SceneRenderTexture.lua 2.4 KB

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  1. class "SceneRenderTexture"
  2. function SceneRenderTexture:__getvar(name)
  3. if name == "enabled" then
  4. return Polycode.SceneRenderTexture_get_enabled(self.__ptr)
  5. end
  6. end
  7. function SceneRenderTexture:__setvar(name,value)
  8. if name == "enabled" then
  9. Polycode.SceneRenderTexture_set_enabled(self.__ptr, value)
  10. return true
  11. end
  12. return false
  13. end
  14. function SceneRenderTexture:SceneRenderTexture(...)
  15. local arg = {...}
  16. for k,v in pairs(arg) do
  17. if type(v) == "table" then
  18. if v.__ptr ~= nil then
  19. arg[k] = v.__ptr
  20. end
  21. end
  22. end
  23. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  24. self.__ptr = Polycode.SceneRenderTexture(unpack(arg))
  25. end
  26. end
  27. function SceneRenderTexture:getTargetTexture()
  28. local retVal = Polycode.SceneRenderTexture_getTargetTexture(self.__ptr)
  29. if retVal == nil then return nil end
  30. local __c = _G["Texture"]("__skip_ptr__")
  31. __c.__ptr = retVal
  32. return __c
  33. end
  34. function SceneRenderTexture:getFilterColorBufferTexture()
  35. local retVal = Polycode.SceneRenderTexture_getFilterColorBufferTexture(self.__ptr)
  36. if retVal == nil then return nil end
  37. local __c = _G["Texture"]("__skip_ptr__")
  38. __c.__ptr = retVal
  39. return __c
  40. end
  41. function SceneRenderTexture:getFilterZBufferTexture()
  42. local retVal = Polycode.SceneRenderTexture_getFilterZBufferTexture(self.__ptr)
  43. if retVal == nil then return nil end
  44. local __c = _G["Texture"]("__skip_ptr__")
  45. __c.__ptr = retVal
  46. return __c
  47. end
  48. function SceneRenderTexture:Render()
  49. local retVal = Polycode.SceneRenderTexture_Render(self.__ptr)
  50. end
  51. function SceneRenderTexture:saveToImage()
  52. local retVal = Polycode.SceneRenderTexture_saveToImage(self.__ptr)
  53. if retVal == nil then return nil end
  54. local __c = _G["Image"]("__skip_ptr__")
  55. __c.__ptr = retVal
  56. return __c
  57. end
  58. function SceneRenderTexture:resizeRenderTexture(newWidth, newHeight)
  59. local retVal = Polycode.SceneRenderTexture_resizeRenderTexture(self.__ptr, newWidth, newHeight)
  60. end
  61. function SceneRenderTexture:getTargetScene()
  62. local retVal = Polycode.SceneRenderTexture_getTargetScene(self.__ptr)
  63. if retVal == nil then return nil end
  64. local __c = _G["Scene"]("__skip_ptr__")
  65. __c.__ptr = retVal
  66. return __c
  67. end
  68. function SceneRenderTexture:getTargetCamera()
  69. local retVal = Polycode.SceneRenderTexture_getTargetCamera(self.__ptr)
  70. if retVal == nil then return nil end
  71. local __c = _G["Camera"]("__skip_ptr__")
  72. __c.__ptr = retVal
  73. return __c
  74. end
  75. function SceneRenderTexture:__delete()
  76. if self then Polycode.delete_SceneRenderTexture(self.__ptr) end
  77. end