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- function SceneSprite() {
- }
- SceneSprite.prototype.Clone = function(deepClone,ignoreEditorOnly) {
- var retVal = new Entity()
- retVal.__ptr = Polycode.SceneSprite_Clone(this.__ptr, deepClone,ignoreEditorOnly)
- return retVal
- }
- SceneSprite.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) {
- Polycode.SceneSprite_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly)
- }
- SceneSprite.prototype.getSpriteSet = function() {
- var retVal = new SpriteSet()
- retVal.__ptr = Polycode.SceneSprite_getSpriteSet(this.__ptr)
- return retVal
- }
- SceneSprite.prototype.getCurrentSprite = function() {
- var retVal = new Sprite()
- retVal.__ptr = Polycode.SceneSprite_getCurrentSprite(this.__ptr)
- return retVal
- }
- SceneSprite.prototype.setSpriteSet = function(spriteSet) {
- Polycode.SceneSprite_setSpriteSet(this.__ptr, spriteSet)
- }
- SceneSprite.prototype.setSpriteByName = function(spriteName) {
- Polycode.SceneSprite_setSpriteByName(this.__ptr, spriteName)
- }
- SceneSprite.prototype.setCurrentFrame = function(frameIndex) {
- Polycode.SceneSprite_setCurrentFrame(this.__ptr, frameIndex)
- }
- SceneSprite.prototype.getCurrentFrame = function() {
- return Polycode.SceneSprite_getCurrentFrame(this.__ptr)
- }
- SceneSprite.prototype.Update = function() {
- Polycode.SceneSprite_Update(this.__ptr)
- }
- SceneSprite.prototype.Render = function(buffer) {
- Polycode.SceneSprite_Render(this.__ptr, buffer)
- }
- SceneSprite.prototype.getSpriteBoundingBox = function() {
- var retVal = new Vector3()
- retVal.__ptr = Polycode.SceneSprite_getSpriteBoundingBox(this.__ptr)
- return retVal
- }
- SceneSprite.prototype.setPaused = function(val) {
- Polycode.SceneSprite_setPaused(this.__ptr, val)
- }
- SceneSprite.prototype.isPaused = function() {
- return Polycode.SceneSprite_isPaused(this.__ptr)
- }
- SceneSprite.prototype.setSprite = function(spriteEntry) {
- Polycode.SceneSprite_setSprite(this.__ptr, spriteEntry)
- }
- SceneSprite.prototype.setSpriteState = function(spriteState,startingFrame,playOnce) {
- Polycode.SceneSprite_setSpriteState(this.__ptr, spriteState,startingFrame,playOnce)
- }
- SceneSprite.prototype.setSpriteStateByName = function(name,startingFrame,playOnce) {
- Polycode.SceneSprite_setSpriteStateByName(this.__ptr, name,startingFrame,playOnce)
- }
- SceneSprite.prototype.getCurrentSpriteState = function() {
- var retVal = new SpriteState()
- retVal.__ptr = Polycode.SceneSprite_getCurrentSpriteState(this.__ptr)
- return retVal
- }
- SceneSprite.prototype.getStartOnRandomFrame = function() {
- return Polycode.SceneSprite_getStartOnRandomFrame(this.__ptr)
- }
- SceneSprite.prototype.setStartOnRandomFrame = function(val) {
- Polycode.SceneSprite_setStartOnRandomFrame(this.__ptr, val)
- }
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