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assets
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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bin
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4865727e2d
Restored polyimport functionality using new Polycode branch, upgraded to latest assimp, added a DummyCore for non-graphical use of Polycode, added polyimport Xcode project to workspace, updated Studio to use new location of polyimport, fixed indexed mesh import in polyimport
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%!s(int64=9) %!d(string=hai) anos |
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bindings
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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build
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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docs
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9422cba1b6
Fixed symbol collision
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%!s(int64=9) %!d(string=hai) anos |
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examples
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9736c60a76
rename uppercase folders
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%!s(int64=10) %!d(string=hai) anos |
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include
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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lib @ 508a229e0e
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b5635323e1
Started rewriting the bindings generation script to be more flexible and support multiple bindings engines
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%!s(int64=9) %!d(string=hai) anos |
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scripts
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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src
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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%!s(int64=9) %!d(string=hai) anos |
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.gitignore
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4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
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%!s(int64=9) %!d(string=hai) anos |
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.gitmodules
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ee31a78d70
Added binaries as a submodule
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%!s(int64=10) %!d(string=hai) anos |
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.travis.yml
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1bdc18f875
Test addon key for package configuration.
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%!s(int64=10) %!d(string=hai) anos |
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LICENSE.txt
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97f5c36acd
Removed CMake, created new folder structure for the repo
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%!s(int64=10) %!d(string=hai) anos |