Skeleton.js 2.5 KB

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  1. function Skeleton() {
  2. }
  3. Duktape.fin(Skeleton.prototype, function (x) {
  4. if (x === Skeleton.prototype) {
  5. return;
  6. }
  7. Polycode.Skeleton__delete(x.__ptr)
  8. })
  9. Skeleton.prototype.loadSkeleton = function(fileName) {
  10. Polycode.Skeleton_loadSkeleton(this.__ptr, fileName)
  11. }
  12. Skeleton.prototype.playAnimationByName = function(animName,weight,once,restartIfPlaying) {
  13. Polycode.Skeleton_playAnimationByName(this.__ptr, animName,weight,once,restartIfPlaying)
  14. }
  15. Skeleton.prototype.playAnimation = function(animation,weight,once,restartIfPlaying) {
  16. Polycode.Skeleton_playAnimation(this.__ptr, animation,weight,once,restartIfPlaying)
  17. }
  18. Skeleton.prototype.setBaseAnimationByName = function(animName) {
  19. Polycode.Skeleton_setBaseAnimationByName(this.__ptr, animName)
  20. }
  21. Skeleton.prototype.setBaseAnimation = function(animation) {
  22. Polycode.Skeleton_setBaseAnimation(this.__ptr, animation)
  23. }
  24. Skeleton.prototype.stopAllAnimations = function() {
  25. Polycode.Skeleton_stopAllAnimations(this.__ptr)
  26. }
  27. Skeleton.prototype.getBaseAnimation = function() {
  28. var retVal = new SkeletonAnimation()
  29. retVal.__ptr = Polycode.Skeleton_getBaseAnimation(this.__ptr)
  30. return retVal
  31. }
  32. Skeleton.prototype.addAnimation = function(name,fileName) {
  33. Polycode.Skeleton_addAnimation(this.__ptr, name,fileName)
  34. }
  35. Skeleton.prototype.getAnimation = function(name) {
  36. var retVal = new SkeletonAnimation()
  37. retVal.__ptr = Polycode.Skeleton_getAnimation(this.__ptr, name)
  38. return retVal
  39. }
  40. Skeleton.prototype.stopAnimationByName = function(name) {
  41. Polycode.Skeleton_stopAnimationByName(this.__ptr, name)
  42. }
  43. Skeleton.prototype.stopAnimation = function(animation) {
  44. Polycode.Skeleton_stopAnimation(this.__ptr, animation)
  45. }
  46. Skeleton.prototype.Update = function() {
  47. Polycode.Skeleton_Update(this.__ptr)
  48. }
  49. Skeleton.prototype.getBoneByName = function(name) {
  50. var retVal = new Bone()
  51. retVal.__ptr = Polycode.Skeleton_getBoneByName(this.__ptr, name)
  52. return retVal
  53. }
  54. Skeleton.prototype.bonesVisible = function(val) {
  55. Polycode.Skeleton_bonesVisible(this.__ptr, val)
  56. }
  57. Skeleton.prototype.getNumBones = function() {
  58. return Polycode.Skeleton_getNumBones(this.__ptr)
  59. }
  60. Skeleton.prototype.getBone = function(index) {
  61. var retVal = new Bone()
  62. retVal.__ptr = Polycode.Skeleton_getBone(this.__ptr, index)
  63. return retVal
  64. }
  65. Skeleton.prototype.addBone = function(bone) {
  66. Polycode.Skeleton_addBone(this.__ptr, bone)
  67. }
  68. Skeleton.prototype.removeBone = function(bone) {
  69. Polycode.Skeleton_removeBone(this.__ptr, bone)
  70. }
  71. Skeleton.prototype.getBoneIndexByBone = function(bone) {
  72. return Polycode.Skeleton_getBoneIndexByBone(this.__ptr, bone)
  73. }