScreenManager.cpp 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press пре 12 година
PolyScreenMesh.cpp bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module пре 12 година
PolyScreenShape.cpp 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes пре 13 година
PolyScreenSound.cpp 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor пре 13 година
PolyScreenSprite.cpp 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request пре 12 година
PolyServer.cpp a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight пре 13 година
PolyShader.cpp a0a7c109b6 ShaderBinding::addLocalParam should return the newly created LocalShaderParam пре 13 година
PolySkeleton.cpp fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access пре 13 година
PolySocket.cpp ad93e133ff Doxygen documented the Address class. пре 13 година
PolySound.cpp baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. пре 12 година
PolySoundManager.cpp 54c63c1ef2 Fixed orientation issues with positional sound пре 13 година
PolyString.cpp 023a413d34 Fix some warnings пре 13 година
PolyTexture.cpp e10455cf98 Label memory leak fixes пре 13 година
PolyThreaded.cpp dda069be43 Threaded event fixes пре 13 година
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes пре 13 година
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. пре 14 година
PolyTween.cpp 0b9fc50d85 Merge pull request #152 from mcclure/uileak пре 13 година
PolyTweenManager.cpp e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView пре 13 година
PolyVector2.cpp 9359018eee Cleaned up Vector2 пре 14 година
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyVertex.cpp c9406f5051 Code cleanup and documentation. пре 14 година
PolyWinCore.cpp f7cf4f15b5 Fixed PAGEUP and ALT on windows. пре 12 година
PolyiPhoneCore.cpp c9406f5051 Code cleanup and documentation. пре 14 година
tinystr.cpp 7cc9015fd0 Initial import from old repository пре 15 година
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml пре 13 година
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository пре 15 година
tinyxmlparser.cpp 7cc9015fd0 Initial import from old repository пре 15 година