Sprite.js 1.2 KB

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  1. function Sprite() {
  2. }
  3. Duktape.fin(Sprite.prototype, function (x) {
  4. if (x === Sprite.prototype) {
  5. return;
  6. }
  7. Polycode.Sprite__delete(x.__ptr)
  8. })
  9. Sprite.prototype.getName = function() {
  10. return Polycode.Sprite_getName(this.__ptr)
  11. }
  12. Sprite.prototype.setName = function(name) {
  13. Polycode.Sprite_setName(this.__ptr, name)
  14. }
  15. Sprite.prototype.addSpriteState = function(state) {
  16. Polycode.Sprite_addSpriteState(this.__ptr, state)
  17. }
  18. Sprite.prototype.removeSpriteState = function(state) {
  19. Polycode.Sprite_removeSpriteState(this.__ptr, state)
  20. }
  21. Sprite.prototype.getNumStates = function() {
  22. return Polycode.Sprite_getNumStates(this.__ptr)
  23. }
  24. Sprite.prototype.getState = function(index) {
  25. var retVal = new SpriteState()
  26. retVal.__ptr = Polycode.Sprite_getState(this.__ptr, index)
  27. return retVal
  28. }
  29. Sprite.prototype.getStateByName = function(name) {
  30. var retVal = new SpriteState()
  31. retVal.__ptr = Polycode.Sprite_getStateByName(this.__ptr, name)
  32. return retVal
  33. }
  34. Sprite.prototype.setParentSpritSet = function(spriteSet) {
  35. Polycode.Sprite_setParentSpritSet(this.__ptr, spriteSet)
  36. }
  37. Sprite.prototype.getParentSpriteSet = function() {
  38. var retVal = new SpriteSet()
  39. retVal.__ptr = Polycode.Sprite_getParentSpriteSet(this.__ptr)
  40. return retVal
  41. }