Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 7a9a187ebe Added CMake file for building polyimport. polybuild needs some Linux love before it will compile. há 14 anos atrás
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. há 14 anos atrás
Bindings 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. há 14 anos atrás
Core 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. há 14 anos atrás
Examples 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. há 14 anos atrás
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. há 14 anos atrás
Modules 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. há 14 anos atrás
Player 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. há 14 anos atrás
Tools 7a9a187ebe Added CMake file for building polyimport. polybuild needs some Linux love before it will compile. há 14 anos atrás
.gitignore ecad121fe1 BasicImage example compiles and links on Linux with CMake. há 14 anos atrás
CMakeLists.txt 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. há 14 anos atrás
LICENSE.txt 09f0e77945 Fixed LUA event handling há 14 anos atrás
README 09f0e77945 Fixed LUA event handling há 14 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.