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- function Bone() {
- Object.defineProperties(this, {
- 'parentBoneId': { enumerable: true, configurable: true, get: Bone.prototype.__get_parentBoneId, set: Bone.prototype.__set_parentBoneId},
- 'boneMatrix': { enumerable: true, configurable: true, get: Bone.prototype.__get_boneMatrix, set: Bone.prototype.__set_boneMatrix},
- 'restMatrix': { enumerable: true, configurable: true, get: Bone.prototype.__get_restMatrix, set: Bone.prototype.__set_restMatrix},
- 'baseMatrix': { enumerable: true, configurable: true, get: Bone.prototype.__get_baseMatrix, set: Bone.prototype.__set_baseMatrix},
- 'finalMatrix': { enumerable: true, configurable: true, get: Bone.prototype.__get_finalMatrix, set: Bone.prototype.__set_finalMatrix},
- 'baseRotation': { enumerable: true, configurable: true, get: Bone.prototype.__get_baseRotation, set: Bone.prototype.__set_baseRotation},
- 'baseScale': { enumerable: true, configurable: true, get: Bone.prototype.__get_baseScale, set: Bone.prototype.__set_baseScale},
- 'basePosition': { enumerable: true, configurable: true, get: Bone.prototype.__get_basePosition, set: Bone.prototype.__set_basePosition},
- 'disableAnimation': { enumerable: true, configurable: true, get: Bone.prototype.__get_disableAnimation, set: Bone.prototype.__set_disableAnimation}
- })
- }
- Bone.prototype.__get_parentBoneId = function() {
- return Polycode.Bone__get_parentBoneId(this.__ptr)
- }
- Bone.prototype.__set_parentBoneId = function(val) {
- Polycode.Bone__set_parentBoneId(this.__ptr, val)
- }
- Bone.prototype.__get_boneMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone__get_boneMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.__set_boneMatrix = function(val) {
- Polycode.Bone__set_boneMatrix(this.__ptr, val.__ptr)
- }
- Bone.prototype.__get_restMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone__get_restMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.__set_restMatrix = function(val) {
- Polycode.Bone__set_restMatrix(this.__ptr, val.__ptr)
- }
- Bone.prototype.__get_baseMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone__get_baseMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.__set_baseMatrix = function(val) {
- Polycode.Bone__set_baseMatrix(this.__ptr, val.__ptr)
- }
- Bone.prototype.__get_finalMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone__get_finalMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.__set_finalMatrix = function(val) {
- Polycode.Bone__set_finalMatrix(this.__ptr, val.__ptr)
- }
- Bone.prototype.__get_baseRotation = function() {
- var retVal = new Quaternion()
- retVal.__ptr = Polycode.Bone__get_baseRotation(this.__ptr)
- return retVal
- }
- Bone.prototype.__set_baseRotation = function(val) {
- Polycode.Bone__set_baseRotation(this.__ptr, val.__ptr)
- }
- Bone.prototype.__get_baseScale = function() {
- var retVal = new Vector3()
- retVal.__ptr = Polycode.Bone__get_baseScale(this.__ptr)
- return retVal
- }
- Bone.prototype.__set_baseScale = function(val) {
- Polycode.Bone__set_baseScale(this.__ptr, val.__ptr)
- }
- Bone.prototype.__get_basePosition = function() {
- var retVal = new Vector3()
- retVal.__ptr = Polycode.Bone__get_basePosition(this.__ptr)
- return retVal
- }
- Bone.prototype.__set_basePosition = function(val) {
- Polycode.Bone__set_basePosition(this.__ptr, val.__ptr)
- }
- Bone.prototype.__get_disableAnimation = function() {
- return Polycode.Bone__get_disableAnimation(this.__ptr)
- }
- Bone.prototype.__set_disableAnimation = function(val) {
- Polycode.Bone__set_disableAnimation(this.__ptr, val)
- }
- Duktape.fin(Bone.prototype, function (x) {
- if (x === Bone.prototype) {
- return;
- }
- Polycode.Bone__delete(x.__ptr)
- })
- Bone.prototype.getName = function() {
- return Polycode.Bone_getName(this.__ptr)
- }
- Bone.prototype.setParentBone = function(bone) {
- Polycode.Bone_setParentBone(this.__ptr, bone)
- }
- Bone.prototype.addChildBone = function(bone) {
- Polycode.Bone_addChildBone(this.__ptr, bone)
- }
- Bone.prototype.getParentBone = function() {
- var retVal = new Bone()
- retVal.__ptr = Polycode.Bone_getParentBone(this.__ptr)
- return retVal
- }
- Bone.prototype.getNumChildBones = function() {
- return Polycode.Bone_getNumChildBones(this.__ptr)
- }
- Bone.prototype.getChildBone = function(index) {
- var retVal = new Bone()
- retVal.__ptr = Polycode.Bone_getChildBone(this.__ptr, index)
- return retVal
- }
- Bone.prototype.getBoneMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone_getBoneMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.setBoneMatrix = function(matrix) {
- Polycode.Bone_setBoneMatrix(this.__ptr, matrix)
- }
- Bone.prototype.getRestMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone_getRestMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.getFullRestMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone_getFullRestMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.getParentRestMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone_getParentRestMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.getFinalMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone_getFinalMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.setRestMatrix = function(matrix) {
- Polycode.Bone_setRestMatrix(this.__ptr, matrix)
- }
- Bone.prototype.setBaseMatrix = function(matrix) {
- Polycode.Bone_setBaseMatrix(this.__ptr, matrix)
- }
- Bone.prototype.getBaseMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone_getBaseMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.getFullBaseMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone_getFullBaseMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.rebuildFinalMatrix = function() {
- Polycode.Bone_rebuildFinalMatrix(this.__ptr)
- }
- Bone.prototype.buildFinalMatrix = function() {
- var retVal = new Matrix4()
- retVal.__ptr = Polycode.Bone_buildFinalMatrix(this.__ptr)
- return retVal
- }
- Bone.prototype.intializeBone = function(basePosition,baseScale,baseRotation,restPosition,restScale,restRotation) {
- Polycode.Bone_intializeBone(this.__ptr, basePosition,baseScale,baseRotation,restPosition,restScale,restRotation)
- }
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