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- function Renderer() {
- }
- Duktape.fin(Renderer.prototype, function (x) {
- if (x === Renderer.prototype) {
- return;
- }
- Polycode.Renderer__delete(x.__ptr)
- })
- Renderer.prototype.setGraphicsInterface = function(core,graphicsInterface) {
- Polycode.Renderer_setGraphicsInterface(this.__ptr, core,graphicsInterface)
- }
- Renderer.prototype.getRenderThread = function() {
- var retVal = new RenderThread()
- retVal.__ptr = Polycode.Renderer_getRenderThread(this.__ptr)
- return retVal
- }
- Renderer.prototype.createCubemap = function(t0,t1,t2,t3,t4,t5) {
- var retVal = new Cubemap()
- retVal.__ptr = Polycode.Renderer_createCubemap(this.__ptr, t0,t1,t2,t3,t4,t5)
- return retVal
- }
- Renderer.prototype.createTexture = function(width,height,textureData,clamp,createMipmaps,type,filteringMode,anisotropy,framebufferTexture) {
- var retVal = new Texture()
- retVal.__ptr = Polycode.Renderer_createTexture(this.__ptr, width,height,textureData,clamp,createMipmaps,type,filteringMode,anisotropy,framebufferTexture)
- return retVal
- }
- Renderer.prototype.createRenderBuffer = function(width,height,attachDepthBuffer,floatingPoint) {
- var retVal = new RenderBuffer()
- retVal.__ptr = Polycode.Renderer_createRenderBuffer(this.__ptr, width,height,attachDepthBuffer,floatingPoint)
- return retVal
- }
- Renderer.prototype.destroyRenderBuffer = function(buffer) {
- Polycode.Renderer_destroyRenderBuffer(this.__ptr, buffer)
- }
- Renderer.prototype.destroyTexture = function(texture) {
- Polycode.Renderer_destroyTexture(this.__ptr, texture)
- }
- Renderer.prototype.processDrawBuffer = function(buffer) {
- Polycode.Renderer_processDrawBuffer(this.__ptr, buffer)
- }
- Renderer.prototype.setBackingResolutionScale = function(xScale,yScale) {
- Polycode.Renderer_setBackingResolutionScale(this.__ptr, xScale,yScale)
- }
- Renderer.prototype.getBackingResolutionScaleX = function() {
- return Polycode.Renderer_getBackingResolutionScaleX(this.__ptr)
- }
- Renderer.prototype.getBackingResolutionScaleY = function() {
- return Polycode.Renderer_getBackingResolutionScaleY(this.__ptr)
- }
- Renderer.prototype.createProgram = function(fileName) {
- var retVal = new ShaderProgram()
- retVal.__ptr = Polycode.Renderer_createProgram(this.__ptr, fileName)
- return retVal
- }
- Renderer.prototype.createShader = function(vertexProgram,fragmentProgram) {
- var retVal = new Shader()
- retVal.__ptr = Polycode.Renderer_createShader(this.__ptr, vertexProgram,fragmentProgram)
- return retVal
- }
- Renderer.prototype.enqueueFrameJob = function(jobType,data) {
- Polycode.Renderer_enqueueFrameJob(this.__ptr, jobType,data)
- }
- Renderer.prototype.destroyProgram = function(program) {
- Polycode.Renderer_destroyProgram(this.__ptr, program)
- }
- Renderer.prototype.destroyShader = function(shader) {
- Polycode.Renderer_destroyShader(this.__ptr, shader)
- }
- Renderer.prototype.destroySubmeshPlatformData = function(platformData) {
- Polycode.Renderer_destroySubmeshPlatformData(this.__ptr, platformData)
- }
- Renderer.prototype.destroyShaderBinding = function(binding) {
- Polycode.Renderer_destroyShaderBinding(this.__ptr, binding)
- }
- Renderer.prototype.destroyShaderParam = function(param) {
- Polycode.Renderer_destroyShaderParam(this.__ptr, param)
- }
- Renderer.prototype.setTextureParam = function(param,texture) {
- Polycode.Renderer_setTextureParam(this.__ptr, param,texture)
- }
- Renderer.prototype.setAnisotropyAmount = function(amount) {
- Polycode.Renderer_setAnisotropyAmount(this.__ptr, amount)
- }
- Renderer.prototype.getAnisotropyAmount = function() {
- return Polycode.Renderer_getAnisotropyAmount(this.__ptr)
- }
- Renderer.prototype.beginFrame = function() {
- Polycode.Renderer_beginFrame(this.__ptr)
- }
- Renderer.prototype.endFrame = function() {
- Polycode.Renderer_endFrame(this.__ptr)
- }
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