Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
assets 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
bin 4865727e2d Restored polyimport functionality using new Polycode branch, upgraded to latest assimp, added a DummyCore for non-graphical use of Polycode, added polyimport Xcode project to workspace, updated Studio to use new location of polyimport, fixed indexed mesh import in polyimport %!s(int64=9) %!d(string=hai) anos
bindings 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
build 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
docs 9422cba1b6 Fixed symbol collision %!s(int64=9) %!d(string=hai) anos
examples 9736c60a76 rename uppercase folders %!s(int64=10) %!d(string=hai) anos
include 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
lib @ 508a229e0e b5635323e1 Started rewriting the bindings generation script to be more flexible and support multiple bindings engines %!s(int64=9) %!d(string=hai) anos
scripts 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
src 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
.gitignore 4f70414684 Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class %!s(int64=9) %!d(string=hai) anos
.gitmodules ee31a78d70 Added binaries as a submodule %!s(int64=10) %!d(string=hai) anos
.travis.yml 1bdc18f875 Test addon key for package configuration. %!s(int64=10) %!d(string=hai) anos
LICENSE.txt 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos