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- class "SceneRenderTexture"
- function SceneRenderTexture:__getvar(name)
- if name == "enabled" then
- return Polycode.SceneRenderTexture_get_enabled(self.__ptr)
- end
- end
- function SceneRenderTexture:__setvar(name,value)
- if name == "enabled" then
- Polycode.SceneRenderTexture_set_enabled(self.__ptr, value)
- return true
- end
- return false
- end
- function SceneRenderTexture:SceneRenderTexture(...)
- local arg = {...}
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycode.SceneRenderTexture(unpack(arg))
- end
- end
- function SceneRenderTexture:getTargetTexture()
- local retVal = Polycode.SceneRenderTexture_getTargetTexture(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Texture"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneRenderTexture:getFilterColorBufferTexture()
- local retVal = Polycode.SceneRenderTexture_getFilterColorBufferTexture(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Texture"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneRenderTexture:getFilterZBufferTexture()
- local retVal = Polycode.SceneRenderTexture_getFilterZBufferTexture(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Texture"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneRenderTexture:Render()
- local retVal = Polycode.SceneRenderTexture_Render(self.__ptr)
- end
- function SceneRenderTexture:saveToImage()
- local retVal = Polycode.SceneRenderTexture_saveToImage(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Image"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneRenderTexture:resizeRenderTexture(newWidth, newHeight)
- local retVal = Polycode.SceneRenderTexture_resizeRenderTexture(self.__ptr, newWidth, newHeight)
- end
- function SceneRenderTexture:getTargetScene()
- local retVal = Polycode.SceneRenderTexture_getTargetScene(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Scene"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneRenderTexture:getTargetCamera()
- local retVal = Polycode.SceneRenderTexture_getTargetCamera(self.__ptr)
- if retVal == nil then return nil end
- local __c = _G["Camera"]("__skip_ptr__")
- __c.__ptr = retVal
- return __c
- end
- function SceneRenderTexture:__delete()
- if self then Polycode.delete_SceneRenderTexture(self.__ptr) end
- end
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