SceneEntityInstanceLayer.js 2.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354
  1. function SceneEntityInstanceLayer() {
  2. Object.defineProperties(this, {
  3. 'name': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_name, set: SceneEntityInstanceLayer.prototype.__set_name},
  4. 'layerID': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_layerID, set: SceneEntityInstanceLayer.prototype.__set_layerID},
  5. 'visible': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_visible, set: SceneEntityInstanceLayer.prototype.__set_visible},
  6. 'instance': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_instance, set: SceneEntityInstanceLayer.prototype.__set_instance}
  7. })
  8. }
  9. SceneEntityInstanceLayer.prototype.__get_name = function() {
  10. return Polycode.SceneEntityInstanceLayer__get_name(this.__ptr)
  11. }
  12. SceneEntityInstanceLayer.prototype.__set_name = function(val) {
  13. Polycode.SceneEntityInstanceLayer__set_name(this.__ptr, val)
  14. }
  15. SceneEntityInstanceLayer.prototype.__get_layerID = function() {
  16. var retVal = new char()
  17. retVal.__ptr = Polycode.SceneEntityInstanceLayer__get_layerID(this.__ptr)
  18. return retVal
  19. }
  20. SceneEntityInstanceLayer.prototype.__set_layerID = function(val) {
  21. Polycode.SceneEntityInstanceLayer__set_layerID(this.__ptr, val.__ptr)
  22. }
  23. SceneEntityInstanceLayer.prototype.__get_visible = function() {
  24. return Polycode.SceneEntityInstanceLayer__get_visible(this.__ptr)
  25. }
  26. SceneEntityInstanceLayer.prototype.__set_visible = function(val) {
  27. Polycode.SceneEntityInstanceLayer__set_visible(this.__ptr, val)
  28. }
  29. SceneEntityInstanceLayer.prototype.__get_instance = function() {
  30. var retVal = new SceneEntityInstance()
  31. retVal.__ptr = Polycode.SceneEntityInstanceLayer__get_instance(this.__ptr)
  32. return retVal
  33. }
  34. SceneEntityInstanceLayer.prototype.__set_instance = function(val) {
  35. Polycode.SceneEntityInstanceLayer__set_instance(this.__ptr, val.__ptr)
  36. }
  37. Duktape.fin(SceneEntityInstanceLayer.prototype, function (x) {
  38. if (x === SceneEntityInstanceLayer.prototype) {
  39. return;
  40. }
  41. Polycode.SceneEntityInstanceLayer__delete(x.__ptr)
  42. })
  43. SceneEntityInstanceLayer.prototype.setLayerVisibility = function(val) {
  44. Polycode.SceneEntityInstanceLayer_setLayerVisibility(this.__ptr, val)
  45. }