Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 7b56847e40 Building Polycode Player on Windows. 14 лет назад
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 лет назад
Bindings fb9caa6d31 Got Tools building with CMake. 14 лет назад
Core 9b7d7bcb63 Re-enabled building modules and fixed up module CMakefiles. 14 лет назад
Examples 62bfc5b049 Reenabled examples, but they'll only work with SDL, so only in Linux. 14 лет назад
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 лет назад
Modules 9b7d7bcb63 Re-enabled building modules and fixed up module CMakefiles. 14 лет назад
Player 7b56847e40 Building Polycode Player on Windows. 14 лет назад
Tools fb9caa6d31 Got Tools building with CMake. 14 лет назад
.gitignore 714b1acfeb More gitignores 14 лет назад
BUILD.txt 13acabc1e4 Made some progress getting a Windows CMake build going. 14 лет назад
CMakeLists.txt 9b7d7bcb63 Re-enabled building modules and fixed up module CMakefiles. 14 лет назад
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 лет назад
README 09f0e77945 Fixed LUA event handling 14 лет назад

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.