Resource.lua 2.4 KB

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  1. require "Polycode/EventDispatcher"
  2. class "Resource" (EventDispatcher)
  3. Resource.RESOURCE_TEXTURE = 0
  4. Resource.RESOURCE_MATERIAL = 1
  5. Resource.RESOURCE_SHADER = 2
  6. Resource.RESOURCE_PROGRAM = 3
  7. Resource.RESOURCE_MESH = 5
  8. Resource.RESOURCE_CUBEMAP = 6
  9. Resource.RESOURCE_SPRITE = 7
  10. Resource.RESOURCE_ENTITY_INSTANCE = 8
  11. Resource.RESOURCE_FONT = 9
  12. Resource.RESOURCE_SCRIPT = 10
  13. function Resource:__getvar(name)
  14. if name == "reloadOnFileModify" then
  15. return Polycode.Resource_get_reloadOnFileModify(self.__ptr)
  16. elseif name == "resourceFileTime" then
  17. local retVal = Polycode.Resource_get_resourceFileTime(self.__ptr)
  18. if retVal == nil then return nil end
  19. local __c = _G["time_t"]("__skip_ptr__")
  20. __c.__ptr = retVal
  21. return __c
  22. end
  23. if EventDispatcher["__getvar"] ~= nil then
  24. return EventDispatcher.__getvar(self, name)
  25. end
  26. end
  27. function Resource:__setvar(name,value)
  28. if name == "reloadOnFileModify" then
  29. Polycode.Resource_set_reloadOnFileModify(self.__ptr, value)
  30. return true
  31. elseif name == "resourceFileTime" then
  32. Polycode.Resource_set_resourceFileTime(self.__ptr, value.__ptr)
  33. return true
  34. end
  35. if EventDispatcher["__setvar"] ~= nil then
  36. return EventDispatcher.__setvar(self, name, value)
  37. else
  38. return false
  39. end
  40. end
  41. function Resource:Resource(...)
  42. local arg = {...}
  43. if type(arg[1]) == "table" and count(arg) == 1 then
  44. if ""..arg[1].__classname == "EventDispatcher" then
  45. self.__ptr = arg[1].__ptr
  46. return
  47. end
  48. end
  49. for k,v in pairs(arg) do
  50. if type(v) == "table" then
  51. if v.__ptr ~= nil then
  52. arg[k] = v.__ptr
  53. end
  54. end
  55. end
  56. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  57. self.__ptr = Polycode.Resource(unpack(arg))
  58. end
  59. end
  60. function Resource:reloadResource()
  61. local retVal = Polycode.Resource_reloadResource(self.__ptr)
  62. end
  63. function Resource:getResourceName()
  64. local retVal = Polycode.Resource_getResourceName(self.__ptr)
  65. return retVal
  66. end
  67. function Resource:getResourceType()
  68. local retVal = Polycode.Resource_getResourceType(self.__ptr)
  69. return retVal
  70. end
  71. function Resource:setResourceName(newName)
  72. local retVal = Polycode.Resource_setResourceName(self.__ptr, newName)
  73. end
  74. function Resource:setResourcePath(path)
  75. local retVal = Polycode.Resource_setResourcePath(self.__ptr, path)
  76. end
  77. function Resource:getResourcePath()
  78. local retVal = Polycode.Resource_getResourcePath(self.__ptr)
  79. return retVal
  80. end
  81. function Resource:__delete()
  82. if self then Polycode.delete_Resource(self.__ptr) end
  83. end