Renderer.js 3.6 KB

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  1. function Renderer() {
  2. }
  3. Duktape.fin(Renderer.prototype, function (x) {
  4. if (x === Renderer.prototype) {
  5. return;
  6. }
  7. Polycode.Renderer__delete(x.__ptr)
  8. })
  9. Renderer.prototype.setGraphicsInterface = function(core,graphicsInterface) {
  10. Polycode.Renderer_setGraphicsInterface(this.__ptr, core,graphicsInterface)
  11. }
  12. Renderer.prototype.getRenderThread = function() {
  13. var retVal = new RenderThread()
  14. retVal.__ptr = Polycode.Renderer_getRenderThread(this.__ptr)
  15. return retVal
  16. }
  17. Renderer.prototype.createCubemap = function(t0,t1,t2,t3,t4,t5) {
  18. var retVal = new Cubemap()
  19. retVal.__ptr = Polycode.Renderer_createCubemap(this.__ptr, t0,t1,t2,t3,t4,t5)
  20. return retVal
  21. }
  22. Renderer.prototype.createTexture = function(width,height,textureData,clamp,createMipmaps,type,filteringMode,anisotropy,framebufferTexture) {
  23. var retVal = new Texture()
  24. retVal.__ptr = Polycode.Renderer_createTexture(this.__ptr, width,height,textureData,clamp,createMipmaps,type,filteringMode,anisotropy,framebufferTexture)
  25. return retVal
  26. }
  27. Renderer.prototype.createRenderBuffer = function(width,height,attachDepthBuffer,floatingPoint) {
  28. var retVal = new RenderBuffer()
  29. retVal.__ptr = Polycode.Renderer_createRenderBuffer(this.__ptr, width,height,attachDepthBuffer,floatingPoint)
  30. return retVal
  31. }
  32. Renderer.prototype.destroyRenderBuffer = function(buffer) {
  33. Polycode.Renderer_destroyRenderBuffer(this.__ptr, buffer)
  34. }
  35. Renderer.prototype.destroyTexture = function(texture) {
  36. Polycode.Renderer_destroyTexture(this.__ptr, texture)
  37. }
  38. Renderer.prototype.processDrawBuffer = function(buffer) {
  39. Polycode.Renderer_processDrawBuffer(this.__ptr, buffer)
  40. }
  41. Renderer.prototype.setBackingResolutionScale = function(xScale,yScale) {
  42. Polycode.Renderer_setBackingResolutionScale(this.__ptr, xScale,yScale)
  43. }
  44. Renderer.prototype.getBackingResolutionScaleX = function() {
  45. return Polycode.Renderer_getBackingResolutionScaleX(this.__ptr)
  46. }
  47. Renderer.prototype.getBackingResolutionScaleY = function() {
  48. return Polycode.Renderer_getBackingResolutionScaleY(this.__ptr)
  49. }
  50. Renderer.prototype.createProgram = function(fileName) {
  51. var retVal = new ShaderProgram()
  52. retVal.__ptr = Polycode.Renderer_createProgram(this.__ptr, fileName)
  53. return retVal
  54. }
  55. Renderer.prototype.createShader = function(vertexProgram,fragmentProgram) {
  56. var retVal = new Shader()
  57. retVal.__ptr = Polycode.Renderer_createShader(this.__ptr, vertexProgram,fragmentProgram)
  58. return retVal
  59. }
  60. Renderer.prototype.enqueueFrameJob = function(jobType,data) {
  61. Polycode.Renderer_enqueueFrameJob(this.__ptr, jobType,data)
  62. }
  63. Renderer.prototype.destroyProgram = function(program) {
  64. Polycode.Renderer_destroyProgram(this.__ptr, program)
  65. }
  66. Renderer.prototype.destroyShader = function(shader) {
  67. Polycode.Renderer_destroyShader(this.__ptr, shader)
  68. }
  69. Renderer.prototype.destroySubmeshPlatformData = function(platformData) {
  70. Polycode.Renderer_destroySubmeshPlatformData(this.__ptr, platformData)
  71. }
  72. Renderer.prototype.destroyShaderBinding = function(binding) {
  73. Polycode.Renderer_destroyShaderBinding(this.__ptr, binding)
  74. }
  75. Renderer.prototype.destroyShaderParam = function(param) {
  76. Polycode.Renderer_destroyShaderParam(this.__ptr, param)
  77. }
  78. Renderer.prototype.setTextureParam = function(param,texture) {
  79. Polycode.Renderer_setTextureParam(this.__ptr, param,texture)
  80. }
  81. Renderer.prototype.setAnisotropyAmount = function(amount) {
  82. Polycode.Renderer_setAnisotropyAmount(this.__ptr, amount)
  83. }
  84. Renderer.prototype.getAnisotropyAmount = function() {
  85. return Polycode.Renderer_getAnisotropyAmount(this.__ptr)
  86. }
  87. Renderer.prototype.beginFrame = function() {
  88. Polycode.Renderer_beginFrame(this.__ptr)
  89. }
  90. Renderer.prototype.endFrame = function() {
  91. Polycode.Renderer_endFrame(this.__ptr)
  92. }