ShaderPass.lua 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. class "ShaderPass"
  2. function ShaderPass:__getvar(name)
  3. if name == "shader" then
  4. local retVal = Polycode.ShaderPass_get_shader(self.__ptr)
  5. if retVal == nil then return nil end
  6. local __c = _G["Shader"]("__skip_ptr__")
  7. __c.__ptr = retVal
  8. return __c
  9. elseif name == "wireframe" then
  10. return Polycode.ShaderPass_get_wireframe(self.__ptr)
  11. elseif name == "blendingMode" then
  12. return Polycode.ShaderPass_get_blendingMode(self.__ptr)
  13. elseif name == "shaderBinding" then
  14. local retVal = Polycode.ShaderPass_get_shaderBinding(self.__ptr)
  15. if retVal == nil then return nil end
  16. local __c = _G["ShaderBinding"]("__skip_ptr__")
  17. __c.__ptr = retVal
  18. return __c
  19. elseif name == "materialShaderBinding" then
  20. local retVal = Polycode.ShaderPass_get_materialShaderBinding(self.__ptr)
  21. if retVal == nil then return nil end
  22. local __c = _G["ShaderBinding"]("__skip_ptr__")
  23. __c.__ptr = retVal
  24. return __c
  25. end
  26. end
  27. function ShaderPass:__setvar(name,value)
  28. if name == "shader" then
  29. Polycode.ShaderPass_set_shader(self.__ptr, value.__ptr)
  30. return true
  31. elseif name == "wireframe" then
  32. Polycode.ShaderPass_set_wireframe(self.__ptr, value)
  33. return true
  34. elseif name == "blendingMode" then
  35. Polycode.ShaderPass_set_blendingMode(self.__ptr, value)
  36. return true
  37. elseif name == "shaderBinding" then
  38. Polycode.ShaderPass_set_shaderBinding(self.__ptr, value.__ptr)
  39. return true
  40. elseif name == "materialShaderBinding" then
  41. Polycode.ShaderPass_set_materialShaderBinding(self.__ptr, value.__ptr)
  42. return true
  43. end
  44. return false
  45. end
  46. function ShaderPass:ShaderPass(...)
  47. local arg = {...}
  48. for k,v in pairs(arg) do
  49. if type(v) == "table" then
  50. if v.__ptr ~= nil then
  51. arg[k] = v.__ptr
  52. end
  53. end
  54. end
  55. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  56. self.__ptr = Polycode.ShaderPass(unpack(arg))
  57. end
  58. end
  59. function ShaderPass:__delete()
  60. if self then Polycode.delete_ShaderPass(self.__ptr) end
  61. end