SceneSprite.js 2.6 KB

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  1. function SceneSprite() {
  2. }
  3. SceneSprite.prototype.Clone = function(deepClone,ignoreEditorOnly) {
  4. var retVal = new Entity()
  5. retVal.__ptr = Polycode.SceneSprite_Clone(this.__ptr, deepClone,ignoreEditorOnly)
  6. return retVal
  7. }
  8. SceneSprite.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) {
  9. Polycode.SceneSprite_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly)
  10. }
  11. SceneSprite.prototype.getSpriteSet = function() {
  12. var retVal = new SpriteSet()
  13. retVal.__ptr = Polycode.SceneSprite_getSpriteSet(this.__ptr)
  14. return retVal
  15. }
  16. SceneSprite.prototype.getCurrentSprite = function() {
  17. var retVal = new Sprite()
  18. retVal.__ptr = Polycode.SceneSprite_getCurrentSprite(this.__ptr)
  19. return retVal
  20. }
  21. SceneSprite.prototype.setSpriteSet = function(spriteSet) {
  22. Polycode.SceneSprite_setSpriteSet(this.__ptr, spriteSet)
  23. }
  24. SceneSprite.prototype.setSpriteByName = function(spriteName) {
  25. Polycode.SceneSprite_setSpriteByName(this.__ptr, spriteName)
  26. }
  27. SceneSprite.prototype.setCurrentFrame = function(frameIndex) {
  28. Polycode.SceneSprite_setCurrentFrame(this.__ptr, frameIndex)
  29. }
  30. SceneSprite.prototype.getCurrentFrame = function() {
  31. return Polycode.SceneSprite_getCurrentFrame(this.__ptr)
  32. }
  33. SceneSprite.prototype.Update = function() {
  34. Polycode.SceneSprite_Update(this.__ptr)
  35. }
  36. SceneSprite.prototype.Render = function(buffer) {
  37. Polycode.SceneSprite_Render(this.__ptr, buffer)
  38. }
  39. SceneSprite.prototype.getSpriteBoundingBox = function() {
  40. var retVal = new Vector3()
  41. retVal.__ptr = Polycode.SceneSprite_getSpriteBoundingBox(this.__ptr)
  42. return retVal
  43. }
  44. SceneSprite.prototype.setPaused = function(val) {
  45. Polycode.SceneSprite_setPaused(this.__ptr, val)
  46. }
  47. SceneSprite.prototype.isPaused = function() {
  48. return Polycode.SceneSprite_isPaused(this.__ptr)
  49. }
  50. SceneSprite.prototype.setSprite = function(spriteEntry) {
  51. Polycode.SceneSprite_setSprite(this.__ptr, spriteEntry)
  52. }
  53. SceneSprite.prototype.setSpriteState = function(spriteState,startingFrame,playOnce) {
  54. Polycode.SceneSprite_setSpriteState(this.__ptr, spriteState,startingFrame,playOnce)
  55. }
  56. SceneSprite.prototype.setSpriteStateByName = function(name,startingFrame,playOnce) {
  57. Polycode.SceneSprite_setSpriteStateByName(this.__ptr, name,startingFrame,playOnce)
  58. }
  59. SceneSprite.prototype.getCurrentSpriteState = function() {
  60. var retVal = new SpriteState()
  61. retVal.__ptr = Polycode.SceneSprite_getCurrentSpriteState(this.__ptr)
  62. return retVal
  63. }
  64. SceneSprite.prototype.getStartOnRandomFrame = function() {
  65. return Polycode.SceneSprite_getStartOnRandomFrame(this.__ptr)
  66. }
  67. SceneSprite.prototype.setStartOnRandomFrame = function(val) {
  68. Polycode.SceneSprite_setStartOnRandomFrame(this.__ptr, val)
  69. }