PolycodeJSWrappers.h 447 KB

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  1. #pragma once
  2. extern "C" {
  3. #include <stdio.h>
  4. #include "duktape.h"
  5. }
  6. #include "polycode/core/PolyBasicFileProvider.h"
  7. #include "polycode/core/PolyBezierCurve.h"
  8. #include "polycode/core/PolyBone.h"
  9. #include "polycode/core/PolyCamera.h"
  10. #include "polycode/core/PolyColor.h"
  11. #include "polycode/core/PolyConfig.h"
  12. #include "polycode/core/PolyCore.h"
  13. #include "polycode/core/PolyCoreFileProvider.h"
  14. #include "polycode/core/PolyCoreInput.h"
  15. #include "polycode/core/PolyCoreServices.h"
  16. #include "polycode/core/PolyCubemap.h"
  17. #include "polycode/core/PolyData.h"
  18. #include "polycode/core/PolyEntity.h"
  19. #include "polycode/core/PolyEvent.h"
  20. #include "polycode/core/PolyEventDispatcher.h"
  21. #include "polycode/core/PolyEventHandler.h"
  22. #include "polycode/core/PolyFont.h"
  23. #include "polycode/core/PolyGlobals.h"
  24. #include "polycode/core/PolyGPUDrawBuffer.h"
  25. #include "polycode/core/PolyImage.h"
  26. #include "polycode/core/PolyInputEvent.h"
  27. #include "polycode/core/PolyInputKeys.h"
  28. #include "polycode/core/PolyLabel.h"
  29. #include "polycode/core/PolyMaterial.h"
  30. #include "polycode/core/PolyMaterialManager.h"
  31. #include "polycode/core/PolyMatrix4.h"
  32. #include "polycode/core/PolyMesh.h"
  33. #include "polycode/core/PolyObject.h"
  34. #include "polycode/core/PolyOpenGLGraphicsInterface.h"
  35. #include "polycode/core/PolyPAAudioInterface.h"
  36. #include "polycode/core/PolyParticleEmitter.h"
  37. #include "polycode/core/PolyPerlin.h"
  38. #include "polycode/core/PolyPhysFSFileProvider.h"
  39. #include "polycode/core/PolyQuaternion.h"
  40. #include "polycode/core/PolyQuaternionCurve.h"
  41. #include "polycode/core/PolyRay.h"
  42. #include "polycode/core/PolyRectangle.h"
  43. #include "polycode/core/PolyRenderDataArray.h"
  44. #include "polycode/core/PolyRenderer.h"
  45. #include "polycode/core/PolyResource.h"
  46. #include "polycode/core/PolyResourceManager.h"
  47. #include "polycode/core/PolyScene.h"
  48. #include "polycode/core/PolySceneEntityInstance.h"
  49. #include "polycode/core/PolySceneImage.h"
  50. #include "polycode/core/PolySceneLabel.h"
  51. #include "polycode/core/PolySceneLight.h"
  52. #include "polycode/core/PolySceneLine.h"
  53. #include "polycode/core/PolySceneManager.h"
  54. #include "polycode/core/PolySceneMesh.h"
  55. #include "polycode/core/PolyScenePrimitive.h"
  56. #include "polycode/core/PolySceneRenderTexture.h"
  57. #include "polycode/core/PolySceneSound.h"
  58. #include "polycode/core/PolySceneSprite.h"
  59. #include "polycode/core/PolyScript.h"
  60. #include "polycode/core/PolyShader.h"
  61. #include "polycode/core/PolySkeleton.h"
  62. #include "polycode/core/PolySound.h"
  63. #include "polycode/core/PolySoundManager.h"
  64. #include "polycode/core/PolyString.h"
  65. #include "polycode/core/PolyTexture.h"
  66. #include "polycode/core/PolyTimer.h"
  67. #include "polycode/core/PolyTimerManager.h"
  68. #include "polycode/core/PolyVector2.h"
  69. #include "polycode/core/PolyVector3.h"
  70. #include "polycode/core/PolyVector4.h"
  71. using namespace std;
  72. namespace Polycode {
  73. duk_ret_t Polycode_BezierCurve__get_insertPoint(duk_context *context) {
  74. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  75. PolyBase *ptrRetVal = (PolyBase*)inst->insertPoint;
  76. duk_push_pointer(context, (void*)ptrRetVal);
  77. return 1;
  78. }
  79. duk_ret_t Polycode_BezierCurve__set_insertPoint(duk_context *context) {
  80. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  81. inst->insertPoint = (BezierPoint*)duk_to_pointer(context, 1);
  82. return 0;
  83. }
  84. duk_ret_t Polycode_BezierCurve__get_evaluationAccuracy(duk_context *context) {
  85. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  86. duk_push_number(context, inst->evaluationAccuracy);
  87. return 1;
  88. }
  89. duk_ret_t Polycode_BezierCurve__set_evaluationAccuracy(duk_context *context) {
  90. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  91. inst->evaluationAccuracy = duk_to_number(context, 1);
  92. return 0;
  93. }
  94. duk_ret_t Polycode_BezierCurve__delete(duk_context *context) {
  95. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  96. delete inst;
  97. return 0;
  98. }
  99. duk_ret_t Polycode_BezierCurve_getControlPoint(duk_context *context) {
  100. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  101. int index = duk_to_int(context, 1);
  102. PolyBase *ptrRetVal = (PolyBase*)inst->getControlPoint(index);
  103. duk_push_pointer(context, (void*)ptrRetVal);
  104. return 1;
  105. }
  106. duk_ret_t Polycode_BezierCurve_getNumControlPoints(duk_context *context) {
  107. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  108. duk_push_int(context, inst->getNumControlPoints());
  109. return 1;
  110. }
  111. duk_ret_t Polycode_BezierCurve_addControlPoint(duk_context *context) {
  112. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  113. Number p1x = duk_to_number(context, 1);
  114. Number p1y = duk_to_number(context, 2);
  115. Number p1z = duk_to_number(context, 3);
  116. Number p2x = duk_to_number(context, 4);
  117. Number p2y = duk_to_number(context, 5);
  118. Number p2z = duk_to_number(context, 6);
  119. Number p3x = duk_to_number(context, 7);
  120. Number p3y = duk_to_number(context, 8);
  121. Number p3z = duk_to_number(context, 9);
  122. inst->addControlPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  123. return 0;
  124. }
  125. duk_ret_t Polycode_BezierCurve_addControlPoint3dWithHandles(duk_context *context) {
  126. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  127. Number p1x = duk_to_number(context, 1);
  128. Number p1y = duk_to_number(context, 2);
  129. Number p1z = duk_to_number(context, 3);
  130. Number p2x = duk_to_number(context, 4);
  131. Number p2y = duk_to_number(context, 5);
  132. Number p2z = duk_to_number(context, 6);
  133. Number p3x = duk_to_number(context, 7);
  134. Number p3y = duk_to_number(context, 8);
  135. Number p3z = duk_to_number(context, 9);
  136. inst->addControlPoint3dWithHandles(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  137. return 0;
  138. }
  139. duk_ret_t Polycode_BezierCurve_addControlPoint3d(duk_context *context) {
  140. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  141. Number x = duk_to_number(context, 1);
  142. Number y = duk_to_number(context, 2);
  143. Number z = duk_to_number(context, 3);
  144. inst->addControlPoint3d(x,y,z);
  145. return 0;
  146. }
  147. duk_ret_t Polycode_BezierCurve_addControlPoint2dWithHandles(duk_context *context) {
  148. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  149. Number p1x = duk_to_number(context, 1);
  150. Number p1y = duk_to_number(context, 2);
  151. Number p2x = duk_to_number(context, 3);
  152. Number p2y = duk_to_number(context, 4);
  153. Number p3x = duk_to_number(context, 5);
  154. Number p3y = duk_to_number(context, 6);
  155. inst->addControlPoint2dWithHandles(p1x,p1y,p2x,p2y,p3x,p3y);
  156. return 0;
  157. }
  158. duk_ret_t Polycode_BezierCurve_addControlPoint2d(duk_context *context) {
  159. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  160. Number x = duk_to_number(context, 1);
  161. Number y = duk_to_number(context, 2);
  162. inst->addControlPoint2d(x,y);
  163. return 0;
  164. }
  165. duk_ret_t Polycode_BezierCurve_getPointAt(duk_context *context) {
  166. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  167. Number a = duk_to_number(context, 1);
  168. Vector3 *retInst = new Vector3();
  169. *retInst = inst->getPointAt(a);
  170. duk_push_pointer(context, (void*)retInst);
  171. return 1;
  172. }
  173. duk_ret_t Polycode_BezierCurve_getPointBetween(duk_context *context) {
  174. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  175. Number a = duk_to_number(context, 1);
  176. BezierPoint* bp1 = (BezierPoint*)duk_to_pointer(context, 2);
  177. BezierPoint* bp2 = (BezierPoint*)duk_to_pointer(context, 3);
  178. Vector3 *retInst = new Vector3();
  179. *retInst = inst->getPointBetween(a,bp1,bp2);
  180. duk_push_pointer(context, (void*)retInst);
  181. return 1;
  182. }
  183. duk_ret_t Polycode_BezierCurve_clearControlPoints(duk_context *context) {
  184. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  185. inst->clearControlPoints();
  186. return 0;
  187. }
  188. duk_ret_t Polycode_BezierCurve_getYValueAtX(duk_context *context) {
  189. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  190. Number x = duk_to_number(context, 1);
  191. duk_push_number(context, inst->getYValueAtX(x));
  192. return 1;
  193. }
  194. duk_ret_t Polycode_BezierCurve_getTValueAtX(duk_context *context) {
  195. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  196. Number x = duk_to_number(context, 1);
  197. duk_push_number(context, inst->getTValueAtX(x));
  198. return 1;
  199. }
  200. duk_ret_t Polycode_BezierCurve_removePoint(duk_context *context) {
  201. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  202. BezierPoint* point = (BezierPoint*)duk_to_pointer(context, 1);
  203. inst->removePoint(point);
  204. return 0;
  205. }
  206. duk_ret_t Polycode_BezierCurve_setHeightCacheResolution(duk_context *context) {
  207. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  208. Number resolution = duk_to_number(context, 1);
  209. inst->setHeightCacheResolution(resolution);
  210. return 0;
  211. }
  212. duk_ret_t Polycode_BezierCurve_rebuildHeightCache(duk_context *context) {
  213. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  214. inst->rebuildHeightCache();
  215. return 0;
  216. }
  217. duk_ret_t Polycode_BezierCurve_recalculateDistances(duk_context *context) {
  218. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  219. inst->recalculateDistances();
  220. return 0;
  221. }
  222. duk_ret_t Polycode_BezierPoint__get_p1(duk_context *context) {
  223. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  224. Vector3 *retInst = new Vector3();
  225. *retInst = inst->p1;
  226. duk_push_pointer(context, (void*)retInst);
  227. return 1;
  228. }
  229. duk_ret_t Polycode_BezierPoint__set_p1(duk_context *context) {
  230. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  231. inst->p1 = *(Vector3*)duk_to_pointer(context, 1);
  232. return 0;
  233. }
  234. duk_ret_t Polycode_BezierPoint__get_p2(duk_context *context) {
  235. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  236. Vector3 *retInst = new Vector3();
  237. *retInst = inst->p2;
  238. duk_push_pointer(context, (void*)retInst);
  239. return 1;
  240. }
  241. duk_ret_t Polycode_BezierPoint__set_p2(duk_context *context) {
  242. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  243. inst->p2 = *(Vector3*)duk_to_pointer(context, 1);
  244. return 0;
  245. }
  246. duk_ret_t Polycode_BezierPoint__get_p3(duk_context *context) {
  247. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  248. Vector3 *retInst = new Vector3();
  249. *retInst = inst->p3;
  250. duk_push_pointer(context, (void*)retInst);
  251. return 1;
  252. }
  253. duk_ret_t Polycode_BezierPoint__set_p3(duk_context *context) {
  254. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  255. inst->p3 = *(Vector3*)duk_to_pointer(context, 1);
  256. return 0;
  257. }
  258. duk_ret_t Polycode_BezierPoint__delete(duk_context *context) {
  259. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  260. delete inst;
  261. return 0;
  262. }
  263. duk_ret_t Polycode_Bone__get_parentBoneId(duk_context *context) {
  264. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  265. duk_push_int(context, inst->parentBoneId);
  266. return 1;
  267. }
  268. duk_ret_t Polycode_Bone__set_parentBoneId(duk_context *context) {
  269. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  270. inst->parentBoneId = duk_to_int(context, 1);
  271. return 0;
  272. }
  273. duk_ret_t Polycode_Bone__get_boneMatrix(duk_context *context) {
  274. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  275. Matrix4 *retInst = new Matrix4();
  276. *retInst = inst->boneMatrix;
  277. duk_push_pointer(context, (void*)retInst);
  278. return 1;
  279. }
  280. duk_ret_t Polycode_Bone__set_boneMatrix(duk_context *context) {
  281. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  282. inst->boneMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  283. return 0;
  284. }
  285. duk_ret_t Polycode_Bone__get_restMatrix(duk_context *context) {
  286. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  287. Matrix4 *retInst = new Matrix4();
  288. *retInst = inst->restMatrix;
  289. duk_push_pointer(context, (void*)retInst);
  290. return 1;
  291. }
  292. duk_ret_t Polycode_Bone__set_restMatrix(duk_context *context) {
  293. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  294. inst->restMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  295. return 0;
  296. }
  297. duk_ret_t Polycode_Bone__get_baseMatrix(duk_context *context) {
  298. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  299. Matrix4 *retInst = new Matrix4();
  300. *retInst = inst->baseMatrix;
  301. duk_push_pointer(context, (void*)retInst);
  302. return 1;
  303. }
  304. duk_ret_t Polycode_Bone__set_baseMatrix(duk_context *context) {
  305. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  306. inst->baseMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  307. return 0;
  308. }
  309. duk_ret_t Polycode_Bone__get_finalMatrix(duk_context *context) {
  310. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  311. Matrix4 *retInst = new Matrix4();
  312. *retInst = inst->finalMatrix;
  313. duk_push_pointer(context, (void*)retInst);
  314. return 1;
  315. }
  316. duk_ret_t Polycode_Bone__set_finalMatrix(duk_context *context) {
  317. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  318. inst->finalMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  319. return 0;
  320. }
  321. duk_ret_t Polycode_Bone__get_baseRotation(duk_context *context) {
  322. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  323. Quaternion *retInst = new Quaternion();
  324. *retInst = inst->baseRotation;
  325. duk_push_pointer(context, (void*)retInst);
  326. return 1;
  327. }
  328. duk_ret_t Polycode_Bone__set_baseRotation(duk_context *context) {
  329. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  330. inst->baseRotation = *(Quaternion*)duk_to_pointer(context, 1);
  331. return 0;
  332. }
  333. duk_ret_t Polycode_Bone__get_baseScale(duk_context *context) {
  334. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  335. Vector3 *retInst = new Vector3();
  336. *retInst = inst->baseScale;
  337. duk_push_pointer(context, (void*)retInst);
  338. return 1;
  339. }
  340. duk_ret_t Polycode_Bone__set_baseScale(duk_context *context) {
  341. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  342. inst->baseScale = *(Vector3*)duk_to_pointer(context, 1);
  343. return 0;
  344. }
  345. duk_ret_t Polycode_Bone__get_basePosition(duk_context *context) {
  346. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  347. Vector3 *retInst = new Vector3();
  348. *retInst = inst->basePosition;
  349. duk_push_pointer(context, (void*)retInst);
  350. return 1;
  351. }
  352. duk_ret_t Polycode_Bone__set_basePosition(duk_context *context) {
  353. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  354. inst->basePosition = *(Vector3*)duk_to_pointer(context, 1);
  355. return 0;
  356. }
  357. duk_ret_t Polycode_Bone__get_disableAnimation(duk_context *context) {
  358. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  359. duk_push_boolean(context, inst->disableAnimation);
  360. return 1;
  361. }
  362. duk_ret_t Polycode_Bone__set_disableAnimation(duk_context *context) {
  363. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  364. inst->disableAnimation = duk_to_boolean(context, 1);
  365. return 0;
  366. }
  367. duk_ret_t Polycode_Bone__delete(duk_context *context) {
  368. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  369. delete inst;
  370. return 0;
  371. }
  372. duk_ret_t Polycode_Bone_getName(duk_context *context) {
  373. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  374. duk_push_string(context, inst->getName().c_str());
  375. return 1;
  376. }
  377. duk_ret_t Polycode_Bone_setParentBone(duk_context *context) {
  378. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  379. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  380. inst->setParentBone(bone);
  381. return 0;
  382. }
  383. duk_ret_t Polycode_Bone_addChildBone(duk_context *context) {
  384. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  385. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  386. inst->addChildBone(bone);
  387. return 0;
  388. }
  389. duk_ret_t Polycode_Bone_getParentBone(duk_context *context) {
  390. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  391. PolyBase *ptrRetVal = (PolyBase*)inst->getParentBone();
  392. duk_push_pointer(context, (void*)ptrRetVal);
  393. return 1;
  394. }
  395. duk_ret_t Polycode_Bone_getNumChildBones(duk_context *context) {
  396. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  397. duk_push_int(context, inst->getNumChildBones());
  398. return 1;
  399. }
  400. duk_ret_t Polycode_Bone_getChildBone(duk_context *context) {
  401. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  402. int index = duk_to_int(context, 1);
  403. PolyBase *ptrRetVal = (PolyBase*)inst->getChildBone(index);
  404. duk_push_pointer(context, (void*)ptrRetVal);
  405. return 1;
  406. }
  407. duk_ret_t Polycode_Bone_getBoneMatrix(duk_context *context) {
  408. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  409. Matrix4 *retInst = new Matrix4();
  410. *retInst = inst->getBoneMatrix();
  411. duk_push_pointer(context, (void*)retInst);
  412. return 1;
  413. }
  414. duk_ret_t Polycode_Bone_setBoneMatrix(duk_context *context) {
  415. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  416. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  417. inst->setBoneMatrix(matrix);
  418. return 0;
  419. }
  420. duk_ret_t Polycode_Bone_getRestMatrix(duk_context *context) {
  421. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  422. Matrix4 *retInst = new Matrix4();
  423. *retInst = inst->getRestMatrix();
  424. duk_push_pointer(context, (void*)retInst);
  425. return 1;
  426. }
  427. duk_ret_t Polycode_Bone_getFullRestMatrix(duk_context *context) {
  428. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  429. Matrix4 *retInst = new Matrix4();
  430. *retInst = inst->getFullRestMatrix();
  431. duk_push_pointer(context, (void*)retInst);
  432. return 1;
  433. }
  434. duk_ret_t Polycode_Bone_getParentRestMatrix(duk_context *context) {
  435. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  436. Matrix4 *retInst = new Matrix4();
  437. *retInst = inst->getParentRestMatrix();
  438. duk_push_pointer(context, (void*)retInst);
  439. return 1;
  440. }
  441. duk_ret_t Polycode_Bone_getFinalMatrix(duk_context *context) {
  442. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  443. Matrix4 *retInst = new Matrix4();
  444. *retInst = inst->getFinalMatrix();
  445. duk_push_pointer(context, (void*)retInst);
  446. return 1;
  447. }
  448. duk_ret_t Polycode_Bone_setRestMatrix(duk_context *context) {
  449. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  450. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  451. inst->setRestMatrix(matrix);
  452. return 0;
  453. }
  454. duk_ret_t Polycode_Bone_setBaseMatrix(duk_context *context) {
  455. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  456. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  457. inst->setBaseMatrix(matrix);
  458. return 0;
  459. }
  460. duk_ret_t Polycode_Bone_getBaseMatrix(duk_context *context) {
  461. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  462. Matrix4 *retInst = new Matrix4();
  463. *retInst = inst->getBaseMatrix();
  464. duk_push_pointer(context, (void*)retInst);
  465. return 1;
  466. }
  467. duk_ret_t Polycode_Bone_getFullBaseMatrix(duk_context *context) {
  468. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  469. Matrix4 *retInst = new Matrix4();
  470. *retInst = inst->getFullBaseMatrix();
  471. duk_push_pointer(context, (void*)retInst);
  472. return 1;
  473. }
  474. duk_ret_t Polycode_Bone_rebuildFinalMatrix(duk_context *context) {
  475. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  476. inst->rebuildFinalMatrix();
  477. return 0;
  478. }
  479. duk_ret_t Polycode_Bone_buildFinalMatrix(duk_context *context) {
  480. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  481. Matrix4 *retInst = new Matrix4();
  482. *retInst = inst->buildFinalMatrix();
  483. duk_push_pointer(context, (void*)retInst);
  484. return 1;
  485. }
  486. duk_ret_t Polycode_Bone_intializeBone(duk_context *context) {
  487. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  488. Vector3 basePosition = *(Vector3*)duk_to_pointer(context, 1);
  489. Vector3 baseScale = *(Vector3*)duk_to_pointer(context, 2);
  490. Quaternion baseRotation = *(Quaternion*)duk_to_pointer(context, 3);
  491. Vector3 restPosition = *(Vector3*)duk_to_pointer(context, 4);
  492. Vector3 restScale = *(Vector3*)duk_to_pointer(context, 5);
  493. Quaternion restRotation = *(Quaternion*)duk_to_pointer(context, 6);
  494. inst->intializeBone(basePosition,baseScale,baseRotation,restPosition,restScale,restRotation);
  495. return 0;
  496. }
  497. duk_ret_t Polycode_Camera__get_frustumCulling(duk_context *context) {
  498. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  499. duk_push_boolean(context, inst->frustumCulling);
  500. return 1;
  501. }
  502. duk_ret_t Polycode_Camera__set_frustumCulling(duk_context *context) {
  503. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  504. inst->frustumCulling = duk_to_boolean(context, 1);
  505. return 0;
  506. }
  507. duk_ret_t Polycode_Camera__get_topLeftOrtho(duk_context *context) {
  508. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  509. duk_push_boolean(context, inst->topLeftOrtho);
  510. return 1;
  511. }
  512. duk_ret_t Polycode_Camera__set_topLeftOrtho(duk_context *context) {
  513. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  514. inst->topLeftOrtho = duk_to_boolean(context, 1);
  515. return 0;
  516. }
  517. duk_ret_t Polycode_Camera__get_cameraShift(duk_context *context) {
  518. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  519. Vector2 *retInst = new Vector2();
  520. *retInst = inst->cameraShift;
  521. duk_push_pointer(context, (void*)retInst);
  522. return 1;
  523. }
  524. duk_ret_t Polycode_Camera__set_cameraShift(duk_context *context) {
  525. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  526. inst->cameraShift = *(Vector2*)duk_to_pointer(context, 1);
  527. return 0;
  528. }
  529. duk_ret_t Polycode_Camera__delete(duk_context *context) {
  530. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  531. delete inst;
  532. return 0;
  533. }
  534. duk_ret_t Polycode_Camera_buildFrustumPlanes(duk_context *context) {
  535. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  536. inst->buildFrustumPlanes();
  537. return 0;
  538. }
  539. duk_ret_t Polycode_Camera_isSphereInFrustum(duk_context *context) {
  540. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  541. Vector3 pos = *(Vector3*)duk_to_pointer(context, 1);
  542. Number fRadius = duk_to_number(context, 2);
  543. duk_push_boolean(context, inst->isSphereInFrustum(pos,fRadius));
  544. return 1;
  545. }
  546. duk_ret_t Polycode_Camera_isAABBInFrustum(duk_context *context) {
  547. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  548. AABB aabb = *(AABB*)duk_to_pointer(context, 1);
  549. duk_push_boolean(context, inst->isAABBInFrustum(aabb));
  550. return 1;
  551. }
  552. duk_ret_t Polycode_Camera_setOrthoMode(duk_context *context) {
  553. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  554. bool mode = duk_to_boolean(context, 1);
  555. inst->setOrthoMode(mode);
  556. return 0;
  557. }
  558. duk_ret_t Polycode_Camera_setOrthoSize(duk_context *context) {
  559. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  560. Number orthoSizeX = duk_to_number(context, 1);
  561. Number orthoSizeY = duk_to_number(context, 2);
  562. inst->setOrthoSize(orthoSizeX,orthoSizeY);
  563. return 0;
  564. }
  565. duk_ret_t Polycode_Camera_setFrustumMode(duk_context *context) {
  566. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  567. Number left = duk_to_number(context, 1);
  568. Number right = duk_to_number(context, 2);
  569. Number bottom = duk_to_number(context, 3);
  570. Number top = duk_to_number(context, 4);
  571. Number front = duk_to_number(context, 5);
  572. Number back = duk_to_number(context, 6);
  573. inst->setFrustumMode(left,right,bottom,top,front,back);
  574. return 0;
  575. }
  576. duk_ret_t Polycode_Camera_getOrthoMode(duk_context *context) {
  577. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  578. duk_push_boolean(context, inst->getOrthoMode());
  579. return 1;
  580. }
  581. duk_ret_t Polycode_Camera_getOrthoSizeX(duk_context *context) {
  582. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  583. duk_push_number(context, inst->getOrthoSizeX());
  584. return 1;
  585. }
  586. duk_ret_t Polycode_Camera_getOrthoSizeY(duk_context *context) {
  587. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  588. duk_push_number(context, inst->getOrthoSizeY());
  589. return 1;
  590. }
  591. duk_ret_t Polycode_Camera_setFOV(duk_context *context) {
  592. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  593. Number fov = duk_to_number(context, 1);
  594. inst->setFOV(fov);
  595. return 0;
  596. }
  597. duk_ret_t Polycode_Camera_getFOV(duk_context *context) {
  598. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  599. duk_push_number(context, inst->getFOV());
  600. return 1;
  601. }
  602. duk_ret_t Polycode_Camera_setClippingPlanes(duk_context *context) {
  603. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  604. Number nearClipPlane = duk_to_number(context, 1);
  605. Number farClipPlane = duk_to_number(context, 2);
  606. inst->setClippingPlanes(nearClipPlane,farClipPlane);
  607. return 0;
  608. }
  609. duk_ret_t Polycode_Camera_getNearClippingPlane(duk_context *context) {
  610. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  611. duk_push_number(context, inst->getNearClippingPlane());
  612. return 1;
  613. }
  614. duk_ret_t Polycode_Camera_getFarClippingPlane(duk_context *context) {
  615. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  616. duk_push_number(context, inst->getFarClippingPlane());
  617. return 1;
  618. }
  619. duk_ret_t Polycode_Camera_setParentScene(duk_context *context) {
  620. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  621. Scene* parentScene = (Scene*)duk_to_pointer(context, 1);
  622. inst->setParentScene(parentScene);
  623. return 0;
  624. }
  625. duk_ret_t Polycode_Camera_getParentScene(duk_context *context) {
  626. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  627. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  628. duk_push_pointer(context, (void*)ptrRetVal);
  629. return 1;
  630. }
  631. duk_ret_t Polycode_Camera_createProjectionMatrix(duk_context *context) {
  632. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  633. Matrix4 *retInst = new Matrix4();
  634. *retInst = inst->createProjectionMatrix();
  635. duk_push_pointer(context, (void*)retInst);
  636. return 1;
  637. }
  638. duk_ret_t Polycode_Camera_hasFilterShader(duk_context *context) {
  639. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  640. duk_push_boolean(context, inst->hasFilterShader());
  641. return 1;
  642. }
  643. duk_ret_t Polycode_Camera_drawFilter(duk_context *context) {
  644. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  645. RenderBuffer* targetBuffer = (RenderBuffer*)duk_to_pointer(context, 1);
  646. inst->drawFilter(targetBuffer);
  647. return 0;
  648. }
  649. duk_ret_t Polycode_Camera_setPostFilter(duk_context *context) {
  650. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  651. Material* material = (Material*)duk_to_pointer(context, 1);
  652. inst->setPostFilter(material);
  653. return 0;
  654. }
  655. duk_ret_t Polycode_Camera_setPostFilterByName(duk_context *context) {
  656. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  657. String shaderName = duk_to_string(context, 1);
  658. inst->setPostFilterByName(shaderName);
  659. return 0;
  660. }
  661. duk_ret_t Polycode_Camera_removePostFilter(duk_context *context) {
  662. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  663. inst->removePostFilter();
  664. return 0;
  665. }
  666. duk_ret_t Polycode_Camera_getScreenShaderMaterial(duk_context *context) {
  667. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  668. PolyBase *ptrRetVal = (PolyBase*)inst->getScreenShaderMaterial();
  669. duk_push_pointer(context, (void*)ptrRetVal);
  670. return 1;
  671. }
  672. duk_ret_t Polycode_Camera_Clone(duk_context *context) {
  673. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  674. bool deepClone = duk_to_boolean(context, 1);
  675. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  676. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  677. duk_push_pointer(context, (void*)ptrRetVal);
  678. return 1;
  679. }
  680. duk_ret_t Polycode_Camera_applyClone(duk_context *context) {
  681. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  682. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  683. bool deepClone = duk_to_boolean(context, 2);
  684. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  685. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  686. return 0;
  687. }
  688. duk_ret_t Polycode_Camera_getProjectionMatrix(duk_context *context) {
  689. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  690. Matrix4 *retInst = new Matrix4();
  691. *retInst = inst->getProjectionMatrix();
  692. duk_push_pointer(context, (void*)retInst);
  693. return 1;
  694. }
  695. duk_ret_t Polycode_Camera_setCustomProjectionMatrix(duk_context *context) {
  696. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  697. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  698. inst->setCustomProjectionMatrix(matrix);
  699. return 0;
  700. }
  701. duk_ret_t Polycode_Camera_getViewport(duk_context *context) {
  702. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  703. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  704. *retInst = inst->getViewport();
  705. duk_push_pointer(context, (void*)retInst);
  706. return 1;
  707. }
  708. duk_ret_t Polycode_Camera_setViewport(duk_context *context) {
  709. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  710. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 1);
  711. inst->setViewport(viewport);
  712. return 0;
  713. }
  714. duk_ret_t Polycode_Camera_setOrthoSizeMode(duk_context *context) {
  715. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  716. int orthoSizeMode = duk_to_int(context, 1);
  717. inst->setOrthoSizeMode(orthoSizeMode);
  718. return 0;
  719. }
  720. duk_ret_t Polycode_Camera_getOrthoSizeMode(duk_context *context) {
  721. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  722. duk_push_int(context, inst->getOrthoSizeMode());
  723. return 1;
  724. }
  725. duk_ret_t Polycode_Camera_setProjectionMode(duk_context *context) {
  726. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  727. int mode = duk_to_int(context, 1);
  728. inst->setProjectionMode(mode);
  729. return 0;
  730. }
  731. duk_ret_t Polycode_Camera_getProjectionMode(duk_context *context) {
  732. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  733. duk_push_int(context, inst->getProjectionMode());
  734. return 1;
  735. }
  736. duk_ret_t Polycode_Camera_projectRayFrom2DCoordinate(duk_context *context) {
  737. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  738. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 1);
  739. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 2);
  740. Vector3 *retInst = new Vector3();
  741. *retInst = inst->projectRayFrom2DCoordinate(coordinate,viewport);
  742. duk_push_pointer(context, (void*)retInst);
  743. return 1;
  744. }
  745. duk_ret_t Polycode_Camera_renderFullScreenQuad(duk_context *context) {
  746. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  747. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  748. int shaderPass = duk_to_int(context, 2);
  749. inst->renderFullScreenQuad(drawBuffer,shaderPass);
  750. return 0;
  751. }
  752. duk_ret_t Polycode_Camera_getShaderPass(duk_context *context) {
  753. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  754. int index = duk_to_int(context, 1);
  755. ShaderPass *retInst = new ShaderPass();
  756. *retInst = inst->getShaderPass(index);
  757. duk_push_pointer(context, (void*)retInst);
  758. return 1;
  759. }
  760. duk_ret_t Polycode_Camera_getNumShaderPasses(duk_context *context) {
  761. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  762. duk_push_int(context, inst->getNumShaderPasses());
  763. return 1;
  764. }
  765. duk_ret_t Polycode_Color__get_r(duk_context *context) {
  766. Color *inst = (Color*)duk_to_pointer(context, 0);
  767. duk_push_number(context, inst->r);
  768. return 1;
  769. }
  770. duk_ret_t Polycode_Color__set_r(duk_context *context) {
  771. Color *inst = (Color*)duk_to_pointer(context, 0);
  772. inst->r = duk_to_number(context, 1);
  773. return 0;
  774. }
  775. duk_ret_t Polycode_Color__get_g(duk_context *context) {
  776. Color *inst = (Color*)duk_to_pointer(context, 0);
  777. duk_push_number(context, inst->g);
  778. return 1;
  779. }
  780. duk_ret_t Polycode_Color__set_g(duk_context *context) {
  781. Color *inst = (Color*)duk_to_pointer(context, 0);
  782. inst->g = duk_to_number(context, 1);
  783. return 0;
  784. }
  785. duk_ret_t Polycode_Color__get_b(duk_context *context) {
  786. Color *inst = (Color*)duk_to_pointer(context, 0);
  787. duk_push_number(context, inst->b);
  788. return 1;
  789. }
  790. duk_ret_t Polycode_Color__set_b(duk_context *context) {
  791. Color *inst = (Color*)duk_to_pointer(context, 0);
  792. inst->b = duk_to_number(context, 1);
  793. return 0;
  794. }
  795. duk_ret_t Polycode_Color__get_a(duk_context *context) {
  796. Color *inst = (Color*)duk_to_pointer(context, 0);
  797. duk_push_number(context, inst->a);
  798. return 1;
  799. }
  800. duk_ret_t Polycode_Color__set_a(duk_context *context) {
  801. Color *inst = (Color*)duk_to_pointer(context, 0);
  802. inst->a = duk_to_number(context, 1);
  803. return 0;
  804. }
  805. duk_ret_t Polycode_Color__delete(duk_context *context) {
  806. Color *inst = (Color*)duk_to_pointer(context, 0);
  807. delete inst;
  808. return 0;
  809. }
  810. duk_ret_t Polycode_Color_setColorHex(duk_context *context) {
  811. Color *inst = (Color*)duk_to_pointer(context, 0);
  812. int hex = duk_to_int(context, 1);
  813. inst->setColorHex(hex);
  814. return 0;
  815. }
  816. duk_ret_t Polycode_Color_setColorHexRGB(duk_context *context) {
  817. Color *inst = (Color*)duk_to_pointer(context, 0);
  818. int hex = duk_to_int(context, 1);
  819. inst->setColorHexRGB(hex);
  820. return 0;
  821. }
  822. duk_ret_t Polycode_Color_setColorHexFromString(duk_context *context) {
  823. Color *inst = (Color*)duk_to_pointer(context, 0);
  824. String hex = duk_to_string(context, 1);
  825. inst->setColorHexFromString(hex);
  826. return 0;
  827. }
  828. duk_ret_t Polycode_Color_setColorHexRGBFromString(duk_context *context) {
  829. Color *inst = (Color*)duk_to_pointer(context, 0);
  830. String hex = duk_to_string(context, 1);
  831. inst->setColorHexRGBFromString(hex);
  832. return 0;
  833. }
  834. duk_ret_t Polycode_Color_setColorHSV(duk_context *context) {
  835. Color *inst = (Color*)duk_to_pointer(context, 0);
  836. Number h = duk_to_number(context, 1);
  837. Number s = duk_to_number(context, 2);
  838. Number v = duk_to_number(context, 3);
  839. inst->setColorHSV(h,s,v);
  840. return 0;
  841. }
  842. duk_ret_t Polycode_Color_setColorRGBA(duk_context *context) {
  843. Color *inst = (Color*)duk_to_pointer(context, 0);
  844. int r = duk_to_int(context, 1);
  845. int g = duk_to_int(context, 2);
  846. int b = duk_to_int(context, 3);
  847. int a = duk_to_int(context, 4);
  848. inst->setColorRGBA(r,g,b,a);
  849. return 0;
  850. }
  851. duk_ret_t Polycode_Color_setColorRGB(duk_context *context) {
  852. Color *inst = (Color*)duk_to_pointer(context, 0);
  853. int r = duk_to_int(context, 1);
  854. int g = duk_to_int(context, 2);
  855. int b = duk_to_int(context, 3);
  856. inst->setColorRGB(r,g,b);
  857. return 0;
  858. }
  859. duk_ret_t Polycode_Color_setColor(duk_context *context) {
  860. Color *inst = (Color*)duk_to_pointer(context, 0);
  861. Number r = duk_to_number(context, 1);
  862. Number g = duk_to_number(context, 2);
  863. Number b = duk_to_number(context, 3);
  864. Number a = duk_to_number(context, 4);
  865. inst->setColor(r,g,b,a);
  866. return 0;
  867. }
  868. duk_ret_t Polycode_Color_blendColor(duk_context *context) {
  869. Color *inst = (Color*)duk_to_pointer(context, 0);
  870. Color c2 = *(Color*)duk_to_pointer(context, 1);
  871. int mode = duk_to_int(context, 2);
  872. Number amount = duk_to_number(context, 3);
  873. Color c3 = *(Color*)duk_to_pointer(context, 4);
  874. Color *retInst = new Color();
  875. *retInst = inst->blendColor(c2,mode,amount,c3);
  876. duk_push_pointer(context, (void*)retInst);
  877. return 1;
  878. }
  879. duk_ret_t Polycode_Color_Random(duk_context *context) {
  880. Color *inst = (Color*)duk_to_pointer(context, 0);
  881. inst->Random();
  882. return 0;
  883. }
  884. duk_ret_t Polycode_Color_getBrightness(duk_context *context) {
  885. Color *inst = (Color*)duk_to_pointer(context, 0);
  886. duk_push_number(context, inst->getBrightness());
  887. return 1;
  888. }
  889. duk_ret_t Polycode_Color_getHue(duk_context *context) {
  890. Color *inst = (Color*)duk_to_pointer(context, 0);
  891. duk_push_number(context, inst->getHue());
  892. return 1;
  893. }
  894. duk_ret_t Polycode_Color_getSaturation(duk_context *context) {
  895. Color *inst = (Color*)duk_to_pointer(context, 0);
  896. duk_push_number(context, inst->getSaturation());
  897. return 1;
  898. }
  899. duk_ret_t Polycode_Color_getValue(duk_context *context) {
  900. Color *inst = (Color*)duk_to_pointer(context, 0);
  901. duk_push_number(context, inst->getValue());
  902. return 1;
  903. }
  904. duk_ret_t Polycode_Color_getUint(duk_context *context) {
  905. Color *inst = (Color*)duk_to_pointer(context, 0);
  906. duk_push_int(context, inst->getUint());
  907. return 1;
  908. }
  909. duk_ret_t Polycode_ConfigEntry__get_key(duk_context *context) {
  910. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  911. duk_push_string(context, inst->key.c_str());
  912. return 1;
  913. }
  914. duk_ret_t Polycode_ConfigEntry__set_key(duk_context *context) {
  915. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  916. inst->key = duk_to_string(context, 1);
  917. return 0;
  918. }
  919. duk_ret_t Polycode_ConfigEntry__get_configNamespace(duk_context *context) {
  920. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  921. duk_push_string(context, inst->configNamespace.c_str());
  922. return 1;
  923. }
  924. duk_ret_t Polycode_ConfigEntry__set_configNamespace(duk_context *context) {
  925. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  926. inst->configNamespace = duk_to_string(context, 1);
  927. return 0;
  928. }
  929. duk_ret_t Polycode_ConfigEntry__get_numVal(duk_context *context) {
  930. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  931. duk_push_number(context, inst->numVal);
  932. return 1;
  933. }
  934. duk_ret_t Polycode_ConfigEntry__set_numVal(duk_context *context) {
  935. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  936. inst->numVal = duk_to_number(context, 1);
  937. return 0;
  938. }
  939. duk_ret_t Polycode_ConfigEntry__get_stringVal(duk_context *context) {
  940. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  941. duk_push_string(context, inst->stringVal.c_str());
  942. return 1;
  943. }
  944. duk_ret_t Polycode_ConfigEntry__set_stringVal(duk_context *context) {
  945. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  946. inst->stringVal = duk_to_string(context, 1);
  947. return 0;
  948. }
  949. duk_ret_t Polycode_ConfigEntry__get_isString(duk_context *context) {
  950. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  951. duk_push_boolean(context, inst->isString);
  952. return 1;
  953. }
  954. duk_ret_t Polycode_ConfigEntry__set_isString(duk_context *context) {
  955. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  956. inst->isString = duk_to_boolean(context, 1);
  957. return 0;
  958. }
  959. duk_ret_t Polycode_ConfigEntry__delete(duk_context *context) {
  960. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  961. delete inst;
  962. return 0;
  963. }
  964. duk_ret_t Polycode_Config__delete(duk_context *context) {
  965. Config *inst = (Config*)duk_to_pointer(context, 0);
  966. delete inst;
  967. return 0;
  968. }
  969. duk_ret_t Polycode_Config_loadConfig(duk_context *context) {
  970. Config *inst = (Config*)duk_to_pointer(context, 0);
  971. String configNamespace = duk_to_string(context, 1);
  972. String fileName = duk_to_string(context, 2);
  973. inst->loadConfig(configNamespace,fileName);
  974. return 0;
  975. }
  976. duk_ret_t Polycode_Config_saveConfig(duk_context *context) {
  977. Config *inst = (Config*)duk_to_pointer(context, 0);
  978. String configNamespace = duk_to_string(context, 1);
  979. String fileName = duk_to_string(context, 2);
  980. inst->saveConfig(configNamespace,fileName);
  981. return 0;
  982. }
  983. duk_ret_t Polycode_Config_getEntry(duk_context *context) {
  984. Config *inst = (Config*)duk_to_pointer(context, 0);
  985. String configNamespace = duk_to_string(context, 1);
  986. String key = duk_to_string(context, 2);
  987. PolyBase *ptrRetVal = (PolyBase*)inst->getEntry(configNamespace,key);
  988. duk_push_pointer(context, (void*)ptrRetVal);
  989. return 1;
  990. }
  991. duk_ret_t Polycode_Config_setStringValue(duk_context *context) {
  992. Config *inst = (Config*)duk_to_pointer(context, 0);
  993. String configNamespace = duk_to_string(context, 1);
  994. String key = duk_to_string(context, 2);
  995. String value = duk_to_string(context, 3);
  996. inst->setStringValue(configNamespace,key,value);
  997. return 0;
  998. }
  999. duk_ret_t Polycode_Config_setNumericValue(duk_context *context) {
  1000. Config *inst = (Config*)duk_to_pointer(context, 0);
  1001. String configNamespace = duk_to_string(context, 1);
  1002. String key = duk_to_string(context, 2);
  1003. Number value = duk_to_number(context, 3);
  1004. inst->setNumericValue(configNamespace,key,value);
  1005. return 0;
  1006. }
  1007. duk_ret_t Polycode_Config_getNumericValue(duk_context *context) {
  1008. Config *inst = (Config*)duk_to_pointer(context, 0);
  1009. String configNamespace = duk_to_string(context, 1);
  1010. String key = duk_to_string(context, 2);
  1011. duk_push_number(context, inst->getNumericValue(configNamespace,key));
  1012. return 1;
  1013. }
  1014. duk_ret_t Polycode_Config_getStringValue(duk_context *context) {
  1015. Config *inst = (Config*)duk_to_pointer(context, 0);
  1016. String configNamespace = duk_to_string(context, 1);
  1017. String key = duk_to_string(context, 2);
  1018. duk_push_string(context, inst->getStringValue(configNamespace,key).c_str());
  1019. return 1;
  1020. }
  1021. duk_ret_t Polycode_Config_setBoolValue(duk_context *context) {
  1022. Config *inst = (Config*)duk_to_pointer(context, 0);
  1023. String configNamespace = duk_to_string(context, 1);
  1024. String key = duk_to_string(context, 2);
  1025. bool value = duk_to_boolean(context, 3);
  1026. inst->setBoolValue(configNamespace,key,value);
  1027. return 0;
  1028. }
  1029. duk_ret_t Polycode_Config_getBoolValue(duk_context *context) {
  1030. Config *inst = (Config*)duk_to_pointer(context, 0);
  1031. String configNamespace = duk_to_string(context, 1);
  1032. String key = duk_to_string(context, 2);
  1033. duk_push_boolean(context, inst->getBoolValue(configNamespace,key));
  1034. return 1;
  1035. }
  1036. duk_ret_t Polycode_Core__get_eventMutex(duk_context *context) {
  1037. Core *inst = (Core*)duk_to_pointer(context, 0);
  1038. PolyBase *ptrRetVal = (PolyBase*)inst->eventMutex;
  1039. duk_push_pointer(context, (void*)ptrRetVal);
  1040. return 1;
  1041. }
  1042. duk_ret_t Polycode_Core__set_eventMutex(duk_context *context) {
  1043. Core *inst = (Core*)duk_to_pointer(context, 0);
  1044. inst->eventMutex = (CoreMutex*)duk_to_pointer(context, 1);
  1045. return 0;
  1046. }
  1047. duk_ret_t Polycode_Core__get_paused(duk_context *context) {
  1048. Core *inst = (Core*)duk_to_pointer(context, 0);
  1049. duk_push_boolean(context, inst->paused);
  1050. return 1;
  1051. }
  1052. duk_ret_t Polycode_Core__set_paused(duk_context *context) {
  1053. Core *inst = (Core*)duk_to_pointer(context, 0);
  1054. inst->paused = duk_to_boolean(context, 1);
  1055. return 0;
  1056. }
  1057. duk_ret_t Polycode_Core__get_pauseOnLoseFocus(duk_context *context) {
  1058. Core *inst = (Core*)duk_to_pointer(context, 0);
  1059. duk_push_boolean(context, inst->pauseOnLoseFocus);
  1060. return 1;
  1061. }
  1062. duk_ret_t Polycode_Core__set_pauseOnLoseFocus(duk_context *context) {
  1063. Core *inst = (Core*)duk_to_pointer(context, 0);
  1064. inst->pauseOnLoseFocus = duk_to_boolean(context, 1);
  1065. return 0;
  1066. }
  1067. duk_ret_t Polycode_Core__get_defaultScreenWidth(duk_context *context) {
  1068. Core *inst = (Core*)duk_to_pointer(context, 0);
  1069. duk_push_int(context, inst->defaultScreenWidth);
  1070. return 1;
  1071. }
  1072. duk_ret_t Polycode_Core__set_defaultScreenWidth(duk_context *context) {
  1073. Core *inst = (Core*)duk_to_pointer(context, 0);
  1074. inst->defaultScreenWidth = duk_to_int(context, 1);
  1075. return 0;
  1076. }
  1077. duk_ret_t Polycode_Core__get_defaultScreenHeight(duk_context *context) {
  1078. Core *inst = (Core*)duk_to_pointer(context, 0);
  1079. duk_push_int(context, inst->defaultScreenHeight);
  1080. return 1;
  1081. }
  1082. duk_ret_t Polycode_Core__set_defaultScreenHeight(duk_context *context) {
  1083. Core *inst = (Core*)duk_to_pointer(context, 0);
  1084. inst->defaultScreenHeight = duk_to_int(context, 1);
  1085. return 0;
  1086. }
  1087. duk_ret_t Polycode_Core__get_deviceAttitude(duk_context *context) {
  1088. Core *inst = (Core*)duk_to_pointer(context, 0);
  1089. Quaternion *retInst = new Quaternion();
  1090. *retInst = inst->deviceAttitude;
  1091. duk_push_pointer(context, (void*)retInst);
  1092. return 1;
  1093. }
  1094. duk_ret_t Polycode_Core__set_deviceAttitude(duk_context *context) {
  1095. Core *inst = (Core*)duk_to_pointer(context, 0);
  1096. inst->deviceAttitude = *(Quaternion*)duk_to_pointer(context, 1);
  1097. return 0;
  1098. }
  1099. duk_ret_t Polycode_Core__delete(duk_context *context) {
  1100. Core *inst = (Core*)duk_to_pointer(context, 0);
  1101. delete inst;
  1102. return 0;
  1103. }
  1104. duk_ret_t Polycode_Core_Update(duk_context *context) {
  1105. Core *inst = (Core*)duk_to_pointer(context, 0);
  1106. duk_push_boolean(context, inst->Update());
  1107. return 1;
  1108. }
  1109. duk_ret_t Polycode_Core_Render(duk_context *context) {
  1110. Core *inst = (Core*)duk_to_pointer(context, 0);
  1111. inst->Render();
  1112. return 0;
  1113. }
  1114. duk_ret_t Polycode_Core_fixedUpdate(duk_context *context) {
  1115. Core *inst = (Core*)duk_to_pointer(context, 0);
  1116. duk_push_boolean(context, inst->fixedUpdate());
  1117. return 1;
  1118. }
  1119. duk_ret_t Polycode_Core_systemUpdate(duk_context *context) {
  1120. Core *inst = (Core*)duk_to_pointer(context, 0);
  1121. duk_push_boolean(context, inst->systemUpdate());
  1122. return 1;
  1123. }
  1124. duk_ret_t Polycode_Core_updateAndRender(duk_context *context) {
  1125. Core *inst = (Core*)duk_to_pointer(context, 0);
  1126. duk_push_boolean(context, inst->updateAndRender());
  1127. return 1;
  1128. }
  1129. duk_ret_t Polycode_Core_enableMouse(duk_context *context) {
  1130. Core *inst = (Core*)duk_to_pointer(context, 0);
  1131. bool newval = duk_to_boolean(context, 1);
  1132. inst->enableMouse(newval);
  1133. return 0;
  1134. }
  1135. duk_ret_t Polycode_Core_captureMouse(duk_context *context) {
  1136. Core *inst = (Core*)duk_to_pointer(context, 0);
  1137. bool newval = duk_to_boolean(context, 1);
  1138. inst->captureMouse(newval);
  1139. return 0;
  1140. }
  1141. duk_ret_t Polycode_Core_setCursor(duk_context *context) {
  1142. Core *inst = (Core*)duk_to_pointer(context, 0);
  1143. int cursorType = duk_to_int(context, 1);
  1144. inst->setCursor(cursorType);
  1145. return 0;
  1146. }
  1147. duk_ret_t Polycode_Core_warpCursor(duk_context *context) {
  1148. Core *inst = (Core*)duk_to_pointer(context, 0);
  1149. int x = duk_to_int(context, 1);
  1150. int y = duk_to_int(context, 2);
  1151. inst->warpCursor(x,y);
  1152. return 0;
  1153. }
  1154. duk_ret_t Polycode_Core_createThread(duk_context *context) {
  1155. Core *inst = (Core*)duk_to_pointer(context, 0);
  1156. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1157. inst->createThread(target);
  1158. return 0;
  1159. }
  1160. duk_ret_t Polycode_Core_lockMutex(duk_context *context) {
  1161. Core *inst = (Core*)duk_to_pointer(context, 0);
  1162. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1163. inst->lockMutex(mutex);
  1164. return 0;
  1165. }
  1166. duk_ret_t Polycode_Core_unlockMutex(duk_context *context) {
  1167. Core *inst = (Core*)duk_to_pointer(context, 0);
  1168. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1169. inst->unlockMutex(mutex);
  1170. return 0;
  1171. }
  1172. duk_ret_t Polycode_Core_createMutex(duk_context *context) {
  1173. Core *inst = (Core*)duk_to_pointer(context, 0);
  1174. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1175. duk_push_pointer(context, (void*)ptrRetVal);
  1176. return 1;
  1177. }
  1178. duk_ret_t Polycode_Core_copyStringToClipboard(duk_context *context) {
  1179. Core *inst = (Core*)duk_to_pointer(context, 0);
  1180. String str = duk_to_string(context, 1);
  1181. inst->copyStringToClipboard(str);
  1182. return 0;
  1183. }
  1184. duk_ret_t Polycode_Core_getClipboardString(duk_context *context) {
  1185. Core *inst = (Core*)duk_to_pointer(context, 0);
  1186. duk_push_string(context, inst->getClipboardString().c_str());
  1187. return 1;
  1188. }
  1189. duk_ret_t Polycode_Core_getServices(duk_context *context) {
  1190. Core *inst = (Core*)duk_to_pointer(context, 0);
  1191. PolyBase *ptrRetVal = (PolyBase*)inst->getServices();
  1192. duk_push_pointer(context, (void*)ptrRetVal);
  1193. return 1;
  1194. }
  1195. duk_ret_t Polycode_Core_getFPS(duk_context *context) {
  1196. Core *inst = (Core*)duk_to_pointer(context, 0);
  1197. duk_push_number(context, inst->getFPS());
  1198. return 1;
  1199. }
  1200. duk_ret_t Polycode_Core_Shutdown(duk_context *context) {
  1201. Core *inst = (Core*)duk_to_pointer(context, 0);
  1202. inst->Shutdown();
  1203. return 0;
  1204. }
  1205. duk_ret_t Polycode_Core_isFullscreen(duk_context *context) {
  1206. Core *inst = (Core*)duk_to_pointer(context, 0);
  1207. duk_push_boolean(context, inst->isFullscreen());
  1208. return 1;
  1209. }
  1210. duk_ret_t Polycode_Core_getAALevel(duk_context *context) {
  1211. Core *inst = (Core*)duk_to_pointer(context, 0);
  1212. duk_push_int(context, inst->getAALevel());
  1213. return 1;
  1214. }
  1215. duk_ret_t Polycode_Core_getInput(duk_context *context) {
  1216. Core *inst = (Core*)duk_to_pointer(context, 0);
  1217. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  1218. duk_push_pointer(context, (void*)ptrRetVal);
  1219. return 1;
  1220. }
  1221. duk_ret_t Polycode_Core_getXRes(duk_context *context) {
  1222. Core *inst = (Core*)duk_to_pointer(context, 0);
  1223. duk_push_number(context, inst->getXRes());
  1224. return 1;
  1225. }
  1226. duk_ret_t Polycode_Core_getYRes(duk_context *context) {
  1227. Core *inst = (Core*)duk_to_pointer(context, 0);
  1228. duk_push_number(context, inst->getYRes());
  1229. return 1;
  1230. }
  1231. duk_ret_t Polycode_Core_getBackingXRes(duk_context *context) {
  1232. Core *inst = (Core*)duk_to_pointer(context, 0);
  1233. duk_push_number(context, inst->getBackingXRes());
  1234. return 1;
  1235. }
  1236. duk_ret_t Polycode_Core_getBackingYRes(duk_context *context) {
  1237. Core *inst = (Core*)duk_to_pointer(context, 0);
  1238. duk_push_number(context, inst->getBackingYRes());
  1239. return 1;
  1240. }
  1241. duk_ret_t Polycode_Core_getScreenWidth(duk_context *context) {
  1242. Core *inst = (Core*)duk_to_pointer(context, 0);
  1243. duk_push_int(context, inst->getScreenWidth());
  1244. return 1;
  1245. }
  1246. duk_ret_t Polycode_Core_getScreenHeight(duk_context *context) {
  1247. Core *inst = (Core*)duk_to_pointer(context, 0);
  1248. duk_push_int(context, inst->getScreenHeight());
  1249. return 1;
  1250. }
  1251. duk_ret_t Polycode_Core_createFolder(duk_context *context) {
  1252. Core *inst = (Core*)duk_to_pointer(context, 0);
  1253. String folderPath = duk_to_string(context, 1);
  1254. inst->createFolder(folderPath);
  1255. return 0;
  1256. }
  1257. duk_ret_t Polycode_Core_copyDiskItem(duk_context *context) {
  1258. Core *inst = (Core*)duk_to_pointer(context, 0);
  1259. String itemPath = duk_to_string(context, 1);
  1260. String destItemPath = duk_to_string(context, 2);
  1261. inst->copyDiskItem(itemPath,destItemPath);
  1262. return 0;
  1263. }
  1264. duk_ret_t Polycode_Core_moveDiskItem(duk_context *context) {
  1265. Core *inst = (Core*)duk_to_pointer(context, 0);
  1266. String itemPath = duk_to_string(context, 1);
  1267. String destItemPath = duk_to_string(context, 2);
  1268. inst->moveDiskItem(itemPath,destItemPath);
  1269. return 0;
  1270. }
  1271. duk_ret_t Polycode_Core_removeDiskItem(duk_context *context) {
  1272. Core *inst = (Core*)duk_to_pointer(context, 0);
  1273. String itemPath = duk_to_string(context, 1);
  1274. inst->removeDiskItem(itemPath);
  1275. return 0;
  1276. }
  1277. duk_ret_t Polycode_Core_openFolderPicker(duk_context *context) {
  1278. Core *inst = (Core*)duk_to_pointer(context, 0);
  1279. duk_push_string(context, inst->openFolderPicker().c_str());
  1280. return 1;
  1281. }
  1282. duk_ret_t Polycode_Core_setFramerate(duk_context *context) {
  1283. Core *inst = (Core*)duk_to_pointer(context, 0);
  1284. int frameRate = duk_to_int(context, 1);
  1285. int maxFixedCycles = duk_to_int(context, 2);
  1286. inst->setFramerate(frameRate,maxFixedCycles);
  1287. return 0;
  1288. }
  1289. duk_ret_t Polycode_Core_openFilePicker(duk_context *context) {
  1290. Core *inst = (Core*)duk_to_pointer(context, 0);
  1291. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1292. bool allowMultiple = duk_to_boolean(context, 2);
  1293. return 0;
  1294. }
  1295. duk_ret_t Polycode_Core_saveFilePicker(duk_context *context) {
  1296. Core *inst = (Core*)duk_to_pointer(context, 0);
  1297. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1298. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1299. return 1;
  1300. }
  1301. duk_ret_t Polycode_Core_handleVideoModeChange(duk_context *context) {
  1302. Core *inst = (Core*)duk_to_pointer(context, 0);
  1303. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1304. inst->handleVideoModeChange(modeInfo);
  1305. return 0;
  1306. }
  1307. duk_ret_t Polycode_Core_flushRenderContext(duk_context *context) {
  1308. Core *inst = (Core*)duk_to_pointer(context, 0);
  1309. inst->flushRenderContext();
  1310. return 0;
  1311. }
  1312. duk_ret_t Polycode_Core_prepareRenderContext(duk_context *context) {
  1313. Core *inst = (Core*)duk_to_pointer(context, 0);
  1314. inst->prepareRenderContext();
  1315. return 0;
  1316. }
  1317. duk_ret_t Polycode_Core_openFile(duk_context *context) {
  1318. Core *inst = (Core*)duk_to_pointer(context, 0);
  1319. String fileName = duk_to_string(context, 1);
  1320. String opts = duk_to_string(context, 2);
  1321. PolyBase *ptrRetVal = (PolyBase*)inst->openFile(fileName,opts);
  1322. duk_push_pointer(context, (void*)ptrRetVal);
  1323. return 1;
  1324. }
  1325. duk_ret_t Polycode_Core_closeFile(duk_context *context) {
  1326. Core *inst = (Core*)duk_to_pointer(context, 0);
  1327. CoreFile* file = (CoreFile*)duk_to_pointer(context, 1);
  1328. inst->closeFile(file);
  1329. return 0;
  1330. }
  1331. duk_ret_t Polycode_Core_addFileSource(duk_context *context) {
  1332. Core *inst = (Core*)duk_to_pointer(context, 0);
  1333. String type = duk_to_string(context, 1);
  1334. String source = duk_to_string(context, 2);
  1335. inst->addFileSource(type,source);
  1336. return 0;
  1337. }
  1338. duk_ret_t Polycode_Core_removeFileSource(duk_context *context) {
  1339. Core *inst = (Core*)duk_to_pointer(context, 0);
  1340. String type = duk_to_string(context, 1);
  1341. String source = duk_to_string(context, 2);
  1342. inst->removeFileSource(type,source);
  1343. return 0;
  1344. }
  1345. duk_ret_t Polycode_Core_parseFolder(duk_context *context) {
  1346. Core *inst = (Core*)duk_to_pointer(context, 0);
  1347. String pathString = duk_to_string(context, 1);
  1348. bool showHidden = duk_to_boolean(context, 2);
  1349. return 0;
  1350. }
  1351. duk_ret_t Polycode_Core_systemParseFolder(duk_context *context) {
  1352. Core *inst = (Core*)duk_to_pointer(context, 0);
  1353. String pathString = duk_to_string(context, 1);
  1354. bool showHidden = duk_to_boolean(context, 2);
  1355. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1356. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1357. return 1;
  1358. }
  1359. duk_ret_t Polycode_Core_getResourcePathForFile(duk_context *context) {
  1360. Core *inst = (Core*)duk_to_pointer(context, 0);
  1361. String fileName = duk_to_string(context, 1);
  1362. duk_push_string(context, inst->getResourcePathForFile(fileName).c_str());
  1363. return 1;
  1364. }
  1365. duk_ret_t Polycode_Core_setVideoMode(duk_context *context) {
  1366. Core *inst = (Core*)duk_to_pointer(context, 0);
  1367. int xRes = duk_to_int(context, 1);
  1368. int yRes = duk_to_int(context, 2);
  1369. bool fullScreen = duk_to_boolean(context, 3);
  1370. bool vSync = duk_to_boolean(context, 4);
  1371. int aaLevel = duk_to_int(context, 5);
  1372. int anisotropyLevel = duk_to_int(context, 6);
  1373. bool retinaSupport = duk_to_boolean(context, 7);
  1374. inst->setVideoMode(xRes,yRes,fullScreen,vSync,aaLevel,anisotropyLevel,retinaSupport);
  1375. return 0;
  1376. }
  1377. duk_ret_t Polycode_Core_resizeTo(duk_context *context) {
  1378. Core *inst = (Core*)duk_to_pointer(context, 0);
  1379. int xRes = duk_to_int(context, 1);
  1380. int yRes = duk_to_int(context, 2);
  1381. inst->resizeTo(xRes,yRes);
  1382. return 0;
  1383. }
  1384. duk_ret_t Polycode_Core_doSleep(duk_context *context) {
  1385. Core *inst = (Core*)duk_to_pointer(context, 0);
  1386. inst->doSleep();
  1387. return 0;
  1388. }
  1389. duk_ret_t Polycode_Core_openURL(duk_context *context) {
  1390. Core *inst = (Core*)duk_to_pointer(context, 0);
  1391. String url = duk_to_string(context, 1);
  1392. inst->openURL(url);
  1393. return 0;
  1394. }
  1395. duk_ret_t Polycode_Core_getElapsed(duk_context *context) {
  1396. Core *inst = (Core*)duk_to_pointer(context, 0);
  1397. duk_push_number(context, inst->getElapsed());
  1398. return 1;
  1399. }
  1400. duk_ret_t Polycode_Core_getTicks(duk_context *context) {
  1401. Core *inst = (Core*)duk_to_pointer(context, 0);
  1402. duk_push_int(context, inst->getTicks());
  1403. return 1;
  1404. }
  1405. duk_ret_t Polycode_Core_getRefreshIntervalMs(duk_context *context) {
  1406. Core *inst = (Core*)duk_to_pointer(context, 0);
  1407. duk_push_int(context, inst->getRefreshIntervalMs());
  1408. return 1;
  1409. }
  1410. duk_ret_t Polycode_Core_getTimeSleptMs(duk_context *context) {
  1411. Core *inst = (Core*)duk_to_pointer(context, 0);
  1412. duk_push_int(context, inst->getTimeSleptMs());
  1413. return 1;
  1414. }
  1415. duk_ret_t Polycode_Core_getFixedTimestep(duk_context *context) {
  1416. Core *inst = (Core*)duk_to_pointer(context, 0);
  1417. duk_push_number(context, inst->getFixedTimestep());
  1418. return 1;
  1419. }
  1420. duk_ret_t Polycode_Core_getTicksFloat(duk_context *context) {
  1421. Core *inst = (Core*)duk_to_pointer(context, 0);
  1422. duk_push_number(context, inst->getTicksFloat());
  1423. return 1;
  1424. }
  1425. duk_ret_t Polycode_Core_setUserPointer(duk_context *context) {
  1426. Core *inst = (Core*)duk_to_pointer(context, 0);
  1427. void* ptr = (void*)duk_to_pointer(context, 1);
  1428. inst->setUserPointer(ptr);
  1429. return 0;
  1430. }
  1431. duk_ret_t Polycode_Core_getUserPointer(duk_context *context) {
  1432. Core *inst = (Core*)duk_to_pointer(context, 0);
  1433. inst->getUserPointer();
  1434. return 0;
  1435. }
  1436. duk_ret_t Polycode_Core_executeExternalCommand(duk_context *context) {
  1437. Core *inst = (Core*)duk_to_pointer(context, 0);
  1438. String command = duk_to_string(context, 1);
  1439. String args = duk_to_string(context, 2);
  1440. String inDirectory = duk_to_string(context, 3);
  1441. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1442. return 1;
  1443. }
  1444. duk_ret_t Polycode_Core_getDefaultWorkingDirectory(duk_context *context) {
  1445. Core *inst = (Core*)duk_to_pointer(context, 0);
  1446. duk_push_string(context, inst->getDefaultWorkingDirectory().c_str());
  1447. return 1;
  1448. }
  1449. duk_ret_t Polycode_Core_getUserHomeDirectory(duk_context *context) {
  1450. Core *inst = (Core*)duk_to_pointer(context, 0);
  1451. duk_push_string(context, inst->getUserHomeDirectory().c_str());
  1452. return 1;
  1453. }
  1454. duk_ret_t Polycode_Core_makeApplicationMain(duk_context *context) {
  1455. Core *inst = (Core*)duk_to_pointer(context, 0);
  1456. inst->makeApplicationMain();
  1457. return 0;
  1458. }
  1459. duk_ret_t Polycode_Core_getEventMutex(duk_context *context) {
  1460. Core *inst = (Core*)duk_to_pointer(context, 0);
  1461. PolyBase *ptrRetVal = (PolyBase*)inst->getEventMutex();
  1462. duk_push_pointer(context, (void*)ptrRetVal);
  1463. return 1;
  1464. }
  1465. duk_ret_t Polycode_Core_removeThread(duk_context *context) {
  1466. Core *inst = (Core*)duk_to_pointer(context, 0);
  1467. Threaded* thread = (Threaded*)duk_to_pointer(context, 1);
  1468. inst->removeThread(thread);
  1469. return 0;
  1470. }
  1471. duk_ret_t Polycode_VideoModeChangeInfo__get_xRes(duk_context *context) {
  1472. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1473. duk_push_int(context, inst->xRes);
  1474. return 1;
  1475. }
  1476. duk_ret_t Polycode_VideoModeChangeInfo__set_xRes(duk_context *context) {
  1477. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1478. inst->xRes = duk_to_int(context, 1);
  1479. return 0;
  1480. }
  1481. duk_ret_t Polycode_VideoModeChangeInfo__get_yRes(duk_context *context) {
  1482. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1483. duk_push_int(context, inst->yRes);
  1484. return 1;
  1485. }
  1486. duk_ret_t Polycode_VideoModeChangeInfo__set_yRes(duk_context *context) {
  1487. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1488. inst->yRes = duk_to_int(context, 1);
  1489. return 0;
  1490. }
  1491. duk_ret_t Polycode_VideoModeChangeInfo__get_fullScreen(duk_context *context) {
  1492. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1493. duk_push_boolean(context, inst->fullScreen);
  1494. return 1;
  1495. }
  1496. duk_ret_t Polycode_VideoModeChangeInfo__set_fullScreen(duk_context *context) {
  1497. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1498. inst->fullScreen = duk_to_boolean(context, 1);
  1499. return 0;
  1500. }
  1501. duk_ret_t Polycode_VideoModeChangeInfo__get_vSync(duk_context *context) {
  1502. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1503. duk_push_boolean(context, inst->vSync);
  1504. return 1;
  1505. }
  1506. duk_ret_t Polycode_VideoModeChangeInfo__set_vSync(duk_context *context) {
  1507. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1508. inst->vSync = duk_to_boolean(context, 1);
  1509. return 0;
  1510. }
  1511. duk_ret_t Polycode_VideoModeChangeInfo__get_aaLevel(duk_context *context) {
  1512. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1513. duk_push_int(context, inst->aaLevel);
  1514. return 1;
  1515. }
  1516. duk_ret_t Polycode_VideoModeChangeInfo__set_aaLevel(duk_context *context) {
  1517. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1518. inst->aaLevel = duk_to_int(context, 1);
  1519. return 0;
  1520. }
  1521. duk_ret_t Polycode_VideoModeChangeInfo__get_anisotropyLevel(duk_context *context) {
  1522. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1523. duk_push_int(context, inst->anisotropyLevel);
  1524. return 1;
  1525. }
  1526. duk_ret_t Polycode_VideoModeChangeInfo__set_anisotropyLevel(duk_context *context) {
  1527. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1528. inst->anisotropyLevel = duk_to_int(context, 1);
  1529. return 0;
  1530. }
  1531. duk_ret_t Polycode_VideoModeChangeInfo__get_retinaSupport(duk_context *context) {
  1532. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1533. duk_push_boolean(context, inst->retinaSupport);
  1534. return 1;
  1535. }
  1536. duk_ret_t Polycode_VideoModeChangeInfo__set_retinaSupport(duk_context *context) {
  1537. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1538. inst->retinaSupport = duk_to_boolean(context, 1);
  1539. return 0;
  1540. }
  1541. duk_ret_t Polycode_VideoModeChangeInfo__delete(duk_context *context) {
  1542. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1543. delete inst;
  1544. return 0;
  1545. }
  1546. duk_ret_t Polycode_PolycodeViewBase__get_resizable(duk_context *context) {
  1547. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1548. duk_push_boolean(context, inst->resizable);
  1549. return 1;
  1550. }
  1551. duk_ret_t Polycode_PolycodeViewBase__set_resizable(duk_context *context) {
  1552. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1553. inst->resizable = duk_to_boolean(context, 1);
  1554. return 0;
  1555. }
  1556. duk_ret_t Polycode_PolycodeViewBase__delete(duk_context *context) {
  1557. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1558. delete inst;
  1559. return 0;
  1560. }
  1561. duk_ret_t Polycode_DummyCore__delete(duk_context *context) {
  1562. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1563. delete inst;
  1564. return 0;
  1565. }
  1566. duk_ret_t Polycode_DummyCore_Render(duk_context *context) {
  1567. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1568. inst->Render();
  1569. return 0;
  1570. }
  1571. duk_ret_t Polycode_DummyCore_systemUpdate(duk_context *context) {
  1572. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1573. duk_push_boolean(context, inst->systemUpdate());
  1574. return 1;
  1575. }
  1576. duk_ret_t Polycode_DummyCore_setCursor(duk_context *context) {
  1577. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1578. int cursorType = duk_to_int(context, 1);
  1579. inst->setCursor(cursorType);
  1580. return 0;
  1581. }
  1582. duk_ret_t Polycode_DummyCore_createThread(duk_context *context) {
  1583. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1584. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1585. inst->createThread(target);
  1586. return 0;
  1587. }
  1588. duk_ret_t Polycode_DummyCore_createMutex(duk_context *context) {
  1589. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1590. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1591. duk_push_pointer(context, (void*)ptrRetVal);
  1592. return 1;
  1593. }
  1594. duk_ret_t Polycode_DummyCore_copyStringToClipboard(duk_context *context) {
  1595. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1596. String str = duk_to_string(context, 1);
  1597. inst->copyStringToClipboard(str);
  1598. return 0;
  1599. }
  1600. duk_ret_t Polycode_DummyCore_getClipboardString(duk_context *context) {
  1601. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1602. duk_push_string(context, inst->getClipboardString().c_str());
  1603. return 1;
  1604. }
  1605. duk_ret_t Polycode_DummyCore_createFolder(duk_context *context) {
  1606. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1607. String folderPath = duk_to_string(context, 1);
  1608. inst->createFolder(folderPath);
  1609. return 0;
  1610. }
  1611. duk_ret_t Polycode_DummyCore_copyDiskItem(duk_context *context) {
  1612. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1613. String itemPath = duk_to_string(context, 1);
  1614. String destItemPath = duk_to_string(context, 2);
  1615. inst->copyDiskItem(itemPath,destItemPath);
  1616. return 0;
  1617. }
  1618. duk_ret_t Polycode_DummyCore_moveDiskItem(duk_context *context) {
  1619. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1620. String itemPath = duk_to_string(context, 1);
  1621. String destItemPath = duk_to_string(context, 2);
  1622. inst->moveDiskItem(itemPath,destItemPath);
  1623. return 0;
  1624. }
  1625. duk_ret_t Polycode_DummyCore_removeDiskItem(duk_context *context) {
  1626. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1627. String itemPath = duk_to_string(context, 1);
  1628. inst->removeDiskItem(itemPath);
  1629. return 0;
  1630. }
  1631. duk_ret_t Polycode_DummyCore_openFolderPicker(duk_context *context) {
  1632. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1633. duk_push_string(context, inst->openFolderPicker().c_str());
  1634. return 1;
  1635. }
  1636. duk_ret_t Polycode_DummyCore_openFilePicker(duk_context *context) {
  1637. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1638. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1639. bool allowMultiple = duk_to_boolean(context, 2);
  1640. return 0;
  1641. }
  1642. duk_ret_t Polycode_DummyCore_saveFilePicker(duk_context *context) {
  1643. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1644. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1645. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1646. return 1;
  1647. }
  1648. duk_ret_t Polycode_DummyCore_handleVideoModeChange(duk_context *context) {
  1649. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1650. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1651. inst->handleVideoModeChange(modeInfo);
  1652. return 0;
  1653. }
  1654. duk_ret_t Polycode_DummyCore_flushRenderContext(duk_context *context) {
  1655. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1656. inst->flushRenderContext();
  1657. return 0;
  1658. }
  1659. duk_ret_t Polycode_DummyCore_openURL(duk_context *context) {
  1660. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1661. String url = duk_to_string(context, 1);
  1662. inst->openURL(url);
  1663. return 0;
  1664. }
  1665. duk_ret_t Polycode_DummyCore_getTicks(duk_context *context) {
  1666. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1667. duk_push_int(context, inst->getTicks());
  1668. return 1;
  1669. }
  1670. duk_ret_t Polycode_DummyCore_executeExternalCommand(duk_context *context) {
  1671. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1672. String command = duk_to_string(context, 1);
  1673. String args = duk_to_string(context, 2);
  1674. String inDirectory = duk_to_string(context, 3);
  1675. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1676. return 1;
  1677. }
  1678. duk_ret_t Polycode_DummyCore_systemParseFolder(duk_context *context) {
  1679. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1680. String pathString = duk_to_string(context, 1);
  1681. bool showHidden = duk_to_boolean(context, 2);
  1682. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1683. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1684. return 1;
  1685. }
  1686. duk_ret_t Polycode_TimeInfo__get_seconds(duk_context *context) {
  1687. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1688. duk_push_int(context, inst->seconds);
  1689. return 1;
  1690. }
  1691. duk_ret_t Polycode_TimeInfo__set_seconds(duk_context *context) {
  1692. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1693. inst->seconds = duk_to_int(context, 1);
  1694. return 0;
  1695. }
  1696. duk_ret_t Polycode_TimeInfo__get_minutes(duk_context *context) {
  1697. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1698. duk_push_int(context, inst->minutes);
  1699. return 1;
  1700. }
  1701. duk_ret_t Polycode_TimeInfo__set_minutes(duk_context *context) {
  1702. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1703. inst->minutes = duk_to_int(context, 1);
  1704. return 0;
  1705. }
  1706. duk_ret_t Polycode_TimeInfo__get_hours(duk_context *context) {
  1707. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1708. duk_push_int(context, inst->hours);
  1709. return 1;
  1710. }
  1711. duk_ret_t Polycode_TimeInfo__set_hours(duk_context *context) {
  1712. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1713. inst->hours = duk_to_int(context, 1);
  1714. return 0;
  1715. }
  1716. duk_ret_t Polycode_TimeInfo__get_month(duk_context *context) {
  1717. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1718. duk_push_int(context, inst->month);
  1719. return 1;
  1720. }
  1721. duk_ret_t Polycode_TimeInfo__set_month(duk_context *context) {
  1722. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1723. inst->month = duk_to_int(context, 1);
  1724. return 0;
  1725. }
  1726. duk_ret_t Polycode_TimeInfo__get_monthDay(duk_context *context) {
  1727. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1728. duk_push_int(context, inst->monthDay);
  1729. return 1;
  1730. }
  1731. duk_ret_t Polycode_TimeInfo__set_monthDay(duk_context *context) {
  1732. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1733. inst->monthDay = duk_to_int(context, 1);
  1734. return 0;
  1735. }
  1736. duk_ret_t Polycode_TimeInfo__get_weekDay(duk_context *context) {
  1737. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1738. duk_push_int(context, inst->weekDay);
  1739. return 1;
  1740. }
  1741. duk_ret_t Polycode_TimeInfo__set_weekDay(duk_context *context) {
  1742. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1743. inst->weekDay = duk_to_int(context, 1);
  1744. return 0;
  1745. }
  1746. duk_ret_t Polycode_TimeInfo__get_year(duk_context *context) {
  1747. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1748. duk_push_int(context, inst->year);
  1749. return 1;
  1750. }
  1751. duk_ret_t Polycode_TimeInfo__set_year(duk_context *context) {
  1752. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1753. inst->year = duk_to_int(context, 1);
  1754. return 0;
  1755. }
  1756. duk_ret_t Polycode_TimeInfo__get_yearDay(duk_context *context) {
  1757. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1758. duk_push_int(context, inst->yearDay);
  1759. return 1;
  1760. }
  1761. duk_ret_t Polycode_TimeInfo__set_yearDay(duk_context *context) {
  1762. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1763. inst->yearDay = duk_to_int(context, 1);
  1764. return 0;
  1765. }
  1766. duk_ret_t Polycode_TimeInfo__delete(duk_context *context) {
  1767. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1768. delete inst;
  1769. return 0;
  1770. }
  1771. duk_ret_t Polycode_CoreMotionEvent__get_amount(duk_context *context) {
  1772. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1773. Vector3 *retInst = new Vector3();
  1774. *retInst = inst->amount;
  1775. duk_push_pointer(context, (void*)retInst);
  1776. return 1;
  1777. }
  1778. duk_ret_t Polycode_CoreMotionEvent__set_amount(duk_context *context) {
  1779. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1780. inst->amount = *(Vector3*)duk_to_pointer(context, 1);
  1781. return 0;
  1782. }
  1783. duk_ret_t Polycode_CoreMotionEvent__delete(duk_context *context) {
  1784. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1785. delete inst;
  1786. return 0;
  1787. }
  1788. duk_ret_t Polycode_CoreFileExtension__get_extension(duk_context *context) {
  1789. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1790. duk_push_string(context, inst->extension.c_str());
  1791. return 1;
  1792. }
  1793. duk_ret_t Polycode_CoreFileExtension__set_extension(duk_context *context) {
  1794. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1795. inst->extension = duk_to_string(context, 1);
  1796. return 0;
  1797. }
  1798. duk_ret_t Polycode_CoreFileExtension__get_description(duk_context *context) {
  1799. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1800. duk_push_string(context, inst->description.c_str());
  1801. return 1;
  1802. }
  1803. duk_ret_t Polycode_CoreFileExtension__set_description(duk_context *context) {
  1804. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1805. inst->description = duk_to_string(context, 1);
  1806. return 0;
  1807. }
  1808. duk_ret_t Polycode_CoreFileExtension__delete(duk_context *context) {
  1809. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1810. delete inst;
  1811. return 0;
  1812. }
  1813. duk_ret_t Polycode_OSFileEntry__get_name(duk_context *context) {
  1814. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1815. duk_push_string(context, inst->name.c_str());
  1816. return 1;
  1817. }
  1818. duk_ret_t Polycode_OSFileEntry__set_name(duk_context *context) {
  1819. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1820. inst->name = duk_to_string(context, 1);
  1821. return 0;
  1822. }
  1823. duk_ret_t Polycode_OSFileEntry__get_extension(duk_context *context) {
  1824. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1825. duk_push_string(context, inst->extension.c_str());
  1826. return 1;
  1827. }
  1828. duk_ret_t Polycode_OSFileEntry__set_extension(duk_context *context) {
  1829. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1830. inst->extension = duk_to_string(context, 1);
  1831. return 0;
  1832. }
  1833. duk_ret_t Polycode_OSFileEntry__get_nameWithoutExtension(duk_context *context) {
  1834. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1835. duk_push_string(context, inst->nameWithoutExtension.c_str());
  1836. return 1;
  1837. }
  1838. duk_ret_t Polycode_OSFileEntry__set_nameWithoutExtension(duk_context *context) {
  1839. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1840. inst->nameWithoutExtension = duk_to_string(context, 1);
  1841. return 0;
  1842. }
  1843. duk_ret_t Polycode_OSFileEntry__get_basePath(duk_context *context) {
  1844. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1845. duk_push_string(context, inst->basePath.c_str());
  1846. return 1;
  1847. }
  1848. duk_ret_t Polycode_OSFileEntry__set_basePath(duk_context *context) {
  1849. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1850. inst->basePath = duk_to_string(context, 1);
  1851. return 0;
  1852. }
  1853. duk_ret_t Polycode_OSFileEntry__get_fullPath(duk_context *context) {
  1854. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1855. duk_push_string(context, inst->fullPath.c_str());
  1856. return 1;
  1857. }
  1858. duk_ret_t Polycode_OSFileEntry__set_fullPath(duk_context *context) {
  1859. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1860. inst->fullPath = duk_to_string(context, 1);
  1861. return 0;
  1862. }
  1863. duk_ret_t Polycode_OSFileEntry__get_type(duk_context *context) {
  1864. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1865. duk_push_int(context, inst->type);
  1866. return 1;
  1867. }
  1868. duk_ret_t Polycode_OSFileEntry__set_type(duk_context *context) {
  1869. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1870. inst->type = duk_to_int(context, 1);
  1871. return 0;
  1872. }
  1873. duk_ret_t Polycode_OSFileEntry__delete(duk_context *context) {
  1874. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1875. delete inst;
  1876. return 0;
  1877. }
  1878. duk_ret_t Polycode_OSFileEntry_init(duk_context *context) {
  1879. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1880. String path = duk_to_string(context, 1);
  1881. String name = duk_to_string(context, 2);
  1882. int type = duk_to_int(context, 3);
  1883. inst->init(path,name,type);
  1884. return 0;
  1885. }
  1886. duk_ret_t Polycode_CoreInput__get_simulateTouchWithMouse(duk_context *context) {
  1887. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1888. duk_push_boolean(context, inst->simulateTouchWithMouse);
  1889. return 1;
  1890. }
  1891. duk_ret_t Polycode_CoreInput__set_simulateTouchWithMouse(duk_context *context) {
  1892. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1893. inst->simulateTouchWithMouse = duk_to_boolean(context, 1);
  1894. return 0;
  1895. }
  1896. duk_ret_t Polycode_CoreInput__get_simulateTouchAsPen(duk_context *context) {
  1897. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1898. duk_push_boolean(context, inst->simulateTouchAsPen);
  1899. return 1;
  1900. }
  1901. duk_ret_t Polycode_CoreInput__set_simulateTouchAsPen(duk_context *context) {
  1902. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1903. inst->simulateTouchAsPen = duk_to_boolean(context, 1);
  1904. return 0;
  1905. }
  1906. duk_ret_t Polycode_CoreInput__get_simulateMouseWithTouch(duk_context *context) {
  1907. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1908. duk_push_boolean(context, inst->simulateMouseWithTouch);
  1909. return 1;
  1910. }
  1911. duk_ret_t Polycode_CoreInput__set_simulateMouseWithTouch(duk_context *context) {
  1912. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1913. inst->simulateMouseWithTouch = duk_to_boolean(context, 1);
  1914. return 0;
  1915. }
  1916. duk_ret_t Polycode_CoreInput__get_ignoreOffScreenTouch(duk_context *context) {
  1917. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1918. duk_push_boolean(context, inst->ignoreOffScreenTouch);
  1919. return 1;
  1920. }
  1921. duk_ret_t Polycode_CoreInput__set_ignoreOffScreenTouch(duk_context *context) {
  1922. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1923. inst->ignoreOffScreenTouch = duk_to_boolean(context, 1);
  1924. return 0;
  1925. }
  1926. duk_ret_t Polycode_CoreInput__get_keyRepeat(duk_context *context) {
  1927. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1928. duk_push_boolean(context, inst->keyRepeat);
  1929. return 1;
  1930. }
  1931. duk_ret_t Polycode_CoreInput__set_keyRepeat(duk_context *context) {
  1932. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1933. inst->keyRepeat = duk_to_boolean(context, 1);
  1934. return 0;
  1935. }
  1936. duk_ret_t Polycode_CoreInput__get_mousePosition(duk_context *context) {
  1937. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1938. Vector2 *retInst = new Vector2();
  1939. *retInst = inst->mousePosition;
  1940. duk_push_pointer(context, (void*)retInst);
  1941. return 1;
  1942. }
  1943. duk_ret_t Polycode_CoreInput__set_mousePosition(duk_context *context) {
  1944. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1945. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  1946. return 0;
  1947. }
  1948. duk_ret_t Polycode_CoreInput__get_deltaMousePosition(duk_context *context) {
  1949. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1950. Vector2 *retInst = new Vector2();
  1951. *retInst = inst->deltaMousePosition;
  1952. duk_push_pointer(context, (void*)retInst);
  1953. return 1;
  1954. }
  1955. duk_ret_t Polycode_CoreInput__set_deltaMousePosition(duk_context *context) {
  1956. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1957. inst->deltaMousePosition = *(Vector2*)duk_to_pointer(context, 1);
  1958. return 0;
  1959. }
  1960. duk_ret_t Polycode_CoreInput__delete(duk_context *context) {
  1961. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1962. delete inst;
  1963. return 0;
  1964. }
  1965. duk_ret_t Polycode_CoreInput_getMousePosition(duk_context *context) {
  1966. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1967. Vector2 *retInst = new Vector2();
  1968. *retInst = inst->getMousePosition();
  1969. duk_push_pointer(context, (void*)retInst);
  1970. return 1;
  1971. }
  1972. duk_ret_t Polycode_CoreInput_getKeyState(duk_context *context) {
  1973. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1974. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  1975. duk_push_boolean(context, inst->getKeyState(keyCode));
  1976. return 1;
  1977. }
  1978. duk_ret_t Polycode_CoreInput_getJoystickButtonState(duk_context *context) {
  1979. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1980. int joystickIndex = duk_to_int(context, 1);
  1981. int button = duk_to_int(context, 2);
  1982. duk_push_boolean(context, inst->getJoystickButtonState(joystickIndex,button));
  1983. return 1;
  1984. }
  1985. duk_ret_t Polycode_CoreInput_getJoystickAxisValue(duk_context *context) {
  1986. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1987. int joystickIndex = duk_to_int(context, 1);
  1988. int axis = duk_to_int(context, 2);
  1989. duk_push_number(context, inst->getJoystickAxisValue(joystickIndex,axis));
  1990. return 1;
  1991. }
  1992. duk_ret_t Polycode_CoreInput_getMouseDelta(duk_context *context) {
  1993. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  1994. Vector2 *retInst = new Vector2();
  1995. *retInst = inst->getMouseDelta();
  1996. duk_push_pointer(context, (void*)retInst);
  1997. return 1;
  1998. }
  1999. duk_ret_t Polycode_CoreInput_getMouseButtonState(duk_context *context) {
  2000. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2001. int mouseButton = duk_to_int(context, 1);
  2002. duk_push_boolean(context, inst->getMouseButtonState(mouseButton));
  2003. return 1;
  2004. }
  2005. duk_ret_t Polycode_CoreInput_getNumJoysticks(duk_context *context) {
  2006. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2007. duk_push_int(context, inst->getNumJoysticks());
  2008. return 1;
  2009. }
  2010. duk_ret_t Polycode_CoreInput_getJoystickInfoByIndex(duk_context *context) {
  2011. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2012. int index = duk_to_int(context, 1);
  2013. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByIndex(index);
  2014. duk_push_pointer(context, (void*)ptrRetVal);
  2015. return 1;
  2016. }
  2017. duk_ret_t Polycode_CoreInput_getJoystickInfoByID(duk_context *context) {
  2018. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2019. int deviceID = duk_to_int(context, 1);
  2020. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByID(deviceID);
  2021. duk_push_pointer(context, (void*)ptrRetVal);
  2022. return 1;
  2023. }
  2024. duk_ret_t Polycode_CoreInput_addJoystick(duk_context *context) {
  2025. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2026. int deviceID = duk_to_int(context, 1);
  2027. inst->addJoystick(deviceID);
  2028. return 0;
  2029. }
  2030. duk_ret_t Polycode_CoreInput_removeJoystick(duk_context *context) {
  2031. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2032. int deviceID = duk_to_int(context, 1);
  2033. inst->removeJoystick(deviceID);
  2034. return 0;
  2035. }
  2036. duk_ret_t Polycode_CoreInput_joystickAxisMoved(duk_context *context) {
  2037. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2038. int axisID = duk_to_int(context, 1);
  2039. Number value = duk_to_number(context, 2);
  2040. int deviceID = duk_to_int(context, 3);
  2041. inst->joystickAxisMoved(axisID,value,deviceID);
  2042. return 0;
  2043. }
  2044. duk_ret_t Polycode_CoreInput_joystickButtonDown(duk_context *context) {
  2045. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2046. int buttonID = duk_to_int(context, 1);
  2047. int deviceID = duk_to_int(context, 2);
  2048. inst->joystickButtonDown(buttonID,deviceID);
  2049. return 0;
  2050. }
  2051. duk_ret_t Polycode_CoreInput_joystickButtonUp(duk_context *context) {
  2052. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2053. int buttonID = duk_to_int(context, 1);
  2054. int deviceID = duk_to_int(context, 2);
  2055. inst->joystickButtonUp(buttonID,deviceID);
  2056. return 0;
  2057. }
  2058. duk_ret_t Polycode_CoreInput_mouseWheelUp(duk_context *context) {
  2059. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2060. int ticks = duk_to_int(context, 1);
  2061. inst->mouseWheelUp(ticks);
  2062. return 0;
  2063. }
  2064. duk_ret_t Polycode_CoreInput_mouseWheelDown(duk_context *context) {
  2065. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2066. int ticks = duk_to_int(context, 1);
  2067. inst->mouseWheelDown(ticks);
  2068. return 0;
  2069. }
  2070. duk_ret_t Polycode_CoreInput_setMouseButtonState(duk_context *context) {
  2071. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2072. int mouseButton = duk_to_int(context, 1);
  2073. bool state = duk_to_boolean(context, 2);
  2074. int ticks = duk_to_int(context, 3);
  2075. inst->setMouseButtonState(mouseButton,state,ticks);
  2076. return 0;
  2077. }
  2078. duk_ret_t Polycode_CoreInput_setMousePosition(duk_context *context) {
  2079. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2080. int x = duk_to_int(context, 1);
  2081. int y = duk_to_int(context, 2);
  2082. int ticks = duk_to_int(context, 3);
  2083. inst->setMousePosition(x,y,ticks);
  2084. return 0;
  2085. }
  2086. duk_ret_t Polycode_CoreInput_setKeyState(duk_context *context) {
  2087. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2088. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2089. wchar_t code = *(wchar_t*)duk_to_pointer(context, 2);
  2090. bool newState = duk_to_boolean(context, 3);
  2091. int ticks = duk_to_int(context, 4);
  2092. inst->setKeyState(keyCode,code,newState,ticks);
  2093. return 0;
  2094. }
  2095. duk_ret_t Polycode_CoreInput_setDeltaPosition(duk_context *context) {
  2096. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2097. int x = duk_to_int(context, 1);
  2098. int y = duk_to_int(context, 2);
  2099. inst->setDeltaPosition(x,y);
  2100. return 0;
  2101. }
  2102. duk_ret_t Polycode_CoreInput_touchesBegan(duk_context *context) {
  2103. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2104. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2105. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2106. int ticks = duk_to_int(context, 3);
  2107. inst->touchesBegan(touch,touches,ticks);
  2108. return 0;
  2109. }
  2110. duk_ret_t Polycode_CoreInput_touchesMoved(duk_context *context) {
  2111. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2112. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2113. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2114. int ticks = duk_to_int(context, 3);
  2115. inst->touchesMoved(touch,touches,ticks);
  2116. return 0;
  2117. }
  2118. duk_ret_t Polycode_CoreInput_touchesEnded(duk_context *context) {
  2119. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2120. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2121. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2122. int ticks = duk_to_int(context, 3);
  2123. inst->touchesEnded(touch,touches,ticks);
  2124. return 0;
  2125. }
  2126. duk_ret_t Polycode_CoreInput_clearInput(duk_context *context) {
  2127. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2128. inst->clearInput();
  2129. return 0;
  2130. }
  2131. duk_ret_t Polycode_JoystickInfo__get_deviceID(duk_context *context) {
  2132. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2133. duk_push_int(context, inst->deviceID);
  2134. return 1;
  2135. }
  2136. duk_ret_t Polycode_JoystickInfo__set_deviceID(duk_context *context) {
  2137. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2138. inst->deviceID = duk_to_int(context, 1);
  2139. return 0;
  2140. }
  2141. duk_ret_t Polycode_JoystickInfo__get_deviceIndex(duk_context *context) {
  2142. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2143. duk_push_int(context, inst->deviceIndex);
  2144. return 1;
  2145. }
  2146. duk_ret_t Polycode_JoystickInfo__set_deviceIndex(duk_context *context) {
  2147. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2148. inst->deviceIndex = duk_to_int(context, 1);
  2149. return 0;
  2150. }
  2151. duk_ret_t Polycode_JoystickInfo__delete(duk_context *context) {
  2152. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2153. delete inst;
  2154. return 0;
  2155. }
  2156. duk_ret_t Polycode_CoreServices__delete(duk_context *context) {
  2157. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2158. delete inst;
  2159. return 0;
  2160. }
  2161. duk_ret_t Polycode_CoreServices_setRenderer(duk_context *context) {
  2162. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2163. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  2164. inst->setRenderer(renderer);
  2165. return 0;
  2166. }
  2167. duk_ret_t Polycode_CoreServices_getRenderer(duk_context *context) {
  2168. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2169. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderer();
  2170. duk_push_pointer(context, (void*)ptrRetVal);
  2171. return 1;
  2172. }
  2173. duk_ret_t Polycode_CoreServices_Update(duk_context *context) {
  2174. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2175. int elapsed = duk_to_int(context, 1);
  2176. inst->Update(elapsed);
  2177. return 0;
  2178. }
  2179. duk_ret_t Polycode_CoreServices_fixedUpdate(duk_context *context) {
  2180. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2181. inst->fixedUpdate();
  2182. return 0;
  2183. }
  2184. duk_ret_t Polycode_CoreServices_Render(duk_context *context) {
  2185. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2186. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 1);
  2187. inst->Render(viewport);
  2188. return 0;
  2189. }
  2190. duk_ret_t Polycode_CoreServices_setCore(duk_context *context) {
  2191. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2192. Core* core = (Core*)duk_to_pointer(context, 1);
  2193. inst->setCore(core);
  2194. return 0;
  2195. }
  2196. duk_ret_t Polycode_CoreServices_getCore(duk_context *context) {
  2197. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2198. PolyBase *ptrRetVal = (PolyBase*)inst->getCore();
  2199. duk_push_pointer(context, (void*)ptrRetVal);
  2200. return 1;
  2201. }
  2202. duk_ret_t Polycode_CoreServices_getInput(duk_context *context) {
  2203. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2204. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  2205. duk_push_pointer(context, (void*)ptrRetVal);
  2206. return 1;
  2207. }
  2208. duk_ret_t Polycode_CoreServices_getMaterialManager(duk_context *context) {
  2209. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2210. PolyBase *ptrRetVal = (PolyBase*)inst->getMaterialManager();
  2211. duk_push_pointer(context, (void*)ptrRetVal);
  2212. return 1;
  2213. }
  2214. duk_ret_t Polycode_CoreServices_getSceneManager(duk_context *context) {
  2215. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2216. PolyBase *ptrRetVal = (PolyBase*)inst->getSceneManager();
  2217. duk_push_pointer(context, (void*)ptrRetVal);
  2218. return 1;
  2219. }
  2220. duk_ret_t Polycode_CoreServices_getTimerManager(duk_context *context) {
  2221. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2222. PolyBase *ptrRetVal = (PolyBase*)inst->getTimerManager();
  2223. duk_push_pointer(context, (void*)ptrRetVal);
  2224. return 1;
  2225. }
  2226. duk_ret_t Polycode_CoreServices_getTweenManager(duk_context *context) {
  2227. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2228. PolyBase *ptrRetVal = (PolyBase*)inst->getTweenManager();
  2229. duk_push_pointer(context, (void*)ptrRetVal);
  2230. return 1;
  2231. }
  2232. duk_ret_t Polycode_CoreServices_getResourceManager(duk_context *context) {
  2233. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2234. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceManager();
  2235. duk_push_pointer(context, (void*)ptrRetVal);
  2236. return 1;
  2237. }
  2238. duk_ret_t Polycode_CoreServices_getSoundManager(duk_context *context) {
  2239. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2240. PolyBase *ptrRetVal = (PolyBase*)inst->getSoundManager();
  2241. duk_push_pointer(context, (void*)ptrRetVal);
  2242. return 1;
  2243. }
  2244. duk_ret_t Polycode_CoreServices_getLogger(duk_context *context) {
  2245. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2246. PolyBase *ptrRetVal = (PolyBase*)inst->getLogger();
  2247. duk_push_pointer(context, (void*)ptrRetVal);
  2248. return 1;
  2249. }
  2250. duk_ret_t Polycode_CoreServices_getConfig(duk_context *context) {
  2251. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2252. PolyBase *ptrRetVal = (PolyBase*)inst->getConfig();
  2253. duk_push_pointer(context, (void*)ptrRetVal);
  2254. return 1;
  2255. }
  2256. duk_ret_t Polycode_Data__delete(duk_context *context) {
  2257. Data *inst = (Data*)duk_to_pointer(context, 0);
  2258. delete inst;
  2259. return 0;
  2260. }
  2261. duk_ret_t Polycode_Data_loadFromFile(duk_context *context) {
  2262. Data *inst = (Data*)duk_to_pointer(context, 0);
  2263. String fileName = duk_to_string(context, 1);
  2264. duk_push_boolean(context, inst->loadFromFile(fileName));
  2265. return 1;
  2266. }
  2267. duk_ret_t Polycode_Data_getAsString(duk_context *context) {
  2268. Data *inst = (Data*)duk_to_pointer(context, 0);
  2269. int encoding = duk_to_int(context, 1);
  2270. duk_push_string(context, inst->getAsString(encoding).c_str());
  2271. return 1;
  2272. }
  2273. duk_ret_t Polycode_Data_setFromString(duk_context *context) {
  2274. Data *inst = (Data*)duk_to_pointer(context, 0);
  2275. String str = duk_to_string(context, 1);
  2276. int encoding = duk_to_int(context, 2);
  2277. inst->setFromString(str,encoding);
  2278. return 0;
  2279. }
  2280. duk_ret_t Polycode_Data_saveToFile(duk_context *context) {
  2281. Data *inst = (Data*)duk_to_pointer(context, 0);
  2282. String fileName = duk_to_string(context, 1);
  2283. duk_push_boolean(context, inst->saveToFile(fileName));
  2284. return 1;
  2285. }
  2286. duk_ret_t Polycode_Data_getData(duk_context *context) {
  2287. Data *inst = (Data*)duk_to_pointer(context, 0);
  2288. PolyBase *ptrRetVal = (PolyBase*)inst->getData();
  2289. duk_push_pointer(context, (void*)ptrRetVal);
  2290. return 1;
  2291. }
  2292. duk_ret_t Polycode_MouseEventResult__get_hit(duk_context *context) {
  2293. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2294. duk_push_boolean(context, inst->hit);
  2295. return 1;
  2296. }
  2297. duk_ret_t Polycode_MouseEventResult__set_hit(duk_context *context) {
  2298. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2299. inst->hit = duk_to_boolean(context, 1);
  2300. return 0;
  2301. }
  2302. duk_ret_t Polycode_MouseEventResult__get_blocked(duk_context *context) {
  2303. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2304. duk_push_boolean(context, inst->blocked);
  2305. return 1;
  2306. }
  2307. duk_ret_t Polycode_MouseEventResult__set_blocked(duk_context *context) {
  2308. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2309. inst->blocked = duk_to_boolean(context, 1);
  2310. return 0;
  2311. }
  2312. duk_ret_t Polycode_MouseEventResult__delete(duk_context *context) {
  2313. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2314. delete inst;
  2315. return 0;
  2316. }
  2317. duk_ret_t Polycode_EntityProp__get_propName(duk_context *context) {
  2318. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2319. duk_push_string(context, inst->propName.c_str());
  2320. return 1;
  2321. }
  2322. duk_ret_t Polycode_EntityProp__set_propName(duk_context *context) {
  2323. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2324. inst->propName = duk_to_string(context, 1);
  2325. return 0;
  2326. }
  2327. duk_ret_t Polycode_EntityProp__get_propValue(duk_context *context) {
  2328. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2329. duk_push_string(context, inst->propValue.c_str());
  2330. return 1;
  2331. }
  2332. duk_ret_t Polycode_EntityProp__set_propValue(duk_context *context) {
  2333. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2334. inst->propValue = duk_to_string(context, 1);
  2335. return 0;
  2336. }
  2337. duk_ret_t Polycode_EntityProp__delete(duk_context *context) {
  2338. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2339. delete inst;
  2340. return 0;
  2341. }
  2342. duk_ret_t Polycode_AABB__get_min(duk_context *context) {
  2343. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2344. Vector3 *retInst = new Vector3();
  2345. *retInst = inst->min;
  2346. duk_push_pointer(context, (void*)retInst);
  2347. return 1;
  2348. }
  2349. duk_ret_t Polycode_AABB__set_min(duk_context *context) {
  2350. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2351. inst->min = *(Vector3*)duk_to_pointer(context, 1);
  2352. return 0;
  2353. }
  2354. duk_ret_t Polycode_AABB__get_max(duk_context *context) {
  2355. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2356. Vector3 *retInst = new Vector3();
  2357. *retInst = inst->max;
  2358. duk_push_pointer(context, (void*)retInst);
  2359. return 1;
  2360. }
  2361. duk_ret_t Polycode_AABB__set_max(duk_context *context) {
  2362. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2363. inst->max = *(Vector3*)duk_to_pointer(context, 1);
  2364. return 0;
  2365. }
  2366. duk_ret_t Polycode_AABB__delete(duk_context *context) {
  2367. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2368. delete inst;
  2369. return 0;
  2370. }
  2371. duk_ret_t Polycode_Rotation__get_pitch(duk_context *context) {
  2372. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2373. duk_push_number(context, inst->pitch);
  2374. return 1;
  2375. }
  2376. duk_ret_t Polycode_Rotation__set_pitch(duk_context *context) {
  2377. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2378. inst->pitch = duk_to_number(context, 1);
  2379. return 0;
  2380. }
  2381. duk_ret_t Polycode_Rotation__get_yaw(duk_context *context) {
  2382. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2383. duk_push_number(context, inst->yaw);
  2384. return 1;
  2385. }
  2386. duk_ret_t Polycode_Rotation__set_yaw(duk_context *context) {
  2387. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2388. inst->yaw = duk_to_number(context, 1);
  2389. return 0;
  2390. }
  2391. duk_ret_t Polycode_Rotation__get_roll(duk_context *context) {
  2392. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2393. duk_push_number(context, inst->roll);
  2394. return 1;
  2395. }
  2396. duk_ret_t Polycode_Rotation__set_roll(duk_context *context) {
  2397. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2398. inst->roll = duk_to_number(context, 1);
  2399. return 0;
  2400. }
  2401. duk_ret_t Polycode_Rotation__delete(duk_context *context) {
  2402. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2403. delete inst;
  2404. return 0;
  2405. }
  2406. duk_ret_t Polycode_Entity__get_ownsChildren(duk_context *context) {
  2407. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2408. duk_push_boolean(context, inst->ownsChildren);
  2409. return 1;
  2410. }
  2411. duk_ret_t Polycode_Entity__set_ownsChildren(duk_context *context) {
  2412. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2413. inst->ownsChildren = duk_to_boolean(context, 1);
  2414. return 0;
  2415. }
  2416. duk_ret_t Polycode_Entity__get_billboardMode(duk_context *context) {
  2417. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2418. duk_push_boolean(context, inst->billboardMode);
  2419. return 1;
  2420. }
  2421. duk_ret_t Polycode_Entity__set_billboardMode(duk_context *context) {
  2422. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2423. inst->billboardMode = duk_to_boolean(context, 1);
  2424. return 0;
  2425. }
  2426. duk_ret_t Polycode_Entity__get_color(duk_context *context) {
  2427. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2428. Color *retInst = new Color();
  2429. *retInst = inst->color;
  2430. duk_push_pointer(context, (void*)retInst);
  2431. return 1;
  2432. }
  2433. duk_ret_t Polycode_Entity__set_color(duk_context *context) {
  2434. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2435. inst->color = *(Color*)duk_to_pointer(context, 1);
  2436. return 0;
  2437. }
  2438. duk_ret_t Polycode_Entity__get_enabled(duk_context *context) {
  2439. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2440. duk_push_boolean(context, inst->enabled);
  2441. return 1;
  2442. }
  2443. duk_ret_t Polycode_Entity__set_enabled(duk_context *context) {
  2444. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2445. inst->enabled = duk_to_boolean(context, 1);
  2446. return 0;
  2447. }
  2448. duk_ret_t Polycode_Entity__get_visible(duk_context *context) {
  2449. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2450. duk_push_boolean(context, inst->visible);
  2451. return 1;
  2452. }
  2453. duk_ret_t Polycode_Entity__set_visible(duk_context *context) {
  2454. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2455. inst->visible = duk_to_boolean(context, 1);
  2456. return 0;
  2457. }
  2458. duk_ret_t Polycode_Entity__get_depthWrite(duk_context *context) {
  2459. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2460. duk_push_boolean(context, inst->depthWrite);
  2461. return 1;
  2462. }
  2463. duk_ret_t Polycode_Entity__set_depthWrite(duk_context *context) {
  2464. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2465. inst->depthWrite = duk_to_boolean(context, 1);
  2466. return 0;
  2467. }
  2468. duk_ret_t Polycode_Entity__get_depthTest(duk_context *context) {
  2469. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2470. duk_push_boolean(context, inst->depthTest);
  2471. return 1;
  2472. }
  2473. duk_ret_t Polycode_Entity__set_depthTest(duk_context *context) {
  2474. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2475. inst->depthTest = duk_to_boolean(context, 1);
  2476. return 0;
  2477. }
  2478. duk_ret_t Polycode_Entity__get_colorAffectsChildren(duk_context *context) {
  2479. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2480. duk_push_boolean(context, inst->colorAffectsChildren);
  2481. return 1;
  2482. }
  2483. duk_ret_t Polycode_Entity__set_colorAffectsChildren(duk_context *context) {
  2484. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2485. inst->colorAffectsChildren = duk_to_boolean(context, 1);
  2486. return 0;
  2487. }
  2488. duk_ret_t Polycode_Entity__get_visibilityAffectsChildren(duk_context *context) {
  2489. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2490. duk_push_boolean(context, inst->visibilityAffectsChildren);
  2491. return 1;
  2492. }
  2493. duk_ret_t Polycode_Entity__set_visibilityAffectsChildren(duk_context *context) {
  2494. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2495. inst->visibilityAffectsChildren = duk_to_boolean(context, 1);
  2496. return 0;
  2497. }
  2498. duk_ret_t Polycode_Entity__get_ignoreParentMatrix(duk_context *context) {
  2499. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2500. duk_push_boolean(context, inst->ignoreParentMatrix);
  2501. return 1;
  2502. }
  2503. duk_ret_t Polycode_Entity__set_ignoreParentMatrix(duk_context *context) {
  2504. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2505. inst->ignoreParentMatrix = duk_to_boolean(context, 1);
  2506. return 0;
  2507. }
  2508. duk_ret_t Polycode_Entity__get_enableScissor(duk_context *context) {
  2509. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2510. duk_push_boolean(context, inst->enableScissor);
  2511. return 1;
  2512. }
  2513. duk_ret_t Polycode_Entity__set_enableScissor(duk_context *context) {
  2514. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2515. inst->enableScissor = duk_to_boolean(context, 1);
  2516. return 0;
  2517. }
  2518. duk_ret_t Polycode_Entity__get_scissorBox(duk_context *context) {
  2519. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2520. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  2521. *retInst = inst->scissorBox;
  2522. duk_push_pointer(context, (void*)retInst);
  2523. return 1;
  2524. }
  2525. duk_ret_t Polycode_Entity__set_scissorBox(duk_context *context) {
  2526. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2527. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  2528. return 0;
  2529. }
  2530. duk_ret_t Polycode_Entity__get_editorOnly(duk_context *context) {
  2531. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2532. duk_push_boolean(context, inst->editorOnly);
  2533. return 1;
  2534. }
  2535. duk_ret_t Polycode_Entity__set_editorOnly(duk_context *context) {
  2536. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2537. inst->editorOnly = duk_to_boolean(context, 1);
  2538. return 0;
  2539. }
  2540. duk_ret_t Polycode_Entity__get_id(duk_context *context) {
  2541. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2542. duk_push_string(context, inst->id.c_str());
  2543. return 1;
  2544. }
  2545. duk_ret_t Polycode_Entity__set_id(duk_context *context) {
  2546. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2547. inst->id = duk_to_string(context, 1);
  2548. return 0;
  2549. }
  2550. duk_ret_t Polycode_Entity__get_collisionShapeType(duk_context *context) {
  2551. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2552. char *retInst = new char();
  2553. *retInst = inst->collisionShapeType;
  2554. duk_push_pointer(context, (void*)retInst);
  2555. return 1;
  2556. }
  2557. duk_ret_t Polycode_Entity__set_collisionShapeType(duk_context *context) {
  2558. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2559. inst->collisionShapeType = *(char*)duk_to_pointer(context, 1);
  2560. return 0;
  2561. }
  2562. duk_ret_t Polycode_Entity__get_processInputEvents(duk_context *context) {
  2563. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2564. duk_push_boolean(context, inst->processInputEvents);
  2565. return 1;
  2566. }
  2567. duk_ret_t Polycode_Entity__set_processInputEvents(duk_context *context) {
  2568. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2569. inst->processInputEvents = duk_to_boolean(context, 1);
  2570. return 0;
  2571. }
  2572. duk_ret_t Polycode_Entity__get_blockMouseInput(duk_context *context) {
  2573. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2574. duk_push_boolean(context, inst->blockMouseInput);
  2575. return 1;
  2576. }
  2577. duk_ret_t Polycode_Entity__set_blockMouseInput(duk_context *context) {
  2578. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2579. inst->blockMouseInput = duk_to_boolean(context, 1);
  2580. return 0;
  2581. }
  2582. duk_ret_t Polycode_Entity__get_snapToPixels(duk_context *context) {
  2583. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2584. duk_push_boolean(context, inst->snapToPixels);
  2585. return 1;
  2586. }
  2587. duk_ret_t Polycode_Entity__set_snapToPixels(duk_context *context) {
  2588. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2589. inst->snapToPixels = duk_to_boolean(context, 1);
  2590. return 0;
  2591. }
  2592. duk_ret_t Polycode_Entity__get_mouseOver(duk_context *context) {
  2593. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2594. duk_push_boolean(context, inst->mouseOver);
  2595. return 1;
  2596. }
  2597. duk_ret_t Polycode_Entity__set_mouseOver(duk_context *context) {
  2598. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2599. inst->mouseOver = duk_to_boolean(context, 1);
  2600. return 0;
  2601. }
  2602. duk_ret_t Polycode_Entity__get_rendererVis(duk_context *context) {
  2603. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2604. duk_push_boolean(context, inst->rendererVis);
  2605. return 1;
  2606. }
  2607. duk_ret_t Polycode_Entity__set_rendererVis(duk_context *context) {
  2608. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2609. inst->rendererVis = duk_to_boolean(context, 1);
  2610. return 0;
  2611. }
  2612. duk_ret_t Polycode_Entity__get_layerID(duk_context *context) {
  2613. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2614. char *retInst = new char();
  2615. *retInst = inst->layerID;
  2616. duk_push_pointer(context, (void*)retInst);
  2617. return 1;
  2618. }
  2619. duk_ret_t Polycode_Entity__set_layerID(duk_context *context) {
  2620. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2621. inst->layerID = *(char*)duk_to_pointer(context, 1);
  2622. return 0;
  2623. }
  2624. duk_ret_t Polycode_Entity__delete(duk_context *context) {
  2625. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2626. delete inst;
  2627. return 0;
  2628. }
  2629. duk_ret_t Polycode_Entity_initEntity(duk_context *context) {
  2630. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2631. inst->initEntity();
  2632. return 0;
  2633. }
  2634. duk_ret_t Polycode_Entity_Render(duk_context *context) {
  2635. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2636. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2637. inst->Render(buffer);
  2638. return 0;
  2639. }
  2640. duk_ret_t Polycode_Entity_Update(duk_context *context) {
  2641. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2642. inst->Update();
  2643. return 0;
  2644. }
  2645. duk_ret_t Polycode_Entity_fixedUpdate(duk_context *context) {
  2646. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2647. inst->fixedUpdate();
  2648. return 0;
  2649. }
  2650. duk_ret_t Polycode_Entity_transformAndRender(duk_context *context) {
  2651. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2652. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2653. Polycode::Rectangle* parentScissorBox = (Polycode::Rectangle*)duk_to_pointer(context, 2);
  2654. inst->transformAndRender(drawBuffer,parentScissorBox);
  2655. return 0;
  2656. }
  2657. duk_ret_t Polycode_Entity_renderChildren(duk_context *context) {
  2658. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2659. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2660. Polycode::Rectangle* parentScissorBox = (Polycode::Rectangle*)duk_to_pointer(context, 2);
  2661. inst->renderChildren(buffer,parentScissorBox);
  2662. return 0;
  2663. }
  2664. duk_ret_t Polycode_Entity_Clone(duk_context *context) {
  2665. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2666. bool deepClone = duk_to_boolean(context, 1);
  2667. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  2668. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  2669. duk_push_pointer(context, (void*)ptrRetVal);
  2670. return 1;
  2671. }
  2672. duk_ret_t Polycode_Entity_applyClone(duk_context *context) {
  2673. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2674. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  2675. bool deepClone = duk_to_boolean(context, 2);
  2676. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  2677. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  2678. return 0;
  2679. }
  2680. duk_ret_t Polycode_Entity_dirtyMatrix(duk_context *context) {
  2681. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2682. bool val = duk_to_boolean(context, 1);
  2683. inst->dirtyMatrix(val);
  2684. return 0;
  2685. }
  2686. duk_ret_t Polycode_Entity_rebuildTransformMatrix(duk_context *context) {
  2687. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2688. inst->rebuildTransformMatrix();
  2689. return 0;
  2690. }
  2691. duk_ret_t Polycode_Entity_updateEntityMatrix(duk_context *context) {
  2692. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2693. inst->updateEntityMatrix();
  2694. return 0;
  2695. }
  2696. duk_ret_t Polycode_Entity_getTransformMatrix(duk_context *context) {
  2697. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2698. Matrix4 *retInst = new Matrix4();
  2699. *retInst = inst->getTransformMatrix();
  2700. duk_push_pointer(context, (void*)retInst);
  2701. return 1;
  2702. }
  2703. duk_ret_t Polycode_Entity_getConcatenatedMatrix(duk_context *context) {
  2704. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2705. Matrix4 *retInst = new Matrix4();
  2706. *retInst = inst->getConcatenatedMatrix();
  2707. duk_push_pointer(context, (void*)retInst);
  2708. return 1;
  2709. }
  2710. duk_ret_t Polycode_Entity_getConcatenatedMatrixRelativeTo(duk_context *context) {
  2711. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2712. Entity* relativeEntity = (Entity*)duk_to_pointer(context, 1);
  2713. Matrix4 *retInst = new Matrix4();
  2714. *retInst = inst->getConcatenatedMatrixRelativeTo(relativeEntity);
  2715. duk_push_pointer(context, (void*)retInst);
  2716. return 1;
  2717. }
  2718. duk_ret_t Polycode_Entity_getAnchorAdjustedMatrix(duk_context *context) {
  2719. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2720. Matrix4 *retInst = new Matrix4();
  2721. *retInst = inst->getAnchorAdjustedMatrix();
  2722. duk_push_pointer(context, (void*)retInst);
  2723. return 1;
  2724. }
  2725. duk_ret_t Polycode_Entity_getConcatenatedRollMatrix(duk_context *context) {
  2726. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2727. Matrix4 *retInst = new Matrix4();
  2728. *retInst = inst->getConcatenatedRollMatrix();
  2729. duk_push_pointer(context, (void*)retInst);
  2730. return 1;
  2731. }
  2732. duk_ret_t Polycode_Entity_setTransformByMatrixPure(duk_context *context) {
  2733. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2734. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  2735. inst->setTransformByMatrixPure(matrix);
  2736. return 0;
  2737. }
  2738. duk_ret_t Polycode_Entity_getLookAtMatrix(duk_context *context) {
  2739. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2740. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  2741. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  2742. Matrix4 *retInst = new Matrix4();
  2743. *retInst = inst->getLookAtMatrix(loc,upVector);
  2744. duk_push_pointer(context, (void*)retInst);
  2745. return 1;
  2746. }
  2747. duk_ret_t Polycode_Entity_addChild(duk_context *context) {
  2748. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2749. Entity* newChild = (Entity*)duk_to_pointer(context, 1);
  2750. inst->addChild(newChild);
  2751. return 0;
  2752. }
  2753. duk_ret_t Polycode_Entity_removeChild(duk_context *context) {
  2754. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2755. Entity* entityToRemove = (Entity*)duk_to_pointer(context, 1);
  2756. inst->removeChild(entityToRemove);
  2757. return 0;
  2758. }
  2759. duk_ret_t Polycode_Entity_moveChildUp(duk_context *context) {
  2760. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2761. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2762. inst->moveChildUp(child);
  2763. return 0;
  2764. }
  2765. duk_ret_t Polycode_Entity_moveChildDown(duk_context *context) {
  2766. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2767. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2768. inst->moveChildDown(child);
  2769. return 0;
  2770. }
  2771. duk_ret_t Polycode_Entity_moveChildTop(duk_context *context) {
  2772. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2773. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2774. inst->moveChildTop(child);
  2775. return 0;
  2776. }
  2777. duk_ret_t Polycode_Entity_moveChildBottom(duk_context *context) {
  2778. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2779. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2780. inst->moveChildBottom(child);
  2781. return 0;
  2782. }
  2783. duk_ret_t Polycode_Entity_setParentEntity(duk_context *context) {
  2784. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2785. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  2786. inst->setParentEntity(entity);
  2787. return 0;
  2788. }
  2789. duk_ret_t Polycode_Entity_getParentEntity(duk_context *context) {
  2790. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2791. PolyBase *ptrRetVal = (PolyBase*)inst->getParentEntity();
  2792. duk_push_pointer(context, (void*)ptrRetVal);
  2793. return 1;
  2794. }
  2795. duk_ret_t Polycode_Entity_getNumChildren(duk_context *context) {
  2796. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2797. duk_push_int(context, inst->getNumChildren());
  2798. return 1;
  2799. }
  2800. duk_ret_t Polycode_Entity_getChildAtIndex(duk_context *context) {
  2801. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2802. int index = duk_to_int(context, 1);
  2803. PolyBase *ptrRetVal = (PolyBase*)inst->getChildAtIndex(index);
  2804. duk_push_pointer(context, (void*)ptrRetVal);
  2805. return 1;
  2806. }
  2807. duk_ret_t Polycode_Entity_setOwnsChildrenRecursive(duk_context *context) {
  2808. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2809. bool val = duk_to_boolean(context, 1);
  2810. inst->setOwnsChildrenRecursive(val);
  2811. return 0;
  2812. }
  2813. duk_ret_t Polycode_Entity_getPosition(duk_context *context) {
  2814. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2815. Vector3 *retInst = new Vector3();
  2816. *retInst = inst->getPosition();
  2817. duk_push_pointer(context, (void*)retInst);
  2818. return 1;
  2819. }
  2820. duk_ret_t Polycode_Entity_getPosition2D(duk_context *context) {
  2821. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2822. Vector2 *retInst = new Vector2();
  2823. *retInst = inst->getPosition2D();
  2824. duk_push_pointer(context, (void*)retInst);
  2825. return 1;
  2826. }
  2827. duk_ret_t Polycode_Entity_getCombinedPosition(duk_context *context) {
  2828. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2829. Vector3 *retInst = new Vector3();
  2830. *retInst = inst->getCombinedPosition();
  2831. duk_push_pointer(context, (void*)retInst);
  2832. return 1;
  2833. }
  2834. duk_ret_t Polycode_Entity_setPosition(duk_context *context) {
  2835. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2836. Number x = duk_to_number(context, 1);
  2837. Number y = duk_to_number(context, 2);
  2838. Number z = duk_to_number(context, 3);
  2839. inst->setPosition(x,y,z);
  2840. return 0;
  2841. }
  2842. duk_ret_t Polycode_Entity_setPositionX(duk_context *context) {
  2843. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2844. Number x = duk_to_number(context, 1);
  2845. inst->setPositionX(x);
  2846. return 0;
  2847. }
  2848. duk_ret_t Polycode_Entity_setPositionY(duk_context *context) {
  2849. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2850. Number y = duk_to_number(context, 1);
  2851. inst->setPositionY(y);
  2852. return 0;
  2853. }
  2854. duk_ret_t Polycode_Entity_Translate(duk_context *context) {
  2855. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2856. Number x = duk_to_number(context, 1);
  2857. Number y = duk_to_number(context, 2);
  2858. Number z = duk_to_number(context, 3);
  2859. inst->Translate(x,y,z);
  2860. return 0;
  2861. }
  2862. duk_ret_t Polycode_Entity_setPositionZ(duk_context *context) {
  2863. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2864. Number z = duk_to_number(context, 1);
  2865. inst->setPositionZ(z);
  2866. return 0;
  2867. }
  2868. duk_ret_t Polycode_Entity_setScaleX(duk_context *context) {
  2869. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2870. Number x = duk_to_number(context, 1);
  2871. inst->setScaleX(x);
  2872. return 0;
  2873. }
  2874. duk_ret_t Polycode_Entity_setScaleY(duk_context *context) {
  2875. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2876. Number y = duk_to_number(context, 1);
  2877. inst->setScaleY(y);
  2878. return 0;
  2879. }
  2880. duk_ret_t Polycode_Entity_setScaleZ(duk_context *context) {
  2881. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2882. Number z = duk_to_number(context, 1);
  2883. inst->setScaleZ(z);
  2884. return 0;
  2885. }
  2886. duk_ret_t Polycode_Entity_Scale(duk_context *context) {
  2887. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2888. Number x = duk_to_number(context, 1);
  2889. Number y = duk_to_number(context, 2);
  2890. Number z = duk_to_number(context, 3);
  2891. inst->Scale(x,y,z);
  2892. return 0;
  2893. }
  2894. duk_ret_t Polycode_Entity_setScale(duk_context *context) {
  2895. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2896. Number x = duk_to_number(context, 1);
  2897. Number y = duk_to_number(context, 2);
  2898. Number z = duk_to_number(context, 3);
  2899. inst->setScale(x,y,z);
  2900. return 0;
  2901. }
  2902. duk_ret_t Polycode_Entity_getCompoundScale(duk_context *context) {
  2903. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2904. Vector3 *retInst = new Vector3();
  2905. *retInst = inst->getCompoundScale();
  2906. duk_push_pointer(context, (void*)retInst);
  2907. return 1;
  2908. }
  2909. duk_ret_t Polycode_Entity_getScale(duk_context *context) {
  2910. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2911. Vector3 *retInst = new Vector3();
  2912. *retInst = inst->getScale();
  2913. duk_push_pointer(context, (void*)retInst);
  2914. return 1;
  2915. }
  2916. duk_ret_t Polycode_Entity_getRotationEuler(duk_context *context) {
  2917. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2918. Vector3 *retInst = new Vector3();
  2919. *retInst = inst->getRotationEuler();
  2920. duk_push_pointer(context, (void*)retInst);
  2921. return 1;
  2922. }
  2923. duk_ret_t Polycode_Entity_getCombinedPitch(duk_context *context) {
  2924. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2925. duk_push_number(context, inst->getCombinedPitch());
  2926. return 1;
  2927. }
  2928. duk_ret_t Polycode_Entity_getCombinedYaw(duk_context *context) {
  2929. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2930. duk_push_number(context, inst->getCombinedYaw());
  2931. return 1;
  2932. }
  2933. duk_ret_t Polycode_Entity_getCombinedRoll(duk_context *context) {
  2934. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2935. duk_push_number(context, inst->getCombinedRoll());
  2936. return 1;
  2937. }
  2938. duk_ret_t Polycode_Entity_rebuildRotation(duk_context *context) {
  2939. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2940. inst->rebuildRotation();
  2941. return 0;
  2942. }
  2943. duk_ret_t Polycode_Entity_setRotationEuler(duk_context *context) {
  2944. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2945. Vector3 rotation = *(Vector3*)duk_to_pointer(context, 1);
  2946. inst->setRotationEuler(rotation);
  2947. return 0;
  2948. }
  2949. duk_ret_t Polycode_Entity_setPitch(duk_context *context) {
  2950. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2951. Number pitch = duk_to_number(context, 1);
  2952. inst->setPitch(pitch);
  2953. return 0;
  2954. }
  2955. duk_ret_t Polycode_Entity_setYaw(duk_context *context) {
  2956. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2957. Number yaw = duk_to_number(context, 1);
  2958. inst->setYaw(yaw);
  2959. return 0;
  2960. }
  2961. duk_ret_t Polycode_Entity_setRoll(duk_context *context) {
  2962. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2963. Number roll = duk_to_number(context, 1);
  2964. inst->setRoll(roll);
  2965. return 0;
  2966. }
  2967. duk_ret_t Polycode_Entity_Roll(duk_context *context) {
  2968. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2969. Number roll = duk_to_number(context, 1);
  2970. inst->Roll(roll);
  2971. return 0;
  2972. }
  2973. duk_ret_t Polycode_Entity_Yaw(duk_context *context) {
  2974. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2975. Number yaw = duk_to_number(context, 1);
  2976. inst->Yaw(yaw);
  2977. return 0;
  2978. }
  2979. duk_ret_t Polycode_Entity_Pitch(duk_context *context) {
  2980. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2981. Number pitch = duk_to_number(context, 1);
  2982. inst->Pitch(pitch);
  2983. return 0;
  2984. }
  2985. duk_ret_t Polycode_Entity_getPitch(duk_context *context) {
  2986. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2987. duk_push_number(context, inst->getPitch());
  2988. return 1;
  2989. }
  2990. duk_ret_t Polycode_Entity_getYaw(duk_context *context) {
  2991. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2992. duk_push_number(context, inst->getYaw());
  2993. return 1;
  2994. }
  2995. duk_ret_t Polycode_Entity_getRoll(duk_context *context) {
  2996. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2997. duk_push_number(context, inst->getRoll());
  2998. return 1;
  2999. }
  3000. duk_ret_t Polycode_Entity_getWidth(duk_context *context) {
  3001. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3002. duk_push_number(context, inst->getWidth());
  3003. return 1;
  3004. }
  3005. duk_ret_t Polycode_Entity_getHeight(duk_context *context) {
  3006. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3007. duk_push_number(context, inst->getHeight());
  3008. return 1;
  3009. }
  3010. duk_ret_t Polycode_Entity_getDepth(duk_context *context) {
  3011. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3012. duk_push_number(context, inst->getDepth());
  3013. return 1;
  3014. }
  3015. duk_ret_t Polycode_Entity_setWidth(duk_context *context) {
  3016. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3017. Number width = duk_to_number(context, 1);
  3018. inst->setWidth(width);
  3019. return 0;
  3020. }
  3021. duk_ret_t Polycode_Entity_setHeight(duk_context *context) {
  3022. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3023. Number height = duk_to_number(context, 1);
  3024. inst->setHeight(height);
  3025. return 0;
  3026. }
  3027. duk_ret_t Polycode_Entity_setDepth(duk_context *context) {
  3028. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3029. Number depth = duk_to_number(context, 1);
  3030. inst->setDepth(depth);
  3031. return 0;
  3032. }
  3033. duk_ret_t Polycode_Entity_setRotationQuat(duk_context *context) {
  3034. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3035. Number w = duk_to_number(context, 1);
  3036. Number x = duk_to_number(context, 2);
  3037. Number y = duk_to_number(context, 3);
  3038. Number z = duk_to_number(context, 4);
  3039. inst->setRotationQuat(w,x,y,z);
  3040. return 0;
  3041. }
  3042. duk_ret_t Polycode_Entity_setRotationByQuaternion(duk_context *context) {
  3043. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3044. Quaternion quaternion = *(Quaternion*)duk_to_pointer(context, 1);
  3045. inst->setRotationByQuaternion(quaternion);
  3046. return 0;
  3047. }
  3048. duk_ret_t Polycode_Entity_getRotationQuat(duk_context *context) {
  3049. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3050. Quaternion *retInst = new Quaternion();
  3051. *retInst = inst->getRotationQuat();
  3052. duk_push_pointer(context, (void*)retInst);
  3053. return 1;
  3054. }
  3055. duk_ret_t Polycode_Entity_getConcatenatedQuat(duk_context *context) {
  3056. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3057. Quaternion *retInst = new Quaternion();
  3058. *retInst = inst->getConcatenatedQuat();
  3059. duk_push_pointer(context, (void*)retInst);
  3060. return 1;
  3061. }
  3062. duk_ret_t Polycode_Entity_lookAt(duk_context *context) {
  3063. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3064. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  3065. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3066. inst->lookAt(loc,upVector);
  3067. return 0;
  3068. }
  3069. duk_ret_t Polycode_Entity_lookAtEntity(duk_context *context) {
  3070. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3071. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  3072. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3073. inst->lookAtEntity(entity,upVector);
  3074. return 0;
  3075. }
  3076. duk_ret_t Polycode_Entity_getCombinedColor(duk_context *context) {
  3077. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3078. Color *retInst = new Color();
  3079. *retInst = inst->getCombinedColor();
  3080. duk_push_pointer(context, (void*)retInst);
  3081. return 1;
  3082. }
  3083. duk_ret_t Polycode_Entity_setColor(duk_context *context) {
  3084. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3085. Number r = duk_to_number(context, 1);
  3086. Number g = duk_to_number(context, 2);
  3087. Number b = duk_to_number(context, 3);
  3088. Number a = duk_to_number(context, 4);
  3089. inst->setColor(r,g,b,a);
  3090. return 0;
  3091. }
  3092. duk_ret_t Polycode_Entity_setColorInt(duk_context *context) {
  3093. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3094. int r = duk_to_int(context, 1);
  3095. int g = duk_to_int(context, 2);
  3096. int b = duk_to_int(context, 3);
  3097. int a = duk_to_int(context, 4);
  3098. inst->setColorInt(r,g,b,a);
  3099. return 0;
  3100. }
  3101. duk_ret_t Polycode_Entity_setAnchorPoint(duk_context *context) {
  3102. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3103. Vector3 anchorPoint = *(Vector3*)duk_to_pointer(context, 1);
  3104. inst->setAnchorPoint(anchorPoint);
  3105. return 0;
  3106. }
  3107. duk_ret_t Polycode_Entity_getAnchorPoint(duk_context *context) {
  3108. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3109. Vector3 *retInst = new Vector3();
  3110. *retInst = inst->getAnchorPoint();
  3111. duk_push_pointer(context, (void*)retInst);
  3112. return 1;
  3113. }
  3114. duk_ret_t Polycode_Entity_onMouseDown(duk_context *context) {
  3115. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3116. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3117. int mouseButton = duk_to_int(context, 2);
  3118. int timestamp = duk_to_int(context, 3);
  3119. MouseEventResult *retInst = new MouseEventResult();
  3120. *retInst = inst->onMouseDown(ray,mouseButton,timestamp);
  3121. duk_push_pointer(context, (void*)retInst);
  3122. return 1;
  3123. }
  3124. duk_ret_t Polycode_Entity_onMouseUp(duk_context *context) {
  3125. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3126. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3127. int mouseButton = duk_to_int(context, 2);
  3128. int timestamp = duk_to_int(context, 3);
  3129. MouseEventResult *retInst = new MouseEventResult();
  3130. *retInst = inst->onMouseUp(ray,mouseButton,timestamp);
  3131. duk_push_pointer(context, (void*)retInst);
  3132. return 1;
  3133. }
  3134. duk_ret_t Polycode_Entity_onMouseMove(duk_context *context) {
  3135. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3136. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3137. int timestamp = duk_to_int(context, 2);
  3138. MouseEventResult *retInst = new MouseEventResult();
  3139. *retInst = inst->onMouseMove(ray,timestamp);
  3140. duk_push_pointer(context, (void*)retInst);
  3141. return 1;
  3142. }
  3143. duk_ret_t Polycode_Entity_onMouseWheelUp(duk_context *context) {
  3144. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3145. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3146. int timestamp = duk_to_int(context, 2);
  3147. MouseEventResult *retInst = new MouseEventResult();
  3148. *retInst = inst->onMouseWheelUp(ray,timestamp);
  3149. duk_push_pointer(context, (void*)retInst);
  3150. return 1;
  3151. }
  3152. duk_ret_t Polycode_Entity_onMouseWheelDown(duk_context *context) {
  3153. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3154. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3155. int timestamp = duk_to_int(context, 2);
  3156. MouseEventResult *retInst = new MouseEventResult();
  3157. *retInst = inst->onMouseWheelDown(ray,timestamp);
  3158. duk_push_pointer(context, (void*)retInst);
  3159. return 1;
  3160. }
  3161. duk_ret_t Polycode_Entity_setDepthOnly(duk_context *context) {
  3162. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3163. bool val = duk_to_boolean(context, 1);
  3164. inst->setDepthOnly(val);
  3165. return 0;
  3166. }
  3167. duk_ret_t Polycode_Entity_getDepthOnly(duk_context *context) {
  3168. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3169. duk_push_boolean(context, inst->getDepthOnly());
  3170. return 1;
  3171. }
  3172. duk_ret_t Polycode_Entity_setUserData(duk_context *context) {
  3173. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3174. void* userData = (void*)duk_to_pointer(context, 1);
  3175. inst->setUserData(userData);
  3176. return 0;
  3177. }
  3178. duk_ret_t Polycode_Entity_getUserData(duk_context *context) {
  3179. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3180. inst->getUserData();
  3181. return 0;
  3182. }
  3183. duk_ret_t Polycode_Entity_setBlendingMode(duk_context *context) {
  3184. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3185. int newBlendingMode = duk_to_int(context, 1);
  3186. inst->setBlendingMode(newBlendingMode);
  3187. return 0;
  3188. }
  3189. duk_ret_t Polycode_Entity_getBlendingMode(duk_context *context) {
  3190. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3191. duk_push_int(context, inst->getBlendingMode());
  3192. return 1;
  3193. }
  3194. duk_ret_t Polycode_Entity_getEntityById(duk_context *context) {
  3195. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3196. String id = duk_to_string(context, 1);
  3197. bool recursive = duk_to_boolean(context, 2);
  3198. PolyBase *ptrRetVal = (PolyBase*)inst->getEntityById(id,recursive);
  3199. duk_push_pointer(context, (void*)ptrRetVal);
  3200. return 1;
  3201. }
  3202. duk_ret_t Polycode_Entity_getEntitiesByTag(duk_context *context) {
  3203. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3204. String tag = duk_to_string(context, 1);
  3205. bool recursive = duk_to_boolean(context, 2);
  3206. return 0;
  3207. }
  3208. duk_ret_t Polycode_Entity_getEntitiesByLayerID(duk_context *context) {
  3209. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3210. char layerID = *(char*)duk_to_pointer(context, 1);
  3211. bool recursive = duk_to_boolean(context, 2);
  3212. return 0;
  3213. }
  3214. duk_ret_t Polycode_Entity_getEntityProp(duk_context *context) {
  3215. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3216. String propName = duk_to_string(context, 1);
  3217. duk_push_string(context, inst->getEntityProp(propName).c_str());
  3218. return 1;
  3219. }
  3220. duk_ret_t Polycode_Entity_setEntityProp(duk_context *context) {
  3221. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3222. String propName = duk_to_string(context, 1);
  3223. String propValue = duk_to_string(context, 2);
  3224. inst->setEntityProp(propName,propValue);
  3225. return 0;
  3226. }
  3227. duk_ret_t Polycode_Entity_setInverseY(duk_context *context) {
  3228. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3229. bool val = duk_to_boolean(context, 1);
  3230. inst->setInverseY(val);
  3231. return 0;
  3232. }
  3233. duk_ret_t Polycode_Entity_getInverseY(duk_context *context) {
  3234. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3235. duk_push_boolean(context, inst->getInverseY());
  3236. return 1;
  3237. }
  3238. duk_ret_t Polycode_Entity_doUpdates(duk_context *context) {
  3239. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3240. inst->doUpdates();
  3241. return 0;
  3242. }
  3243. duk_ret_t Polycode_Entity_doFixedUpdates(duk_context *context) {
  3244. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3245. inst->doFixedUpdates();
  3246. return 0;
  3247. }
  3248. duk_ret_t Polycode_Entity_buildPositionMatrix(duk_context *context) {
  3249. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3250. Matrix4 *retInst = new Matrix4();
  3251. *retInst = inst->buildPositionMatrix();
  3252. duk_push_pointer(context, (void*)retInst);
  3253. return 1;
  3254. }
  3255. duk_ret_t Polycode_Entity_setRenderer(duk_context *context) {
  3256. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3257. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  3258. inst->setRenderer(renderer);
  3259. return 0;
  3260. }
  3261. duk_ret_t Polycode_Entity_customHitDetection(duk_context *context) {
  3262. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3263. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3264. duk_push_boolean(context, inst->customHitDetection(ray));
  3265. return 1;
  3266. }
  3267. duk_ret_t Polycode_Entity_getNumTags(duk_context *context) {
  3268. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3269. duk_push_int(context, inst->getNumTags());
  3270. return 1;
  3271. }
  3272. duk_ret_t Polycode_Entity_getTagAtIndex(duk_context *context) {
  3273. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3274. int index = duk_to_int(context, 1);
  3275. duk_push_string(context, inst->getTagAtIndex(index).c_str());
  3276. return 1;
  3277. }
  3278. duk_ret_t Polycode_Entity_hasTag(duk_context *context) {
  3279. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3280. String tag = duk_to_string(context, 1);
  3281. duk_push_boolean(context, inst->hasTag(tag));
  3282. return 1;
  3283. }
  3284. duk_ret_t Polycode_Entity_clearTags(duk_context *context) {
  3285. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3286. inst->clearTags();
  3287. return 0;
  3288. }
  3289. duk_ret_t Polycode_Entity_addTag(duk_context *context) {
  3290. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3291. String tag = duk_to_string(context, 1);
  3292. inst->addTag(tag);
  3293. return 0;
  3294. }
  3295. duk_ret_t Polycode_Entity_getScreenPosition(duk_context *context) {
  3296. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3297. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3298. Matrix4 cameraMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  3299. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 3);
  3300. Vector2 *retInst = new Vector2();
  3301. *retInst = inst->getScreenPosition(projectionMatrix,cameraMatrix,viewport);
  3302. duk_push_pointer(context, (void*)retInst);
  3303. return 1;
  3304. }
  3305. duk_ret_t Polycode_Entity_recalculateAABBAllChildren(duk_context *context) {
  3306. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3307. inst->recalculateAABBAllChildren();
  3308. return 0;
  3309. }
  3310. duk_ret_t Polycode_Entity_recalculateAABB(duk_context *context) {
  3311. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3312. inst->recalculateAABB();
  3313. return 0;
  3314. }
  3315. duk_ret_t Polycode_Entity_getWorldAABB(duk_context *context) {
  3316. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3317. AABB *retInst = new AABB();
  3318. *retInst = inst->getWorldAABB();
  3319. duk_push_pointer(context, (void*)retInst);
  3320. return 1;
  3321. }
  3322. duk_ret_t Polycode_Entity_getLocalBoundingBox(duk_context *context) {
  3323. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3324. Vector3 *retInst = new Vector3();
  3325. *retInst = inst->getLocalBoundingBox();
  3326. duk_push_pointer(context, (void*)retInst);
  3327. return 1;
  3328. }
  3329. duk_ret_t Polycode_Entity_setLocalBoundingBox(duk_context *context) {
  3330. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3331. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  3332. inst->setLocalBoundingBox(box);
  3333. return 0;
  3334. }
  3335. duk_ret_t Polycode_Entity_setLocalBoundingBoxX(duk_context *context) {
  3336. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3337. Number x = duk_to_number(context, 1);
  3338. inst->setLocalBoundingBoxX(x);
  3339. return 0;
  3340. }
  3341. duk_ret_t Polycode_Entity_setLocalBoundingBoxY(duk_context *context) {
  3342. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3343. Number y = duk_to_number(context, 1);
  3344. inst->setLocalBoundingBoxY(y);
  3345. return 0;
  3346. }
  3347. duk_ret_t Polycode_Entity_setLocalBoundingBoxZ(duk_context *context) {
  3348. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3349. Number z = duk_to_number(context, 1);
  3350. inst->setLocalBoundingBoxZ(z);
  3351. return 0;
  3352. }
  3353. duk_ret_t Polycode_Entity_setContainerScene(duk_context *context) {
  3354. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3355. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  3356. inst->setContainerScene(scene);
  3357. return 0;
  3358. }
  3359. duk_ret_t Polycode_Entity_getContainerScene(duk_context *context) {
  3360. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3361. PolyBase *ptrRetVal = (PolyBase*)inst->getContainerScene();
  3362. duk_push_pointer(context, (void*)ptrRetVal);
  3363. return 1;
  3364. }
  3365. duk_ret_t Polycode_Entity_attachScript(duk_context *context) {
  3366. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3367. Script* script = (Script*)duk_to_pointer(context, 1);
  3368. inst->attachScript(script);
  3369. return 0;
  3370. }
  3371. duk_ret_t Polycode_Entity_detachScript(duk_context *context) {
  3372. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3373. Script* script = (Script*)duk_to_pointer(context, 1);
  3374. inst->detachScript(script);
  3375. return 0;
  3376. }
  3377. duk_ret_t Polycode_Entity_getNumScripts(duk_context *context) {
  3378. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3379. duk_push_int(context, inst->getNumScripts());
  3380. return 1;
  3381. }
  3382. duk_ret_t Polycode_Entity_getScriptAtIndex(duk_context *context) {
  3383. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3384. int index = duk_to_int(context, 1);
  3385. PolyBase *ptrRetVal = (PolyBase*)inst->getScriptAtIndex(index);
  3386. duk_push_pointer(context, (void*)ptrRetVal);
  3387. return 1;
  3388. }
  3389. duk_ret_t Polycode_Event__get_deleteOnDispatch(duk_context *context) {
  3390. Event *inst = (Event*)duk_to_pointer(context, 0);
  3391. duk_push_boolean(context, inst->deleteOnDispatch);
  3392. return 1;
  3393. }
  3394. duk_ret_t Polycode_Event__set_deleteOnDispatch(duk_context *context) {
  3395. Event *inst = (Event*)duk_to_pointer(context, 0);
  3396. inst->deleteOnDispatch = duk_to_boolean(context, 1);
  3397. return 0;
  3398. }
  3399. duk_ret_t Polycode_Event__get_cancelEventFlag(duk_context *context) {
  3400. Event *inst = (Event*)duk_to_pointer(context, 0);
  3401. duk_push_boolean(context, inst->cancelEventFlag);
  3402. return 1;
  3403. }
  3404. duk_ret_t Polycode_Event__set_cancelEventFlag(duk_context *context) {
  3405. Event *inst = (Event*)duk_to_pointer(context, 0);
  3406. inst->cancelEventFlag = duk_to_boolean(context, 1);
  3407. return 0;
  3408. }
  3409. duk_ret_t Polycode_Event__delete(duk_context *context) {
  3410. Event *inst = (Event*)duk_to_pointer(context, 0);
  3411. delete inst;
  3412. return 0;
  3413. }
  3414. duk_ret_t Polycode_Event_getEventCode(duk_context *context) {
  3415. Event *inst = (Event*)duk_to_pointer(context, 0);
  3416. duk_push_int(context, inst->getEventCode());
  3417. return 1;
  3418. }
  3419. duk_ret_t Polycode_Event_getDispatcher(duk_context *context) {
  3420. Event *inst = (Event*)duk_to_pointer(context, 0);
  3421. PolyBase *ptrRetVal = (PolyBase*)inst->getDispatcher();
  3422. duk_push_pointer(context, (void*)ptrRetVal);
  3423. return 1;
  3424. }
  3425. duk_ret_t Polycode_Event_setEventCode(duk_context *context) {
  3426. Event *inst = (Event*)duk_to_pointer(context, 0);
  3427. int eventCode = duk_to_int(context, 1);
  3428. inst->setEventCode(eventCode);
  3429. return 0;
  3430. }
  3431. duk_ret_t Polycode_Event_setDispatcher(duk_context *context) {
  3432. Event *inst = (Event*)duk_to_pointer(context, 0);
  3433. EventDispatcher* dispatcher = (EventDispatcher*)duk_to_pointer(context, 1);
  3434. inst->setDispatcher(dispatcher);
  3435. return 0;
  3436. }
  3437. duk_ret_t Polycode_Event_getEventType(duk_context *context) {
  3438. Event *inst = (Event*)duk_to_pointer(context, 0);
  3439. duk_push_string(context, inst->getEventType().c_str());
  3440. return 1;
  3441. }
  3442. duk_ret_t Polycode_Event_cancelEvent(duk_context *context) {
  3443. Event *inst = (Event*)duk_to_pointer(context, 0);
  3444. inst->cancelEvent();
  3445. return 0;
  3446. }
  3447. duk_ret_t Polycode_EventDispatcher__delete(duk_context *context) {
  3448. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3449. delete inst;
  3450. return 0;
  3451. }
  3452. duk_ret_t Polycode_EventDispatcher_removeAllHandlers(duk_context *context) {
  3453. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3454. inst->removeAllHandlers();
  3455. return 0;
  3456. }
  3457. duk_ret_t Polycode_EventDispatcher_removeAllHandlersForListener(duk_context *context) {
  3458. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3459. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3460. inst->removeAllHandlersForListener(handler);
  3461. return 0;
  3462. }
  3463. duk_ret_t Polycode_EventDispatcher_addEventListener(duk_context *context) {
  3464. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3465. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3466. int eventCode = duk_to_int(context, 2);
  3467. inst->addEventListener(handler,eventCode);
  3468. return 0;
  3469. }
  3470. duk_ret_t Polycode_EventDispatcher_addEventListenerUnique(duk_context *context) {
  3471. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3472. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3473. int eventCode = duk_to_int(context, 2);
  3474. inst->addEventListenerUnique(handler,eventCode);
  3475. return 0;
  3476. }
  3477. duk_ret_t Polycode_EventDispatcher_hasEventListener(duk_context *context) {
  3478. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3479. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3480. int eventCode = duk_to_int(context, 2);
  3481. duk_push_boolean(context, inst->hasEventListener(handler,eventCode));
  3482. return 1;
  3483. }
  3484. duk_ret_t Polycode_EventDispatcher_removeEventListener(duk_context *context) {
  3485. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3486. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3487. int eventCode = duk_to_int(context, 2);
  3488. inst->removeEventListener(handler,eventCode);
  3489. return 0;
  3490. }
  3491. duk_ret_t Polycode_EventDispatcher___dispatchEvent(duk_context *context) {
  3492. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3493. Event* event = (Event*)duk_to_pointer(context, 1);
  3494. int eventCode = duk_to_int(context, 2);
  3495. inst->__dispatchEvent(event,eventCode);
  3496. return 0;
  3497. }
  3498. duk_ret_t Polycode_EventDispatcher_dispatchEvent(duk_context *context) {
  3499. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3500. Event* event = (Event*)duk_to_pointer(context, 1);
  3501. int eventCode = duk_to_int(context, 2);
  3502. inst->dispatchEvent(event,eventCode);
  3503. return 0;
  3504. }
  3505. duk_ret_t Polycode_EventDispatcher_dispatchEventNoDelete(duk_context *context) {
  3506. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3507. Event* event = (Event*)duk_to_pointer(context, 1);
  3508. int eventCode = duk_to_int(context, 2);
  3509. inst->dispatchEventNoDelete(event,eventCode);
  3510. return 0;
  3511. }
  3512. duk_ret_t Polycode_EventHandler__delete(duk_context *context) {
  3513. EventHandler *inst = (EventHandler*)duk_to_pointer(context, 0);
  3514. delete inst;
  3515. return 0;
  3516. }
  3517. duk_ret_t Polycode_Font__get_loaded(duk_context *context) {
  3518. Font *inst = (Font*)duk_to_pointer(context, 0);
  3519. duk_push_boolean(context, inst->loaded);
  3520. return 1;
  3521. }
  3522. duk_ret_t Polycode_Font__set_loaded(duk_context *context) {
  3523. Font *inst = (Font*)duk_to_pointer(context, 0);
  3524. inst->loaded = duk_to_boolean(context, 1);
  3525. return 0;
  3526. }
  3527. duk_ret_t Polycode_Font__delete(duk_context *context) {
  3528. Font *inst = (Font*)duk_to_pointer(context, 0);
  3529. delete inst;
  3530. return 0;
  3531. }
  3532. duk_ret_t Polycode_Font_getFace(duk_context *context) {
  3533. Font *inst = (Font*)duk_to_pointer(context, 0);
  3534. FT_Face *retInst = new FT_Face();
  3535. *retInst = inst->getFace();
  3536. duk_push_pointer(context, (void*)retInst);
  3537. return 1;
  3538. }
  3539. duk_ret_t Polycode_Font_isValid(duk_context *context) {
  3540. Font *inst = (Font*)duk_to_pointer(context, 0);
  3541. duk_push_boolean(context, inst->isValid());
  3542. return 1;
  3543. }
  3544. duk_ret_t Polycode_Font_setFontName(duk_context *context) {
  3545. Font *inst = (Font*)duk_to_pointer(context, 0);
  3546. String fontName = duk_to_string(context, 1);
  3547. inst->setFontName(fontName);
  3548. return 0;
  3549. }
  3550. duk_ret_t Polycode_Font_getFontName(duk_context *context) {
  3551. Font *inst = (Font*)duk_to_pointer(context, 0);
  3552. duk_push_string(context, inst->getFontName().c_str());
  3553. return 1;
  3554. }
  3555. duk_ret_t Polycode_Font_getFontPath(duk_context *context) {
  3556. Font *inst = (Font*)duk_to_pointer(context, 0);
  3557. duk_push_string(context, inst->getFontPath().c_str());
  3558. return 1;
  3559. }
  3560. duk_ret_t Polycode_LightInfo__get_importance(duk_context *context) {
  3561. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3562. duk_push_int(context, inst->importance);
  3563. return 1;
  3564. }
  3565. duk_ret_t Polycode_LightInfo__set_importance(duk_context *context) {
  3566. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3567. inst->importance = duk_to_int(context, 1);
  3568. return 0;
  3569. }
  3570. duk_ret_t Polycode_LightInfo__get_position(duk_context *context) {
  3571. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3572. Vector3 *retInst = new Vector3();
  3573. *retInst = inst->position;
  3574. duk_push_pointer(context, (void*)retInst);
  3575. return 1;
  3576. }
  3577. duk_ret_t Polycode_LightInfo__set_position(duk_context *context) {
  3578. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3579. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  3580. return 0;
  3581. }
  3582. duk_ret_t Polycode_LightInfo__get_direction(duk_context *context) {
  3583. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3584. Vector3 *retInst = new Vector3();
  3585. *retInst = inst->direction;
  3586. duk_push_pointer(context, (void*)retInst);
  3587. return 1;
  3588. }
  3589. duk_ret_t Polycode_LightInfo__set_direction(duk_context *context) {
  3590. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3591. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  3592. return 0;
  3593. }
  3594. duk_ret_t Polycode_LightInfo__get_type(duk_context *context) {
  3595. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3596. duk_push_int(context, inst->type);
  3597. return 1;
  3598. }
  3599. duk_ret_t Polycode_LightInfo__set_type(duk_context *context) {
  3600. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3601. inst->type = duk_to_int(context, 1);
  3602. return 0;
  3603. }
  3604. duk_ret_t Polycode_LightInfo__get_diffuseColor(duk_context *context) {
  3605. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3606. Color *retInst = new Color();
  3607. *retInst = inst->diffuseColor;
  3608. duk_push_pointer(context, (void*)retInst);
  3609. return 1;
  3610. }
  3611. duk_ret_t Polycode_LightInfo__set_diffuseColor(duk_context *context) {
  3612. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3613. inst->diffuseColor = *(Color*)duk_to_pointer(context, 1);
  3614. return 0;
  3615. }
  3616. duk_ret_t Polycode_LightInfo__get_specularColor(duk_context *context) {
  3617. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3618. Color *retInst = new Color();
  3619. *retInst = inst->specularColor;
  3620. duk_push_pointer(context, (void*)retInst);
  3621. return 1;
  3622. }
  3623. duk_ret_t Polycode_LightInfo__set_specularColor(duk_context *context) {
  3624. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3625. inst->specularColor = *(Color*)duk_to_pointer(context, 1);
  3626. return 0;
  3627. }
  3628. duk_ret_t Polycode_LightInfo__get_constantAttenuation(duk_context *context) {
  3629. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3630. duk_push_number(context, inst->constantAttenuation);
  3631. return 1;
  3632. }
  3633. duk_ret_t Polycode_LightInfo__set_constantAttenuation(duk_context *context) {
  3634. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3635. inst->constantAttenuation = duk_to_number(context, 1);
  3636. return 0;
  3637. }
  3638. duk_ret_t Polycode_LightInfo__get_linearAttenuation(duk_context *context) {
  3639. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3640. duk_push_number(context, inst->linearAttenuation);
  3641. return 1;
  3642. }
  3643. duk_ret_t Polycode_LightInfo__set_linearAttenuation(duk_context *context) {
  3644. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3645. inst->linearAttenuation = duk_to_number(context, 1);
  3646. return 0;
  3647. }
  3648. duk_ret_t Polycode_LightInfo__get_quadraticAttenuation(duk_context *context) {
  3649. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3650. duk_push_number(context, inst->quadraticAttenuation);
  3651. return 1;
  3652. }
  3653. duk_ret_t Polycode_LightInfo__set_quadraticAttenuation(duk_context *context) {
  3654. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3655. inst->quadraticAttenuation = duk_to_number(context, 1);
  3656. return 0;
  3657. }
  3658. duk_ret_t Polycode_LightInfo__get_intensity(duk_context *context) {
  3659. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3660. duk_push_number(context, inst->intensity);
  3661. return 1;
  3662. }
  3663. duk_ret_t Polycode_LightInfo__set_intensity(duk_context *context) {
  3664. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3665. inst->intensity = duk_to_number(context, 1);
  3666. return 0;
  3667. }
  3668. duk_ret_t Polycode_LightInfo__get_spotlightCutoff(duk_context *context) {
  3669. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3670. duk_push_number(context, inst->spotlightCutoff);
  3671. return 1;
  3672. }
  3673. duk_ret_t Polycode_LightInfo__set_spotlightCutoff(duk_context *context) {
  3674. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3675. inst->spotlightCutoff = duk_to_number(context, 1);
  3676. return 0;
  3677. }
  3678. duk_ret_t Polycode_LightInfo__get_spotlightExponent(duk_context *context) {
  3679. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3680. duk_push_number(context, inst->spotlightExponent);
  3681. return 1;
  3682. }
  3683. duk_ret_t Polycode_LightInfo__set_spotlightExponent(duk_context *context) {
  3684. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3685. inst->spotlightExponent = duk_to_number(context, 1);
  3686. return 0;
  3687. }
  3688. duk_ret_t Polycode_LightInfo__get_shadowsEnabled(duk_context *context) {
  3689. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3690. duk_push_boolean(context, inst->shadowsEnabled);
  3691. return 1;
  3692. }
  3693. duk_ret_t Polycode_LightInfo__set_shadowsEnabled(duk_context *context) {
  3694. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3695. inst->shadowsEnabled = duk_to_boolean(context, 1);
  3696. return 0;
  3697. }
  3698. duk_ret_t Polycode_LightInfo__get_shadowMapTexture(duk_context *context) {
  3699. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3700. PolyBase *ptrRetVal = (PolyBase*)inst->shadowMapTexture;
  3701. duk_push_pointer(context, (void*)ptrRetVal);
  3702. return 1;
  3703. }
  3704. duk_ret_t Polycode_LightInfo__set_shadowMapTexture(duk_context *context) {
  3705. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3706. inst->shadowMapTexture = (Texture*)duk_to_pointer(context, 1);
  3707. return 0;
  3708. }
  3709. duk_ret_t Polycode_LightInfo__get_lightViewMatrix(duk_context *context) {
  3710. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3711. Matrix4 *retInst = new Matrix4();
  3712. *retInst = inst->lightViewMatrix;
  3713. duk_push_pointer(context, (void*)retInst);
  3714. return 1;
  3715. }
  3716. duk_ret_t Polycode_LightInfo__set_lightViewMatrix(duk_context *context) {
  3717. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3718. inst->lightViewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3719. return 0;
  3720. }
  3721. duk_ret_t Polycode_LightInfo__delete(duk_context *context) {
  3722. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3723. delete inst;
  3724. return 0;
  3725. }
  3726. duk_ret_t Polycode_GPUDrawCall__get_options(duk_context *context) {
  3727. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3728. GPUDrawOptions *retInst = new GPUDrawOptions();
  3729. *retInst = inst->options;
  3730. duk_push_pointer(context, (void*)retInst);
  3731. return 1;
  3732. }
  3733. duk_ret_t Polycode_GPUDrawCall__set_options(duk_context *context) {
  3734. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3735. inst->options = *(GPUDrawOptions*)duk_to_pointer(context, 1);
  3736. return 0;
  3737. }
  3738. duk_ret_t Polycode_GPUDrawCall__get_modelMatrix(duk_context *context) {
  3739. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3740. Matrix4 *retInst = new Matrix4();
  3741. *retInst = inst->modelMatrix;
  3742. duk_push_pointer(context, (void*)retInst);
  3743. return 1;
  3744. }
  3745. duk_ret_t Polycode_GPUDrawCall__set_modelMatrix(duk_context *context) {
  3746. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3747. inst->modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3748. return 0;
  3749. }
  3750. duk_ret_t Polycode_GPUDrawCall__get_material(duk_context *context) {
  3751. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3752. PolyBase *ptrRetVal = (PolyBase*)inst->material;
  3753. duk_push_pointer(context, (void*)ptrRetVal);
  3754. return 1;
  3755. }
  3756. duk_ret_t Polycode_GPUDrawCall__set_material(duk_context *context) {
  3757. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3758. inst->material = (Material*)duk_to_pointer(context, 1);
  3759. return 0;
  3760. }
  3761. duk_ret_t Polycode_GPUDrawCall__delete(duk_context *context) {
  3762. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3763. delete inst;
  3764. return 0;
  3765. }
  3766. duk_ret_t Polycode_GPUDrawOptions__get_depthTest(duk_context *context) {
  3767. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3768. duk_push_boolean(context, inst->depthTest);
  3769. return 1;
  3770. }
  3771. duk_ret_t Polycode_GPUDrawOptions__set_depthTest(duk_context *context) {
  3772. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3773. inst->depthTest = duk_to_boolean(context, 1);
  3774. return 0;
  3775. }
  3776. duk_ret_t Polycode_GPUDrawOptions__get_depthWrite(duk_context *context) {
  3777. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3778. duk_push_boolean(context, inst->depthWrite);
  3779. return 1;
  3780. }
  3781. duk_ret_t Polycode_GPUDrawOptions__set_depthWrite(duk_context *context) {
  3782. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3783. inst->depthWrite = duk_to_boolean(context, 1);
  3784. return 0;
  3785. }
  3786. duk_ret_t Polycode_GPUDrawOptions__get_linePointSize(duk_context *context) {
  3787. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3788. duk_push_number(context, inst->linePointSize);
  3789. return 1;
  3790. }
  3791. duk_ret_t Polycode_GPUDrawOptions__set_linePointSize(duk_context *context) {
  3792. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3793. inst->linePointSize = duk_to_number(context, 1);
  3794. return 0;
  3795. }
  3796. duk_ret_t Polycode_GPUDrawOptions__get_alphaTest(duk_context *context) {
  3797. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3798. duk_push_boolean(context, inst->alphaTest);
  3799. return 1;
  3800. }
  3801. duk_ret_t Polycode_GPUDrawOptions__set_alphaTest(duk_context *context) {
  3802. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3803. inst->alphaTest = duk_to_boolean(context, 1);
  3804. return 0;
  3805. }
  3806. duk_ret_t Polycode_GPUDrawOptions__get_backfaceCull(duk_context *context) {
  3807. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3808. duk_push_boolean(context, inst->backfaceCull);
  3809. return 1;
  3810. }
  3811. duk_ret_t Polycode_GPUDrawOptions__set_backfaceCull(duk_context *context) {
  3812. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3813. inst->backfaceCull = duk_to_boolean(context, 1);
  3814. return 0;
  3815. }
  3816. duk_ret_t Polycode_GPUDrawOptions__get_depthOnly(duk_context *context) {
  3817. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3818. duk_push_boolean(context, inst->depthOnly);
  3819. return 1;
  3820. }
  3821. duk_ret_t Polycode_GPUDrawOptions__set_depthOnly(duk_context *context) {
  3822. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3823. inst->depthOnly = duk_to_boolean(context, 1);
  3824. return 0;
  3825. }
  3826. duk_ret_t Polycode_GPUDrawOptions__get_forceMaterial(duk_context *context) {
  3827. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3828. duk_push_boolean(context, inst->forceMaterial);
  3829. return 1;
  3830. }
  3831. duk_ret_t Polycode_GPUDrawOptions__set_forceMaterial(duk_context *context) {
  3832. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3833. inst->forceMaterial = duk_to_boolean(context, 1);
  3834. return 0;
  3835. }
  3836. duk_ret_t Polycode_GPUDrawOptions__get_blendingMode(duk_context *context) {
  3837. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3838. duk_push_int(context, inst->blendingMode);
  3839. return 1;
  3840. }
  3841. duk_ret_t Polycode_GPUDrawOptions__set_blendingMode(duk_context *context) {
  3842. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3843. inst->blendingMode = duk_to_int(context, 1);
  3844. return 0;
  3845. }
  3846. duk_ret_t Polycode_GPUDrawOptions__get_scissorBox(duk_context *context) {
  3847. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3848. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  3849. *retInst = inst->scissorBox;
  3850. duk_push_pointer(context, (void*)retInst);
  3851. return 1;
  3852. }
  3853. duk_ret_t Polycode_GPUDrawOptions__set_scissorBox(duk_context *context) {
  3854. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3855. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  3856. return 0;
  3857. }
  3858. duk_ret_t Polycode_GPUDrawOptions__get_enableScissor(duk_context *context) {
  3859. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3860. duk_push_boolean(context, inst->enableScissor);
  3861. return 1;
  3862. }
  3863. duk_ret_t Polycode_GPUDrawOptions__set_enableScissor(duk_context *context) {
  3864. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3865. inst->enableScissor = duk_to_boolean(context, 1);
  3866. return 0;
  3867. }
  3868. duk_ret_t Polycode_GPUDrawOptions__get_drawColor(duk_context *context) {
  3869. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3870. Color *retInst = new Color();
  3871. *retInst = inst->drawColor;
  3872. duk_push_pointer(context, (void*)retInst);
  3873. return 1;
  3874. }
  3875. duk_ret_t Polycode_GPUDrawOptions__set_drawColor(duk_context *context) {
  3876. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3877. inst->drawColor = *(Color*)duk_to_pointer(context, 1);
  3878. return 0;
  3879. }
  3880. duk_ret_t Polycode_GPUDrawOptions__delete(duk_context *context) {
  3881. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3882. delete inst;
  3883. return 0;
  3884. }
  3885. duk_ret_t Polycode_GPUDrawBuffer__get_targetFramebuffer(duk_context *context) {
  3886. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3887. PolyBase *ptrRetVal = (PolyBase*)inst->targetFramebuffer;
  3888. duk_push_pointer(context, (void*)ptrRetVal);
  3889. return 1;
  3890. }
  3891. duk_ret_t Polycode_GPUDrawBuffer__set_targetFramebuffer(duk_context *context) {
  3892. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3893. inst->targetFramebuffer = (RenderBuffer*)duk_to_pointer(context, 1);
  3894. return 0;
  3895. }
  3896. duk_ret_t Polycode_GPUDrawBuffer__get_projectionMatrix(duk_context *context) {
  3897. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3898. Matrix4 *retInst = new Matrix4();
  3899. *retInst = inst->projectionMatrix;
  3900. duk_push_pointer(context, (void*)retInst);
  3901. return 1;
  3902. }
  3903. duk_ret_t Polycode_GPUDrawBuffer__set_projectionMatrix(duk_context *context) {
  3904. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3905. inst->projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3906. return 0;
  3907. }
  3908. duk_ret_t Polycode_GPUDrawBuffer__get_viewMatrix(duk_context *context) {
  3909. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3910. Matrix4 *retInst = new Matrix4();
  3911. *retInst = inst->viewMatrix;
  3912. duk_push_pointer(context, (void*)retInst);
  3913. return 1;
  3914. }
  3915. duk_ret_t Polycode_GPUDrawBuffer__set_viewMatrix(duk_context *context) {
  3916. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3917. inst->viewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3918. return 0;
  3919. }
  3920. duk_ret_t Polycode_GPUDrawBuffer__get_cameraMatrix(duk_context *context) {
  3921. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3922. Matrix4 *retInst = new Matrix4();
  3923. *retInst = inst->cameraMatrix;
  3924. duk_push_pointer(context, (void*)retInst);
  3925. return 1;
  3926. }
  3927. duk_ret_t Polycode_GPUDrawBuffer__set_cameraMatrix(duk_context *context) {
  3928. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3929. inst->cameraMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3930. return 0;
  3931. }
  3932. duk_ret_t Polycode_GPUDrawBuffer__get_clearColor(duk_context *context) {
  3933. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3934. Color *retInst = new Color();
  3935. *retInst = inst->clearColor;
  3936. duk_push_pointer(context, (void*)retInst);
  3937. return 1;
  3938. }
  3939. duk_ret_t Polycode_GPUDrawBuffer__set_clearColor(duk_context *context) {
  3940. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3941. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  3942. return 0;
  3943. }
  3944. duk_ret_t Polycode_GPUDrawBuffer__get_clearDepthBuffer(duk_context *context) {
  3945. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3946. duk_push_boolean(context, inst->clearDepthBuffer);
  3947. return 1;
  3948. }
  3949. duk_ret_t Polycode_GPUDrawBuffer__set_clearDepthBuffer(duk_context *context) {
  3950. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3951. inst->clearDepthBuffer = duk_to_boolean(context, 1);
  3952. return 0;
  3953. }
  3954. duk_ret_t Polycode_GPUDrawBuffer__get_clearColorBuffer(duk_context *context) {
  3955. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3956. duk_push_boolean(context, inst->clearColorBuffer);
  3957. return 1;
  3958. }
  3959. duk_ret_t Polycode_GPUDrawBuffer__set_clearColorBuffer(duk_context *context) {
  3960. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3961. inst->clearColorBuffer = duk_to_boolean(context, 1);
  3962. return 0;
  3963. }
  3964. duk_ret_t Polycode_GPUDrawBuffer__get_backingResolutionScale(duk_context *context) {
  3965. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3966. Vector2 *retInst = new Vector2();
  3967. *retInst = inst->backingResolutionScale;
  3968. duk_push_pointer(context, (void*)retInst);
  3969. return 1;
  3970. }
  3971. duk_ret_t Polycode_GPUDrawBuffer__set_backingResolutionScale(duk_context *context) {
  3972. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3973. inst->backingResolutionScale = *(Vector2*)duk_to_pointer(context, 1);
  3974. return 0;
  3975. }
  3976. duk_ret_t Polycode_GPUDrawBuffer__get_globalMaterial(duk_context *context) {
  3977. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3978. PolyBase *ptrRetVal = (PolyBase*)inst->globalMaterial;
  3979. duk_push_pointer(context, (void*)ptrRetVal);
  3980. return 1;
  3981. }
  3982. duk_ret_t Polycode_GPUDrawBuffer__set_globalMaterial(duk_context *context) {
  3983. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3984. inst->globalMaterial = (Material*)duk_to_pointer(context, 1);
  3985. return 0;
  3986. }
  3987. duk_ret_t Polycode_GPUDrawBuffer__get_viewport(duk_context *context) {
  3988. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3989. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  3990. *retInst = inst->viewport;
  3991. duk_push_pointer(context, (void*)retInst);
  3992. return 1;
  3993. }
  3994. duk_ret_t Polycode_GPUDrawBuffer__set_viewport(duk_context *context) {
  3995. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  3996. inst->viewport = *(Rectangle*)duk_to_pointer(context, 1);
  3997. return 0;
  3998. }
  3999. duk_ret_t Polycode_GPUDrawBuffer__delete(duk_context *context) {
  4000. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4001. delete inst;
  4002. return 0;
  4003. }
  4004. duk_ret_t Polycode_Image__delete(duk_context *context) {
  4005. Image *inst = (Image*)duk_to_pointer(context, 0);
  4006. delete inst;
  4007. return 0;
  4008. }
  4009. duk_ret_t Polycode_Image_loadImage(duk_context *context) {
  4010. Image *inst = (Image*)duk_to_pointer(context, 0);
  4011. String fileName = duk_to_string(context, 1);
  4012. duk_push_boolean(context, inst->loadImage(fileName));
  4013. return 1;
  4014. }
  4015. duk_ret_t Polycode_Image_saveImage(duk_context *context) {
  4016. Image *inst = (Image*)duk_to_pointer(context, 0);
  4017. String fileName = duk_to_string(context, 1);
  4018. duk_push_boolean(context, inst->saveImage(fileName));
  4019. return 1;
  4020. }
  4021. duk_ret_t Polycode_Image_pasteImage(duk_context *context) {
  4022. Image *inst = (Image*)duk_to_pointer(context, 0);
  4023. Image* image = (Image*)duk_to_pointer(context, 1);
  4024. int x = duk_to_int(context, 2);
  4025. int y = duk_to_int(context, 3);
  4026. int blendingMode = duk_to_int(context, 4);
  4027. Number blendAmount = duk_to_number(context, 5);
  4028. Color blendColor = *(Color*)duk_to_pointer(context, 6);
  4029. inst->pasteImage(image,x,y,blendingMode,blendAmount,blendColor);
  4030. return 0;
  4031. }
  4032. duk_ret_t Polycode_Image_createEmpty(duk_context *context) {
  4033. Image *inst = (Image*)duk_to_pointer(context, 0);
  4034. int width = duk_to_int(context, 1);
  4035. int height = duk_to_int(context, 2);
  4036. Color fillColor = *(Color*)duk_to_pointer(context, 3);
  4037. inst->createEmpty(width,height,fillColor);
  4038. return 0;
  4039. }
  4040. duk_ret_t Polycode_Image_fill(duk_context *context) {
  4041. Image *inst = (Image*)duk_to_pointer(context, 0);
  4042. Color color = *(Color*)duk_to_pointer(context, 1);
  4043. inst->fill(color);
  4044. return 0;
  4045. }
  4046. duk_ret_t Polycode_Image_setPixel(duk_context *context) {
  4047. Image *inst = (Image*)duk_to_pointer(context, 0);
  4048. int x = duk_to_int(context, 1);
  4049. int y = duk_to_int(context, 2);
  4050. Number r = duk_to_number(context, 3);
  4051. Number g = duk_to_number(context, 4);
  4052. Number b = duk_to_number(context, 5);
  4053. Number a = duk_to_number(context, 6);
  4054. inst->setPixel(x,y,r,g,b,a);
  4055. return 0;
  4056. }
  4057. duk_ret_t Polycode_Image_getPixel(duk_context *context) {
  4058. Image *inst = (Image*)duk_to_pointer(context, 0);
  4059. int x = duk_to_int(context, 1);
  4060. int y = duk_to_int(context, 2);
  4061. Color *retInst = new Color();
  4062. *retInst = inst->getPixel(x,y);
  4063. duk_push_pointer(context, (void*)retInst);
  4064. return 1;
  4065. }
  4066. duk_ret_t Polycode_Image_swap(duk_context *context) {
  4067. Image *inst = (Image*)duk_to_pointer(context, 0);
  4068. int* v1 = (int*)duk_to_pointer(context, 1);
  4069. int* v2 = (int*)duk_to_pointer(context, 2);
  4070. inst->swap(v1,v2);
  4071. return 0;
  4072. }
  4073. duk_ret_t Polycode_Image_drawLine(duk_context *context) {
  4074. Image *inst = (Image*)duk_to_pointer(context, 0);
  4075. int x0 = duk_to_int(context, 1);
  4076. int y0 = duk_to_int(context, 2);
  4077. int x1 = duk_to_int(context, 3);
  4078. int y1 = duk_to_int(context, 4);
  4079. Color col = *(Color*)duk_to_pointer(context, 5);
  4080. inst->drawLine(x0,y0,x1,y1,col);
  4081. return 0;
  4082. }
  4083. duk_ret_t Polycode_Image_moveBrushTo(duk_context *context) {
  4084. Image *inst = (Image*)duk_to_pointer(context, 0);
  4085. int x = duk_to_int(context, 1);
  4086. int y = duk_to_int(context, 2);
  4087. inst->moveBrushTo(x,y);
  4088. return 0;
  4089. }
  4090. duk_ret_t Polycode_Image_moveBrush(duk_context *context) {
  4091. Image *inst = (Image*)duk_to_pointer(context, 0);
  4092. int x = duk_to_int(context, 1);
  4093. int y = duk_to_int(context, 2);
  4094. inst->moveBrush(x,y);
  4095. return 0;
  4096. }
  4097. duk_ret_t Polycode_Image_drawLineTo(duk_context *context) {
  4098. Image *inst = (Image*)duk_to_pointer(context, 0);
  4099. int x = duk_to_int(context, 1);
  4100. int y = duk_to_int(context, 2);
  4101. Color col = *(Color*)duk_to_pointer(context, 3);
  4102. inst->drawLineTo(x,y,col);
  4103. return 0;
  4104. }
  4105. duk_ret_t Polycode_Image_fillRect(duk_context *context) {
  4106. Image *inst = (Image*)duk_to_pointer(context, 0);
  4107. int x = duk_to_int(context, 1);
  4108. int y = duk_to_int(context, 2);
  4109. int w = duk_to_int(context, 3);
  4110. int h = duk_to_int(context, 4);
  4111. Color col = *(Color*)duk_to_pointer(context, 5);
  4112. inst->fillRect(x,y,w,h,col);
  4113. return 0;
  4114. }
  4115. duk_ret_t Polycode_Image_perlinNoise(duk_context *context) {
  4116. Image *inst = (Image*)duk_to_pointer(context, 0);
  4117. int seed = duk_to_int(context, 1);
  4118. bool alpha = duk_to_boolean(context, 2);
  4119. inst->perlinNoise(seed,alpha);
  4120. return 0;
  4121. }
  4122. duk_ret_t Polycode_Image_fastBlur(duk_context *context) {
  4123. Image *inst = (Image*)duk_to_pointer(context, 0);
  4124. int blurSize = duk_to_int(context, 1);
  4125. inst->fastBlur(blurSize);
  4126. return 0;
  4127. }
  4128. duk_ret_t Polycode_Image_fastBlurVert(duk_context *context) {
  4129. Image *inst = (Image*)duk_to_pointer(context, 0);
  4130. int blurSize = duk_to_int(context, 1);
  4131. inst->fastBlurVert(blurSize);
  4132. return 0;
  4133. }
  4134. duk_ret_t Polycode_Image_fastBlurHor(duk_context *context) {
  4135. Image *inst = (Image*)duk_to_pointer(context, 0);
  4136. int blurSize = duk_to_int(context, 1);
  4137. inst->fastBlurHor(blurSize);
  4138. return 0;
  4139. }
  4140. duk_ret_t Polycode_Image_getPixelsInRect(duk_context *context) {
  4141. Image *inst = (Image*)duk_to_pointer(context, 0);
  4142. int x = duk_to_int(context, 1);
  4143. int y = duk_to_int(context, 2);
  4144. int width = duk_to_int(context, 3);
  4145. int height = duk_to_int(context, 4);
  4146. PolyBase *ptrRetVal = (PolyBase*)inst->getPixelsInRect(x,y,width,height);
  4147. duk_push_pointer(context, (void*)ptrRetVal);
  4148. return 1;
  4149. }
  4150. duk_ret_t Polycode_Image_getImagePart(duk_context *context) {
  4151. Image *inst = (Image*)duk_to_pointer(context, 0);
  4152. Polycode::Rectangle subRect = *(Polycode::Rectangle*)duk_to_pointer(context, 1);
  4153. PolyBase *ptrRetVal = (PolyBase*)inst->getImagePart(subRect);
  4154. duk_push_pointer(context, (void*)ptrRetVal);
  4155. return 1;
  4156. }
  4157. duk_ret_t Polycode_Image_getBrushX(duk_context *context) {
  4158. Image *inst = (Image*)duk_to_pointer(context, 0);
  4159. duk_push_int(context, inst->getBrushX());
  4160. return 1;
  4161. }
  4162. duk_ret_t Polycode_Image_getBrushY(duk_context *context) {
  4163. Image *inst = (Image*)duk_to_pointer(context, 0);
  4164. duk_push_int(context, inst->getBrushY());
  4165. return 1;
  4166. }
  4167. duk_ret_t Polycode_Image_isLoaded(duk_context *context) {
  4168. Image *inst = (Image*)duk_to_pointer(context, 0);
  4169. duk_push_boolean(context, inst->isLoaded());
  4170. return 1;
  4171. }
  4172. duk_ret_t Polycode_Image_getType(duk_context *context) {
  4173. Image *inst = (Image*)duk_to_pointer(context, 0);
  4174. duk_push_int(context, inst->getType());
  4175. return 1;
  4176. }
  4177. duk_ret_t Polycode_Image_getWidth(duk_context *context) {
  4178. Image *inst = (Image*)duk_to_pointer(context, 0);
  4179. duk_push_int(context, inst->getWidth());
  4180. return 1;
  4181. }
  4182. duk_ret_t Polycode_Image_getHeight(duk_context *context) {
  4183. Image *inst = (Image*)duk_to_pointer(context, 0);
  4184. duk_push_int(context, inst->getHeight());
  4185. return 1;
  4186. }
  4187. duk_ret_t Polycode_Image_getPixels(duk_context *context) {
  4188. Image *inst = (Image*)duk_to_pointer(context, 0);
  4189. PolyBase *ptrRetVal = (PolyBase*)inst->getPixels();
  4190. duk_push_pointer(context, (void*)ptrRetVal);
  4191. return 1;
  4192. }
  4193. duk_ret_t Polycode_Image_premultiplyAlpha(duk_context *context) {
  4194. Image *inst = (Image*)duk_to_pointer(context, 0);
  4195. inst->premultiplyAlpha();
  4196. return 0;
  4197. }
  4198. duk_ret_t Polycode_Image_savePNG(duk_context *context) {
  4199. Image *inst = (Image*)duk_to_pointer(context, 0);
  4200. String fileName = duk_to_string(context, 1);
  4201. duk_push_boolean(context, inst->savePNG(fileName));
  4202. return 1;
  4203. }
  4204. duk_ret_t Polycode_TouchInfo__get_id(duk_context *context) {
  4205. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4206. duk_push_int(context, inst->id);
  4207. return 1;
  4208. }
  4209. duk_ret_t Polycode_TouchInfo__set_id(duk_context *context) {
  4210. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4211. inst->id = duk_to_int(context, 1);
  4212. return 0;
  4213. }
  4214. duk_ret_t Polycode_TouchInfo__get_position(duk_context *context) {
  4215. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4216. Vector2 *retInst = new Vector2();
  4217. *retInst = inst->position;
  4218. duk_push_pointer(context, (void*)retInst);
  4219. return 1;
  4220. }
  4221. duk_ret_t Polycode_TouchInfo__set_position(duk_context *context) {
  4222. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4223. inst->position = *(Vector2*)duk_to_pointer(context, 1);
  4224. return 0;
  4225. }
  4226. duk_ret_t Polycode_TouchInfo__get_type(duk_context *context) {
  4227. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4228. duk_push_int(context, inst->type);
  4229. return 1;
  4230. }
  4231. duk_ret_t Polycode_TouchInfo__set_type(duk_context *context) {
  4232. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4233. inst->type = duk_to_int(context, 1);
  4234. return 0;
  4235. }
  4236. duk_ret_t Polycode_TouchInfo__delete(duk_context *context) {
  4237. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4238. delete inst;
  4239. return 0;
  4240. }
  4241. duk_ret_t Polycode_InputEvent__get_mouseButton(duk_context *context) {
  4242. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4243. duk_push_int(context, inst->mouseButton);
  4244. return 1;
  4245. }
  4246. duk_ret_t Polycode_InputEvent__set_mouseButton(duk_context *context) {
  4247. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4248. inst->mouseButton = duk_to_int(context, 1);
  4249. return 0;
  4250. }
  4251. duk_ret_t Polycode_InputEvent__get_mousePosition(duk_context *context) {
  4252. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4253. Vector2 *retInst = new Vector2();
  4254. *retInst = inst->mousePosition;
  4255. duk_push_pointer(context, (void*)retInst);
  4256. return 1;
  4257. }
  4258. duk_ret_t Polycode_InputEvent__set_mousePosition(duk_context *context) {
  4259. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4260. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  4261. return 0;
  4262. }
  4263. duk_ret_t Polycode_InputEvent__get_key(duk_context *context) {
  4264. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4265. duk_push_int(context, inst->key);
  4266. return 1;
  4267. }
  4268. duk_ret_t Polycode_InputEvent__set_key(duk_context *context) {
  4269. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4270. inst->key = (PolyKEY)duk_to_int(context, 1);
  4271. return 0;
  4272. }
  4273. duk_ret_t Polycode_InputEvent__get_charCode(duk_context *context) {
  4274. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4275. wchar_t *retInst = new wchar_t();
  4276. *retInst = inst->charCode;
  4277. duk_push_pointer(context, (void*)retInst);
  4278. return 1;
  4279. }
  4280. duk_ret_t Polycode_InputEvent__set_charCode(duk_context *context) {
  4281. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4282. inst->charCode = *(wchar_t*)duk_to_pointer(context, 1);
  4283. return 0;
  4284. }
  4285. duk_ret_t Polycode_InputEvent__get_timestamp(duk_context *context) {
  4286. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4287. duk_push_int(context, inst->timestamp);
  4288. return 1;
  4289. }
  4290. duk_ret_t Polycode_InputEvent__set_timestamp(duk_context *context) {
  4291. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4292. inst->timestamp = duk_to_int(context, 1);
  4293. return 0;
  4294. }
  4295. duk_ret_t Polycode_InputEvent__get_touch(duk_context *context) {
  4296. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4297. TouchInfo *retInst = new TouchInfo();
  4298. *retInst = inst->touch;
  4299. duk_push_pointer(context, (void*)retInst);
  4300. return 1;
  4301. }
  4302. duk_ret_t Polycode_InputEvent__set_touch(duk_context *context) {
  4303. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4304. inst->touch = *(TouchInfo*)duk_to_pointer(context, 1);
  4305. return 0;
  4306. }
  4307. duk_ret_t Polycode_InputEvent__get_touchType(duk_context *context) {
  4308. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4309. duk_push_int(context, inst->touchType);
  4310. return 1;
  4311. }
  4312. duk_ret_t Polycode_InputEvent__set_touchType(duk_context *context) {
  4313. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4314. inst->touchType = duk_to_int(context, 1);
  4315. return 0;
  4316. }
  4317. duk_ret_t Polycode_InputEvent__get_joystickDeviceID(duk_context *context) {
  4318. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4319. duk_push_int(context, inst->joystickDeviceID);
  4320. return 1;
  4321. }
  4322. duk_ret_t Polycode_InputEvent__set_joystickDeviceID(duk_context *context) {
  4323. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4324. inst->joystickDeviceID = duk_to_int(context, 1);
  4325. return 0;
  4326. }
  4327. duk_ret_t Polycode_InputEvent__get_joystickAxisValue(duk_context *context) {
  4328. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4329. duk_push_number(context, inst->joystickAxisValue);
  4330. return 1;
  4331. }
  4332. duk_ret_t Polycode_InputEvent__set_joystickAxisValue(duk_context *context) {
  4333. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4334. inst->joystickAxisValue = duk_to_number(context, 1);
  4335. return 0;
  4336. }
  4337. duk_ret_t Polycode_InputEvent__get_joystickButton(duk_context *context) {
  4338. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4339. duk_push_int(context, inst->joystickButton);
  4340. return 1;
  4341. }
  4342. duk_ret_t Polycode_InputEvent__set_joystickButton(duk_context *context) {
  4343. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4344. inst->joystickButton = duk_to_int(context, 1);
  4345. return 0;
  4346. }
  4347. duk_ret_t Polycode_InputEvent__get_joystickAxis(duk_context *context) {
  4348. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4349. duk_push_int(context, inst->joystickAxis);
  4350. return 1;
  4351. }
  4352. duk_ret_t Polycode_InputEvent__set_joystickAxis(duk_context *context) {
  4353. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4354. inst->joystickAxis = duk_to_int(context, 1);
  4355. return 0;
  4356. }
  4357. duk_ret_t Polycode_InputEvent__get_joystickIndex(duk_context *context) {
  4358. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4359. duk_push_int(context, inst->joystickIndex);
  4360. return 1;
  4361. }
  4362. duk_ret_t Polycode_InputEvent__set_joystickIndex(duk_context *context) {
  4363. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4364. inst->joystickIndex = duk_to_int(context, 1);
  4365. return 0;
  4366. }
  4367. duk_ret_t Polycode_InputEvent__get_hitDistance(duk_context *context) {
  4368. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4369. duk_push_number(context, inst->hitDistance);
  4370. return 1;
  4371. }
  4372. duk_ret_t Polycode_InputEvent__set_hitDistance(duk_context *context) {
  4373. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4374. inst->hitDistance = duk_to_number(context, 1);
  4375. return 0;
  4376. }
  4377. duk_ret_t Polycode_InputEvent__delete(duk_context *context) {
  4378. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4379. delete inst;
  4380. return 0;
  4381. }
  4382. duk_ret_t Polycode_InputEvent_getMousePosition(duk_context *context) {
  4383. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4384. Vector2 *retInst = new Vector2();
  4385. *retInst = inst->getMousePosition();
  4386. duk_push_pointer(context, (void*)retInst);
  4387. return 1;
  4388. }
  4389. duk_ret_t Polycode_InputEvent_getKey(duk_context *context) {
  4390. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4391. duk_push_int(context, inst->getKey());
  4392. return 1;
  4393. }
  4394. duk_ret_t Polycode_InputEvent_getMouseButton(duk_context *context) {
  4395. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4396. duk_push_int(context, inst->getMouseButton());
  4397. return 1;
  4398. }
  4399. duk_ret_t Polycode_InputEvent_getCharCode(duk_context *context) {
  4400. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4401. wchar_t *retInst = new wchar_t();
  4402. *retInst = inst->getCharCode();
  4403. duk_push_pointer(context, (void*)retInst);
  4404. return 1;
  4405. }
  4406. duk_ret_t Polycode_InputEvent_keyCode(duk_context *context) {
  4407. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4408. duk_push_int(context, inst->keyCode());
  4409. return 1;
  4410. }
  4411. duk_ret_t Polycode_GlyphData__get_glyphs(duk_context *context) {
  4412. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4413. PolyBase *ptrRetVal = (PolyBase*)inst->glyphs;
  4414. duk_push_pointer(context, (void*)ptrRetVal);
  4415. return 1;
  4416. }
  4417. duk_ret_t Polycode_GlyphData__set_glyphs(duk_context *context) {
  4418. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4419. inst->glyphs = (FT_Glyph*)duk_to_pointer(context, 1);
  4420. return 0;
  4421. }
  4422. duk_ret_t Polycode_GlyphData__get_positions(duk_context *context) {
  4423. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4424. PolyBase *ptrRetVal = (PolyBase*)inst->positions;
  4425. duk_push_pointer(context, (void*)ptrRetVal);
  4426. return 1;
  4427. }
  4428. duk_ret_t Polycode_GlyphData__set_positions(duk_context *context) {
  4429. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4430. inst->positions = (FT_Vector*)duk_to_pointer(context, 1);
  4431. return 0;
  4432. }
  4433. duk_ret_t Polycode_GlyphData__get_num_glyphs(duk_context *context) {
  4434. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4435. FT_UInt *retInst = new FT_UInt();
  4436. *retInst = inst->num_glyphs;
  4437. duk_push_pointer(context, (void*)retInst);
  4438. return 1;
  4439. }
  4440. duk_ret_t Polycode_GlyphData__set_num_glyphs(duk_context *context) {
  4441. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4442. inst->num_glyphs = *(FT_UInt*)duk_to_pointer(context, 1);
  4443. return 0;
  4444. }
  4445. duk_ret_t Polycode_GlyphData__get_trailingAdvance(duk_context *context) {
  4446. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4447. duk_push_int(context, inst->trailingAdvance);
  4448. return 1;
  4449. }
  4450. duk_ret_t Polycode_GlyphData__set_trailingAdvance(duk_context *context) {
  4451. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4452. inst->trailingAdvance = duk_to_int(context, 1);
  4453. return 0;
  4454. }
  4455. duk_ret_t Polycode_GlyphData__delete(duk_context *context) {
  4456. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4457. delete inst;
  4458. return 0;
  4459. }
  4460. duk_ret_t Polycode_GlyphData_clearData(duk_context *context) {
  4461. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4462. inst->clearData();
  4463. return 0;
  4464. }
  4465. duk_ret_t Polycode_ColorRange__get_color(duk_context *context) {
  4466. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4467. Color *retInst = new Color();
  4468. *retInst = inst->color;
  4469. duk_push_pointer(context, (void*)retInst);
  4470. return 1;
  4471. }
  4472. duk_ret_t Polycode_ColorRange__set_color(duk_context *context) {
  4473. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4474. inst->color = *(Color*)duk_to_pointer(context, 1);
  4475. return 0;
  4476. }
  4477. duk_ret_t Polycode_ColorRange__get_rangeStart(duk_context *context) {
  4478. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4479. duk_push_int(context, inst->rangeStart);
  4480. return 1;
  4481. }
  4482. duk_ret_t Polycode_ColorRange__set_rangeStart(duk_context *context) {
  4483. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4484. inst->rangeStart = duk_to_int(context, 1);
  4485. return 0;
  4486. }
  4487. duk_ret_t Polycode_ColorRange__get_rangeEnd(duk_context *context) {
  4488. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4489. duk_push_int(context, inst->rangeEnd);
  4490. return 1;
  4491. }
  4492. duk_ret_t Polycode_ColorRange__set_rangeEnd(duk_context *context) {
  4493. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4494. inst->rangeEnd = duk_to_int(context, 1);
  4495. return 0;
  4496. }
  4497. duk_ret_t Polycode_ColorRange__delete(duk_context *context) {
  4498. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4499. delete inst;
  4500. return 0;
  4501. }
  4502. duk_ret_t Polycode_Label__delete(duk_context *context) {
  4503. Label *inst = (Label*)duk_to_pointer(context, 0);
  4504. delete inst;
  4505. return 0;
  4506. }
  4507. duk_ret_t Polycode_Label_setText(duk_context *context) {
  4508. Label *inst = (Label*)duk_to_pointer(context, 0);
  4509. String text = duk_to_string(context, 1);
  4510. inst->setText(text);
  4511. return 0;
  4512. }
  4513. duk_ret_t Polycode_Label_getText(duk_context *context) {
  4514. Label *inst = (Label*)duk_to_pointer(context, 0);
  4515. duk_push_string(context, inst->getText().c_str());
  4516. return 1;
  4517. }
  4518. duk_ret_t Polycode_Label_getTextWidthForString(duk_context *context) {
  4519. Label *inst = (Label*)duk_to_pointer(context, 0);
  4520. String text = duk_to_string(context, 1);
  4521. duk_push_int(context, inst->getTextWidthForString(text));
  4522. return 1;
  4523. }
  4524. duk_ret_t Polycode_Label_getTextHeightForString(duk_context *context) {
  4525. Label *inst = (Label*)duk_to_pointer(context, 0);
  4526. String text = duk_to_string(context, 1);
  4527. duk_push_int(context, inst->getTextHeightForString(text));
  4528. return 1;
  4529. }
  4530. duk_ret_t Polycode_Label_getTextWidth(duk_context *context) {
  4531. Label *inst = (Label*)duk_to_pointer(context, 0);
  4532. duk_push_number(context, inst->getTextWidth());
  4533. return 1;
  4534. }
  4535. duk_ret_t Polycode_Label_getTextHeight(duk_context *context) {
  4536. Label *inst = (Label*)duk_to_pointer(context, 0);
  4537. duk_push_number(context, inst->getTextHeight());
  4538. return 1;
  4539. }
  4540. duk_ret_t Polycode_Label_setColorForRange(duk_context *context) {
  4541. Label *inst = (Label*)duk_to_pointer(context, 0);
  4542. Color color = *(Color*)duk_to_pointer(context, 1);
  4543. int rangeStart = duk_to_int(context, 2);
  4544. int rangeEnd = duk_to_int(context, 3);
  4545. inst->setColorForRange(color,rangeStart,rangeEnd);
  4546. return 0;
  4547. }
  4548. duk_ret_t Polycode_Label_clearColors(duk_context *context) {
  4549. Label *inst = (Label*)duk_to_pointer(context, 0);
  4550. inst->clearColors();
  4551. return 0;
  4552. }
  4553. duk_ret_t Polycode_Label_getColorForIndex(duk_context *context) {
  4554. Label *inst = (Label*)duk_to_pointer(context, 0);
  4555. int index = duk_to_int(context, 1);
  4556. Color *retInst = new Color();
  4557. *retInst = inst->getColorForIndex(index);
  4558. duk_push_pointer(context, (void*)retInst);
  4559. return 1;
  4560. }
  4561. duk_ret_t Polycode_Label_getPremultiplyAlpha(duk_context *context) {
  4562. Label *inst = (Label*)duk_to_pointer(context, 0);
  4563. duk_push_boolean(context, inst->getPremultiplyAlpha());
  4564. return 1;
  4565. }
  4566. duk_ret_t Polycode_Label_setPremultiplyAlpha(duk_context *context) {
  4567. Label *inst = (Label*)duk_to_pointer(context, 0);
  4568. bool val = duk_to_boolean(context, 1);
  4569. inst->setPremultiplyAlpha(val);
  4570. return 0;
  4571. }
  4572. duk_ret_t Polycode_Label_setFont(duk_context *context) {
  4573. Label *inst = (Label*)duk_to_pointer(context, 0);
  4574. Font* newFont = (Font*)duk_to_pointer(context, 1);
  4575. inst->setFont(newFont);
  4576. return 0;
  4577. }
  4578. duk_ret_t Polycode_Label_getFont(duk_context *context) {
  4579. Label *inst = (Label*)duk_to_pointer(context, 0);
  4580. PolyBase *ptrRetVal = (PolyBase*)inst->getFont();
  4581. duk_push_pointer(context, (void*)ptrRetVal);
  4582. return 1;
  4583. }
  4584. duk_ret_t Polycode_Label_setSize(duk_context *context) {
  4585. Label *inst = (Label*)duk_to_pointer(context, 0);
  4586. int newSize = duk_to_int(context, 1);
  4587. inst->setSize(newSize);
  4588. return 0;
  4589. }
  4590. duk_ret_t Polycode_Label_getSize(duk_context *context) {
  4591. Label *inst = (Label*)duk_to_pointer(context, 0);
  4592. duk_push_int(context, inst->getSize());
  4593. return 1;
  4594. }
  4595. duk_ret_t Polycode_Label_getAntialiasMode(duk_context *context) {
  4596. Label *inst = (Label*)duk_to_pointer(context, 0);
  4597. duk_push_int(context, inst->getAntialiasMode());
  4598. return 1;
  4599. }
  4600. duk_ret_t Polycode_Label_setAntialiasMode(duk_context *context) {
  4601. Label *inst = (Label*)duk_to_pointer(context, 0);
  4602. int newMode = duk_to_int(context, 1);
  4603. inst->setAntialiasMode(newMode);
  4604. return 0;
  4605. }
  4606. duk_ret_t Polycode_Label_getBaselineAdjust(duk_context *context) {
  4607. Label *inst = (Label*)duk_to_pointer(context, 0);
  4608. duk_push_int(context, inst->getBaselineAdjust());
  4609. return 1;
  4610. }
  4611. duk_ret_t Polycode_Label_setBackgroundColor(duk_context *context) {
  4612. Label *inst = (Label*)duk_to_pointer(context, 0);
  4613. Color color = *(Color*)duk_to_pointer(context, 1);
  4614. inst->setBackgroundColor(color);
  4615. return 0;
  4616. }
  4617. duk_ret_t Polycode_Label_setForegroundColor(duk_context *context) {
  4618. Label *inst = (Label*)duk_to_pointer(context, 0);
  4619. Color color = *(Color*)duk_to_pointer(context, 1);
  4620. inst->setForegroundColor(color);
  4621. return 0;
  4622. }
  4623. duk_ret_t Polycode_Label_setColors(duk_context *context) {
  4624. Label *inst = (Label*)duk_to_pointer(context, 0);
  4625. Color backgroundColor = *(Color*)duk_to_pointer(context, 1);
  4626. Color foregroundColor = *(Color*)duk_to_pointer(context, 2);
  4627. inst->setColors(backgroundColor,foregroundColor);
  4628. return 0;
  4629. }
  4630. duk_ret_t Polycode_Label_getBackgroundColor(duk_context *context) {
  4631. Label *inst = (Label*)duk_to_pointer(context, 0);
  4632. Color *retInst = new Color();
  4633. *retInst = inst->getBackgroundColor();
  4634. duk_push_pointer(context, (void*)retInst);
  4635. return 1;
  4636. }
  4637. duk_ret_t Polycode_Label_getForegroundColor(duk_context *context) {
  4638. Label *inst = (Label*)duk_to_pointer(context, 0);
  4639. Color *retInst = new Color();
  4640. *retInst = inst->getForegroundColor();
  4641. duk_push_pointer(context, (void*)retInst);
  4642. return 1;
  4643. }
  4644. duk_ret_t Polycode_Label_optionsChanged(duk_context *context) {
  4645. Label *inst = (Label*)duk_to_pointer(context, 0);
  4646. duk_push_boolean(context, inst->optionsChanged());
  4647. return 1;
  4648. }
  4649. duk_ret_t Polycode_Material__get_fp16RenderTargets(duk_context *context) {
  4650. Material *inst = (Material*)duk_to_pointer(context, 0);
  4651. duk_push_boolean(context, inst->fp16RenderTargets);
  4652. return 1;
  4653. }
  4654. duk_ret_t Polycode_Material__set_fp16RenderTargets(duk_context *context) {
  4655. Material *inst = (Material*)duk_to_pointer(context, 0);
  4656. inst->fp16RenderTargets = duk_to_boolean(context, 1);
  4657. return 0;
  4658. }
  4659. duk_ret_t Polycode_Material__get_blendingMode(duk_context *context) {
  4660. Material *inst = (Material*)duk_to_pointer(context, 0);
  4661. duk_push_int(context, inst->blendingMode);
  4662. return 1;
  4663. }
  4664. duk_ret_t Polycode_Material__set_blendingMode(duk_context *context) {
  4665. Material *inst = (Material*)duk_to_pointer(context, 0);
  4666. inst->blendingMode = duk_to_int(context, 1);
  4667. return 0;
  4668. }
  4669. duk_ret_t Polycode_Material__get_screenMaterial(duk_context *context) {
  4670. Material *inst = (Material*)duk_to_pointer(context, 0);
  4671. duk_push_boolean(context, inst->screenMaterial);
  4672. return 1;
  4673. }
  4674. duk_ret_t Polycode_Material__set_screenMaterial(duk_context *context) {
  4675. Material *inst = (Material*)duk_to_pointer(context, 0);
  4676. inst->screenMaterial = duk_to_boolean(context, 1);
  4677. return 0;
  4678. }
  4679. duk_ret_t Polycode_Material__delete(duk_context *context) {
  4680. Material *inst = (Material*)duk_to_pointer(context, 0);
  4681. delete inst;
  4682. return 0;
  4683. }
  4684. duk_ret_t Polycode_Material_addShaderPass(duk_context *context) {
  4685. Material *inst = (Material*)duk_to_pointer(context, 0);
  4686. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4687. inst->addShaderPass(pass);
  4688. return 0;
  4689. }
  4690. duk_ret_t Polycode_Material_addShaderPassAtIndex(duk_context *context) {
  4691. Material *inst = (Material*)duk_to_pointer(context, 0);
  4692. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4693. int shaderIndex = duk_to_int(context, 2);
  4694. inst->addShaderPassAtIndex(pass,shaderIndex);
  4695. return 0;
  4696. }
  4697. duk_ret_t Polycode_Material_addShader(duk_context *context) {
  4698. Material *inst = (Material*)duk_to_pointer(context, 0);
  4699. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  4700. ShaderBinding* shaderBinding = (ShaderBinding*)duk_to_pointer(context, 2);
  4701. inst->addShader(shader,shaderBinding);
  4702. return 0;
  4703. }
  4704. duk_ret_t Polycode_Material_addShaderAtIndex(duk_context *context) {
  4705. Material *inst = (Material*)duk_to_pointer(context, 0);
  4706. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  4707. ShaderBinding* shaderBinding = (ShaderBinding*)duk_to_pointer(context, 2);
  4708. int shaderIndex = duk_to_int(context, 3);
  4709. inst->addShaderAtIndex(shader,shaderBinding,shaderIndex);
  4710. return 0;
  4711. }
  4712. duk_ret_t Polycode_Material_getNumShaderPasses(duk_context *context) {
  4713. Material *inst = (Material*)duk_to_pointer(context, 0);
  4714. duk_push_int(context, inst->getNumShaderPasses());
  4715. return 1;
  4716. }
  4717. duk_ret_t Polycode_Material_removeShaderPass(duk_context *context) {
  4718. Material *inst = (Material*)duk_to_pointer(context, 0);
  4719. int shaderIndex = duk_to_int(context, 1);
  4720. inst->removeShaderPass(shaderIndex);
  4721. return 0;
  4722. }
  4723. duk_ret_t Polycode_Material_recreateExpectedShaderParams(duk_context *context) {
  4724. Material *inst = (Material*)duk_to_pointer(context, 0);
  4725. inst->recreateExpectedShaderParams();
  4726. return 0;
  4727. }
  4728. duk_ret_t Polycode_Material_addShaderRenderTarget(duk_context *context) {
  4729. Material *inst = (Material*)duk_to_pointer(context, 0);
  4730. ShaderRenderTarget* newTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4731. inst->addShaderRenderTarget(newTarget);
  4732. return 0;
  4733. }
  4734. duk_ret_t Polycode_Material_getNumShaderRenderTargets(duk_context *context) {
  4735. Material *inst = (Material*)duk_to_pointer(context, 0);
  4736. duk_push_int(context, inst->getNumShaderRenderTargets());
  4737. return 1;
  4738. }
  4739. duk_ret_t Polycode_Material_getShaderRenderTarget(duk_context *context) {
  4740. Material *inst = (Material*)duk_to_pointer(context, 0);
  4741. int index = duk_to_int(context, 1);
  4742. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderRenderTarget(index);
  4743. duk_push_pointer(context, (void*)ptrRetVal);
  4744. return 1;
  4745. }
  4746. duk_ret_t Polycode_Material_removeShaderRenderTarget(duk_context *context) {
  4747. Material *inst = (Material*)duk_to_pointer(context, 0);
  4748. int index = duk_to_int(context, 1);
  4749. inst->removeShaderRenderTarget(index);
  4750. return 0;
  4751. }
  4752. duk_ret_t Polycode_Material_recreateRenderTarget(duk_context *context) {
  4753. Material *inst = (Material*)duk_to_pointer(context, 0);
  4754. ShaderRenderTarget* renderTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4755. inst->recreateRenderTarget(renderTarget);
  4756. return 0;
  4757. }
  4758. duk_ret_t Polycode_Material_recreateRenderTargets(duk_context *context) {
  4759. Material *inst = (Material*)duk_to_pointer(context, 0);
  4760. inst->recreateRenderTargets();
  4761. return 0;
  4762. }
  4763. duk_ret_t Polycode_Material_getName(duk_context *context) {
  4764. Material *inst = (Material*)duk_to_pointer(context, 0);
  4765. duk_push_string(context, inst->getName().c_str());
  4766. return 1;
  4767. }
  4768. duk_ret_t Polycode_Material_getShaderPass(duk_context *context) {
  4769. Material *inst = (Material*)duk_to_pointer(context, 0);
  4770. int index = duk_to_int(context, 1);
  4771. ShaderPass *retInst = new ShaderPass();
  4772. *retInst = inst->getShaderPass(index);
  4773. duk_push_pointer(context, (void*)retInst);
  4774. return 1;
  4775. }
  4776. duk_ret_t Polycode_Material_getShaderBinding(duk_context *context) {
  4777. Material *inst = (Material*)duk_to_pointer(context, 0);
  4778. int index = duk_to_int(context, 1);
  4779. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding(index);
  4780. duk_push_pointer(context, (void*)ptrRetVal);
  4781. return 1;
  4782. }
  4783. duk_ret_t Polycode_Material_getShader(duk_context *context) {
  4784. Material *inst = (Material*)duk_to_pointer(context, 0);
  4785. int index = duk_to_int(context, 1);
  4786. PolyBase *ptrRetVal = (PolyBase*)inst->getShader(index);
  4787. duk_push_pointer(context, (void*)ptrRetVal);
  4788. return 1;
  4789. }
  4790. duk_ret_t Polycode_Material_loadMaterial(duk_context *context) {
  4791. Material *inst = (Material*)duk_to_pointer(context, 0);
  4792. String fileName = duk_to_string(context, 1);
  4793. inst->loadMaterial(fileName);
  4794. return 0;
  4795. }
  4796. duk_ret_t Polycode_Material_setName(duk_context *context) {
  4797. Material *inst = (Material*)duk_to_pointer(context, 0);
  4798. String name = duk_to_string(context, 1);
  4799. inst->setName(name);
  4800. return 0;
  4801. }
  4802. duk_ret_t Polycode_Material_clearShaders(duk_context *context) {
  4803. Material *inst = (Material*)duk_to_pointer(context, 0);
  4804. inst->clearShaders();
  4805. return 0;
  4806. }
  4807. duk_ret_t Polycode_ShaderPass__get_shader(duk_context *context) {
  4808. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4809. PolyBase *ptrRetVal = (PolyBase*)inst->shader;
  4810. duk_push_pointer(context, (void*)ptrRetVal);
  4811. return 1;
  4812. }
  4813. duk_ret_t Polycode_ShaderPass__set_shader(duk_context *context) {
  4814. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4815. inst->shader = (Shader*)duk_to_pointer(context, 1);
  4816. return 0;
  4817. }
  4818. duk_ret_t Polycode_ShaderPass__get_wireframe(duk_context *context) {
  4819. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4820. duk_push_boolean(context, inst->wireframe);
  4821. return 1;
  4822. }
  4823. duk_ret_t Polycode_ShaderPass__set_wireframe(duk_context *context) {
  4824. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4825. inst->wireframe = duk_to_boolean(context, 1);
  4826. return 0;
  4827. }
  4828. duk_ret_t Polycode_ShaderPass__get_blendingMode(duk_context *context) {
  4829. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4830. duk_push_int(context, inst->blendingMode);
  4831. return 1;
  4832. }
  4833. duk_ret_t Polycode_ShaderPass__set_blendingMode(duk_context *context) {
  4834. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4835. inst->blendingMode = duk_to_int(context, 1);
  4836. return 0;
  4837. }
  4838. duk_ret_t Polycode_ShaderPass__get_shaderBinding(duk_context *context) {
  4839. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4840. PolyBase *ptrRetVal = (PolyBase*)inst->shaderBinding;
  4841. duk_push_pointer(context, (void*)ptrRetVal);
  4842. return 1;
  4843. }
  4844. duk_ret_t Polycode_ShaderPass__set_shaderBinding(duk_context *context) {
  4845. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4846. inst->shaderBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  4847. return 0;
  4848. }
  4849. duk_ret_t Polycode_ShaderPass__get_materialShaderBinding(duk_context *context) {
  4850. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4851. PolyBase *ptrRetVal = (PolyBase*)inst->materialShaderBinding;
  4852. duk_push_pointer(context, (void*)ptrRetVal);
  4853. return 1;
  4854. }
  4855. duk_ret_t Polycode_ShaderPass__set_materialShaderBinding(duk_context *context) {
  4856. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4857. inst->materialShaderBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  4858. return 0;
  4859. }
  4860. duk_ret_t Polycode_ShaderPass__delete(duk_context *context) {
  4861. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  4862. delete inst;
  4863. return 0;
  4864. }
  4865. duk_ret_t Polycode_MaterialManager__get_premultiplyAlphaOnLoad(duk_context *context) {
  4866. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4867. duk_push_boolean(context, inst->premultiplyAlphaOnLoad);
  4868. return 1;
  4869. }
  4870. duk_ret_t Polycode_MaterialManager__set_premultiplyAlphaOnLoad(duk_context *context) {
  4871. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4872. inst->premultiplyAlphaOnLoad = duk_to_boolean(context, 1);
  4873. return 0;
  4874. }
  4875. duk_ret_t Polycode_MaterialManager__get_clampDefault(duk_context *context) {
  4876. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4877. duk_push_boolean(context, inst->clampDefault);
  4878. return 1;
  4879. }
  4880. duk_ret_t Polycode_MaterialManager__set_clampDefault(duk_context *context) {
  4881. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4882. inst->clampDefault = duk_to_boolean(context, 1);
  4883. return 0;
  4884. }
  4885. duk_ret_t Polycode_MaterialManager__get_mipmapsDefault(duk_context *context) {
  4886. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4887. duk_push_boolean(context, inst->mipmapsDefault);
  4888. return 1;
  4889. }
  4890. duk_ret_t Polycode_MaterialManager__set_mipmapsDefault(duk_context *context) {
  4891. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4892. inst->mipmapsDefault = duk_to_boolean(context, 1);
  4893. return 0;
  4894. }
  4895. duk_ret_t Polycode_MaterialManager__get_keepTextureData(duk_context *context) {
  4896. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4897. duk_push_boolean(context, inst->keepTextureData);
  4898. return 1;
  4899. }
  4900. duk_ret_t Polycode_MaterialManager__set_keepTextureData(duk_context *context) {
  4901. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4902. inst->keepTextureData = duk_to_boolean(context, 1);
  4903. return 0;
  4904. }
  4905. duk_ret_t Polycode_MaterialManager__delete(duk_context *context) {
  4906. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4907. delete inst;
  4908. return 0;
  4909. }
  4910. duk_ret_t Polycode_MaterialManager_Update(duk_context *context) {
  4911. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4912. int elapsed = duk_to_int(context, 1);
  4913. inst->Update(elapsed);
  4914. return 0;
  4915. }
  4916. duk_ret_t Polycode_MaterialManager_createTexture(duk_context *context) {
  4917. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4918. int width = duk_to_int(context, 1);
  4919. int height = duk_to_int(context, 2);
  4920. char* imageData = (char*)duk_to_pointer(context, 3);
  4921. bool clamp = duk_to_boolean(context, 4);
  4922. bool createMipmaps = duk_to_boolean(context, 5);
  4923. int type = duk_to_int(context, 6);
  4924. PolyBase *ptrRetVal = (PolyBase*)inst->createTexture(width,height,imageData,clamp,createMipmaps,type);
  4925. duk_push_pointer(context, (void*)ptrRetVal);
  4926. return 1;
  4927. }
  4928. duk_ret_t Polycode_MaterialManager_createNewTexture(duk_context *context) {
  4929. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4930. int width = duk_to_int(context, 1);
  4931. int height = duk_to_int(context, 2);
  4932. bool clamp = duk_to_boolean(context, 3);
  4933. bool createMipmaps = duk_to_boolean(context, 4);
  4934. int type = duk_to_int(context, 5);
  4935. PolyBase *ptrRetVal = (PolyBase*)inst->createNewTexture(width,height,clamp,createMipmaps,type);
  4936. duk_push_pointer(context, (void*)ptrRetVal);
  4937. return 1;
  4938. }
  4939. duk_ret_t Polycode_MaterialManager_createTextureFromImage(duk_context *context) {
  4940. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4941. Image* image = (Image*)duk_to_pointer(context, 1);
  4942. bool clamp = duk_to_boolean(context, 2);
  4943. bool createMipmaps = duk_to_boolean(context, 3);
  4944. PolyBase *ptrRetVal = (PolyBase*)inst->createTextureFromImage(image,clamp,createMipmaps);
  4945. duk_push_pointer(context, (void*)ptrRetVal);
  4946. return 1;
  4947. }
  4948. duk_ret_t Polycode_MaterialManager_createTextureFromFile(duk_context *context) {
  4949. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4950. String fileName = duk_to_string(context, 1);
  4951. bool clamp = duk_to_boolean(context, 2);
  4952. bool createMipmaps = duk_to_boolean(context, 3);
  4953. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 4);
  4954. PolyBase *ptrRetVal = (PolyBase*)inst->createTextureFromFile(fileName,clamp,createMipmaps,resourcePool);
  4955. duk_push_pointer(context, (void*)ptrRetVal);
  4956. return 1;
  4957. }
  4958. duk_ret_t Polycode_MaterialManager_deleteTexture(duk_context *context) {
  4959. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4960. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  4961. inst->deleteTexture(texture);
  4962. return 0;
  4963. }
  4964. duk_ret_t Polycode_MaterialManager_reloadTextures(duk_context *context) {
  4965. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4966. inst->reloadTextures();
  4967. return 0;
  4968. }
  4969. duk_ret_t Polycode_MaterialManager_reloadProgramsAndTextures(duk_context *context) {
  4970. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4971. inst->reloadProgramsAndTextures();
  4972. return 0;
  4973. }
  4974. duk_ret_t Polycode_MaterialManager_reloadPrograms(duk_context *context) {
  4975. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4976. inst->reloadPrograms();
  4977. return 0;
  4978. }
  4979. duk_ret_t Polycode_MaterialManager_getTextureByResourcePath(duk_context *context) {
  4980. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4981. String resourcePath = duk_to_string(context, 1);
  4982. PolyBase *ptrRetVal = (PolyBase*)inst->getTextureByResourcePath(resourcePath);
  4983. duk_push_pointer(context, (void*)ptrRetVal);
  4984. return 1;
  4985. }
  4986. duk_ret_t Polycode_MaterialManager_createProgramFromFile(duk_context *context) {
  4987. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4988. String programPath = duk_to_string(context, 1);
  4989. PolyBase *ptrRetVal = (PolyBase*)inst->createProgramFromFile(programPath);
  4990. duk_push_pointer(context, (void*)ptrRetVal);
  4991. return 1;
  4992. }
  4993. duk_ret_t Polycode_MaterialManager_loadMaterialLibraryIntoPool(duk_context *context) {
  4994. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  4995. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  4996. String materialFile = duk_to_string(context, 2);
  4997. inst->loadMaterialLibraryIntoPool(pool,materialFile);
  4998. return 0;
  4999. }
  5000. duk_ret_t Polycode_MaterialManager_cubemapFromXMLNode(duk_context *context) {
  5001. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5002. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 1);
  5003. PolyBase *ptrRetVal = (PolyBase*)inst->cubemapFromXMLNode(node);
  5004. duk_push_pointer(context, (void*)ptrRetVal);
  5005. return 1;
  5006. }
  5007. duk_ret_t Polycode_MaterialManager_materialFromXMLNode(duk_context *context) {
  5008. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5009. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5010. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2);
  5011. PolyBase *ptrRetVal = (PolyBase*)inst->materialFromXMLNode(resourcePool,node);
  5012. duk_push_pointer(context, (void*)ptrRetVal);
  5013. return 1;
  5014. }
  5015. duk_ret_t Polycode_MaterialManager_createMaterial(duk_context *context) {
  5016. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5017. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5018. String materialName = duk_to_string(context, 2);
  5019. String shaderName = duk_to_string(context, 3);
  5020. PolyBase *ptrRetVal = (PolyBase*)inst->createMaterial(resourcePool,materialName,shaderName);
  5021. duk_push_pointer(context, (void*)ptrRetVal);
  5022. return 1;
  5023. }
  5024. duk_ret_t Polycode_MaterialManager_setShaderFromXMLNode(duk_context *context) {
  5025. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5026. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5027. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2);
  5028. PolyBase *ptrRetVal = (PolyBase*)inst->setShaderFromXMLNode(resourcePool,node);
  5029. duk_push_pointer(context, (void*)ptrRetVal);
  5030. return 1;
  5031. }
  5032. duk_ret_t Polycode_MaterialManager_createShaderFromXMLNode(duk_context *context) {
  5033. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5034. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5035. TiXmlNode* node = (TiXmlNode*)duk_to_pointer(context, 2);
  5036. PolyBase *ptrRetVal = (PolyBase*)inst->createShaderFromXMLNode(resourcePool,node);
  5037. duk_push_pointer(context, (void*)ptrRetVal);
  5038. return 1;
  5039. }
  5040. duk_ret_t Polycode_MaterialManager_createShader(duk_context *context) {
  5041. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5042. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5043. String shaderType = duk_to_string(context, 2);
  5044. String name = duk_to_string(context, 3);
  5045. String vpName = duk_to_string(context, 4);
  5046. String fpName = duk_to_string(context, 5);
  5047. bool screenShader = duk_to_boolean(context, 6);
  5048. PolyBase *ptrRetVal = (PolyBase*)inst->createShader(resourcePool,shaderType,name,vpName,fpName,screenShader);
  5049. duk_push_pointer(context, (void*)ptrRetVal);
  5050. return 1;
  5051. }
  5052. duk_ret_t Polycode_MaterialManager_loadMaterialsFromFile(duk_context *context) {
  5053. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5054. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5055. String fileName = duk_to_string(context, 2);
  5056. return 0;
  5057. }
  5058. duk_ret_t Polycode_MaterialManager_loadShadersFromFile(duk_context *context) {
  5059. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5060. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 1);
  5061. String fileName = duk_to_string(context, 2);
  5062. return 0;
  5063. }
  5064. duk_ret_t Polycode_MaterialManager_loadCubemapsFromFile(duk_context *context) {
  5065. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5066. String fileName = duk_to_string(context, 1);
  5067. return 0;
  5068. }
  5069. duk_ret_t Polycode_MaterialManager_setAnisotropyAmount(duk_context *context) {
  5070. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5071. int anisotropy = duk_to_int(context, 1);
  5072. inst->setAnisotropyAmount(anisotropy);
  5073. return 0;
  5074. }
  5075. duk_ret_t Polycode_MaterialManager_setTextureFilteringMode(duk_context *context) {
  5076. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5077. int textureFilteringMode = duk_to_int(context, 1);
  5078. inst->setTextureFilteringMode(textureFilteringMode);
  5079. return 0;
  5080. }
  5081. duk_ret_t Polycode_MaterialManager_getTextureFilteringMode(duk_context *context) {
  5082. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5083. duk_push_int(context, inst->getTextureFilteringMode());
  5084. return 1;
  5085. }
  5086. duk_ret_t Polycode_MaterialManager_addMaterial(duk_context *context) {
  5087. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5088. Material* material = (Material*)duk_to_pointer(context, 1);
  5089. inst->addMaterial(material);
  5090. return 0;
  5091. }
  5092. duk_ret_t Polycode_MaterialManager_addShader(duk_context *context) {
  5093. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5094. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  5095. inst->addShader(shader);
  5096. return 0;
  5097. }
  5098. duk_ret_t Polycode_MaterialManager_getNumShaders(duk_context *context) {
  5099. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5100. duk_push_int(context, inst->getNumShaders());
  5101. return 1;
  5102. }
  5103. duk_ret_t Polycode_MaterialManager_getShaderByIndex(duk_context *context) {
  5104. MaterialManager *inst = (MaterialManager*)duk_to_pointer(context, 0);
  5105. int index = duk_to_int(context, 1);
  5106. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderByIndex(index);
  5107. duk_push_pointer(context, (void*)ptrRetVal);
  5108. return 1;
  5109. }
  5110. duk_ret_t Polycode_Matrix4__delete(duk_context *context) {
  5111. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5112. delete inst;
  5113. return 0;
  5114. }
  5115. duk_ret_t Polycode_Matrix4_identity(duk_context *context) {
  5116. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5117. inst->identity();
  5118. return 0;
  5119. }
  5120. duk_ret_t Polycode_Matrix4_rotateVector(duk_context *context) {
  5121. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5122. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5123. Vector3 *retInst = new Vector3();
  5124. *retInst = inst->rotateVector(v2);
  5125. duk_push_pointer(context, (void*)retInst);
  5126. return 1;
  5127. }
  5128. duk_ret_t Polycode_Matrix4_getPosition(duk_context *context) {
  5129. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5130. Vector3 *retInst = new Vector3();
  5131. *retInst = inst->getPosition();
  5132. duk_push_pointer(context, (void*)retInst);
  5133. return 1;
  5134. }
  5135. duk_ret_t Polycode_Matrix4_multiplyWithPerspective(duk_context *context) {
  5136. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5137. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5138. Vector3 *retInst = new Vector3();
  5139. *retInst = inst->multiplyWithPerspective(v2);
  5140. duk_push_pointer(context, (void*)retInst);
  5141. return 1;
  5142. }
  5143. duk_ret_t Polycode_Matrix4_multVector3(duk_context *context) {
  5144. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5145. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5146. Vector3 *retInst = new Vector3();
  5147. *retInst = inst->multVector3(v2);
  5148. duk_push_pointer(context, (void*)retInst);
  5149. return 1;
  5150. }
  5151. duk_ret_t Polycode_Matrix4_multVector4(duk_context *context) {
  5152. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5153. Vector4 v2 = *(Vector4*)duk_to_pointer(context, 1);
  5154. Vector4 *retInst = new Vector4();
  5155. *retInst = inst->multVector4(v2);
  5156. duk_push_pointer(context, (void*)retInst);
  5157. return 1;
  5158. }
  5159. duk_ret_t Polycode_Matrix4_Translate(duk_context *context) {
  5160. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5161. Number x = duk_to_number(context, 1);
  5162. Number y = duk_to_number(context, 2);
  5163. Number z = duk_to_number(context, 3);
  5164. inst->Translate(x,y,z);
  5165. return 0;
  5166. }
  5167. duk_ret_t Polycode_Matrix4_setPosition(duk_context *context) {
  5168. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5169. Number x = duk_to_number(context, 1);
  5170. Number y = duk_to_number(context, 2);
  5171. Number z = duk_to_number(context, 3);
  5172. inst->setPosition(x,y,z);
  5173. return 0;
  5174. }
  5175. duk_ret_t Polycode_Matrix4_setScale(duk_context *context) {
  5176. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5177. Vector3 scale = *(Vector3*)duk_to_pointer(context, 1);
  5178. inst->setScale(scale);
  5179. return 0;
  5180. }
  5181. duk_ret_t Polycode_Matrix4_getEulerAngles(duk_context *context) {
  5182. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5183. Number* ax = (Number*)duk_to_pointer(context, 1);
  5184. Number* ay = (Number*)duk_to_pointer(context, 2);
  5185. Number* az = (Number*)duk_to_pointer(context, 3);
  5186. inst->getEulerAngles(ax,ay,az);
  5187. return 0;
  5188. }
  5189. duk_ret_t Polycode_Matrix4_transpose(duk_context *context) {
  5190. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5191. Matrix4 *retInst = new Matrix4();
  5192. *retInst = inst->transpose();
  5193. duk_push_pointer(context, (void*)retInst);
  5194. return 1;
  5195. }
  5196. duk_ret_t Polycode_Matrix4_Inverse(duk_context *context) {
  5197. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5198. Matrix4 *retInst = new Matrix4();
  5199. *retInst = inst->Inverse();
  5200. duk_push_pointer(context, (void*)retInst);
  5201. return 1;
  5202. }
  5203. duk_ret_t Polycode_Matrix4_inverseAffine(duk_context *context) {
  5204. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5205. Matrix4 *retInst = new Matrix4();
  5206. *retInst = inst->inverseAffine();
  5207. duk_push_pointer(context, (void*)retInst);
  5208. return 1;
  5209. }
  5210. duk_ret_t Polycode_Matrix4_determinant(duk_context *context) {
  5211. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5212. duk_push_number(context, inst->determinant());
  5213. return 1;
  5214. }
  5215. duk_ret_t Polycode_Matrix4_setOrthoProjection(duk_context *context) {
  5216. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5217. Number left = duk_to_number(context, 1);
  5218. Number right = duk_to_number(context, 2);
  5219. Number bottom = duk_to_number(context, 3);
  5220. Number top = duk_to_number(context, 4);
  5221. Number zNear = duk_to_number(context, 5);
  5222. Number zFar = duk_to_number(context, 6);
  5223. inst->setOrthoProjection(left,right,bottom,top,zNear,zFar);
  5224. return 0;
  5225. }
  5226. duk_ret_t Polycode_Matrix4_setProjectionFrustum(duk_context *context) {
  5227. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5228. Number left = duk_to_number(context, 1);
  5229. Number right = duk_to_number(context, 2);
  5230. Number bottom = duk_to_number(context, 3);
  5231. Number top = duk_to_number(context, 4);
  5232. Number zNear = duk_to_number(context, 5);
  5233. Number zFar = duk_to_number(context, 6);
  5234. inst->setProjectionFrustum(left,right,bottom,top,zNear,zFar);
  5235. return 0;
  5236. }
  5237. duk_ret_t Polycode_Matrix4_setProjection(duk_context *context) {
  5238. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5239. Number fov = duk_to_number(context, 1);
  5240. Number aspect = duk_to_number(context, 2);
  5241. Number zNear = duk_to_number(context, 3);
  5242. Number zFar = duk_to_number(context, 4);
  5243. inst->setProjection(fov,aspect,zNear,zFar);
  5244. return 0;
  5245. }
  5246. duk_ret_t Polycode_Mesh__delete(duk_context *context) {
  5247. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5248. delete inst;
  5249. return 0;
  5250. }
  5251. duk_ret_t Polycode_Mesh_Copy(duk_context *context) {
  5252. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5253. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5254. duk_push_pointer(context, (void*)ptrRetVal);
  5255. return 1;
  5256. }
  5257. duk_ret_t Polycode_Mesh_loadMesh(duk_context *context) {
  5258. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5259. String fileName = duk_to_string(context, 1);
  5260. inst->loadMesh(fileName);
  5261. return 0;
  5262. }
  5263. duk_ret_t Polycode_Mesh_saveToFile(duk_context *context) {
  5264. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5265. String fileName = duk_to_string(context, 1);
  5266. bool writeNormals = duk_to_boolean(context, 2);
  5267. bool writeTangents = duk_to_boolean(context, 3);
  5268. bool writeColors = duk_to_boolean(context, 4);
  5269. bool writeBoneWeights = duk_to_boolean(context, 5);
  5270. bool writeUVs = duk_to_boolean(context, 6);
  5271. bool writeSecondaryUVs = duk_to_boolean(context, 7);
  5272. inst->saveToFile(fileName,writeNormals,writeTangents,writeColors,writeBoneWeights,writeUVs,writeSecondaryUVs);
  5273. return 0;
  5274. }
  5275. duk_ret_t Polycode_Mesh_loadFromFile(duk_context *context) {
  5276. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5277. CoreFile* inFile = (CoreFile*)duk_to_pointer(context, 1);
  5278. inst->loadFromFile(inFile);
  5279. return 0;
  5280. }
  5281. duk_ret_t Polycode_Mesh_addSubmesh(duk_context *context) {
  5282. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5283. MeshGeometry newSubmesh = *(MeshGeometry*)duk_to_pointer(context, 1);
  5284. inst->addSubmesh(newSubmesh);
  5285. return 0;
  5286. }
  5287. duk_ret_t Polycode_Mesh_removeSubmeshAtIndex(duk_context *context) {
  5288. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5289. int index = duk_to_int(context, 1);
  5290. inst->removeSubmeshAtIndex(index);
  5291. return 0;
  5292. }
  5293. duk_ret_t Polycode_Mesh_getNumSubmeshes(duk_context *context) {
  5294. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5295. duk_push_int(context, inst->getNumSubmeshes());
  5296. return 1;
  5297. }
  5298. duk_ret_t Polycode_Mesh_getSubmeshAtIndex(duk_context *context) {
  5299. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5300. int index = duk_to_int(context, 1);
  5301. MeshGeometry *retInst = new MeshGeometry();
  5302. *retInst = inst->getSubmeshAtIndex(index);
  5303. duk_push_pointer(context, (void*)retInst);
  5304. return 1;
  5305. }
  5306. duk_ret_t Polycode_Mesh_getSubmeshPointer(duk_context *context) {
  5307. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5308. int index = duk_to_int(context, 1);
  5309. shared_ptr<MeshGeometry> *retInst = new shared_ptr<MeshGeometry>();
  5310. *retInst = inst->getSubmeshPointer(index);
  5311. duk_push_pointer(context, (void*)retInst);
  5312. return 1;
  5313. }
  5314. duk_ret_t Polycode_Mesh_clearMesh(duk_context *context) {
  5315. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5316. inst->clearMesh();
  5317. return 0;
  5318. }
  5319. duk_ret_t Polycode_Mesh_calculateBBox(duk_context *context) {
  5320. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5321. Vector3 *retInst = new Vector3();
  5322. *retInst = inst->calculateBBox();
  5323. duk_push_pointer(context, (void*)retInst);
  5324. return 1;
  5325. }
  5326. duk_ret_t Polycode_Mesh_getRadius(duk_context *context) {
  5327. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5328. duk_push_number(context, inst->getRadius());
  5329. return 1;
  5330. }
  5331. duk_ret_t Polycode_MeshGeometry__get_meshType(duk_context *context) {
  5332. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5333. duk_push_int(context, inst->meshType);
  5334. return 1;
  5335. }
  5336. duk_ret_t Polycode_MeshGeometry__set_meshType(duk_context *context) {
  5337. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5338. inst->meshType = duk_to_int(context, 1);
  5339. return 0;
  5340. }
  5341. duk_ret_t Polycode_MeshGeometry__get_dataChanged(duk_context *context) {
  5342. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5343. duk_push_boolean(context, inst->dataChanged);
  5344. return 1;
  5345. }
  5346. duk_ret_t Polycode_MeshGeometry__set_dataChanged(duk_context *context) {
  5347. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5348. inst->dataChanged = duk_to_boolean(context, 1);
  5349. return 0;
  5350. }
  5351. duk_ret_t Polycode_MeshGeometry__get_indexedMesh(duk_context *context) {
  5352. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5353. duk_push_boolean(context, inst->indexedMesh);
  5354. return 1;
  5355. }
  5356. duk_ret_t Polycode_MeshGeometry__set_indexedMesh(duk_context *context) {
  5357. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5358. inst->indexedMesh = duk_to_boolean(context, 1);
  5359. return 0;
  5360. }
  5361. duk_ret_t Polycode_MeshGeometry__delete(duk_context *context) {
  5362. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5363. delete inst;
  5364. return 0;
  5365. }
  5366. duk_ret_t Polycode_MeshGeometry_clearMesh(duk_context *context) {
  5367. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5368. inst->clearMesh();
  5369. return 0;
  5370. }
  5371. duk_ret_t Polycode_MeshGeometry_getVertexCount(duk_context *context) {
  5372. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5373. duk_push_int(context, inst->getVertexCount());
  5374. return 1;
  5375. }
  5376. duk_ret_t Polycode_MeshGeometry_createPlane(duk_context *context) {
  5377. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5378. Number w = duk_to_number(context, 1);
  5379. Number h = duk_to_number(context, 2);
  5380. Number tilingValue = duk_to_number(context, 3);
  5381. inst->createPlane(w,h,tilingValue);
  5382. return 0;
  5383. }
  5384. duk_ret_t Polycode_MeshGeometry_createVPlane(duk_context *context) {
  5385. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5386. Number w = duk_to_number(context, 1);
  5387. Number h = duk_to_number(context, 2);
  5388. Number tilingValue = duk_to_number(context, 3);
  5389. inst->createVPlane(w,h,tilingValue);
  5390. return 0;
  5391. }
  5392. duk_ret_t Polycode_MeshGeometry_createCircle(duk_context *context) {
  5393. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5394. Number w = duk_to_number(context, 1);
  5395. Number h = duk_to_number(context, 2);
  5396. int numSegments = duk_to_int(context, 3);
  5397. Number tilingValue = duk_to_number(context, 4);
  5398. inst->createCircle(w,h,numSegments,tilingValue);
  5399. return 0;
  5400. }
  5401. duk_ret_t Polycode_MeshGeometry_createLineCircle(duk_context *context) {
  5402. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5403. Number w = duk_to_number(context, 1);
  5404. Number h = duk_to_number(context, 2);
  5405. int numSegments = duk_to_int(context, 3);
  5406. Number tilingValue = duk_to_number(context, 4);
  5407. inst->createLineCircle(w,h,numSegments,tilingValue);
  5408. return 0;
  5409. }
  5410. duk_ret_t Polycode_MeshGeometry_createTorus(duk_context *context) {
  5411. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5412. Number radius = duk_to_number(context, 1);
  5413. Number tubeRadius = duk_to_number(context, 2);
  5414. int segmentsW = duk_to_int(context, 3);
  5415. int segmentsH = duk_to_int(context, 4);
  5416. Number tilingValue = duk_to_number(context, 5);
  5417. inst->createTorus(radius,tubeRadius,segmentsW,segmentsH,tilingValue);
  5418. return 0;
  5419. }
  5420. duk_ret_t Polycode_MeshGeometry_createBox(duk_context *context) {
  5421. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5422. Number w = duk_to_number(context, 1);
  5423. Number d = duk_to_number(context, 2);
  5424. Number h = duk_to_number(context, 3);
  5425. Number tilingValue = duk_to_number(context, 4);
  5426. inst->createBox(w,d,h,tilingValue);
  5427. return 0;
  5428. }
  5429. duk_ret_t Polycode_MeshGeometry_createSphere(duk_context *context) {
  5430. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5431. Number radius = duk_to_number(context, 1);
  5432. int numRings = duk_to_int(context, 2);
  5433. int numSegments = duk_to_int(context, 3);
  5434. Number tilingValue = duk_to_number(context, 4);
  5435. inst->createSphere(radius,numRings,numSegments,tilingValue);
  5436. return 0;
  5437. }
  5438. duk_ret_t Polycode_MeshGeometry_createIcosphere(duk_context *context) {
  5439. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5440. Number radius = duk_to_number(context, 1);
  5441. int subdivisions = duk_to_int(context, 2);
  5442. inst->createIcosphere(radius,subdivisions);
  5443. return 0;
  5444. }
  5445. duk_ret_t Polycode_MeshGeometry_createOctosphere(duk_context *context) {
  5446. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5447. Number radius = duk_to_number(context, 1);
  5448. int subdivisions = duk_to_int(context, 2);
  5449. inst->createOctosphere(radius,subdivisions);
  5450. return 0;
  5451. }
  5452. duk_ret_t Polycode_MeshGeometry_createCylinder(duk_context *context) {
  5453. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5454. Number height = duk_to_number(context, 1);
  5455. Number radius = duk_to_number(context, 2);
  5456. int numSegments = duk_to_int(context, 3);
  5457. bool capped = duk_to_boolean(context, 4);
  5458. Number tilingValue = duk_to_number(context, 5);
  5459. inst->createCylinder(height,radius,numSegments,capped,tilingValue);
  5460. return 0;
  5461. }
  5462. duk_ret_t Polycode_MeshGeometry_createCone(duk_context *context) {
  5463. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5464. Number height = duk_to_number(context, 1);
  5465. Number radius = duk_to_number(context, 2);
  5466. int numSegments = duk_to_int(context, 3);
  5467. Number tilingValue = duk_to_number(context, 4);
  5468. inst->createCone(height,radius,numSegments,tilingValue);
  5469. return 0;
  5470. }
  5471. duk_ret_t Polycode_MeshGeometry_recenterMesh(duk_context *context) {
  5472. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5473. Vector3 *retInst = new Vector3();
  5474. *retInst = inst->recenterMesh();
  5475. duk_push_pointer(context, (void*)retInst);
  5476. return 1;
  5477. }
  5478. duk_ret_t Polycode_MeshGeometry_setVertexAtOffset(duk_context *context) {
  5479. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5480. int offset = duk_to_int(context, 1);
  5481. Number x = duk_to_number(context, 2);
  5482. Number y = duk_to_number(context, 3);
  5483. Number z = duk_to_number(context, 4);
  5484. inst->setVertexAtOffset(offset,x,y,z);
  5485. return 0;
  5486. }
  5487. duk_ret_t Polycode_MeshGeometry_addVertexWithUVAndNormal(duk_context *context) {
  5488. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5489. Number x = duk_to_number(context, 1);
  5490. Number y = duk_to_number(context, 2);
  5491. Number z = duk_to_number(context, 3);
  5492. Number u = duk_to_number(context, 4);
  5493. Number v = duk_to_number(context, 5);
  5494. Number nx = duk_to_number(context, 6);
  5495. Number ny = duk_to_number(context, 7);
  5496. Number nz = duk_to_number(context, 8);
  5497. inst->addVertexWithUVAndNormal(x,y,z,u,v,nx,ny,nz);
  5498. return 0;
  5499. }
  5500. duk_ret_t Polycode_MeshGeometry_addTexCoord(duk_context *context) {
  5501. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5502. Number u = duk_to_number(context, 1);
  5503. Number v = duk_to_number(context, 2);
  5504. inst->addTexCoord(u,v);
  5505. return 0;
  5506. }
  5507. duk_ret_t Polycode_MeshGeometry_addTexCoord2(duk_context *context) {
  5508. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5509. Number u = duk_to_number(context, 1);
  5510. Number v = duk_to_number(context, 2);
  5511. inst->addTexCoord2(u,v);
  5512. return 0;
  5513. }
  5514. duk_ret_t Polycode_MeshGeometry_addTangent(duk_context *context) {
  5515. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5516. Number x = duk_to_number(context, 1);
  5517. Number y = duk_to_number(context, 2);
  5518. Number z = duk_to_number(context, 3);
  5519. inst->addTangent(x,y,z);
  5520. return 0;
  5521. }
  5522. duk_ret_t Polycode_MeshGeometry_addVertexWithUV(duk_context *context) {
  5523. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5524. Number x = duk_to_number(context, 1);
  5525. Number y = duk_to_number(context, 2);
  5526. Number z = duk_to_number(context, 3);
  5527. Number u = duk_to_number(context, 4);
  5528. Number v = duk_to_number(context, 5);
  5529. inst->addVertexWithUV(x,y,z,u,v);
  5530. return 0;
  5531. }
  5532. duk_ret_t Polycode_MeshGeometry_addVertex(duk_context *context) {
  5533. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5534. Number x = duk_to_number(context, 1);
  5535. Number y = duk_to_number(context, 2);
  5536. Number z = duk_to_number(context, 3);
  5537. inst->addVertex(x,y,z);
  5538. return 0;
  5539. }
  5540. duk_ret_t Polycode_MeshGeometry_addNormal(duk_context *context) {
  5541. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5542. Number nx = duk_to_number(context, 1);
  5543. Number ny = duk_to_number(context, 2);
  5544. Number nz = duk_to_number(context, 3);
  5545. inst->addNormal(nx,ny,nz);
  5546. return 0;
  5547. }
  5548. duk_ret_t Polycode_MeshGeometry_addBoneAssignments(duk_context *context) {
  5549. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5550. Number b1Weight = duk_to_number(context, 1);
  5551. int b1Index = duk_to_int(context, 2);
  5552. Number b2Weight = duk_to_number(context, 3);
  5553. int b2Index = duk_to_int(context, 4);
  5554. Number b3Weight = duk_to_number(context, 5);
  5555. int b3Index = duk_to_int(context, 6);
  5556. Number b4Weight = duk_to_number(context, 7);
  5557. int b4Index = duk_to_int(context, 8);
  5558. inst->addBoneAssignments(b1Weight,b1Index,b2Weight,b2Index,b3Weight,b3Index,b4Weight,b4Index);
  5559. return 0;
  5560. }
  5561. duk_ret_t Polycode_MeshGeometry_addColor(duk_context *context) {
  5562. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5563. Number r = duk_to_number(context, 1);
  5564. Number g = duk_to_number(context, 2);
  5565. Number b = duk_to_number(context, 3);
  5566. Number a = duk_to_number(context, 4);
  5567. inst->addColor(r,g,b,a);
  5568. return 0;
  5569. }
  5570. duk_ret_t Polycode_MeshGeometry_getVertexPosition(duk_context *context) {
  5571. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5572. int vertexOffset = duk_to_int(context, 1);
  5573. Vector3 *retInst = new Vector3();
  5574. *retInst = inst->getVertexPosition(vertexOffset);
  5575. duk_push_pointer(context, (void*)retInst);
  5576. return 1;
  5577. }
  5578. duk_ret_t Polycode_MeshGeometry_getVertexPositionAtIndex(duk_context *context) {
  5579. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5580. int index = duk_to_int(context, 1);
  5581. Vector3 *retInst = new Vector3();
  5582. *retInst = inst->getVertexPositionAtIndex(index);
  5583. duk_push_pointer(context, (void*)retInst);
  5584. return 1;
  5585. }
  5586. duk_ret_t Polycode_MeshGeometry_getVertexTexCoord(duk_context *context) {
  5587. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5588. int vertexOffset = duk_to_int(context, 1);
  5589. Vector2 *retInst = new Vector2();
  5590. *retInst = inst->getVertexTexCoord(vertexOffset);
  5591. duk_push_pointer(context, (void*)retInst);
  5592. return 1;
  5593. }
  5594. duk_ret_t Polycode_MeshGeometry_getVertexTexCoordAtIndex(duk_context *context) {
  5595. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5596. int index = duk_to_int(context, 1);
  5597. Vector2 *retInst = new Vector2();
  5598. *retInst = inst->getVertexTexCoordAtIndex(index);
  5599. duk_push_pointer(context, (void*)retInst);
  5600. return 1;
  5601. }
  5602. duk_ret_t Polycode_MeshGeometry_Copy(duk_context *context) {
  5603. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5604. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5605. duk_push_pointer(context, (void*)ptrRetVal);
  5606. return 1;
  5607. }
  5608. duk_ret_t Polycode_MeshGeometry_getRadius(duk_context *context) {
  5609. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5610. duk_push_number(context, inst->getRadius());
  5611. return 1;
  5612. }
  5613. duk_ret_t Polycode_MeshGeometry_calculateNormals(duk_context *context) {
  5614. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5615. inst->calculateNormals();
  5616. return 0;
  5617. }
  5618. duk_ret_t Polycode_MeshGeometry_calculateTangents(duk_context *context) {
  5619. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5620. inst->calculateTangents();
  5621. return 0;
  5622. }
  5623. duk_ret_t Polycode_MeshGeometry_getMeshType(duk_context *context) {
  5624. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5625. duk_push_int(context, inst->getMeshType());
  5626. return 1;
  5627. }
  5628. duk_ret_t Polycode_MeshGeometry_setMeshType(duk_context *context) {
  5629. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5630. int newType = duk_to_int(context, 1);
  5631. inst->setMeshType(newType);
  5632. return 0;
  5633. }
  5634. duk_ret_t Polycode_MeshGeometry_getIndexGroupSize(duk_context *context) {
  5635. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5636. duk_push_int(context, inst->getIndexGroupSize());
  5637. return 1;
  5638. }
  5639. duk_ret_t Polycode_MeshGeometry_calculateBBox(duk_context *context) {
  5640. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5641. Vector3 *retInst = new Vector3();
  5642. *retInst = inst->calculateBBox();
  5643. duk_push_pointer(context, (void*)retInst);
  5644. return 1;
  5645. }
  5646. duk_ret_t Polycode_MeshGeometry_addIndexedFace(duk_context *context) {
  5647. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5648. int i1 = duk_to_int(context, 1);
  5649. int i2 = duk_to_int(context, 2);
  5650. inst->addIndexedFace(i1,i2);
  5651. return 0;
  5652. }
  5653. duk_ret_t Polycode_MeshGeometry_addIndex(duk_context *context) {
  5654. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5655. int index = duk_to_int(context, 1);
  5656. inst->addIndex(index);
  5657. return 0;
  5658. }
  5659. duk_ret_t Polycode_MeshGeometry_removeVertexRange(duk_context *context) {
  5660. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5661. int beginRemoveVertex = duk_to_int(context, 1);
  5662. int vertexRemovalCount = duk_to_int(context, 2);
  5663. inst->removeVertexRange(beginRemoveVertex,vertexRemovalCount);
  5664. return 0;
  5665. }
  5666. duk_ret_t Polycode_MeshGeometry_removeFace(duk_context *context) {
  5667. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5668. int faceIndex = duk_to_int(context, 1);
  5669. inst->removeFace(faceIndex);
  5670. return 0;
  5671. }
  5672. duk_ret_t Polycode_MeshGeometry_removeUnusedVertices(duk_context *context) {
  5673. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5674. duk_push_int(context, inst->removeUnusedVertices());
  5675. return 1;
  5676. }
  5677. duk_ret_t Polycode_MeshGeometry_getIndexCount(duk_context *context) {
  5678. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5679. duk_push_int(context, inst->getIndexCount());
  5680. return 1;
  5681. }
  5682. duk_ret_t Polycode_MeshGeometry_subdivideToRadius(duk_context *context) {
  5683. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5684. Number radius = duk_to_number(context, 1);
  5685. int subdivisions = duk_to_int(context, 2);
  5686. inst->subdivideToRadius(radius,subdivisions);
  5687. return 0;
  5688. }
  5689. duk_ret_t Polycode_MeshGeometry_saveAsOBJ(duk_context *context) {
  5690. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5691. String fileName = duk_to_string(context, 1);
  5692. inst->saveAsOBJ(fileName);
  5693. return 0;
  5694. }
  5695. duk_ret_t Polycode_MeshGeometry_normalizeBoneWeights(duk_context *context) {
  5696. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5697. inst->normalizeBoneWeights();
  5698. return 0;
  5699. }
  5700. duk_ret_t Polycode_ObjectEntry__get_type(duk_context *context) {
  5701. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5702. duk_push_int(context, inst->type);
  5703. return 1;
  5704. }
  5705. duk_ret_t Polycode_ObjectEntry__set_type(duk_context *context) {
  5706. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5707. inst->type = duk_to_int(context, 1);
  5708. return 0;
  5709. }
  5710. duk_ret_t Polycode_ObjectEntry__get_name(duk_context *context) {
  5711. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5712. duk_push_string(context, inst->name.c_str());
  5713. return 1;
  5714. }
  5715. duk_ret_t Polycode_ObjectEntry__set_name(duk_context *context) {
  5716. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5717. inst->name = duk_to_string(context, 1);
  5718. return 0;
  5719. }
  5720. duk_ret_t Polycode_ObjectEntry__get_NumberVal(duk_context *context) {
  5721. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5722. duk_push_number(context, inst->NumberVal);
  5723. return 1;
  5724. }
  5725. duk_ret_t Polycode_ObjectEntry__set_NumberVal(duk_context *context) {
  5726. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5727. inst->NumberVal = duk_to_number(context, 1);
  5728. return 0;
  5729. }
  5730. duk_ret_t Polycode_ObjectEntry__get_intVal(duk_context *context) {
  5731. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5732. duk_push_int(context, inst->intVal);
  5733. return 1;
  5734. }
  5735. duk_ret_t Polycode_ObjectEntry__set_intVal(duk_context *context) {
  5736. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5737. inst->intVal = duk_to_int(context, 1);
  5738. return 0;
  5739. }
  5740. duk_ret_t Polycode_ObjectEntry__get_stringVal(duk_context *context) {
  5741. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5742. duk_push_string(context, inst->stringVal.c_str());
  5743. return 1;
  5744. }
  5745. duk_ret_t Polycode_ObjectEntry__set_stringVal(duk_context *context) {
  5746. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5747. inst->stringVal = duk_to_string(context, 1);
  5748. return 0;
  5749. }
  5750. duk_ret_t Polycode_ObjectEntry__get_boolVal(duk_context *context) {
  5751. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5752. duk_push_boolean(context, inst->boolVal);
  5753. return 1;
  5754. }
  5755. duk_ret_t Polycode_ObjectEntry__set_boolVal(duk_context *context) {
  5756. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5757. inst->boolVal = duk_to_boolean(context, 1);
  5758. return 0;
  5759. }
  5760. duk_ret_t Polycode_ObjectEntry__get_length(duk_context *context) {
  5761. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5762. duk_push_int(context, inst->length);
  5763. return 1;
  5764. }
  5765. duk_ret_t Polycode_ObjectEntry__set_length(duk_context *context) {
  5766. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5767. inst->length = duk_to_int(context, 1);
  5768. return 0;
  5769. }
  5770. duk_ret_t Polycode_ObjectEntry__delete(duk_context *context) {
  5771. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5772. delete inst;
  5773. return 0;
  5774. }
  5775. duk_ret_t Polycode_ObjectEntry_readNumber(duk_context *context) {
  5776. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5777. String key = duk_to_string(context, 1);
  5778. Number* out = (Number*)duk_to_pointer(context, 2);
  5779. duk_push_boolean(context, inst->readNumber(key,out));
  5780. return 1;
  5781. }
  5782. duk_ret_t Polycode_ObjectEntry_readString(duk_context *context) {
  5783. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5784. String key = duk_to_string(context, 1);
  5785. String* out = (String*)duk_to_pointer(context, 2);
  5786. duk_push_boolean(context, inst->readString(key,out));
  5787. return 1;
  5788. }
  5789. duk_ret_t Polycode_ObjectEntry_readBool(duk_context *context) {
  5790. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5791. String key = duk_to_string(context, 1);
  5792. bool* out = (bool*)duk_to_pointer(context, 2);
  5793. duk_push_boolean(context, inst->readBool(key,out));
  5794. return 1;
  5795. }
  5796. duk_ret_t Polycode_ObjectEntry_addChild(duk_context *context) {
  5797. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5798. String name = duk_to_string(context, 1);
  5799. PolyBase *ptrRetVal = (PolyBase*)inst->addChild(name);
  5800. duk_push_pointer(context, (void*)ptrRetVal);
  5801. return 1;
  5802. }
  5803. duk_ret_t Polycode_ObjectEntry_getTypedName(duk_context *context) {
  5804. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5805. duk_push_string(context, inst->getTypedName().c_str());
  5806. return 1;
  5807. }
  5808. duk_ret_t Polycode_ObjectEntry_setTypedName(duk_context *context) {
  5809. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5810. String str = duk_to_string(context, 1);
  5811. inst->setTypedName(str);
  5812. return 0;
  5813. }
  5814. duk_ret_t Polycode_ObjectEntry_Clear(duk_context *context) {
  5815. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5816. inst->Clear();
  5817. return 0;
  5818. }
  5819. duk_ret_t Polycode_BinaryObjectReader__get_success(duk_context *context) {
  5820. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5821. duk_push_boolean(context, inst->success);
  5822. return 1;
  5823. }
  5824. duk_ret_t Polycode_BinaryObjectReader__set_success(duk_context *context) {
  5825. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5826. inst->success = duk_to_boolean(context, 1);
  5827. return 0;
  5828. }
  5829. duk_ret_t Polycode_BinaryObjectReader__delete(duk_context *context) {
  5830. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5831. delete inst;
  5832. return 0;
  5833. }
  5834. duk_ret_t Polycode_BinaryObjectWriter__delete(duk_context *context) {
  5835. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5836. delete inst;
  5837. return 0;
  5838. }
  5839. duk_ret_t Polycode_BinaryObjectWriter_parseKeysFromObjectEntry(duk_context *context) {
  5840. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5841. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5842. inst->parseKeysFromObjectEntry(entry);
  5843. return 0;
  5844. }
  5845. duk_ret_t Polycode_BinaryObjectWriter_writeEntryToFile(duk_context *context) {
  5846. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5847. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5848. inst->writeEntryToFile(entry);
  5849. return 0;
  5850. }
  5851. duk_ret_t Polycode_BinaryObjectWriter_addKey(duk_context *context) {
  5852. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5853. String key = duk_to_string(context, 1);
  5854. duk_push_int(context, inst->addKey(key));
  5855. return 1;
  5856. }
  5857. duk_ret_t Polycode_BinaryObjectWriter_getKeyIndex(duk_context *context) {
  5858. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5859. String key = duk_to_string(context, 1);
  5860. duk_push_int(context, inst->getKeyIndex(key));
  5861. return 1;
  5862. }
  5863. duk_ret_t Polycode_BinaryObjectWriter_writeToFile(duk_context *context) {
  5864. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5865. String fileName = duk_to_string(context, 1);
  5866. duk_push_boolean(context, inst->writeToFile(fileName));
  5867. return 1;
  5868. }
  5869. duk_ret_t Polycode_SceneParticle__get_lifetime(duk_context *context) {
  5870. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5871. duk_push_number(context, inst->lifetime);
  5872. return 1;
  5873. }
  5874. duk_ret_t Polycode_SceneParticle__set_lifetime(duk_context *context) {
  5875. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5876. inst->lifetime = duk_to_number(context, 1);
  5877. return 0;
  5878. }
  5879. duk_ret_t Polycode_SceneParticle__get_position(duk_context *context) {
  5880. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5881. Vector3 *retInst = new Vector3();
  5882. *retInst = inst->position;
  5883. duk_push_pointer(context, (void*)retInst);
  5884. return 1;
  5885. }
  5886. duk_ret_t Polycode_SceneParticle__set_position(duk_context *context) {
  5887. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5888. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  5889. return 0;
  5890. }
  5891. duk_ret_t Polycode_SceneParticle__get_velocity(duk_context *context) {
  5892. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5893. Vector3 *retInst = new Vector3();
  5894. *retInst = inst->velocity;
  5895. duk_push_pointer(context, (void*)retInst);
  5896. return 1;
  5897. }
  5898. duk_ret_t Polycode_SceneParticle__set_velocity(duk_context *context) {
  5899. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5900. inst->velocity = *(Vector3*)duk_to_pointer(context, 1);
  5901. return 0;
  5902. }
  5903. duk_ret_t Polycode_SceneParticle__get_perlinPos(duk_context *context) {
  5904. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5905. Vector3 *retInst = new Vector3();
  5906. *retInst = inst->perlinPos;
  5907. duk_push_pointer(context, (void*)retInst);
  5908. return 1;
  5909. }
  5910. duk_ret_t Polycode_SceneParticle__set_perlinPos(duk_context *context) {
  5911. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5912. inst->perlinPos = *(Vector3*)duk_to_pointer(context, 1);
  5913. return 0;
  5914. }
  5915. duk_ret_t Polycode_SceneParticle__get_rotation(duk_context *context) {
  5916. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5917. Vector3 *retInst = new Vector3();
  5918. *retInst = inst->rotation;
  5919. duk_push_pointer(context, (void*)retInst);
  5920. return 1;
  5921. }
  5922. duk_ret_t Polycode_SceneParticle__set_rotation(duk_context *context) {
  5923. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5924. inst->rotation = *(Vector3*)duk_to_pointer(context, 1);
  5925. return 0;
  5926. }
  5927. duk_ret_t Polycode_SceneParticle__get_brightnessDeviation(duk_context *context) {
  5928. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5929. duk_push_number(context, inst->brightnessDeviation);
  5930. return 1;
  5931. }
  5932. duk_ret_t Polycode_SceneParticle__set_brightnessDeviation(duk_context *context) {
  5933. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5934. inst->brightnessDeviation = duk_to_number(context, 1);
  5935. return 0;
  5936. }
  5937. duk_ret_t Polycode_SceneParticle__get_scale(duk_context *context) {
  5938. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5939. duk_push_number(context, inst->scale);
  5940. return 1;
  5941. }
  5942. duk_ret_t Polycode_SceneParticle__set_scale(duk_context *context) {
  5943. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5944. inst->scale = duk_to_number(context, 1);
  5945. return 0;
  5946. }
  5947. duk_ret_t Polycode_SceneParticle__get_color(duk_context *context) {
  5948. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5949. Color *retInst = new Color();
  5950. *retInst = inst->color;
  5951. duk_push_pointer(context, (void*)retInst);
  5952. return 1;
  5953. }
  5954. duk_ret_t Polycode_SceneParticle__set_color(duk_context *context) {
  5955. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5956. inst->color = *(Color*)duk_to_pointer(context, 1);
  5957. return 0;
  5958. }
  5959. duk_ret_t Polycode_SceneParticle__get_varianceIndex(duk_context *context) {
  5960. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5961. duk_push_int(context, inst->varianceIndex);
  5962. return 1;
  5963. }
  5964. duk_ret_t Polycode_SceneParticle__set_varianceIndex(duk_context *context) {
  5965. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5966. inst->varianceIndex = duk_to_int(context, 1);
  5967. return 0;
  5968. }
  5969. duk_ret_t Polycode_SceneParticle__delete(duk_context *context) {
  5970. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5971. delete inst;
  5972. return 0;
  5973. }
  5974. duk_ret_t Polycode_SceneParticleEmitter__get_useScaleCurve(duk_context *context) {
  5975. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5976. duk_push_boolean(context, inst->useScaleCurve);
  5977. return 1;
  5978. }
  5979. duk_ret_t Polycode_SceneParticleEmitter__set_useScaleCurve(duk_context *context) {
  5980. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5981. inst->useScaleCurve = duk_to_boolean(context, 1);
  5982. return 0;
  5983. }
  5984. duk_ret_t Polycode_SceneParticleEmitter__get_scaleCurve(duk_context *context) {
  5985. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5986. BezierCurve *retInst = new BezierCurve();
  5987. *retInst = inst->scaleCurve;
  5988. duk_push_pointer(context, (void*)retInst);
  5989. return 1;
  5990. }
  5991. duk_ret_t Polycode_SceneParticleEmitter__set_scaleCurve(duk_context *context) {
  5992. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5993. inst->scaleCurve = *(BezierCurve*)duk_to_pointer(context, 1);
  5994. return 0;
  5995. }
  5996. duk_ret_t Polycode_SceneParticleEmitter__get_useColorCurves(duk_context *context) {
  5997. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  5998. duk_push_boolean(context, inst->useColorCurves);
  5999. return 1;
  6000. }
  6001. duk_ret_t Polycode_SceneParticleEmitter__set_useColorCurves(duk_context *context) {
  6002. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6003. inst->useColorCurves = duk_to_boolean(context, 1);
  6004. return 0;
  6005. }
  6006. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveR(duk_context *context) {
  6007. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6008. BezierCurve *retInst = new BezierCurve();
  6009. *retInst = inst->colorCurveR;
  6010. duk_push_pointer(context, (void*)retInst);
  6011. return 1;
  6012. }
  6013. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveR(duk_context *context) {
  6014. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6015. inst->colorCurveR = *(BezierCurve*)duk_to_pointer(context, 1);
  6016. return 0;
  6017. }
  6018. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveG(duk_context *context) {
  6019. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6020. BezierCurve *retInst = new BezierCurve();
  6021. *retInst = inst->colorCurveG;
  6022. duk_push_pointer(context, (void*)retInst);
  6023. return 1;
  6024. }
  6025. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveG(duk_context *context) {
  6026. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6027. inst->colorCurveG = *(BezierCurve*)duk_to_pointer(context, 1);
  6028. return 0;
  6029. }
  6030. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveB(duk_context *context) {
  6031. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6032. BezierCurve *retInst = new BezierCurve();
  6033. *retInst = inst->colorCurveB;
  6034. duk_push_pointer(context, (void*)retInst);
  6035. return 1;
  6036. }
  6037. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveB(duk_context *context) {
  6038. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6039. inst->colorCurveB = *(BezierCurve*)duk_to_pointer(context, 1);
  6040. return 0;
  6041. }
  6042. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveA(duk_context *context) {
  6043. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6044. BezierCurve *retInst = new BezierCurve();
  6045. *retInst = inst->colorCurveA;
  6046. duk_push_pointer(context, (void*)retInst);
  6047. return 1;
  6048. }
  6049. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveA(duk_context *context) {
  6050. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6051. inst->colorCurveA = *(BezierCurve*)duk_to_pointer(context, 1);
  6052. return 0;
  6053. }
  6054. duk_ret_t Polycode_SceneParticleEmitter__get_colorDeviation(duk_context *context) {
  6055. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6056. Color *retInst = new Color();
  6057. *retInst = inst->colorDeviation;
  6058. duk_push_pointer(context, (void*)retInst);
  6059. return 1;
  6060. }
  6061. duk_ret_t Polycode_SceneParticleEmitter__set_colorDeviation(duk_context *context) {
  6062. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6063. inst->colorDeviation = *(Color*)duk_to_pointer(context, 1);
  6064. return 0;
  6065. }
  6066. duk_ret_t Polycode_SceneParticleEmitter__delete(duk_context *context) {
  6067. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6068. delete inst;
  6069. return 0;
  6070. }
  6071. duk_ret_t Polycode_SceneParticleEmitter_setParticleCount(duk_context *context) {
  6072. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6073. int newParticleCount = duk_to_int(context, 1);
  6074. inst->setParticleCount(newParticleCount);
  6075. return 0;
  6076. }
  6077. duk_ret_t Polycode_SceneParticleEmitter_getParticleCount(duk_context *context) {
  6078. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6079. duk_push_int(context, inst->getParticleCount());
  6080. return 1;
  6081. }
  6082. duk_ret_t Polycode_SceneParticleEmitter_setParticleLifetime(duk_context *context) {
  6083. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6084. Number lifetime = duk_to_number(context, 1);
  6085. inst->setParticleLifetime(lifetime);
  6086. return 0;
  6087. }
  6088. duk_ret_t Polycode_SceneParticleEmitter_getParticleLifetime(duk_context *context) {
  6089. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6090. duk_push_number(context, inst->getParticleLifetime());
  6091. return 1;
  6092. }
  6093. duk_ret_t Polycode_SceneParticleEmitter_setDirectionDeviation(duk_context *context) {
  6094. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6095. Vector3 newDeviation = *(Vector3*)duk_to_pointer(context, 1);
  6096. inst->setDirectionDeviation(newDeviation);
  6097. return 0;
  6098. }
  6099. duk_ret_t Polycode_SceneParticleEmitter_getDirectionDeviation(duk_context *context) {
  6100. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6101. Vector3 *retInst = new Vector3();
  6102. *retInst = inst->getDirectionDeviation();
  6103. duk_push_pointer(context, (void*)retInst);
  6104. return 1;
  6105. }
  6106. duk_ret_t Polycode_SceneParticleEmitter_setEmitterSize(duk_context *context) {
  6107. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6108. Vector3 newSize = *(Vector3*)duk_to_pointer(context, 1);
  6109. inst->setEmitterSize(newSize);
  6110. return 0;
  6111. }
  6112. duk_ret_t Polycode_SceneParticleEmitter_getEmitterSize(duk_context *context) {
  6113. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6114. Vector3 *retInst = new Vector3();
  6115. *retInst = inst->getEmitterSize();
  6116. duk_push_pointer(context, (void*)retInst);
  6117. return 1;
  6118. }
  6119. duk_ret_t Polycode_SceneParticleEmitter_setGravity(duk_context *context) {
  6120. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6121. Vector3 newGravity = *(Vector3*)duk_to_pointer(context, 1);
  6122. inst->setGravity(newGravity);
  6123. return 0;
  6124. }
  6125. duk_ret_t Polycode_SceneParticleEmitter_getGravity(duk_context *context) {
  6126. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6127. Vector3 *retInst = new Vector3();
  6128. *retInst = inst->getGravity();
  6129. duk_push_pointer(context, (void*)retInst);
  6130. return 1;
  6131. }
  6132. duk_ret_t Polycode_SceneParticleEmitter_fixedUpdate(duk_context *context) {
  6133. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6134. inst->fixedUpdate();
  6135. return 0;
  6136. }
  6137. duk_ret_t Polycode_SceneParticleEmitter_Render(duk_context *context) {
  6138. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6139. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6140. inst->Render(buffer);
  6141. return 0;
  6142. }
  6143. duk_ret_t Polycode_SceneParticleEmitter_updateParticles(duk_context *context) {
  6144. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6145. inst->updateParticles();
  6146. return 0;
  6147. }
  6148. duk_ret_t Polycode_SceneParticleEmitter_rebuildParticles(duk_context *context) {
  6149. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6150. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6151. inst->rebuildParticles(buffer);
  6152. return 0;
  6153. }
  6154. duk_ret_t Polycode_SceneParticleEmitter_triggerParticles(duk_context *context) {
  6155. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6156. bool allAtOnce = duk_to_boolean(context, 1);
  6157. inst->triggerParticles(allAtOnce);
  6158. return 0;
  6159. }
  6160. duk_ret_t Polycode_SceneParticleEmitter_enableParticleSystem(duk_context *context) {
  6161. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6162. bool val = duk_to_boolean(context, 1);
  6163. inst->enableParticleSystem(val);
  6164. return 0;
  6165. }
  6166. duk_ret_t Polycode_SceneParticleEmitter_setUseFloorPlane(duk_context *context) {
  6167. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6168. bool val = duk_to_boolean(context, 1);
  6169. inst->setUseFloorPlane(val);
  6170. return 0;
  6171. }
  6172. duk_ret_t Polycode_SceneParticleEmitter_setFloorPlaneOffset(duk_context *context) {
  6173. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6174. Number floorPlaneOffset = duk_to_number(context, 1);
  6175. inst->setFloorPlaneOffset(floorPlaneOffset);
  6176. return 0;
  6177. }
  6178. duk_ret_t Polycode_SceneParticleEmitter_setFloorDamping(duk_context *context) {
  6179. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6180. Number floorDamping = duk_to_number(context, 1);
  6181. inst->setFloorDamping(floorDamping);
  6182. return 0;
  6183. }
  6184. duk_ret_t Polycode_SceneParticleEmitter_setParticlesInWorldSpace(duk_context *context) {
  6185. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6186. bool val = duk_to_boolean(context, 1);
  6187. inst->setParticlesInWorldSpace(val);
  6188. return 0;
  6189. }
  6190. duk_ret_t Polycode_SceneParticleEmitter_getParticlesInWorldSpace(duk_context *context) {
  6191. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6192. duk_push_boolean(context, inst->getParticlesInWorldSpace());
  6193. return 1;
  6194. }
  6195. duk_ret_t Polycode_SceneParticleEmitter_setPerlinEnabled(duk_context *context) {
  6196. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6197. bool val = duk_to_boolean(context, 1);
  6198. inst->setPerlinEnabled(val);
  6199. return 0;
  6200. }
  6201. duk_ret_t Polycode_SceneParticleEmitter_getPerlinEnabled(duk_context *context) {
  6202. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6203. duk_push_boolean(context, inst->getPerlinEnabled());
  6204. return 1;
  6205. }
  6206. duk_ret_t Polycode_SceneParticleEmitter_getParticleSpeed(duk_context *context) {
  6207. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6208. duk_push_number(context, inst->getParticleSpeed());
  6209. return 1;
  6210. }
  6211. duk_ret_t Polycode_SceneParticleEmitter_setParticleSpeed(duk_context *context) {
  6212. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6213. Number speed = duk_to_number(context, 1);
  6214. inst->setParticleSpeed(speed);
  6215. return 0;
  6216. }
  6217. duk_ret_t Polycode_SceneParticleEmitter_setPerlinValue(duk_context *context) {
  6218. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6219. Vector3 perlinValue = *(Vector3*)duk_to_pointer(context, 1);
  6220. inst->setPerlinValue(perlinValue);
  6221. return 0;
  6222. }
  6223. duk_ret_t Polycode_SceneParticleEmitter_getPerlinValue(duk_context *context) {
  6224. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6225. Vector3 *retInst = new Vector3();
  6226. *retInst = inst->getPerlinValue();
  6227. duk_push_pointer(context, (void*)retInst);
  6228. return 1;
  6229. }
  6230. duk_ret_t Polycode_SceneParticleEmitter_setParticleType(duk_context *context) {
  6231. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6232. int particleType = duk_to_int(context, 1);
  6233. inst->setParticleType(particleType);
  6234. return 0;
  6235. }
  6236. duk_ret_t Polycode_SceneParticleEmitter_getParticleType(duk_context *context) {
  6237. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6238. duk_push_int(context, inst->getParticleType());
  6239. return 1;
  6240. }
  6241. duk_ret_t Polycode_SceneParticleEmitter_setParticleSize(duk_context *context) {
  6242. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6243. Number particleSize = duk_to_number(context, 1);
  6244. inst->setParticleSize(particleSize);
  6245. return 0;
  6246. }
  6247. duk_ret_t Polycode_SceneParticleEmitter_getParticleSize(duk_context *context) {
  6248. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6249. duk_push_number(context, inst->getParticleSize());
  6250. return 1;
  6251. }
  6252. duk_ret_t Polycode_SceneParticleEmitter_setParticleRotationSpeed(duk_context *context) {
  6253. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6254. Vector3 rotationSpeed = *(Vector3*)duk_to_pointer(context, 1);
  6255. inst->setParticleRotationSpeed(rotationSpeed);
  6256. return 0;
  6257. }
  6258. duk_ret_t Polycode_SceneParticleEmitter_getParticleRotationSpeed(duk_context *context) {
  6259. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6260. Vector3 *retInst = new Vector3();
  6261. *retInst = inst->getParticleRotationSpeed();
  6262. duk_push_pointer(context, (void*)retInst);
  6263. return 1;
  6264. }
  6265. duk_ret_t Polycode_SceneParticleEmitter_setParticleDirection(duk_context *context) {
  6266. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6267. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  6268. inst->setParticleDirection(direction);
  6269. return 0;
  6270. }
  6271. duk_ret_t Polycode_SceneParticleEmitter_getParticleDirection(duk_context *context) {
  6272. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6273. Vector3 *retInst = new Vector3();
  6274. *retInst = inst->getParticleDirection();
  6275. duk_push_pointer(context, (void*)retInst);
  6276. return 1;
  6277. }
  6278. duk_ret_t Polycode_SceneParticleEmitter_setLoopParticles(duk_context *context) {
  6279. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6280. bool val = duk_to_boolean(context, 1);
  6281. inst->setLoopParticles(val);
  6282. return 0;
  6283. }
  6284. duk_ret_t Polycode_SceneParticleEmitter_getLoopParticles(duk_context *context) {
  6285. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6286. duk_push_boolean(context, inst->getLoopParticles());
  6287. return 1;
  6288. }
  6289. duk_ret_t Polycode_SceneParticleEmitter_addSourceMesh(duk_context *context) {
  6290. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6291. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  6292. inst->addSourceMesh(mesh);
  6293. return 0;
  6294. }
  6295. duk_ret_t Polycode_SceneParticleEmitter_getNumSourceMeshes(duk_context *context) {
  6296. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6297. duk_push_int(context, inst->getNumSourceMeshes());
  6298. return 1;
  6299. }
  6300. duk_ret_t Polycode_SceneParticleEmitter_getSourcesMeshAtIndex(duk_context *context) {
  6301. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6302. int index = duk_to_int(context, 1);
  6303. PolyBase *ptrRetVal = (PolyBase*)inst->getSourcesMeshAtIndex(index);
  6304. duk_push_pointer(context, (void*)ptrRetVal);
  6305. return 1;
  6306. }
  6307. duk_ret_t Polycode_SceneParticleEmitter_removeSourceMeshAtIndex(duk_context *context) {
  6308. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6309. int index = duk_to_int(context, 1);
  6310. inst->removeSourceMeshAtIndex(index);
  6311. return 0;
  6312. }
  6313. duk_ret_t Polycode_SceneParticleEmitter_positionParticle(duk_context *context) {
  6314. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6315. int index = duk_to_int(context, 1);
  6316. inst->positionParticle(index);
  6317. return 0;
  6318. }
  6319. duk_ret_t Polycode_SceneParticleEmitter_Clone(duk_context *context) {
  6320. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6321. bool deepClone = duk_to_boolean(context, 1);
  6322. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  6323. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  6324. duk_push_pointer(context, (void*)ptrRetVal);
  6325. return 1;
  6326. }
  6327. duk_ret_t Polycode_SceneParticleEmitter_applyClone(duk_context *context) {
  6328. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6329. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  6330. bool deepClone = duk_to_boolean(context, 2);
  6331. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  6332. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  6333. return 0;
  6334. }
  6335. duk_ret_t Polycode_Perlin__delete(duk_context *context) {
  6336. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6337. delete inst;
  6338. return 0;
  6339. }
  6340. duk_ret_t Polycode_Perlin_Get2DTiledX(duk_context *context) {
  6341. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6342. Number x = duk_to_number(context, 1);
  6343. Number y = duk_to_number(context, 2);
  6344. Number t = duk_to_number(context, 3);
  6345. duk_push_number(context, inst->Get2DTiledX(x,y,t));
  6346. return 1;
  6347. }
  6348. duk_ret_t Polycode_Perlin_Get(duk_context *context) {
  6349. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6350. Number x = duk_to_number(context, 1);
  6351. Number y = duk_to_number(context, 2);
  6352. duk_push_number(context, inst->Get(x,y));
  6353. return 1;
  6354. }
  6355. duk_ret_t Polycode_Perlin_Get2D(duk_context *context) {
  6356. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6357. Number x = duk_to_number(context, 1);
  6358. Number y = duk_to_number(context, 2);
  6359. duk_push_number(context, inst->Get2D(x,y));
  6360. return 1;
  6361. }
  6362. duk_ret_t Polycode_Perlin_Get3D(duk_context *context) {
  6363. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6364. Number x = duk_to_number(context, 1);
  6365. Number y = duk_to_number(context, 2);
  6366. Number z = duk_to_number(context, 3);
  6367. duk_push_number(context, inst->Get3D(x,y,z));
  6368. return 1;
  6369. }
  6370. duk_ret_t Polycode_Quaternion__get_x(duk_context *context) {
  6371. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6372. duk_push_number(context, inst->x);
  6373. return 1;
  6374. }
  6375. duk_ret_t Polycode_Quaternion__set_x(duk_context *context) {
  6376. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6377. inst->x = duk_to_number(context, 1);
  6378. return 0;
  6379. }
  6380. duk_ret_t Polycode_Quaternion__get_y(duk_context *context) {
  6381. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6382. duk_push_number(context, inst->y);
  6383. return 1;
  6384. }
  6385. duk_ret_t Polycode_Quaternion__set_y(duk_context *context) {
  6386. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6387. inst->y = duk_to_number(context, 1);
  6388. return 0;
  6389. }
  6390. duk_ret_t Polycode_Quaternion__get_z(duk_context *context) {
  6391. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6392. duk_push_number(context, inst->z);
  6393. return 1;
  6394. }
  6395. duk_ret_t Polycode_Quaternion__set_z(duk_context *context) {
  6396. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6397. inst->z = duk_to_number(context, 1);
  6398. return 0;
  6399. }
  6400. duk_ret_t Polycode_Quaternion__get_w(duk_context *context) {
  6401. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6402. duk_push_number(context, inst->w);
  6403. return 1;
  6404. }
  6405. duk_ret_t Polycode_Quaternion__set_w(duk_context *context) {
  6406. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6407. inst->w = duk_to_number(context, 1);
  6408. return 0;
  6409. }
  6410. duk_ret_t Polycode_Quaternion__delete(duk_context *context) {
  6411. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6412. delete inst;
  6413. return 0;
  6414. }
  6415. duk_ret_t Polycode_Quaternion_setFromMatrix(duk_context *context) {
  6416. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6417. Matrix4 _mat = *(Matrix4*)duk_to_pointer(context, 1);
  6418. inst->setFromMatrix(_mat);
  6419. return 0;
  6420. }
  6421. duk_ret_t Polycode_Quaternion_Dot(duk_context *context) {
  6422. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6423. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 1);
  6424. duk_push_number(context, inst->Dot(rkQ));
  6425. return 1;
  6426. }
  6427. duk_ret_t Polycode_Quaternion_Log(duk_context *context) {
  6428. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6429. Quaternion *retInst = new Quaternion();
  6430. *retInst = inst->Log();
  6431. duk_push_pointer(context, (void*)retInst);
  6432. return 1;
  6433. }
  6434. duk_ret_t Polycode_Quaternion_Exp(duk_context *context) {
  6435. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6436. Quaternion *retInst = new Quaternion();
  6437. *retInst = inst->Exp();
  6438. duk_push_pointer(context, (void*)retInst);
  6439. return 1;
  6440. }
  6441. duk_ret_t Polycode_Quaternion_Norm(duk_context *context) {
  6442. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6443. duk_push_number(context, inst->Norm());
  6444. return 1;
  6445. }
  6446. duk_ret_t Polycode_Quaternion_Normalize(duk_context *context) {
  6447. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6448. duk_push_number(context, inst->Normalize());
  6449. return 1;
  6450. }
  6451. duk_ret_t Polycode_Quaternion_lookAt(duk_context *context) {
  6452. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6453. Vector3 D = *(Vector3*)duk_to_pointer(context, 1);
  6454. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  6455. inst->lookAt(D,upVector);
  6456. return 0;
  6457. }
  6458. duk_ret_t Polycode_Quaternion_createFromMatrix(duk_context *context) {
  6459. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6460. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6461. inst->createFromMatrix(matrix);
  6462. return 0;
  6463. }
  6464. duk_ret_t Polycode_Quaternion_Inverse(duk_context *context) {
  6465. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6466. Quaternion *retInst = new Quaternion();
  6467. *retInst = inst->Inverse();
  6468. duk_push_pointer(context, (void*)retInst);
  6469. return 1;
  6470. }
  6471. duk_ret_t Polycode_Quaternion_set(duk_context *context) {
  6472. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6473. Number w = duk_to_number(context, 1);
  6474. Number x = duk_to_number(context, 2);
  6475. Number y = duk_to_number(context, 3);
  6476. Number z = duk_to_number(context, 4);
  6477. inst->set(w,x,y,z);
  6478. return 0;
  6479. }
  6480. duk_ret_t Polycode_Quaternion_InvSqrt(duk_context *context) {
  6481. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6482. Number x = duk_to_number(context, 1);
  6483. duk_push_number(context, inst->InvSqrt(x));
  6484. return 1;
  6485. }
  6486. duk_ret_t Polycode_Quaternion_fromAxes(duk_context *context) {
  6487. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6488. Number az = duk_to_number(context, 1);
  6489. Number ay = duk_to_number(context, 2);
  6490. Number ax = duk_to_number(context, 3);
  6491. inst->fromAxes(az,ay,ax);
  6492. return 0;
  6493. }
  6494. duk_ret_t Polycode_Quaternion_fromAngleAxis(duk_context *context) {
  6495. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6496. Number rfAngle = duk_to_number(context, 1);
  6497. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6498. inst->fromAngleAxis(rfAngle,rkAxis);
  6499. return 0;
  6500. }
  6501. duk_ret_t Polycode_Quaternion_toEulerAngles(duk_context *context) {
  6502. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6503. Vector3 *retInst = new Vector3();
  6504. *retInst = inst->toEulerAngles();
  6505. duk_push_pointer(context, (void*)retInst);
  6506. return 1;
  6507. }
  6508. duk_ret_t Polycode_Quaternion_toAngleAxis(duk_context *context) {
  6509. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6510. Number rfAngle = duk_to_number(context, 1);
  6511. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6512. inst->toAngleAxis(rfAngle,rkAxis);
  6513. return 0;
  6514. }
  6515. duk_ret_t Polycode_Quaternion_createFromAxisAngle(duk_context *context) {
  6516. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6517. Number x = duk_to_number(context, 1);
  6518. Number y = duk_to_number(context, 2);
  6519. Number z = duk_to_number(context, 3);
  6520. Number degrees = duk_to_number(context, 4);
  6521. inst->createFromAxisAngle(x,y,z,degrees);
  6522. return 0;
  6523. }
  6524. duk_ret_t Polycode_Quaternion_createMatrix(duk_context *context) {
  6525. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6526. Matrix4 *retInst = new Matrix4();
  6527. *retInst = inst->createMatrix();
  6528. duk_push_pointer(context, (void*)retInst);
  6529. return 1;
  6530. }
  6531. duk_ret_t Polycode_Quaternion_applyTo(duk_context *context) {
  6532. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6533. Vector3 v = *(Vector3*)duk_to_pointer(context, 1);
  6534. Vector3 *retInst = new Vector3();
  6535. *retInst = inst->applyTo(v);
  6536. duk_push_pointer(context, (void*)retInst);
  6537. return 1;
  6538. }
  6539. duk_ret_t Polycode_QuatTriple__get_q1(duk_context *context) {
  6540. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6541. Quaternion *retInst = new Quaternion();
  6542. *retInst = inst->q1;
  6543. duk_push_pointer(context, (void*)retInst);
  6544. return 1;
  6545. }
  6546. duk_ret_t Polycode_QuatTriple__set_q1(duk_context *context) {
  6547. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6548. inst->q1 = *(Quaternion*)duk_to_pointer(context, 1);
  6549. return 0;
  6550. }
  6551. duk_ret_t Polycode_QuatTriple__get_q2(duk_context *context) {
  6552. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6553. Quaternion *retInst = new Quaternion();
  6554. *retInst = inst->q2;
  6555. duk_push_pointer(context, (void*)retInst);
  6556. return 1;
  6557. }
  6558. duk_ret_t Polycode_QuatTriple__set_q2(duk_context *context) {
  6559. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6560. inst->q2 = *(Quaternion*)duk_to_pointer(context, 1);
  6561. return 0;
  6562. }
  6563. duk_ret_t Polycode_QuatTriple__get_q3(duk_context *context) {
  6564. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6565. Quaternion *retInst = new Quaternion();
  6566. *retInst = inst->q3;
  6567. duk_push_pointer(context, (void*)retInst);
  6568. return 1;
  6569. }
  6570. duk_ret_t Polycode_QuatTriple__set_q3(duk_context *context) {
  6571. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6572. inst->q3 = *(Quaternion*)duk_to_pointer(context, 1);
  6573. return 0;
  6574. }
  6575. duk_ret_t Polycode_QuatTriple__get_time(duk_context *context) {
  6576. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6577. duk_push_number(context, inst->time);
  6578. return 1;
  6579. }
  6580. duk_ret_t Polycode_QuatTriple__set_time(duk_context *context) {
  6581. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6582. inst->time = duk_to_number(context, 1);
  6583. return 0;
  6584. }
  6585. duk_ret_t Polycode_QuatTriple__delete(duk_context *context) {
  6586. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6587. delete inst;
  6588. return 0;
  6589. }
  6590. duk_ret_t Polycode_QuaternionCurve__delete(duk_context *context) {
  6591. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6592. delete inst;
  6593. return 0;
  6594. }
  6595. duk_ret_t Polycode_QuaternionCurve_interpolate(duk_context *context) {
  6596. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6597. Number t = duk_to_number(context, 1);
  6598. bool useShortestPath = duk_to_boolean(context, 2);
  6599. Quaternion *retInst = new Quaternion();
  6600. *retInst = inst->interpolate(t,useShortestPath);
  6601. duk_push_pointer(context, (void*)retInst);
  6602. return 1;
  6603. }
  6604. duk_ret_t Polycode_QuaternionCurve_generatePointsFromCurves(duk_context *context) {
  6605. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6606. BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 1);
  6607. BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 2);
  6608. BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 3);
  6609. BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 4);
  6610. inst->generatePointsFromCurves(wCurve,xCurve,yCurve,zCurve);
  6611. return 0;
  6612. }
  6613. duk_ret_t Polycode_Ray__get_origin(duk_context *context) {
  6614. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6615. Vector3 *retInst = new Vector3();
  6616. *retInst = inst->origin;
  6617. duk_push_pointer(context, (void*)retInst);
  6618. return 1;
  6619. }
  6620. duk_ret_t Polycode_Ray__set_origin(duk_context *context) {
  6621. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6622. inst->origin = *(Vector3*)duk_to_pointer(context, 1);
  6623. return 0;
  6624. }
  6625. duk_ret_t Polycode_Ray__get_direction(duk_context *context) {
  6626. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6627. Vector3 *retInst = new Vector3();
  6628. *retInst = inst->direction;
  6629. duk_push_pointer(context, (void*)retInst);
  6630. return 1;
  6631. }
  6632. duk_ret_t Polycode_Ray__set_direction(duk_context *context) {
  6633. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6634. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  6635. return 0;
  6636. }
  6637. duk_ret_t Polycode_Ray__get_inv_direction(duk_context *context) {
  6638. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6639. Vector3 *retInst = new Vector3();
  6640. *retInst = inst->inv_direction;
  6641. duk_push_pointer(context, (void*)retInst);
  6642. return 1;
  6643. }
  6644. duk_ret_t Polycode_Ray__set_inv_direction(duk_context *context) {
  6645. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6646. inst->inv_direction = *(Vector3*)duk_to_pointer(context, 1);
  6647. return 0;
  6648. }
  6649. duk_ret_t Polycode_Ray__delete(duk_context *context) {
  6650. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6651. delete inst;
  6652. return 0;
  6653. }
  6654. duk_ret_t Polycode_Ray_boxIntersect(duk_context *context) {
  6655. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6656. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  6657. Matrix4 transformMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  6658. Number near = duk_to_number(context, 3);
  6659. Number far = duk_to_number(context, 4);
  6660. duk_push_number(context, inst->boxIntersect(box,transformMatrix,near,far));
  6661. return 1;
  6662. }
  6663. duk_ret_t Polycode_Ray_planeIntersectPoint(duk_context *context) {
  6664. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6665. Vector3 planeNormal = *(Vector3*)duk_to_pointer(context, 1);
  6666. Number planeDistance = duk_to_number(context, 2);
  6667. Vector3 *retInst = new Vector3();
  6668. *retInst = inst->planeIntersectPoint(planeNormal,planeDistance);
  6669. duk_push_pointer(context, (void*)retInst);
  6670. return 1;
  6671. }
  6672. duk_ret_t Polycode_Ray_tranformByMatrix(duk_context *context) {
  6673. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6674. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6675. Ray *retInst = new Ray();
  6676. *retInst = inst->tranformByMatrix(matrix);
  6677. duk_push_pointer(context, (void*)retInst);
  6678. return 1;
  6679. }
  6680. duk_ret_t Polycode_Ray_closestPointOnRay(duk_context *context) {
  6681. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6682. Vector3 point = *(Vector3*)duk_to_pointer(context, 1);
  6683. Vector3 *retInst = new Vector3();
  6684. *retInst = inst->closestPointOnRay(point);
  6685. duk_push_pointer(context, (void*)retInst);
  6686. return 1;
  6687. }
  6688. duk_ret_t Polycode_Ray_closestPointsBetween(duk_context *context) {
  6689. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6690. Ray ray2 = *(Ray*)duk_to_pointer(context, 1);
  6691. Vector3* point1 = (Vector3*)duk_to_pointer(context, 2);
  6692. Vector3* point2 = (Vector3*)duk_to_pointer(context, 3);
  6693. duk_push_boolean(context, inst->closestPointsBetween(ray2,point1,point2));
  6694. return 1;
  6695. }
  6696. duk_ret_t Polycode_Ray_polygonIntersect(duk_context *context) {
  6697. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6698. Vector3 v1 = *(Vector3*)duk_to_pointer(context, 1);
  6699. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 2);
  6700. Vector3 v3 = *(Vector3*)duk_to_pointer(context, 3);
  6701. duk_push_boolean(context, inst->polygonIntersect(v1,v2,v3));
  6702. return 1;
  6703. }
  6704. duk_ret_t Polycode_Rectangle__get_x(duk_context *context) {
  6705. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6706. duk_push_number(context, inst->x);
  6707. return 1;
  6708. }
  6709. duk_ret_t Polycode_Rectangle__set_x(duk_context *context) {
  6710. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6711. inst->x = duk_to_number(context, 1);
  6712. return 0;
  6713. }
  6714. duk_ret_t Polycode_Rectangle__get_y(duk_context *context) {
  6715. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6716. duk_push_number(context, inst->y);
  6717. return 1;
  6718. }
  6719. duk_ret_t Polycode_Rectangle__set_y(duk_context *context) {
  6720. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6721. inst->y = duk_to_number(context, 1);
  6722. return 0;
  6723. }
  6724. duk_ret_t Polycode_Rectangle__get_w(duk_context *context) {
  6725. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6726. duk_push_number(context, inst->w);
  6727. return 1;
  6728. }
  6729. duk_ret_t Polycode_Rectangle__set_w(duk_context *context) {
  6730. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6731. inst->w = duk_to_number(context, 1);
  6732. return 0;
  6733. }
  6734. duk_ret_t Polycode_Rectangle__get_h(duk_context *context) {
  6735. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6736. duk_push_number(context, inst->h);
  6737. return 1;
  6738. }
  6739. duk_ret_t Polycode_Rectangle__set_h(duk_context *context) {
  6740. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6741. inst->h = duk_to_number(context, 1);
  6742. return 0;
  6743. }
  6744. duk_ret_t Polycode_Rectangle__delete(duk_context *context) {
  6745. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6746. delete inst;
  6747. return 0;
  6748. }
  6749. duk_ret_t Polycode_Rectangle_setRect(duk_context *context) {
  6750. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6751. Number x = duk_to_number(context, 1);
  6752. Number y = duk_to_number(context, 2);
  6753. Number w = duk_to_number(context, 3);
  6754. Number h = duk_to_number(context, 4);
  6755. inst->setRect(x,y,w,h);
  6756. return 0;
  6757. }
  6758. duk_ret_t Polycode_Rectangle_Clipped(duk_context *context) {
  6759. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6760. Polycode::Rectangle rect = *(Polycode::Rectangle*)duk_to_pointer(context, 1);
  6761. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  6762. *retInst = inst->Clipped(rect);
  6763. duk_push_pointer(context, (void*)retInst);
  6764. return 1;
  6765. }
  6766. duk_ret_t Polycode_Rectangle_minX(duk_context *context) {
  6767. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6768. duk_push_number(context, inst->minX());
  6769. return 1;
  6770. }
  6771. duk_ret_t Polycode_Rectangle_maxX(duk_context *context) {
  6772. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6773. duk_push_number(context, inst->maxX());
  6774. return 1;
  6775. }
  6776. duk_ret_t Polycode_Rectangle_minY(duk_context *context) {
  6777. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6778. duk_push_number(context, inst->minY());
  6779. return 1;
  6780. }
  6781. duk_ret_t Polycode_Rectangle_maxY(duk_context *context) {
  6782. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6783. duk_push_number(context, inst->maxY());
  6784. return 1;
  6785. }
  6786. duk_ret_t Polycode_RenderDataArray__get_type(duk_context *context) {
  6787. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6788. duk_push_int(context, inst->type);
  6789. return 1;
  6790. }
  6791. duk_ret_t Polycode_RenderDataArray__set_type(duk_context *context) {
  6792. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6793. inst->type = duk_to_int(context, 1);
  6794. return 0;
  6795. }
  6796. duk_ret_t Polycode_RenderDataArray__get_customArrayName(duk_context *context) {
  6797. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6798. duk_push_string(context, inst->customArrayName.c_str());
  6799. return 1;
  6800. }
  6801. duk_ret_t Polycode_RenderDataArray__set_customArrayName(duk_context *context) {
  6802. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6803. inst->customArrayName = duk_to_string(context, 1);
  6804. return 0;
  6805. }
  6806. duk_ret_t Polycode_RenderDataArray__delete(duk_context *context) {
  6807. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6808. delete inst;
  6809. return 0;
  6810. }
  6811. duk_ret_t Polycode_RenderDataArray_getArrayData(duk_context *context) {
  6812. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6813. inst->getArrayData();
  6814. return 0;
  6815. }
  6816. duk_ret_t Polycode_RenderDataArray_getDataSize(duk_context *context) {
  6817. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6818. duk_push_int(context, inst->getDataSize());
  6819. return 1;
  6820. }
  6821. duk_ret_t Polycode_LightShadowInfoBinding__get_shadowMatrix(duk_context *context) {
  6822. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6823. PolyBase *ptrRetVal = (PolyBase*)inst->shadowMatrix;
  6824. duk_push_pointer(context, (void*)ptrRetVal);
  6825. return 1;
  6826. }
  6827. duk_ret_t Polycode_LightShadowInfoBinding__set_shadowMatrix(duk_context *context) {
  6828. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6829. inst->shadowMatrix = (LocalShaderParam*)duk_to_pointer(context, 1);
  6830. return 0;
  6831. }
  6832. duk_ret_t Polycode_LightShadowInfoBinding__get_shadowBuffer(duk_context *context) {
  6833. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6834. PolyBase *ptrRetVal = (PolyBase*)inst->shadowBuffer;
  6835. duk_push_pointer(context, (void*)ptrRetVal);
  6836. return 1;
  6837. }
  6838. duk_ret_t Polycode_LightShadowInfoBinding__set_shadowBuffer(duk_context *context) {
  6839. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6840. inst->shadowBuffer = (LocalShaderParam*)duk_to_pointer(context, 1);
  6841. return 0;
  6842. }
  6843. duk_ret_t Polycode_LightShadowInfoBinding__delete(duk_context *context) {
  6844. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6845. delete inst;
  6846. return 0;
  6847. }
  6848. duk_ret_t Polycode_LightInfoBinding__get_position(duk_context *context) {
  6849. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6850. PolyBase *ptrRetVal = (PolyBase*)inst->position;
  6851. duk_push_pointer(context, (void*)ptrRetVal);
  6852. return 1;
  6853. }
  6854. duk_ret_t Polycode_LightInfoBinding__set_position(duk_context *context) {
  6855. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6856. inst->position = (LocalShaderParam*)duk_to_pointer(context, 1);
  6857. return 0;
  6858. }
  6859. duk_ret_t Polycode_LightInfoBinding__get_direction(duk_context *context) {
  6860. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6861. PolyBase *ptrRetVal = (PolyBase*)inst->direction;
  6862. duk_push_pointer(context, (void*)ptrRetVal);
  6863. return 1;
  6864. }
  6865. duk_ret_t Polycode_LightInfoBinding__set_direction(duk_context *context) {
  6866. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6867. inst->direction = (LocalShaderParam*)duk_to_pointer(context, 1);
  6868. return 0;
  6869. }
  6870. duk_ret_t Polycode_LightInfoBinding__get_specular(duk_context *context) {
  6871. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6872. PolyBase *ptrRetVal = (PolyBase*)inst->specular;
  6873. duk_push_pointer(context, (void*)ptrRetVal);
  6874. return 1;
  6875. }
  6876. duk_ret_t Polycode_LightInfoBinding__set_specular(duk_context *context) {
  6877. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6878. inst->specular = (LocalShaderParam*)duk_to_pointer(context, 1);
  6879. return 0;
  6880. }
  6881. duk_ret_t Polycode_LightInfoBinding__get_diffuse(duk_context *context) {
  6882. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6883. PolyBase *ptrRetVal = (PolyBase*)inst->diffuse;
  6884. duk_push_pointer(context, (void*)ptrRetVal);
  6885. return 1;
  6886. }
  6887. duk_ret_t Polycode_LightInfoBinding__set_diffuse(duk_context *context) {
  6888. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6889. inst->diffuse = (LocalShaderParam*)duk_to_pointer(context, 1);
  6890. return 0;
  6891. }
  6892. duk_ret_t Polycode_LightInfoBinding__get_spotExponent(duk_context *context) {
  6893. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6894. PolyBase *ptrRetVal = (PolyBase*)inst->spotExponent;
  6895. duk_push_pointer(context, (void*)ptrRetVal);
  6896. return 1;
  6897. }
  6898. duk_ret_t Polycode_LightInfoBinding__set_spotExponent(duk_context *context) {
  6899. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6900. inst->spotExponent = (LocalShaderParam*)duk_to_pointer(context, 1);
  6901. return 0;
  6902. }
  6903. duk_ret_t Polycode_LightInfoBinding__get_spotCosCutoff(duk_context *context) {
  6904. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6905. PolyBase *ptrRetVal = (PolyBase*)inst->spotCosCutoff;
  6906. duk_push_pointer(context, (void*)ptrRetVal);
  6907. return 1;
  6908. }
  6909. duk_ret_t Polycode_LightInfoBinding__set_spotCosCutoff(duk_context *context) {
  6910. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6911. inst->spotCosCutoff = (LocalShaderParam*)duk_to_pointer(context, 1);
  6912. return 0;
  6913. }
  6914. duk_ret_t Polycode_LightInfoBinding__get_constantAttenuation(duk_context *context) {
  6915. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6916. PolyBase *ptrRetVal = (PolyBase*)inst->constantAttenuation;
  6917. duk_push_pointer(context, (void*)ptrRetVal);
  6918. return 1;
  6919. }
  6920. duk_ret_t Polycode_LightInfoBinding__set_constantAttenuation(duk_context *context) {
  6921. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6922. inst->constantAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1);
  6923. return 0;
  6924. }
  6925. duk_ret_t Polycode_LightInfoBinding__get_linearAttenuation(duk_context *context) {
  6926. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6927. PolyBase *ptrRetVal = (PolyBase*)inst->linearAttenuation;
  6928. duk_push_pointer(context, (void*)ptrRetVal);
  6929. return 1;
  6930. }
  6931. duk_ret_t Polycode_LightInfoBinding__set_linearAttenuation(duk_context *context) {
  6932. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6933. inst->linearAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1);
  6934. return 0;
  6935. }
  6936. duk_ret_t Polycode_LightInfoBinding__get_quadraticAttenuation(duk_context *context) {
  6937. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6938. PolyBase *ptrRetVal = (PolyBase*)inst->quadraticAttenuation;
  6939. duk_push_pointer(context, (void*)ptrRetVal);
  6940. return 1;
  6941. }
  6942. duk_ret_t Polycode_LightInfoBinding__set_quadraticAttenuation(duk_context *context) {
  6943. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6944. inst->quadraticAttenuation = (LocalShaderParam*)duk_to_pointer(context, 1);
  6945. return 0;
  6946. }
  6947. duk_ret_t Polycode_LightInfoBinding__get_shadowEnabled(duk_context *context) {
  6948. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6949. PolyBase *ptrRetVal = (PolyBase*)inst->shadowEnabled;
  6950. duk_push_pointer(context, (void*)ptrRetVal);
  6951. return 1;
  6952. }
  6953. duk_ret_t Polycode_LightInfoBinding__set_shadowEnabled(duk_context *context) {
  6954. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6955. inst->shadowEnabled = (LocalShaderParam*)duk_to_pointer(context, 1);
  6956. return 0;
  6957. }
  6958. duk_ret_t Polycode_LightInfoBinding__delete(duk_context *context) {
  6959. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6960. delete inst;
  6961. return 0;
  6962. }
  6963. duk_ret_t Polycode_RenderFrame__delete(duk_context *context) {
  6964. RenderFrame *inst = (RenderFrame*)duk_to_pointer(context, 0);
  6965. delete inst;
  6966. return 0;
  6967. }
  6968. duk_ret_t Polycode_RendererThreadJob__get_jobType(duk_context *context) {
  6969. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6970. duk_push_int(context, inst->jobType);
  6971. return 1;
  6972. }
  6973. duk_ret_t Polycode_RendererThreadJob__set_jobType(duk_context *context) {
  6974. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6975. inst->jobType = duk_to_int(context, 1);
  6976. return 0;
  6977. }
  6978. duk_ret_t Polycode_RendererThreadJob__delete(duk_context *context) {
  6979. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  6980. delete inst;
  6981. return 0;
  6982. }
  6983. duk_ret_t Polycode_RenderThread__delete(duk_context *context) {
  6984. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6985. delete inst;
  6986. return 0;
  6987. }
  6988. duk_ret_t Polycode_RenderThread_setGraphicsInterface(duk_context *context) {
  6989. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6990. Core* core = (Core*)duk_to_pointer(context, 1);
  6991. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  6992. inst->setGraphicsInterface(core,graphicsInterface);
  6993. return 0;
  6994. }
  6995. duk_ret_t Polycode_RenderThread_runThread(duk_context *context) {
  6996. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  6997. inst->runThread();
  6998. return 0;
  6999. }
  7000. duk_ret_t Polycode_RenderThread_enqueueFrame(duk_context *context) {
  7001. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7002. RenderFrame* frame = (RenderFrame*)duk_to_pointer(context, 1);
  7003. inst->enqueueFrame(frame);
  7004. return 0;
  7005. }
  7006. duk_ret_t Polycode_RenderThread_enqueueJob(duk_context *context) {
  7007. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7008. int jobType = duk_to_int(context, 1);
  7009. void* data = (void*)duk_to_pointer(context, 2);
  7010. void* data2 = (void*)duk_to_pointer(context, 3);
  7011. inst->enqueueJob(jobType,data,data2);
  7012. return 0;
  7013. }
  7014. duk_ret_t Polycode_RenderThread_processJob(duk_context *context) {
  7015. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7016. RendererThreadJob job = *(RendererThreadJob*)duk_to_pointer(context, 1);
  7017. inst->processJob(job);
  7018. return 0;
  7019. }
  7020. duk_ret_t Polycode_RenderThread_getShaderBinding(duk_context *context) {
  7021. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7022. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding();
  7023. duk_push_pointer(context, (void*)ptrRetVal);
  7024. return 1;
  7025. }
  7026. duk_ret_t Polycode_RenderThread_processDrawBufferLights(duk_context *context) {
  7027. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7028. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7029. inst->processDrawBufferLights(buffer);
  7030. return 0;
  7031. }
  7032. duk_ret_t Polycode_RenderThread_processDrawBuffer(duk_context *context) {
  7033. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7034. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7035. inst->processDrawBuffer(buffer);
  7036. return 0;
  7037. }
  7038. duk_ret_t Polycode_RenderThread_getFrameInfo(duk_context *context) {
  7039. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7040. RenderThreadDebugInfo *retInst = new RenderThreadDebugInfo();
  7041. *retInst = inst->getFrameInfo();
  7042. duk_push_pointer(context, (void*)retInst);
  7043. return 1;
  7044. }
  7045. duk_ret_t Polycode_RenderThread_clearFrameQueue(duk_context *context) {
  7046. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7047. inst->clearFrameQueue();
  7048. return 0;
  7049. }
  7050. duk_ret_t Polycode_RenderThread_initGlobals(duk_context *context) {
  7051. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7052. inst->initGlobals();
  7053. return 0;
  7054. }
  7055. duk_ret_t Polycode_RenderThread_lockRenderMutex(duk_context *context) {
  7056. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7057. inst->lockRenderMutex();
  7058. return 0;
  7059. }
  7060. duk_ret_t Polycode_RenderThread_unlockRenderMutex(duk_context *context) {
  7061. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7062. inst->unlockRenderMutex();
  7063. return 0;
  7064. }
  7065. duk_ret_t Polycode_RenderThreadDebugInfo__get_buffersProcessed(duk_context *context) {
  7066. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7067. duk_push_int(context, inst->buffersProcessed);
  7068. return 1;
  7069. }
  7070. duk_ret_t Polycode_RenderThreadDebugInfo__set_buffersProcessed(duk_context *context) {
  7071. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7072. inst->buffersProcessed = duk_to_int(context, 1);
  7073. return 0;
  7074. }
  7075. duk_ret_t Polycode_RenderThreadDebugInfo__get_drawCallsProcessed(duk_context *context) {
  7076. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7077. duk_push_int(context, inst->drawCallsProcessed);
  7078. return 1;
  7079. }
  7080. duk_ret_t Polycode_RenderThreadDebugInfo__set_drawCallsProcessed(duk_context *context) {
  7081. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7082. inst->drawCallsProcessed = duk_to_int(context, 1);
  7083. return 0;
  7084. }
  7085. duk_ret_t Polycode_RenderThreadDebugInfo__get_timeTaken(duk_context *context) {
  7086. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7087. duk_push_int(context, inst->timeTaken);
  7088. return 1;
  7089. }
  7090. duk_ret_t Polycode_RenderThreadDebugInfo__set_timeTaken(duk_context *context) {
  7091. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7092. inst->timeTaken = duk_to_int(context, 1);
  7093. return 0;
  7094. }
  7095. duk_ret_t Polycode_RenderThreadDebugInfo__delete(duk_context *context) {
  7096. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7097. delete inst;
  7098. return 0;
  7099. }
  7100. duk_ret_t Polycode_Renderer__delete(duk_context *context) {
  7101. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7102. delete inst;
  7103. return 0;
  7104. }
  7105. duk_ret_t Polycode_Renderer_setGraphicsInterface(duk_context *context) {
  7106. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7107. Core* core = (Core*)duk_to_pointer(context, 1);
  7108. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  7109. inst->setGraphicsInterface(core,graphicsInterface);
  7110. return 0;
  7111. }
  7112. duk_ret_t Polycode_Renderer_getRenderThread(duk_context *context) {
  7113. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7114. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderThread();
  7115. duk_push_pointer(context, (void*)ptrRetVal);
  7116. return 1;
  7117. }
  7118. duk_ret_t Polycode_Renderer_createCubemap(duk_context *context) {
  7119. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7120. Texture* t0 = (Texture*)duk_to_pointer(context, 1);
  7121. Texture* t1 = (Texture*)duk_to_pointer(context, 2);
  7122. Texture* t2 = (Texture*)duk_to_pointer(context, 3);
  7123. Texture* t3 = (Texture*)duk_to_pointer(context, 4);
  7124. Texture* t4 = (Texture*)duk_to_pointer(context, 5);
  7125. Texture* t5 = (Texture*)duk_to_pointer(context, 6);
  7126. PolyBase *ptrRetVal = (PolyBase*)inst->createCubemap(t0,t1,t2,t3,t4,t5);
  7127. duk_push_pointer(context, (void*)ptrRetVal);
  7128. return 1;
  7129. }
  7130. duk_ret_t Polycode_Renderer_createTexture(duk_context *context) {
  7131. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7132. int width = duk_to_int(context, 1);
  7133. int height = duk_to_int(context, 2);
  7134. char* textureData = (char*)duk_to_pointer(context, 3);
  7135. bool clamp = duk_to_boolean(context, 4);
  7136. bool createMipmaps = duk_to_boolean(context, 5);
  7137. int type = duk_to_int(context, 6);
  7138. int filteringMode = duk_to_int(context, 7);
  7139. int anisotropy = duk_to_int(context, 8);
  7140. bool framebufferTexture = duk_to_boolean(context, 9);
  7141. PolyBase *ptrRetVal = (PolyBase*)inst->createTexture(width,height,textureData,clamp,createMipmaps,type,filteringMode,anisotropy,framebufferTexture);
  7142. duk_push_pointer(context, (void*)ptrRetVal);
  7143. return 1;
  7144. }
  7145. duk_ret_t Polycode_Renderer_createRenderBuffer(duk_context *context) {
  7146. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7147. int width = duk_to_int(context, 1);
  7148. int height = duk_to_int(context, 2);
  7149. bool attachDepthBuffer = duk_to_boolean(context, 3);
  7150. bool floatingPoint = duk_to_boolean(context, 4);
  7151. PolyBase *ptrRetVal = (PolyBase*)inst->createRenderBuffer(width,height,attachDepthBuffer,floatingPoint);
  7152. duk_push_pointer(context, (void*)ptrRetVal);
  7153. return 1;
  7154. }
  7155. duk_ret_t Polycode_Renderer_destroyRenderBuffer(duk_context *context) {
  7156. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7157. RenderBuffer* buffer = (RenderBuffer*)duk_to_pointer(context, 1);
  7158. inst->destroyRenderBuffer(buffer);
  7159. return 0;
  7160. }
  7161. duk_ret_t Polycode_Renderer_destroyTexture(duk_context *context) {
  7162. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7163. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  7164. inst->destroyTexture(texture);
  7165. return 0;
  7166. }
  7167. duk_ret_t Polycode_Renderer_processDrawBuffer(duk_context *context) {
  7168. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7169. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7170. inst->processDrawBuffer(buffer);
  7171. return 0;
  7172. }
  7173. duk_ret_t Polycode_Renderer_setBackingResolutionScale(duk_context *context) {
  7174. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7175. Number xScale = duk_to_number(context, 1);
  7176. Number yScale = duk_to_number(context, 2);
  7177. inst->setBackingResolutionScale(xScale,yScale);
  7178. return 0;
  7179. }
  7180. duk_ret_t Polycode_Renderer_getBackingResolutionScaleX(duk_context *context) {
  7181. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7182. duk_push_number(context, inst->getBackingResolutionScaleX());
  7183. return 1;
  7184. }
  7185. duk_ret_t Polycode_Renderer_getBackingResolutionScaleY(duk_context *context) {
  7186. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7187. duk_push_number(context, inst->getBackingResolutionScaleY());
  7188. return 1;
  7189. }
  7190. duk_ret_t Polycode_Renderer_createProgram(duk_context *context) {
  7191. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7192. String fileName = duk_to_string(context, 1);
  7193. PolyBase *ptrRetVal = (PolyBase*)inst->createProgram(fileName);
  7194. duk_push_pointer(context, (void*)ptrRetVal);
  7195. return 1;
  7196. }
  7197. duk_ret_t Polycode_Renderer_createShader(duk_context *context) {
  7198. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7199. ShaderProgram* vertexProgram = (ShaderProgram*)duk_to_pointer(context, 1);
  7200. ShaderProgram* fragmentProgram = (ShaderProgram*)duk_to_pointer(context, 2);
  7201. PolyBase *ptrRetVal = (PolyBase*)inst->createShader(vertexProgram,fragmentProgram);
  7202. duk_push_pointer(context, (void*)ptrRetVal);
  7203. return 1;
  7204. }
  7205. duk_ret_t Polycode_Renderer_enqueueFrameJob(duk_context *context) {
  7206. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7207. int jobType = duk_to_int(context, 1);
  7208. void* data = (void*)duk_to_pointer(context, 2);
  7209. inst->enqueueFrameJob(jobType,data);
  7210. return 0;
  7211. }
  7212. duk_ret_t Polycode_Renderer_destroyProgram(duk_context *context) {
  7213. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7214. ShaderProgram* program = (ShaderProgram*)duk_to_pointer(context, 1);
  7215. inst->destroyProgram(program);
  7216. return 0;
  7217. }
  7218. duk_ret_t Polycode_Renderer_destroyShader(duk_context *context) {
  7219. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7220. Shader* shader = (Shader*)duk_to_pointer(context, 1);
  7221. inst->destroyShader(shader);
  7222. return 0;
  7223. }
  7224. duk_ret_t Polycode_Renderer_destroySubmeshPlatformData(duk_context *context) {
  7225. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7226. void* platformData = (void*)duk_to_pointer(context, 1);
  7227. inst->destroySubmeshPlatformData(platformData);
  7228. return 0;
  7229. }
  7230. duk_ret_t Polycode_Renderer_destroyShaderBinding(duk_context *context) {
  7231. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7232. ShaderBinding* binding = (ShaderBinding*)duk_to_pointer(context, 1);
  7233. inst->destroyShaderBinding(binding);
  7234. return 0;
  7235. }
  7236. duk_ret_t Polycode_Renderer_destroyShaderParam(duk_context *context) {
  7237. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7238. LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1);
  7239. inst->destroyShaderParam(param);
  7240. return 0;
  7241. }
  7242. duk_ret_t Polycode_Renderer_setTextureParam(duk_context *context) {
  7243. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7244. LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1);
  7245. Texture* texture = (Texture*)duk_to_pointer(context, 2);
  7246. inst->setTextureParam(param,texture);
  7247. return 0;
  7248. }
  7249. duk_ret_t Polycode_Renderer_setAnisotropyAmount(duk_context *context) {
  7250. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7251. Number amount = duk_to_number(context, 1);
  7252. inst->setAnisotropyAmount(amount);
  7253. return 0;
  7254. }
  7255. duk_ret_t Polycode_Renderer_getAnisotropyAmount(duk_context *context) {
  7256. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7257. duk_push_number(context, inst->getAnisotropyAmount());
  7258. return 1;
  7259. }
  7260. duk_ret_t Polycode_Renderer_beginFrame(duk_context *context) {
  7261. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7262. inst->beginFrame();
  7263. return 0;
  7264. }
  7265. duk_ret_t Polycode_Renderer_endFrame(duk_context *context) {
  7266. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7267. inst->endFrame();
  7268. return 0;
  7269. }
  7270. duk_ret_t Polycode_Resource__get_reloadOnFileModify(duk_context *context) {
  7271. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7272. duk_push_boolean(context, inst->reloadOnFileModify);
  7273. return 1;
  7274. }
  7275. duk_ret_t Polycode_Resource__set_reloadOnFileModify(duk_context *context) {
  7276. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7277. inst->reloadOnFileModify = duk_to_boolean(context, 1);
  7278. return 0;
  7279. }
  7280. duk_ret_t Polycode_Resource__get_resourceFileTime(duk_context *context) {
  7281. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7282. time_t *retInst = new time_t();
  7283. *retInst = inst->resourceFileTime;
  7284. duk_push_pointer(context, (void*)retInst);
  7285. return 1;
  7286. }
  7287. duk_ret_t Polycode_Resource__set_resourceFileTime(duk_context *context) {
  7288. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7289. inst->resourceFileTime = *(time_t*)duk_to_pointer(context, 1);
  7290. return 0;
  7291. }
  7292. duk_ret_t Polycode_Resource__delete(duk_context *context) {
  7293. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7294. delete inst;
  7295. return 0;
  7296. }
  7297. duk_ret_t Polycode_Resource_reloadResource(duk_context *context) {
  7298. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7299. inst->reloadResource();
  7300. return 0;
  7301. }
  7302. duk_ret_t Polycode_Resource_getResourceName(duk_context *context) {
  7303. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7304. duk_push_string(context, inst->getResourceName().c_str());
  7305. return 1;
  7306. }
  7307. duk_ret_t Polycode_Resource_getResourceType(duk_context *context) {
  7308. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7309. duk_push_int(context, inst->getResourceType());
  7310. return 1;
  7311. }
  7312. duk_ret_t Polycode_Resource_setResourceName(duk_context *context) {
  7313. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7314. String newName = duk_to_string(context, 1);
  7315. inst->setResourceName(newName);
  7316. return 0;
  7317. }
  7318. duk_ret_t Polycode_Resource_setResourcePath(duk_context *context) {
  7319. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7320. String path = duk_to_string(context, 1);
  7321. inst->setResourcePath(path);
  7322. return 0;
  7323. }
  7324. duk_ret_t Polycode_Resource_getResourcePath(duk_context *context) {
  7325. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7326. duk_push_string(context, inst->getResourcePath().c_str());
  7327. return 1;
  7328. }
  7329. duk_ret_t Polycode_ScriptResourceLoader__delete(duk_context *context) {
  7330. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7331. delete inst;
  7332. return 0;
  7333. }
  7334. duk_ret_t Polycode_ScriptResourceLoader_loadResource(duk_context *context) {
  7335. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7336. String path = duk_to_string(context, 1);
  7337. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7338. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7339. duk_push_pointer(context, (void*)ptrRetVal);
  7340. return 1;
  7341. }
  7342. duk_ret_t Polycode_ResourcePool__get_reloadResourcesOnModify(duk_context *context) {
  7343. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7344. duk_push_boolean(context, inst->reloadResourcesOnModify);
  7345. return 1;
  7346. }
  7347. duk_ret_t Polycode_ResourcePool__set_reloadResourcesOnModify(duk_context *context) {
  7348. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7349. inst->reloadResourcesOnModify = duk_to_boolean(context, 1);
  7350. return 0;
  7351. }
  7352. duk_ret_t Polycode_ResourcePool__get_dispatchChangeEvents(duk_context *context) {
  7353. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7354. duk_push_boolean(context, inst->dispatchChangeEvents);
  7355. return 1;
  7356. }
  7357. duk_ret_t Polycode_ResourcePool__set_dispatchChangeEvents(duk_context *context) {
  7358. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7359. inst->dispatchChangeEvents = duk_to_boolean(context, 1);
  7360. return 0;
  7361. }
  7362. duk_ret_t Polycode_ResourcePool__get_resourceSubscribers(duk_context *context) {
  7363. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7364. duk_push_int(context, inst->resourceSubscribers);
  7365. return 1;
  7366. }
  7367. duk_ret_t Polycode_ResourcePool__set_resourceSubscribers(duk_context *context) {
  7368. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7369. inst->resourceSubscribers = duk_to_int(context, 1);
  7370. return 0;
  7371. }
  7372. duk_ret_t Polycode_ResourcePool__get_deleteOnUnsubscribe(duk_context *context) {
  7373. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7374. duk_push_boolean(context, inst->deleteOnUnsubscribe);
  7375. return 1;
  7376. }
  7377. duk_ret_t Polycode_ResourcePool__set_deleteOnUnsubscribe(duk_context *context) {
  7378. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7379. inst->deleteOnUnsubscribe = duk_to_boolean(context, 1);
  7380. return 0;
  7381. }
  7382. duk_ret_t Polycode_ResourcePool__delete(duk_context *context) {
  7383. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7384. delete inst;
  7385. return 0;
  7386. }
  7387. duk_ret_t Polycode_ResourcePool_setFallbackPool(duk_context *context) {
  7388. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7389. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7390. inst->setFallbackPool(pool);
  7391. return 0;
  7392. }
  7393. duk_ret_t Polycode_ResourcePool_addResource(duk_context *context) {
  7394. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7395. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7396. inst->addResource(resource);
  7397. return 0;
  7398. }
  7399. duk_ret_t Polycode_ResourcePool_removeResource(duk_context *context) {
  7400. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7401. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7402. inst->removeResource(resource);
  7403. return 0;
  7404. }
  7405. duk_ret_t Polycode_ResourcePool_hasResource(duk_context *context) {
  7406. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7407. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7408. duk_push_boolean(context, inst->hasResource(resource));
  7409. return 1;
  7410. }
  7411. duk_ret_t Polycode_ResourcePool_loadResourcesFromFolder(duk_context *context) {
  7412. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7413. String folder = duk_to_string(context, 1);
  7414. bool recursive = duk_to_boolean(context, 2);
  7415. inst->loadResourcesFromFolder(folder,recursive);
  7416. return 0;
  7417. }
  7418. duk_ret_t Polycode_ResourcePool_loadResource(duk_context *context) {
  7419. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7420. String path = duk_to_string(context, 1);
  7421. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path);
  7422. duk_push_pointer(context, (void*)ptrRetVal);
  7423. return 1;
  7424. }
  7425. duk_ret_t Polycode_ResourcePool_loadResourceWithName(duk_context *context) {
  7426. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7427. String path = duk_to_string(context, 1);
  7428. String name = duk_to_string(context, 2);
  7429. PolyBase *ptrRetVal = (PolyBase*)inst->loadResourceWithName(path,name);
  7430. duk_push_pointer(context, (void*)ptrRetVal);
  7431. return 1;
  7432. }
  7433. duk_ret_t Polycode_ResourcePool_getResource(duk_context *context) {
  7434. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7435. int resourceType = duk_to_int(context, 1);
  7436. String resourceName = duk_to_string(context, 2);
  7437. PolyBase *ptrRetVal = (PolyBase*)inst->getResource(resourceType,resourceName);
  7438. duk_push_pointer(context, (void*)ptrRetVal);
  7439. return 1;
  7440. }
  7441. duk_ret_t Polycode_ResourcePool_getName(duk_context *context) {
  7442. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7443. duk_push_string(context, inst->getName().c_str());
  7444. return 1;
  7445. }
  7446. duk_ret_t Polycode_ResourcePool_setName(duk_context *context) {
  7447. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7448. String name = duk_to_string(context, 1);
  7449. inst->setName(name);
  7450. return 0;
  7451. }
  7452. duk_ret_t Polycode_ResourcePool_getResourceByPath(duk_context *context) {
  7453. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7454. String resourcePath = duk_to_string(context, 1);
  7455. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceByPath(resourcePath);
  7456. duk_push_pointer(context, (void*)ptrRetVal);
  7457. return 1;
  7458. }
  7459. duk_ret_t Polycode_ResourcePool_Update(duk_context *context) {
  7460. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7461. int elapsed = duk_to_int(context, 1);
  7462. inst->Update(elapsed);
  7463. return 0;
  7464. }
  7465. duk_ret_t Polycode_ResourcePool_getResources(duk_context *context) {
  7466. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7467. int resourceType = duk_to_int(context, 1);
  7468. return 0;
  7469. }
  7470. duk_ret_t Polycode_ResourcePool_checkForChangedFiles(duk_context *context) {
  7471. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7472. inst->checkForChangedFiles();
  7473. return 0;
  7474. }
  7475. duk_ret_t Polycode_ResourceManager__delete(duk_context *context) {
  7476. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7477. delete inst;
  7478. return 0;
  7479. }
  7480. duk_ret_t Polycode_ResourceManager_getGlobalPool(duk_context *context) {
  7481. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7482. PolyBase *ptrRetVal = (PolyBase*)inst->getGlobalPool();
  7483. duk_push_pointer(context, (void*)ptrRetVal);
  7484. return 1;
  7485. }
  7486. duk_ret_t Polycode_ResourceManager_getResourcePoolByName(duk_context *context) {
  7487. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7488. String name = duk_to_string(context, 1);
  7489. PolyBase *ptrRetVal = (PolyBase*)inst->getResourcePoolByName(name);
  7490. duk_push_pointer(context, (void*)ptrRetVal);
  7491. return 1;
  7492. }
  7493. duk_ret_t Polycode_ResourceManager_addResourceLoader(duk_context *context) {
  7494. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7495. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7496. inst->addResourceLoader(loader);
  7497. return 0;
  7498. }
  7499. duk_ret_t Polycode_ResourceManager_getResourceLoaderForExtension(duk_context *context) {
  7500. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7501. String extension = duk_to_string(context, 1);
  7502. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderForExtension(extension);
  7503. duk_push_pointer(context, (void*)ptrRetVal);
  7504. return 1;
  7505. }
  7506. duk_ret_t Polycode_ResourceManager_removeResourceLoader(duk_context *context) {
  7507. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7508. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7509. inst->removeResourceLoader(loader);
  7510. return 0;
  7511. }
  7512. duk_ret_t Polycode_ResourceManager_getNumResourceLoaders(duk_context *context) {
  7513. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7514. duk_push_int(context, inst->getNumResourceLoaders());
  7515. return 1;
  7516. }
  7517. duk_ret_t Polycode_ResourceManager_getResourceLoaderAtIndex(duk_context *context) {
  7518. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7519. int index = duk_to_int(context, 1);
  7520. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderAtIndex(index);
  7521. duk_push_pointer(context, (void*)ptrRetVal);
  7522. return 1;
  7523. }
  7524. duk_ret_t Polycode_ResourceManager_addResourcePool(duk_context *context) {
  7525. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7526. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7527. inst->addResourcePool(pool);
  7528. return 0;
  7529. }
  7530. duk_ret_t Polycode_ResourceManager_removeResourcePool(duk_context *context) {
  7531. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7532. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7533. inst->removeResourcePool(pool);
  7534. return 0;
  7535. }
  7536. duk_ret_t Polycode_ResourceManager_getResources(duk_context *context) {
  7537. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7538. int resourceType = duk_to_int(context, 1);
  7539. return 0;
  7540. }
  7541. duk_ret_t Polycode_ResourceManager_removeResource(duk_context *context) {
  7542. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7543. Resource* resource = (Resource*)duk_to_pointer(context, 1);
  7544. inst->removeResource(resource);
  7545. return 0;
  7546. }
  7547. duk_ret_t Polycode_ResourceManager_subscribeToResourcePool(duk_context *context) {
  7548. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7549. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7550. inst->subscribeToResourcePool(pool);
  7551. return 0;
  7552. }
  7553. duk_ret_t Polycode_ResourceManager_unsubscibeFromResourcePool(duk_context *context) {
  7554. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7555. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7556. inst->unsubscibeFromResourcePool(pool);
  7557. return 0;
  7558. }
  7559. duk_ret_t Polycode_ResourceManager_Update(duk_context *context) {
  7560. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7561. int elapsed = duk_to_int(context, 1);
  7562. inst->Update(elapsed);
  7563. return 0;
  7564. }
  7565. duk_ret_t Polycode_FontResourceLoader__delete(duk_context *context) {
  7566. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7567. delete inst;
  7568. return 0;
  7569. }
  7570. duk_ret_t Polycode_FontResourceLoader_loadResource(duk_context *context) {
  7571. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7572. String path = duk_to_string(context, 1);
  7573. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7574. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7575. duk_push_pointer(context, (void*)ptrRetVal);
  7576. return 1;
  7577. }
  7578. duk_ret_t Polycode_ProgramResourceLoader__delete(duk_context *context) {
  7579. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7580. delete inst;
  7581. return 0;
  7582. }
  7583. duk_ret_t Polycode_ProgramResourceLoader_loadResource(duk_context *context) {
  7584. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7585. String path = duk_to_string(context, 1);
  7586. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7587. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7588. duk_push_pointer(context, (void*)ptrRetVal);
  7589. return 1;
  7590. }
  7591. duk_ret_t Polycode_DebugBackTraceEntry__get_fileName(duk_context *context) {
  7592. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7593. duk_push_string(context, inst->fileName.c_str());
  7594. return 1;
  7595. }
  7596. duk_ret_t Polycode_DebugBackTraceEntry__set_fileName(duk_context *context) {
  7597. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7598. inst->fileName = duk_to_string(context, 1);
  7599. return 0;
  7600. }
  7601. duk_ret_t Polycode_DebugBackTraceEntry__get_lineNumber(duk_context *context) {
  7602. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7603. duk_push_int(context, inst->lineNumber);
  7604. return 1;
  7605. }
  7606. duk_ret_t Polycode_DebugBackTraceEntry__set_lineNumber(duk_context *context) {
  7607. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7608. inst->lineNumber = duk_to_int(context, 1);
  7609. return 0;
  7610. }
  7611. duk_ret_t Polycode_DebugBackTraceEntry__delete(duk_context *context) {
  7612. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7613. delete inst;
  7614. return 0;
  7615. }
  7616. duk_ret_t Polycode_MeshResourceLoader__delete(duk_context *context) {
  7617. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7618. delete inst;
  7619. return 0;
  7620. }
  7621. duk_ret_t Polycode_MeshResourceLoader_loadResource(duk_context *context) {
  7622. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7623. String path = duk_to_string(context, 1);
  7624. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7625. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7626. duk_push_pointer(context, (void*)ptrRetVal);
  7627. return 1;
  7628. }
  7629. duk_ret_t Polycode_MaterialResourceLoader__delete(duk_context *context) {
  7630. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7631. delete inst;
  7632. return 0;
  7633. }
  7634. duk_ret_t Polycode_MaterialResourceLoader_loadResource(duk_context *context) {
  7635. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7636. String path = duk_to_string(context, 1);
  7637. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7638. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7639. duk_push_pointer(context, (void*)ptrRetVal);
  7640. return 1;
  7641. }
  7642. duk_ret_t Polycode_TextureResourceLoader__delete(duk_context *context) {
  7643. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7644. delete inst;
  7645. return 0;
  7646. }
  7647. duk_ret_t Polycode_TextureResourceLoader_loadResource(duk_context *context) {
  7648. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7649. String path = duk_to_string(context, 1);
  7650. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7651. PolyBase *ptrRetVal = (PolyBase*)inst->loadResource(path,targetPool);
  7652. duk_push_pointer(context, (void*)ptrRetVal);
  7653. return 1;
  7654. }
  7655. duk_ret_t Polycode_Scene__get_clearColor(duk_context *context) {
  7656. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7657. Color *retInst = new Color();
  7658. *retInst = inst->clearColor;
  7659. duk_push_pointer(context, (void*)retInst);
  7660. return 1;
  7661. }
  7662. duk_ret_t Polycode_Scene__set_clearColor(duk_context *context) {
  7663. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7664. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  7665. return 0;
  7666. }
  7667. duk_ret_t Polycode_Scene__get_useClearColor(duk_context *context) {
  7668. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7669. duk_push_boolean(context, inst->useClearColor);
  7670. return 1;
  7671. }
  7672. duk_ret_t Polycode_Scene__set_useClearColor(duk_context *context) {
  7673. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7674. inst->useClearColor = duk_to_boolean(context, 1);
  7675. return 0;
  7676. }
  7677. duk_ret_t Polycode_Scene__get_useClearDepth(duk_context *context) {
  7678. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7679. duk_push_boolean(context, inst->useClearDepth);
  7680. return 1;
  7681. }
  7682. duk_ret_t Polycode_Scene__set_useClearDepth(duk_context *context) {
  7683. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7684. inst->useClearDepth = duk_to_boolean(context, 1);
  7685. return 0;
  7686. }
  7687. duk_ret_t Polycode_Scene__get_ambientColor(duk_context *context) {
  7688. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7689. Color *retInst = new Color();
  7690. *retInst = inst->ambientColor;
  7691. duk_push_pointer(context, (void*)retInst);
  7692. return 1;
  7693. }
  7694. duk_ret_t Polycode_Scene__set_ambientColor(duk_context *context) {
  7695. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7696. inst->ambientColor = *(Color*)duk_to_pointer(context, 1);
  7697. return 0;
  7698. }
  7699. duk_ret_t Polycode_Scene__get_fogColor(duk_context *context) {
  7700. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7701. Color *retInst = new Color();
  7702. *retInst = inst->fogColor;
  7703. duk_push_pointer(context, (void*)retInst);
  7704. return 1;
  7705. }
  7706. duk_ret_t Polycode_Scene__set_fogColor(duk_context *context) {
  7707. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7708. inst->fogColor = *(Color*)duk_to_pointer(context, 1);
  7709. return 0;
  7710. }
  7711. duk_ret_t Polycode_Scene__get_enabled(duk_context *context) {
  7712. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7713. duk_push_boolean(context, inst->enabled);
  7714. return 1;
  7715. }
  7716. duk_ret_t Polycode_Scene__set_enabled(duk_context *context) {
  7717. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7718. inst->enabled = duk_to_boolean(context, 1);
  7719. return 0;
  7720. }
  7721. duk_ret_t Polycode_Scene__get_ownsChildren(duk_context *context) {
  7722. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7723. duk_push_boolean(context, inst->ownsChildren);
  7724. return 1;
  7725. }
  7726. duk_ret_t Polycode_Scene__set_ownsChildren(duk_context *context) {
  7727. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7728. inst->ownsChildren = duk_to_boolean(context, 1);
  7729. return 0;
  7730. }
  7731. duk_ret_t Polycode_Scene__get_rootEntity(duk_context *context) {
  7732. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7733. Entity *retInst = new Entity();
  7734. *retInst = inst->rootEntity;
  7735. duk_push_pointer(context, (void*)retInst);
  7736. return 1;
  7737. }
  7738. duk_ret_t Polycode_Scene__set_rootEntity(duk_context *context) {
  7739. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7740. inst->rootEntity = *(Entity*)duk_to_pointer(context, 1);
  7741. return 0;
  7742. }
  7743. duk_ret_t Polycode_Scene__get_sceneMouseRect(duk_context *context) {
  7744. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7745. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  7746. *retInst = inst->sceneMouseRect;
  7747. duk_push_pointer(context, (void*)retInst);
  7748. return 1;
  7749. }
  7750. duk_ret_t Polycode_Scene__set_sceneMouseRect(duk_context *context) {
  7751. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7752. inst->sceneMouseRect = *(Rectangle*)duk_to_pointer(context, 1);
  7753. return 0;
  7754. }
  7755. duk_ret_t Polycode_Scene__get_remapMouse(duk_context *context) {
  7756. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7757. duk_push_boolean(context, inst->remapMouse);
  7758. return 1;
  7759. }
  7760. duk_ret_t Polycode_Scene__set_remapMouse(duk_context *context) {
  7761. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7762. inst->remapMouse = duk_to_boolean(context, 1);
  7763. return 0;
  7764. }
  7765. duk_ret_t Polycode_Scene__get_constrainPickingToViewport(duk_context *context) {
  7766. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7767. duk_push_boolean(context, inst->constrainPickingToViewport);
  7768. return 1;
  7769. }
  7770. duk_ret_t Polycode_Scene__set_constrainPickingToViewport(duk_context *context) {
  7771. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7772. inst->constrainPickingToViewport = duk_to_boolean(context, 1);
  7773. return 0;
  7774. }
  7775. duk_ret_t Polycode_Scene__delete(duk_context *context) {
  7776. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7777. delete inst;
  7778. return 0;
  7779. }
  7780. duk_ret_t Polycode_Scene_addEntity(duk_context *context) {
  7781. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7782. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7783. inst->addEntity(entity);
  7784. return 0;
  7785. }
  7786. duk_ret_t Polycode_Scene_addChild(duk_context *context) {
  7787. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7788. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7789. inst->addChild(entity);
  7790. return 0;
  7791. }
  7792. duk_ret_t Polycode_Scene_removeEntity(duk_context *context) {
  7793. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7794. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7795. inst->removeEntity(entity);
  7796. return 0;
  7797. }
  7798. duk_ret_t Polycode_Scene_getDefaultCamera(duk_context *context) {
  7799. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7800. PolyBase *ptrRetVal = (PolyBase*)inst->getDefaultCamera();
  7801. duk_push_pointer(context, (void*)ptrRetVal);
  7802. return 1;
  7803. }
  7804. duk_ret_t Polycode_Scene_getActiveCamera(duk_context *context) {
  7805. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7806. PolyBase *ptrRetVal = (PolyBase*)inst->getActiveCamera();
  7807. duk_push_pointer(context, (void*)ptrRetVal);
  7808. return 1;
  7809. }
  7810. duk_ret_t Polycode_Scene_setActiveCamera(duk_context *context) {
  7811. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7812. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7813. inst->setActiveCamera(camera);
  7814. return 0;
  7815. }
  7816. duk_ret_t Polycode_Scene_enableFog(duk_context *context) {
  7817. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7818. bool enable = duk_to_boolean(context, 1);
  7819. inst->enableFog(enable);
  7820. return 0;
  7821. }
  7822. duk_ret_t Polycode_Scene_setFogProperties(duk_context *context) {
  7823. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7824. int fogMode = duk_to_int(context, 1);
  7825. Color color = *(Color*)duk_to_pointer(context, 2);
  7826. Number density = duk_to_number(context, 3);
  7827. Number startDepth = duk_to_number(context, 4);
  7828. Number endDepth = duk_to_number(context, 5);
  7829. inst->setFogProperties(fogMode,color,density,startDepth,endDepth);
  7830. return 0;
  7831. }
  7832. duk_ret_t Polycode_Scene_setSceneType(duk_context *context) {
  7833. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7834. int newType = duk_to_int(context, 1);
  7835. inst->setSceneType(newType);
  7836. return 0;
  7837. }
  7838. duk_ret_t Polycode_Scene_fixedUpdate(duk_context *context) {
  7839. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7840. inst->fixedUpdate();
  7841. return 0;
  7842. }
  7843. duk_ret_t Polycode_Scene_Update(duk_context *context) {
  7844. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7845. inst->Update();
  7846. return 0;
  7847. }
  7848. duk_ret_t Polycode_Scene_setVirtual(duk_context *context) {
  7849. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7850. bool val = duk_to_boolean(context, 1);
  7851. inst->setVirtual(val);
  7852. return 0;
  7853. }
  7854. duk_ret_t Polycode_Scene_isVirtual(duk_context *context) {
  7855. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7856. duk_push_boolean(context, inst->isVirtual());
  7857. return 1;
  7858. }
  7859. duk_ret_t Polycode_Scene_isEnabled(duk_context *context) {
  7860. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7861. duk_push_boolean(context, inst->isEnabled());
  7862. return 1;
  7863. }
  7864. duk_ret_t Polycode_Scene_setEnabled(duk_context *context) {
  7865. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7866. bool enabled = duk_to_boolean(context, 1);
  7867. inst->setEnabled(enabled);
  7868. return 0;
  7869. }
  7870. duk_ret_t Polycode_Scene_Render(duk_context *context) {
  7871. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7872. Camera* targetCamera = (Camera*)duk_to_pointer(context, 1);
  7873. RenderBuffer* targetFramebuffer = (RenderBuffer*)duk_to_pointer(context, 2);
  7874. Material* overrideMaterial = (Material*)duk_to_pointer(context, 3);
  7875. bool sendLights = duk_to_boolean(context, 4);
  7876. inst->Render(targetCamera,targetFramebuffer,overrideMaterial,sendLights);
  7877. return 0;
  7878. }
  7879. duk_ret_t Polycode_Scene_setOverrideMaterial(duk_context *context) {
  7880. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7881. Material* material = (Material*)duk_to_pointer(context, 1);
  7882. inst->setOverrideMaterial(material);
  7883. return 0;
  7884. }
  7885. duk_ret_t Polycode_Scene_projectRayFromCameraAndViewportCoordinate(duk_context *context) {
  7886. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7887. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7888. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 2);
  7889. Ray *retInst = new Ray();
  7890. *retInst = inst->projectRayFromCameraAndViewportCoordinate(camera,coordinate);
  7891. duk_push_pointer(context, (void*)retInst);
  7892. return 1;
  7893. }
  7894. duk_ret_t Polycode_Scene_addLight(duk_context *context) {
  7895. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7896. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7897. inst->addLight(light);
  7898. return 0;
  7899. }
  7900. duk_ret_t Polycode_Scene_removeLight(duk_context *context) {
  7901. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7902. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7903. inst->removeLight(light);
  7904. return 0;
  7905. }
  7906. duk_ret_t Polycode_Scene_getNumLights(duk_context *context) {
  7907. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7908. duk_push_int(context, inst->getNumLights());
  7909. return 1;
  7910. }
  7911. duk_ret_t Polycode_Scene_getLight(duk_context *context) {
  7912. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7913. int index = duk_to_int(context, 1);
  7914. PolyBase *ptrRetVal = (PolyBase*)inst->getLight(index);
  7915. duk_push_pointer(context, (void*)ptrRetVal);
  7916. return 1;
  7917. }
  7918. duk_ret_t Polycode_Scene_doVisibilityChecking(duk_context *context) {
  7919. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7920. bool val = duk_to_boolean(context, 1);
  7921. inst->doVisibilityChecking(val);
  7922. return 0;
  7923. }
  7924. duk_ret_t Polycode_Scene_doesVisibilityChecking(duk_context *context) {
  7925. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7926. duk_push_boolean(context, inst->doesVisibilityChecking());
  7927. return 1;
  7928. }
  7929. duk_ret_t Polycode_SceneEntityInstanceResourceEntry__delete(duk_context *context) {
  7930. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7931. delete inst;
  7932. return 0;
  7933. }
  7934. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_getInstance(duk_context *context) {
  7935. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7936. PolyBase *ptrRetVal = (PolyBase*)inst->getInstance();
  7937. duk_push_pointer(context, (void*)ptrRetVal);
  7938. return 1;
  7939. }
  7940. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_reloadResource(duk_context *context) {
  7941. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  7942. inst->reloadResource();
  7943. return 0;
  7944. }
  7945. duk_ret_t Polycode_SceneEntityInstance__get_cloneUsingReload(duk_context *context) {
  7946. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7947. duk_push_boolean(context, inst->cloneUsingReload);
  7948. return 1;
  7949. }
  7950. duk_ret_t Polycode_SceneEntityInstance__set_cloneUsingReload(duk_context *context) {
  7951. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7952. inst->cloneUsingReload = duk_to_boolean(context, 1);
  7953. return 0;
  7954. }
  7955. duk_ret_t Polycode_SceneEntityInstance__get_fileName(duk_context *context) {
  7956. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7957. duk_push_string(context, inst->fileName.c_str());
  7958. return 1;
  7959. }
  7960. duk_ret_t Polycode_SceneEntityInstance__set_fileName(duk_context *context) {
  7961. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7962. inst->fileName = duk_to_string(context, 1);
  7963. return 0;
  7964. }
  7965. duk_ret_t Polycode_SceneEntityInstance__delete(duk_context *context) {
  7966. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7967. delete inst;
  7968. return 0;
  7969. }
  7970. duk_ret_t Polycode_SceneEntityInstance_Clone(duk_context *context) {
  7971. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7972. bool deepClone = duk_to_boolean(context, 1);
  7973. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  7974. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  7975. duk_push_pointer(context, (void*)ptrRetVal);
  7976. return 1;
  7977. }
  7978. duk_ret_t Polycode_SceneEntityInstance_applyClone(duk_context *context) {
  7979. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7980. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  7981. bool deepClone = duk_to_boolean(context, 2);
  7982. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  7983. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  7984. return 0;
  7985. }
  7986. duk_ret_t Polycode_SceneEntityInstance_reloadEntityInstance(duk_context *context) {
  7987. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7988. inst->reloadEntityInstance();
  7989. return 0;
  7990. }
  7991. duk_ret_t Polycode_SceneEntityInstance_clearInstance(duk_context *context) {
  7992. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7993. inst->clearInstance();
  7994. return 0;
  7995. }
  7996. duk_ret_t Polycode_SceneEntityInstance_parseObjectIntoCurve(duk_context *context) {
  7997. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  7998. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  7999. BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 2);
  8000. inst->parseObjectIntoCurve(entry,curve);
  8001. return 0;
  8002. }
  8003. duk_ret_t Polycode_SceneEntityInstance_loadObjectEntryIntoEntity(duk_context *context) {
  8004. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8005. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8006. Entity* targetEntity = (Entity*)duk_to_pointer(context, 2);
  8007. int entityFileVersion = duk_to_int(context, 3);
  8008. PolyBase *ptrRetVal = (PolyBase*)inst->loadObjectEntryIntoEntity(entry,targetEntity,entityFileVersion);
  8009. duk_push_pointer(context, (void*)ptrRetVal);
  8010. return 1;
  8011. }
  8012. duk_ret_t Polycode_SceneEntityInstance_loadFromFile(duk_context *context) {
  8013. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8014. String fileName = duk_to_string(context, 1);
  8015. duk_push_boolean(context, inst->loadFromFile(fileName));
  8016. return 1;
  8017. }
  8018. duk_ret_t Polycode_SceneEntityInstance_applySceneMesh(duk_context *context) {
  8019. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8020. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8021. SceneMesh* sceneMesh = (SceneMesh*)duk_to_pointer(context, 2);
  8022. inst->applySceneMesh(entry,sceneMesh);
  8023. return 0;
  8024. }
  8025. duk_ret_t Polycode_SceneEntityInstance_linkResourcePool(duk_context *context) {
  8026. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8027. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  8028. inst->linkResourcePool(pool);
  8029. return 0;
  8030. }
  8031. duk_ret_t Polycode_SceneEntityInstance_getNumLinkedResourePools(duk_context *context) {
  8032. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8033. duk_push_int(context, inst->getNumLinkedResourePools());
  8034. return 1;
  8035. }
  8036. duk_ret_t Polycode_SceneEntityInstance_getLinkedResourcePoolAtIndex(duk_context *context) {
  8037. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8038. int index = duk_to_int(context, 1);
  8039. PolyBase *ptrRetVal = (PolyBase*)inst->getLinkedResourcePoolAtIndex(index);
  8040. duk_push_pointer(context, (void*)ptrRetVal);
  8041. return 1;
  8042. }
  8043. duk_ret_t Polycode_SceneEntityInstance_unlinkResourcePool(duk_context *context) {
  8044. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8045. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  8046. inst->unlinkResourcePool(pool);
  8047. return 0;
  8048. }
  8049. duk_ret_t Polycode_SceneEntityInstance_getResourceEntry(duk_context *context) {
  8050. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8051. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceEntry();
  8052. duk_push_pointer(context, (void*)ptrRetVal);
  8053. return 1;
  8054. }
  8055. duk_ret_t Polycode_SceneEntityInstance_getTopLevelResourcePool(duk_context *context) {
  8056. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8057. PolyBase *ptrRetVal = (PolyBase*)inst->getTopLevelResourcePool();
  8058. duk_push_pointer(context, (void*)ptrRetVal);
  8059. return 1;
  8060. }
  8061. duk_ret_t Polycode_SceneEntityInstance_hasLayerID(duk_context *context) {
  8062. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8063. char layerID = *(char*)duk_to_pointer(context, 1);
  8064. duk_push_boolean(context, inst->hasLayerID(layerID));
  8065. return 1;
  8066. }
  8067. duk_ret_t Polycode_SceneEntityInstance_getNumLayers(duk_context *context) {
  8068. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8069. duk_push_int(context, inst->getNumLayers());
  8070. return 1;
  8071. }
  8072. duk_ret_t Polycode_SceneEntityInstance_getLayerAtIndex(duk_context *context) {
  8073. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8074. int index = duk_to_int(context, 1);
  8075. PolyBase *ptrRetVal = (PolyBase*)inst->getLayerAtIndex(index);
  8076. duk_push_pointer(context, (void*)ptrRetVal);
  8077. return 1;
  8078. }
  8079. duk_ret_t Polycode_SceneEntityInstance_removeLayer(duk_context *context) {
  8080. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8081. SceneEntityInstanceLayer* layer = (SceneEntityInstanceLayer*)duk_to_pointer(context, 1);
  8082. inst->removeLayer(layer);
  8083. return 0;
  8084. }
  8085. duk_ret_t Polycode_SceneEntityInstance_createNewLayer(duk_context *context) {
  8086. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8087. String name = duk_to_string(context, 1);
  8088. PolyBase *ptrRetVal = (PolyBase*)inst->createNewLayer(name);
  8089. duk_push_pointer(context, (void*)ptrRetVal);
  8090. return 1;
  8091. }
  8092. duk_ret_t Polycode_SceneEntityInstance_getFileName(duk_context *context) {
  8093. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8094. duk_push_string(context, inst->getFileName().c_str());
  8095. return 1;
  8096. }
  8097. duk_ret_t Polycode_SceneEntityInstanceLayer__get_name(duk_context *context) {
  8098. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8099. duk_push_string(context, inst->name.c_str());
  8100. return 1;
  8101. }
  8102. duk_ret_t Polycode_SceneEntityInstanceLayer__set_name(duk_context *context) {
  8103. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8104. inst->name = duk_to_string(context, 1);
  8105. return 0;
  8106. }
  8107. duk_ret_t Polycode_SceneEntityInstanceLayer__get_layerID(duk_context *context) {
  8108. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8109. char *retInst = new char();
  8110. *retInst = inst->layerID;
  8111. duk_push_pointer(context, (void*)retInst);
  8112. return 1;
  8113. }
  8114. duk_ret_t Polycode_SceneEntityInstanceLayer__set_layerID(duk_context *context) {
  8115. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8116. inst->layerID = *(char*)duk_to_pointer(context, 1);
  8117. return 0;
  8118. }
  8119. duk_ret_t Polycode_SceneEntityInstanceLayer__get_visible(duk_context *context) {
  8120. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8121. duk_push_boolean(context, inst->visible);
  8122. return 1;
  8123. }
  8124. duk_ret_t Polycode_SceneEntityInstanceLayer__set_visible(duk_context *context) {
  8125. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8126. inst->visible = duk_to_boolean(context, 1);
  8127. return 0;
  8128. }
  8129. duk_ret_t Polycode_SceneEntityInstanceLayer__get_instance(duk_context *context) {
  8130. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8131. PolyBase *ptrRetVal = (PolyBase*)inst->instance;
  8132. duk_push_pointer(context, (void*)ptrRetVal);
  8133. return 1;
  8134. }
  8135. duk_ret_t Polycode_SceneEntityInstanceLayer__set_instance(duk_context *context) {
  8136. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8137. inst->instance = (SceneEntityInstance*)duk_to_pointer(context, 1);
  8138. return 0;
  8139. }
  8140. duk_ret_t Polycode_SceneEntityInstanceLayer__delete(duk_context *context) {
  8141. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8142. delete inst;
  8143. return 0;
  8144. }
  8145. duk_ret_t Polycode_SceneEntityInstanceLayer_setLayerVisibility(duk_context *context) {
  8146. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8147. bool val = duk_to_boolean(context, 1);
  8148. inst->setLayerVisibility(val);
  8149. return 0;
  8150. }
  8151. duk_ret_t Polycode_SceneImage__delete(duk_context *context) {
  8152. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8153. delete inst;
  8154. return 0;
  8155. }
  8156. duk_ret_t Polycode_SceneImage_Clone(duk_context *context) {
  8157. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8158. bool deepClone = duk_to_boolean(context, 1);
  8159. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8160. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8161. duk_push_pointer(context, (void*)ptrRetVal);
  8162. return 1;
  8163. }
  8164. duk_ret_t Polycode_SceneImage_applyClone(duk_context *context) {
  8165. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8166. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8167. bool deepClone = duk_to_boolean(context, 2);
  8168. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8169. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8170. return 0;
  8171. }
  8172. duk_ret_t Polycode_SceneImage_setImageCoordinates(duk_context *context) {
  8173. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8174. Number x = duk_to_number(context, 1);
  8175. Number y = duk_to_number(context, 2);
  8176. Number width = duk_to_number(context, 3);
  8177. Number height = duk_to_number(context, 4);
  8178. Number realWidth = duk_to_number(context, 5);
  8179. Number realHeight = duk_to_number(context, 6);
  8180. inst->setImageCoordinates(x,y,width,height,realWidth,realHeight);
  8181. return 0;
  8182. }
  8183. duk_ret_t Polycode_SceneImage_getImageWidth(duk_context *context) {
  8184. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8185. duk_push_number(context, inst->getImageWidth());
  8186. return 1;
  8187. }
  8188. duk_ret_t Polycode_SceneImage_getImageHeight(duk_context *context) {
  8189. SceneImage *inst = (SceneImage*)duk_to_pointer(context, 0);
  8190. duk_push_number(context, inst->getImageHeight());
  8191. return 1;
  8192. }
  8193. duk_ret_t Polycode_SceneLabel__get_positionAtBaseline(duk_context *context) {
  8194. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8195. duk_push_boolean(context, inst->positionAtBaseline);
  8196. return 1;
  8197. }
  8198. duk_ret_t Polycode_SceneLabel__set_positionAtBaseline(duk_context *context) {
  8199. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8200. inst->positionAtBaseline = duk_to_boolean(context, 1);
  8201. return 0;
  8202. }
  8203. duk_ret_t Polycode_SceneLabel__delete(duk_context *context) {
  8204. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8205. delete inst;
  8206. return 0;
  8207. }
  8208. duk_ret_t Polycode_SceneLabel_getText(duk_context *context) {
  8209. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8210. duk_push_string(context, inst->getText().c_str());
  8211. return 1;
  8212. }
  8213. duk_ret_t Polycode_SceneLabel_setLabelActualHeight(duk_context *context) {
  8214. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8215. Number actualHeight = duk_to_number(context, 1);
  8216. inst->setLabelActualHeight(actualHeight);
  8217. return 0;
  8218. }
  8219. duk_ret_t Polycode_SceneLabel_getLabelActualHeight(duk_context *context) {
  8220. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8221. duk_push_number(context, inst->getLabelActualHeight());
  8222. return 1;
  8223. }
  8224. duk_ret_t Polycode_SceneLabel_Render(duk_context *context) {
  8225. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8226. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8227. inst->Render(buffer);
  8228. return 0;
  8229. }
  8230. duk_ret_t Polycode_SceneLabel_getTextWidthForString(duk_context *context) {
  8231. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8232. String text = duk_to_string(context, 1);
  8233. duk_push_int(context, inst->getTextWidthForString(text));
  8234. return 1;
  8235. }
  8236. duk_ret_t Polycode_SceneLabel_setText(duk_context *context) {
  8237. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8238. String newText = duk_to_string(context, 1);
  8239. inst->setText(newText);
  8240. return 0;
  8241. }
  8242. duk_ret_t Polycode_SceneLabel_Clone(duk_context *context) {
  8243. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8244. bool deepClone = duk_to_boolean(context, 1);
  8245. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8246. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8247. duk_push_pointer(context, (void*)ptrRetVal);
  8248. return 1;
  8249. }
  8250. duk_ret_t Polycode_SceneLabel_applyClone(duk_context *context) {
  8251. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8252. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8253. bool deepClone = duk_to_boolean(context, 2);
  8254. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8255. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8256. return 0;
  8257. }
  8258. duk_ret_t Polycode_SceneLabel_updateFromLabel(duk_context *context) {
  8259. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8260. inst->updateFromLabel();
  8261. return 0;
  8262. }
  8263. duk_ret_t Polycode_SceneLabel_getLabel(duk_context *context) {
  8264. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8265. PolyBase *ptrRetVal = (PolyBase*)inst->getLabel();
  8266. duk_push_pointer(context, (void*)ptrRetVal);
  8267. return 1;
  8268. }
  8269. duk_ret_t Polycode_SceneLight__delete(duk_context *context) {
  8270. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8271. delete inst;
  8272. return 0;
  8273. }
  8274. duk_ret_t Polycode_SceneLight_getIntensity(duk_context *context) {
  8275. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8276. duk_push_number(context, inst->getIntensity());
  8277. return 1;
  8278. }
  8279. duk_ret_t Polycode_SceneLight_setIntensity(duk_context *context) {
  8280. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8281. Number newIntensity = duk_to_number(context, 1);
  8282. inst->setIntensity(newIntensity);
  8283. return 0;
  8284. }
  8285. duk_ret_t Polycode_SceneLight_setAttenuation(duk_context *context) {
  8286. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8287. Number constantAttenuation = duk_to_number(context, 1);
  8288. Number linearAttenuation = duk_to_number(context, 2);
  8289. Number quadraticAttenuation = duk_to_number(context, 3);
  8290. inst->setAttenuation(constantAttenuation,linearAttenuation,quadraticAttenuation);
  8291. return 0;
  8292. }
  8293. duk_ret_t Polycode_SceneLight_getConstantAttenuation(duk_context *context) {
  8294. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8295. duk_push_number(context, inst->getConstantAttenuation());
  8296. return 1;
  8297. }
  8298. duk_ret_t Polycode_SceneLight_getLinearAttenuation(duk_context *context) {
  8299. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8300. duk_push_number(context, inst->getLinearAttenuation());
  8301. return 1;
  8302. }
  8303. duk_ret_t Polycode_SceneLight_getQuadraticAttenuation(duk_context *context) {
  8304. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8305. duk_push_number(context, inst->getQuadraticAttenuation());
  8306. return 1;
  8307. }
  8308. duk_ret_t Polycode_SceneLight_getType(duk_context *context) {
  8309. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8310. duk_push_int(context, inst->getType());
  8311. return 1;
  8312. }
  8313. duk_ret_t Polycode_SceneLight_renderDepthMap(duk_context *context) {
  8314. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8315. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8316. inst->renderDepthMap(scene);
  8317. return 0;
  8318. }
  8319. duk_ret_t Polycode_SceneLight_getZBufferTexture(duk_context *context) {
  8320. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8321. PolyBase *ptrRetVal = (PolyBase*)inst->getZBufferTexture();
  8322. duk_push_pointer(context, (void*)ptrRetVal);
  8323. return 1;
  8324. }
  8325. duk_ret_t Polycode_SceneLight_setSpecularLightColor(duk_context *context) {
  8326. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8327. Number r = duk_to_number(context, 1);
  8328. Number g = duk_to_number(context, 2);
  8329. Number b = duk_to_number(context, 3);
  8330. Number a = duk_to_number(context, 4);
  8331. inst->setSpecularLightColor(r,g,b,a);
  8332. return 0;
  8333. }
  8334. duk_ret_t Polycode_SceneLight_setDiffuseLightColor(duk_context *context) {
  8335. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8336. Number r = duk_to_number(context, 1);
  8337. Number g = duk_to_number(context, 2);
  8338. Number b = duk_to_number(context, 3);
  8339. Number a = duk_to_number(context, 4);
  8340. inst->setDiffuseLightColor(r,g,b,a);
  8341. return 0;
  8342. }
  8343. duk_ret_t Polycode_SceneLight_setLightColor(duk_context *context) {
  8344. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8345. Number r = duk_to_number(context, 1);
  8346. Number g = duk_to_number(context, 2);
  8347. Number b = duk_to_number(context, 3);
  8348. Number a = duk_to_number(context, 4);
  8349. inst->setLightColor(r,g,b,a);
  8350. return 0;
  8351. }
  8352. duk_ret_t Polycode_SceneLight_setSpotlightProperties(duk_context *context) {
  8353. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8354. Number spotlightCutoff = duk_to_number(context, 1);
  8355. Number spotlightExponent = duk_to_number(context, 2);
  8356. inst->setSpotlightProperties(spotlightCutoff,spotlightExponent);
  8357. return 0;
  8358. }
  8359. duk_ret_t Polycode_SceneLight_getSpotlightCutoff(duk_context *context) {
  8360. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8361. duk_push_number(context, inst->getSpotlightCutoff());
  8362. return 1;
  8363. }
  8364. duk_ret_t Polycode_SceneLight_getSpotlightExponent(duk_context *context) {
  8365. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8366. duk_push_number(context, inst->getSpotlightExponent());
  8367. return 1;
  8368. }
  8369. duk_ret_t Polycode_SceneLight_enableShadows(duk_context *context) {
  8370. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8371. bool val = duk_to_boolean(context, 1);
  8372. int resolution = duk_to_int(context, 2);
  8373. inst->enableShadows(val,resolution);
  8374. return 0;
  8375. }
  8376. duk_ret_t Polycode_SceneLight_setShadowMapFOV(duk_context *context) {
  8377. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8378. Number fov = duk_to_number(context, 1);
  8379. inst->setShadowMapFOV(fov);
  8380. return 0;
  8381. }
  8382. duk_ret_t Polycode_SceneLight_getShadowMapFOV(duk_context *context) {
  8383. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8384. duk_push_number(context, inst->getShadowMapFOV());
  8385. return 1;
  8386. }
  8387. duk_ret_t Polycode_SceneLight_getShadowMapResolution(duk_context *context) {
  8388. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8389. duk_push_int(context, inst->getShadowMapResolution());
  8390. return 1;
  8391. }
  8392. duk_ret_t Polycode_SceneLight_areShadowsEnabled(duk_context *context) {
  8393. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8394. duk_push_boolean(context, inst->areShadowsEnabled());
  8395. return 1;
  8396. }
  8397. duk_ret_t Polycode_SceneLight_getLightType(duk_context *context) {
  8398. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8399. duk_push_int(context, inst->getLightType());
  8400. return 1;
  8401. }
  8402. duk_ret_t Polycode_SceneLight_setLightImportance(duk_context *context) {
  8403. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8404. int newImportance = duk_to_int(context, 1);
  8405. inst->setLightImportance(newImportance);
  8406. return 0;
  8407. }
  8408. duk_ret_t Polycode_SceneLight_getLightImportance(duk_context *context) {
  8409. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8410. duk_push_int(context, inst->getLightImportance());
  8411. return 1;
  8412. }
  8413. duk_ret_t Polycode_SceneLight_setLightType(duk_context *context) {
  8414. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8415. int lightType = duk_to_int(context, 1);
  8416. inst->setLightType(lightType);
  8417. return 0;
  8418. }
  8419. duk_ret_t Polycode_SceneLight_Clone(duk_context *context) {
  8420. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8421. bool deepClone = duk_to_boolean(context, 1);
  8422. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8423. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8424. duk_push_pointer(context, (void*)ptrRetVal);
  8425. return 1;
  8426. }
  8427. duk_ret_t Polycode_SceneLight_applyClone(duk_context *context) {
  8428. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8429. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8430. bool deepClone = duk_to_boolean(context, 2);
  8431. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8432. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8433. return 0;
  8434. }
  8435. duk_ret_t Polycode_SceneLight_getParentScene(duk_context *context) {
  8436. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8437. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  8438. duk_push_pointer(context, (void*)ptrRetVal);
  8439. return 1;
  8440. }
  8441. duk_ret_t Polycode_SceneLight_setParentScene(duk_context *context) {
  8442. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8443. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8444. inst->setParentScene(scene);
  8445. return 0;
  8446. }
  8447. duk_ret_t Polycode_SceneLight_getSpotlightCamera(duk_context *context) {
  8448. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8449. PolyBase *ptrRetVal = (PolyBase*)inst->getSpotlightCamera();
  8450. duk_push_pointer(context, (void*)ptrRetVal);
  8451. return 1;
  8452. }
  8453. duk_ret_t Polycode_SceneLight_getLightInfo(duk_context *context) {
  8454. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8455. LightInfo *retInst = new LightInfo();
  8456. *retInst = inst->getLightInfo();
  8457. duk_push_pointer(context, (void*)retInst);
  8458. return 1;
  8459. }
  8460. duk_ret_t Polycode_SceneCurve__get_renderCurve(duk_context *context) {
  8461. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8462. duk_push_boolean(context, inst->renderCurve);
  8463. return 1;
  8464. }
  8465. duk_ret_t Polycode_SceneCurve__set_renderCurve(duk_context *context) {
  8466. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8467. inst->renderCurve = duk_to_boolean(context, 1);
  8468. return 0;
  8469. }
  8470. duk_ret_t Polycode_SceneCurve__get_curveResolution(duk_context *context) {
  8471. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8472. duk_push_int(context, inst->curveResolution);
  8473. return 1;
  8474. }
  8475. duk_ret_t Polycode_SceneCurve__set_curveResolution(duk_context *context) {
  8476. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8477. inst->curveResolution = duk_to_int(context, 1);
  8478. return 0;
  8479. }
  8480. duk_ret_t Polycode_SceneCurve__delete(duk_context *context) {
  8481. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8482. delete inst;
  8483. return 0;
  8484. }
  8485. duk_ret_t Polycode_SceneCurve_getWorldPointAt(duk_context *context) {
  8486. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8487. Number t = duk_to_number(context, 1);
  8488. Vector3 *retInst = new Vector3();
  8489. *retInst = inst->getWorldPointAt(t);
  8490. duk_push_pointer(context, (void*)retInst);
  8491. return 1;
  8492. }
  8493. duk_ret_t Polycode_SceneCurve_Update(duk_context *context) {
  8494. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8495. inst->Update();
  8496. return 0;
  8497. }
  8498. duk_ret_t Polycode_SceneCurve_Clone(duk_context *context) {
  8499. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8500. bool deepClone = duk_to_boolean(context, 1);
  8501. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8502. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8503. duk_push_pointer(context, (void*)ptrRetVal);
  8504. return 1;
  8505. }
  8506. duk_ret_t Polycode_SceneCurve_applyClone(duk_context *context) {
  8507. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8508. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8509. bool deepClone = duk_to_boolean(context, 2);
  8510. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8511. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8512. return 0;
  8513. }
  8514. duk_ret_t Polycode_SceneCurve_getCurve(duk_context *context) {
  8515. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8516. PolyBase *ptrRetVal = (PolyBase*)inst->getCurve();
  8517. duk_push_pointer(context, (void*)ptrRetVal);
  8518. return 1;
  8519. }
  8520. duk_ret_t Polycode_SceneLine__delete(duk_context *context) {
  8521. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8522. delete inst;
  8523. return 0;
  8524. }
  8525. duk_ret_t Polycode_SceneLine_setStart(duk_context *context) {
  8526. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8527. Vector3 startp = *(Vector3*)duk_to_pointer(context, 1);
  8528. inst->setStart(startp);
  8529. return 0;
  8530. }
  8531. duk_ret_t Polycode_SceneLine_setEnd(duk_context *context) {
  8532. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8533. Vector3 endp = *(Vector3*)duk_to_pointer(context, 1);
  8534. inst->setEnd(endp);
  8535. return 0;
  8536. }
  8537. duk_ret_t Polycode_SceneLine_Update(duk_context *context) {
  8538. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8539. inst->Update();
  8540. return 0;
  8541. }
  8542. duk_ret_t Polycode_SceneManager__delete(duk_context *context) {
  8543. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8544. delete inst;
  8545. return 0;
  8546. }
  8547. duk_ret_t Polycode_SceneManager_addScene(duk_context *context) {
  8548. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8549. Scene* newScene = (Scene*)duk_to_pointer(context, 1);
  8550. inst->addScene(newScene);
  8551. return 0;
  8552. }
  8553. duk_ret_t Polycode_SceneManager_removeScene(duk_context *context) {
  8554. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8555. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8556. inst->removeScene(scene);
  8557. return 0;
  8558. }
  8559. duk_ret_t Polycode_SceneManager_Update(duk_context *context) {
  8560. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8561. inst->Update();
  8562. return 0;
  8563. }
  8564. duk_ret_t Polycode_SceneManager_fixedUpdate(duk_context *context) {
  8565. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8566. inst->fixedUpdate();
  8567. return 0;
  8568. }
  8569. duk_ret_t Polycode_SceneManager_Render(duk_context *context) {
  8570. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8571. Polycode::Rectangle viewport = *(Polycode::Rectangle*)duk_to_pointer(context, 1);
  8572. inst->Render(viewport);
  8573. return 0;
  8574. }
  8575. duk_ret_t Polycode_SceneManager_renderVirtual(duk_context *context) {
  8576. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8577. inst->renderVirtual();
  8578. return 0;
  8579. }
  8580. duk_ret_t Polycode_SceneManager_registerRenderTexture(duk_context *context) {
  8581. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8582. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8583. inst->registerRenderTexture(renderTexture);
  8584. return 0;
  8585. }
  8586. duk_ret_t Polycode_SceneManager_unregisterRenderTexture(duk_context *context) {
  8587. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8588. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8589. inst->unregisterRenderTexture(renderTexture);
  8590. return 0;
  8591. }
  8592. duk_ret_t Polycode_SceneManager_setRenderer(duk_context *context) {
  8593. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8594. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  8595. inst->setRenderer(renderer);
  8596. return 0;
  8597. }
  8598. duk_ret_t Polycode_SceneMesh__get_lineWidth(duk_context *context) {
  8599. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8600. duk_push_number(context, inst->lineWidth);
  8601. return 1;
  8602. }
  8603. duk_ret_t Polycode_SceneMesh__set_lineWidth(duk_context *context) {
  8604. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8605. inst->lineWidth = duk_to_number(context, 1);
  8606. return 0;
  8607. }
  8608. duk_ret_t Polycode_SceneMesh__get_lineSmooth(duk_context *context) {
  8609. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8610. duk_push_boolean(context, inst->lineSmooth);
  8611. return 1;
  8612. }
  8613. duk_ret_t Polycode_SceneMesh__set_lineSmooth(duk_context *context) {
  8614. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8615. inst->lineSmooth = duk_to_boolean(context, 1);
  8616. return 0;
  8617. }
  8618. duk_ret_t Polycode_SceneMesh__get_pointSmooth(duk_context *context) {
  8619. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8620. duk_push_boolean(context, inst->pointSmooth);
  8621. return 1;
  8622. }
  8623. duk_ret_t Polycode_SceneMesh__set_pointSmooth(duk_context *context) {
  8624. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8625. inst->pointSmooth = duk_to_boolean(context, 1);
  8626. return 0;
  8627. }
  8628. duk_ret_t Polycode_SceneMesh__get_ownsMesh(duk_context *context) {
  8629. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8630. duk_push_boolean(context, inst->ownsMesh);
  8631. return 1;
  8632. }
  8633. duk_ret_t Polycode_SceneMesh__set_ownsMesh(duk_context *context) {
  8634. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8635. inst->ownsMesh = duk_to_boolean(context, 1);
  8636. return 0;
  8637. }
  8638. duk_ret_t Polycode_SceneMesh__get_ownsSkeleton(duk_context *context) {
  8639. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8640. duk_push_boolean(context, inst->ownsSkeleton);
  8641. return 1;
  8642. }
  8643. duk_ret_t Polycode_SceneMesh__set_ownsSkeleton(duk_context *context) {
  8644. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8645. inst->ownsSkeleton = duk_to_boolean(context, 1);
  8646. return 0;
  8647. }
  8648. duk_ret_t Polycode_SceneMesh__get_useGeometryHitDetection(duk_context *context) {
  8649. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8650. duk_push_boolean(context, inst->useGeometryHitDetection);
  8651. return 1;
  8652. }
  8653. duk_ret_t Polycode_SceneMesh__set_useGeometryHitDetection(duk_context *context) {
  8654. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8655. inst->useGeometryHitDetection = duk_to_boolean(context, 1);
  8656. return 0;
  8657. }
  8658. duk_ret_t Polycode_SceneMesh__get_alphaTest(duk_context *context) {
  8659. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8660. duk_push_boolean(context, inst->alphaTest);
  8661. return 1;
  8662. }
  8663. duk_ret_t Polycode_SceneMesh__set_alphaTest(duk_context *context) {
  8664. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8665. inst->alphaTest = duk_to_boolean(context, 1);
  8666. return 0;
  8667. }
  8668. duk_ret_t Polycode_SceneMesh__get_backfaceCulled(duk_context *context) {
  8669. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8670. duk_push_boolean(context, inst->backfaceCulled);
  8671. return 1;
  8672. }
  8673. duk_ret_t Polycode_SceneMesh__set_backfaceCulled(duk_context *context) {
  8674. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8675. inst->backfaceCulled = duk_to_boolean(context, 1);
  8676. return 0;
  8677. }
  8678. duk_ret_t Polycode_SceneMesh__get_sendBoneMatricesToMaterial(duk_context *context) {
  8679. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8680. duk_push_boolean(context, inst->sendBoneMatricesToMaterial);
  8681. return 1;
  8682. }
  8683. duk_ret_t Polycode_SceneMesh__set_sendBoneMatricesToMaterial(duk_context *context) {
  8684. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8685. inst->sendBoneMatricesToMaterial = duk_to_boolean(context, 1);
  8686. return 0;
  8687. }
  8688. duk_ret_t Polycode_SceneMesh__delete(duk_context *context) {
  8689. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8690. delete inst;
  8691. return 0;
  8692. }
  8693. duk_ret_t Polycode_SceneMesh_Render(duk_context *context) {
  8694. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8695. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8696. inst->Render(buffer);
  8697. return 0;
  8698. }
  8699. duk_ret_t Polycode_SceneMesh_getShaderPass(duk_context *context) {
  8700. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8701. int index = duk_to_int(context, 1);
  8702. ShaderPass *retInst = new ShaderPass();
  8703. *retInst = inst->getShaderPass(index);
  8704. duk_push_pointer(context, (void*)retInst);
  8705. return 1;
  8706. }
  8707. duk_ret_t Polycode_SceneMesh_getNumShaderPasses(duk_context *context) {
  8708. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8709. duk_push_int(context, inst->getNumShaderPasses());
  8710. return 1;
  8711. }
  8712. duk_ret_t Polycode_SceneMesh_addShaderPass(duk_context *context) {
  8713. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8714. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  8715. inst->addShaderPass(pass);
  8716. return 0;
  8717. }
  8718. duk_ret_t Polycode_SceneMesh_removeShaderPass(duk_context *context) {
  8719. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8720. int shaderIndex = duk_to_int(context, 1);
  8721. inst->removeShaderPass(shaderIndex);
  8722. return 0;
  8723. }
  8724. duk_ret_t Polycode_SceneMesh_getMesh(duk_context *context) {
  8725. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8726. PolyBase *ptrRetVal = (PolyBase*)inst->getMesh();
  8727. duk_push_pointer(context, (void*)ptrRetVal);
  8728. return 1;
  8729. }
  8730. duk_ret_t Polycode_SceneMesh_getMaterial(duk_context *context) {
  8731. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8732. PolyBase *ptrRetVal = (PolyBase*)inst->getMaterial();
  8733. duk_push_pointer(context, (void*)ptrRetVal);
  8734. return 1;
  8735. }
  8736. duk_ret_t Polycode_SceneMesh_loadSkeleton(duk_context *context) {
  8737. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8738. String fileName = duk_to_string(context, 1);
  8739. PolyBase *ptrRetVal = (PolyBase*)inst->loadSkeleton(fileName);
  8740. duk_push_pointer(context, (void*)ptrRetVal);
  8741. return 1;
  8742. }
  8743. duk_ret_t Polycode_SceneMesh_clearMaterial(duk_context *context) {
  8744. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8745. inst->clearMaterial();
  8746. return 0;
  8747. }
  8748. duk_ret_t Polycode_SceneMesh_setMaterial(duk_context *context) {
  8749. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8750. Material* material = (Material*)duk_to_pointer(context, 1);
  8751. inst->setMaterial(material);
  8752. return 0;
  8753. }
  8754. duk_ret_t Polycode_SceneMesh_setMaterialByName(duk_context *context) {
  8755. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8756. String materialName = duk_to_string(context, 1);
  8757. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 2);
  8758. inst->setMaterialByName(materialName,resourcePool);
  8759. return 0;
  8760. }
  8761. duk_ret_t Polycode_SceneMesh_setMesh(duk_context *context) {
  8762. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8763. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  8764. inst->setMesh(mesh);
  8765. return 0;
  8766. }
  8767. duk_ret_t Polycode_SceneMesh_setSkeleton(duk_context *context) {
  8768. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8769. Skeleton* skeleton = (Skeleton*)duk_to_pointer(context, 1);
  8770. inst->setSkeleton(skeleton);
  8771. return 0;
  8772. }
  8773. duk_ret_t Polycode_SceneMesh_getSkeleton(duk_context *context) {
  8774. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8775. PolyBase *ptrRetVal = (PolyBase*)inst->getSkeleton();
  8776. duk_push_pointer(context, (void*)ptrRetVal);
  8777. return 1;
  8778. }
  8779. duk_ret_t Polycode_SceneMesh_applySkeletonLocally(duk_context *context) {
  8780. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8781. inst->applySkeletonLocally();
  8782. return 0;
  8783. }
  8784. duk_ret_t Polycode_SceneMesh_setLineWidth(duk_context *context) {
  8785. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8786. Number newWidth = duk_to_number(context, 1);
  8787. inst->setLineWidth(newWidth);
  8788. return 0;
  8789. }
  8790. duk_ret_t Polycode_SceneMesh_getFilename(duk_context *context) {
  8791. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8792. duk_push_string(context, inst->getFilename().c_str());
  8793. return 1;
  8794. }
  8795. duk_ret_t Polycode_SceneMesh_setFilename(duk_context *context) {
  8796. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8797. String fileName = duk_to_string(context, 1);
  8798. inst->setFilename(fileName);
  8799. return 0;
  8800. }
  8801. duk_ret_t Polycode_SceneMesh_loadFromFile(duk_context *context) {
  8802. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8803. String fileName = duk_to_string(context, 1);
  8804. inst->loadFromFile(fileName);
  8805. return 0;
  8806. }
  8807. duk_ret_t Polycode_SceneMesh_customHitDetection(duk_context *context) {
  8808. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8809. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  8810. duk_push_boolean(context, inst->customHitDetection(ray));
  8811. return 1;
  8812. }
  8813. duk_ret_t Polycode_SceneMesh_setForceMaterial(duk_context *context) {
  8814. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8815. bool forceMaterial = duk_to_boolean(context, 1);
  8816. inst->setForceMaterial(forceMaterial);
  8817. return 0;
  8818. }
  8819. duk_ret_t Polycode_SceneMesh_getForceMaterial(duk_context *context) {
  8820. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8821. duk_push_boolean(context, inst->getForceMaterial());
  8822. return 1;
  8823. }
  8824. duk_ret_t Polycode_SceneMesh_Clone(duk_context *context) {
  8825. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8826. bool deepClone = duk_to_boolean(context, 1);
  8827. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8828. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8829. duk_push_pointer(context, (void*)ptrRetVal);
  8830. return 1;
  8831. }
  8832. duk_ret_t Polycode_SceneMesh_applyClone(duk_context *context) {
  8833. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8834. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8835. bool deepClone = duk_to_boolean(context, 2);
  8836. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8837. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8838. return 0;
  8839. }
  8840. duk_ret_t Polycode_ScenePrimitive__delete(duk_context *context) {
  8841. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8842. delete inst;
  8843. return 0;
  8844. }
  8845. duk_ret_t Polycode_ScenePrimitive_setPrimitiveOptions(duk_context *context) {
  8846. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8847. int type = duk_to_int(context, 1);
  8848. Number v1 = duk_to_number(context, 2);
  8849. Number v2 = duk_to_number(context, 3);
  8850. Number v3 = duk_to_number(context, 4);
  8851. Number v4 = duk_to_number(context, 5);
  8852. Number v5 = duk_to_number(context, 6);
  8853. inst->setPrimitiveOptions(type,v1,v2,v3,v4,v5);
  8854. return 0;
  8855. }
  8856. duk_ret_t Polycode_ScenePrimitive_recreatePrimitive(duk_context *context) {
  8857. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8858. inst->recreatePrimitive();
  8859. return 0;
  8860. }
  8861. duk_ret_t Polycode_ScenePrimitive_getPrimitiveType(duk_context *context) {
  8862. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8863. duk_push_int(context, inst->getPrimitiveType());
  8864. return 1;
  8865. }
  8866. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter1(duk_context *context) {
  8867. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8868. duk_push_number(context, inst->getPrimitiveParameter1());
  8869. return 1;
  8870. }
  8871. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter2(duk_context *context) {
  8872. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8873. duk_push_number(context, inst->getPrimitiveParameter2());
  8874. return 1;
  8875. }
  8876. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter3(duk_context *context) {
  8877. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8878. duk_push_number(context, inst->getPrimitiveParameter3());
  8879. return 1;
  8880. }
  8881. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter4(duk_context *context) {
  8882. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8883. duk_push_number(context, inst->getPrimitiveParameter4());
  8884. return 1;
  8885. }
  8886. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter5(duk_context *context) {
  8887. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8888. duk_push_number(context, inst->getPrimitiveParameter5());
  8889. return 1;
  8890. }
  8891. duk_ret_t Polycode_ScenePrimitive_Clone(duk_context *context) {
  8892. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8893. bool deepClone = duk_to_boolean(context, 1);
  8894. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8895. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8896. duk_push_pointer(context, (void*)ptrRetVal);
  8897. return 1;
  8898. }
  8899. duk_ret_t Polycode_ScenePrimitive_applyClone(duk_context *context) {
  8900. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8901. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8902. bool deepClone = duk_to_boolean(context, 2);
  8903. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8904. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8905. return 0;
  8906. }
  8907. duk_ret_t Polycode_SceneRenderTexture__get_enabled(duk_context *context) {
  8908. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8909. duk_push_boolean(context, inst->enabled);
  8910. return 1;
  8911. }
  8912. duk_ret_t Polycode_SceneRenderTexture__set_enabled(duk_context *context) {
  8913. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8914. inst->enabled = duk_to_boolean(context, 1);
  8915. return 0;
  8916. }
  8917. duk_ret_t Polycode_SceneRenderTexture__delete(duk_context *context) {
  8918. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8919. delete inst;
  8920. return 0;
  8921. }
  8922. duk_ret_t Polycode_SceneRenderTexture_getTargetTexture(duk_context *context) {
  8923. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8924. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetTexture();
  8925. duk_push_pointer(context, (void*)ptrRetVal);
  8926. return 1;
  8927. }
  8928. duk_ret_t Polycode_SceneRenderTexture_getFilterColorBufferTexture(duk_context *context) {
  8929. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8930. PolyBase *ptrRetVal = (PolyBase*)inst->getFilterColorBufferTexture();
  8931. duk_push_pointer(context, (void*)ptrRetVal);
  8932. return 1;
  8933. }
  8934. duk_ret_t Polycode_SceneRenderTexture_getFilterZBufferTexture(duk_context *context) {
  8935. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8936. PolyBase *ptrRetVal = (PolyBase*)inst->getFilterZBufferTexture();
  8937. duk_push_pointer(context, (void*)ptrRetVal);
  8938. return 1;
  8939. }
  8940. duk_ret_t Polycode_SceneRenderTexture_Render(duk_context *context) {
  8941. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8942. inst->Render();
  8943. return 0;
  8944. }
  8945. duk_ret_t Polycode_SceneRenderTexture_saveToImage(duk_context *context) {
  8946. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8947. PolyBase *ptrRetVal = (PolyBase*)inst->saveToImage();
  8948. duk_push_pointer(context, (void*)ptrRetVal);
  8949. return 1;
  8950. }
  8951. duk_ret_t Polycode_SceneRenderTexture_resizeRenderTexture(duk_context *context) {
  8952. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8953. int newWidth = duk_to_int(context, 1);
  8954. int newHeight = duk_to_int(context, 2);
  8955. inst->resizeRenderTexture(newWidth,newHeight);
  8956. return 0;
  8957. }
  8958. duk_ret_t Polycode_SceneRenderTexture_getTargetScene(duk_context *context) {
  8959. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8960. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetScene();
  8961. duk_push_pointer(context, (void*)ptrRetVal);
  8962. return 1;
  8963. }
  8964. duk_ret_t Polycode_SceneRenderTexture_getTargetCamera(duk_context *context) {
  8965. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  8966. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetCamera();
  8967. duk_push_pointer(context, (void*)ptrRetVal);
  8968. return 1;
  8969. }
  8970. duk_ret_t Polycode_SceneSound__delete(duk_context *context) {
  8971. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8972. delete inst;
  8973. return 0;
  8974. }
  8975. duk_ret_t Polycode_SceneSound_Update(duk_context *context) {
  8976. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8977. inst->Update();
  8978. return 0;
  8979. }
  8980. duk_ret_t Polycode_SceneSound_Clone(duk_context *context) {
  8981. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8982. bool deepClone = duk_to_boolean(context, 1);
  8983. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8984. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8985. duk_push_pointer(context, (void*)ptrRetVal);
  8986. return 1;
  8987. }
  8988. duk_ret_t Polycode_SceneSound_applyClone(duk_context *context) {
  8989. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8990. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8991. bool deepClone = duk_to_boolean(context, 2);
  8992. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8993. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8994. return 0;
  8995. }
  8996. duk_ret_t Polycode_SceneSound_isDirectionalSound(duk_context *context) {
  8997. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  8998. duk_push_boolean(context, inst->isDirectionalSound());
  8999. return 1;
  9000. }
  9001. duk_ret_t Polycode_SceneSound_setDirectionalSound(duk_context *context) {
  9002. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9003. bool val = duk_to_boolean(context, 1);
  9004. inst->setDirectionalSound(val);
  9005. return 0;
  9006. }
  9007. duk_ret_t Polycode_SceneSound_getSound(duk_context *context) {
  9008. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9009. PolyBase *ptrRetVal = (PolyBase*)inst->getSound();
  9010. duk_push_pointer(context, (void*)ptrRetVal);
  9011. return 1;
  9012. }
  9013. duk_ret_t Polycode_SceneSound_setLoopOnLoad(duk_context *context) {
  9014. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9015. bool val = duk_to_boolean(context, 1);
  9016. inst->setLoopOnLoad(val);
  9017. return 0;
  9018. }
  9019. duk_ret_t Polycode_SceneSound_getLoopOnLoad(duk_context *context) {
  9020. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9021. duk_push_boolean(context, inst->getLoopOnLoad());
  9022. return 1;
  9023. }
  9024. duk_ret_t Polycode_SceneSoundListener__delete(duk_context *context) {
  9025. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  9026. delete inst;
  9027. return 0;
  9028. }
  9029. duk_ret_t Polycode_SceneSoundListener_Update(duk_context *context) {
  9030. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  9031. inst->Update();
  9032. return 0;
  9033. }
  9034. duk_ret_t Polycode_SceneSprite__delete(duk_context *context) {
  9035. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9036. delete inst;
  9037. return 0;
  9038. }
  9039. duk_ret_t Polycode_SceneSprite_Clone(duk_context *context) {
  9040. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9041. bool deepClone = duk_to_boolean(context, 1);
  9042. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9043. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9044. duk_push_pointer(context, (void*)ptrRetVal);
  9045. return 1;
  9046. }
  9047. duk_ret_t Polycode_SceneSprite_applyClone(duk_context *context) {
  9048. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9049. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9050. bool deepClone = duk_to_boolean(context, 2);
  9051. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9052. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9053. return 0;
  9054. }
  9055. duk_ret_t Polycode_SceneSprite_getSpriteSet(duk_context *context) {
  9056. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9057. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteSet();
  9058. duk_push_pointer(context, (void*)ptrRetVal);
  9059. return 1;
  9060. }
  9061. duk_ret_t Polycode_SceneSprite_getCurrentSprite(duk_context *context) {
  9062. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9063. PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSprite();
  9064. duk_push_pointer(context, (void*)ptrRetVal);
  9065. return 1;
  9066. }
  9067. duk_ret_t Polycode_SceneSprite_setSpriteSet(duk_context *context) {
  9068. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9069. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  9070. inst->setSpriteSet(spriteSet);
  9071. return 0;
  9072. }
  9073. duk_ret_t Polycode_SceneSprite_setSpriteByName(duk_context *context) {
  9074. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9075. String spriteName = duk_to_string(context, 1);
  9076. inst->setSpriteByName(spriteName);
  9077. return 0;
  9078. }
  9079. duk_ret_t Polycode_SceneSprite_setCurrentFrame(duk_context *context) {
  9080. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9081. int frameIndex = duk_to_int(context, 1);
  9082. inst->setCurrentFrame(frameIndex);
  9083. return 0;
  9084. }
  9085. duk_ret_t Polycode_SceneSprite_getCurrentFrame(duk_context *context) {
  9086. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9087. duk_push_int(context, inst->getCurrentFrame());
  9088. return 1;
  9089. }
  9090. duk_ret_t Polycode_SceneSprite_Update(duk_context *context) {
  9091. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9092. inst->Update();
  9093. return 0;
  9094. }
  9095. duk_ret_t Polycode_SceneSprite_Render(duk_context *context) {
  9096. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9097. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  9098. inst->Render(buffer);
  9099. return 0;
  9100. }
  9101. duk_ret_t Polycode_SceneSprite_getSpriteBoundingBox(duk_context *context) {
  9102. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9103. Vector3 *retInst = new Vector3();
  9104. *retInst = inst->getSpriteBoundingBox();
  9105. duk_push_pointer(context, (void*)retInst);
  9106. return 1;
  9107. }
  9108. duk_ret_t Polycode_SceneSprite_setPaused(duk_context *context) {
  9109. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9110. bool val = duk_to_boolean(context, 1);
  9111. inst->setPaused(val);
  9112. return 0;
  9113. }
  9114. duk_ret_t Polycode_SceneSprite_isPaused(duk_context *context) {
  9115. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9116. duk_push_boolean(context, inst->isPaused());
  9117. return 1;
  9118. }
  9119. duk_ret_t Polycode_SceneSprite_setSprite(duk_context *context) {
  9120. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9121. Sprite* spriteEntry = (Sprite*)duk_to_pointer(context, 1);
  9122. inst->setSprite(spriteEntry);
  9123. return 0;
  9124. }
  9125. duk_ret_t Polycode_SceneSprite_setSpriteState(duk_context *context) {
  9126. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9127. SpriteState* spriteState = (SpriteState*)duk_to_pointer(context, 1);
  9128. int startingFrame = duk_to_int(context, 2);
  9129. bool playOnce = duk_to_boolean(context, 3);
  9130. inst->setSpriteState(spriteState,startingFrame,playOnce);
  9131. return 0;
  9132. }
  9133. duk_ret_t Polycode_SceneSprite_setSpriteStateByName(duk_context *context) {
  9134. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9135. String name = duk_to_string(context, 1);
  9136. int startingFrame = duk_to_int(context, 2);
  9137. bool playOnce = duk_to_boolean(context, 3);
  9138. inst->setSpriteStateByName(name,startingFrame,playOnce);
  9139. return 0;
  9140. }
  9141. duk_ret_t Polycode_SceneSprite_getCurrentSpriteState(duk_context *context) {
  9142. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9143. PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSpriteState();
  9144. duk_push_pointer(context, (void*)ptrRetVal);
  9145. return 1;
  9146. }
  9147. duk_ret_t Polycode_SceneSprite_getStartOnRandomFrame(duk_context *context) {
  9148. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9149. duk_push_boolean(context, inst->getStartOnRandomFrame());
  9150. return 1;
  9151. }
  9152. duk_ret_t Polycode_SceneSprite_setStartOnRandomFrame(duk_context *context) {
  9153. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9154. bool val = duk_to_boolean(context, 1);
  9155. inst->setStartOnRandomFrame(val);
  9156. return 0;
  9157. }
  9158. duk_ret_t Polycode_Sprite__delete(duk_context *context) {
  9159. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9160. delete inst;
  9161. return 0;
  9162. }
  9163. duk_ret_t Polycode_Sprite_getName(duk_context *context) {
  9164. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9165. duk_push_string(context, inst->getName().c_str());
  9166. return 1;
  9167. }
  9168. duk_ret_t Polycode_Sprite_setName(duk_context *context) {
  9169. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9170. String name = duk_to_string(context, 1);
  9171. inst->setName(name);
  9172. return 0;
  9173. }
  9174. duk_ret_t Polycode_Sprite_addSpriteState(duk_context *context) {
  9175. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9176. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  9177. inst->addSpriteState(state);
  9178. return 0;
  9179. }
  9180. duk_ret_t Polycode_Sprite_removeSpriteState(duk_context *context) {
  9181. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9182. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  9183. inst->removeSpriteState(state);
  9184. return 0;
  9185. }
  9186. duk_ret_t Polycode_Sprite_getNumStates(duk_context *context) {
  9187. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9188. duk_push_int(context, inst->getNumStates());
  9189. return 1;
  9190. }
  9191. duk_ret_t Polycode_Sprite_getState(duk_context *context) {
  9192. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9193. int index = duk_to_int(context, 1);
  9194. PolyBase *ptrRetVal = (PolyBase*)inst->getState(index);
  9195. duk_push_pointer(context, (void*)ptrRetVal);
  9196. return 1;
  9197. }
  9198. duk_ret_t Polycode_Sprite_getStateByName(duk_context *context) {
  9199. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9200. String name = duk_to_string(context, 1);
  9201. PolyBase *ptrRetVal = (PolyBase*)inst->getStateByName(name);
  9202. duk_push_pointer(context, (void*)ptrRetVal);
  9203. return 1;
  9204. }
  9205. duk_ret_t Polycode_Sprite_setParentSpritSet(duk_context *context) {
  9206. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9207. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  9208. inst->setParentSpritSet(spriteSet);
  9209. return 0;
  9210. }
  9211. duk_ret_t Polycode_Sprite_getParentSpriteSet(duk_context *context) {
  9212. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9213. PolyBase *ptrRetVal = (PolyBase*)inst->getParentSpriteSet();
  9214. duk_push_pointer(context, (void*)ptrRetVal);
  9215. return 1;
  9216. }
  9217. duk_ret_t Polycode_SpriteSet__delete(duk_context *context) {
  9218. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9219. delete inst;
  9220. return 0;
  9221. }
  9222. duk_ret_t Polycode_SpriteSet_setTexture(duk_context *context) {
  9223. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9224. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  9225. inst->setTexture(texture);
  9226. return 0;
  9227. }
  9228. duk_ret_t Polycode_SpriteSet_getTexture(duk_context *context) {
  9229. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9230. PolyBase *ptrRetVal = (PolyBase*)inst->getTexture();
  9231. duk_push_pointer(context, (void*)ptrRetVal);
  9232. return 1;
  9233. }
  9234. duk_ret_t Polycode_SpriteSet_loadTexture(duk_context *context) {
  9235. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9236. String imageFileName = duk_to_string(context, 1);
  9237. PolyBase *ptrRetVal = (PolyBase*)inst->loadTexture(imageFileName);
  9238. duk_push_pointer(context, (void*)ptrRetVal);
  9239. return 1;
  9240. }
  9241. duk_ret_t Polycode_SpriteSet_addSpriteEntry(duk_context *context) {
  9242. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9243. Sprite* newEntry = (Sprite*)duk_to_pointer(context, 1);
  9244. inst->addSpriteEntry(newEntry);
  9245. return 0;
  9246. }
  9247. duk_ret_t Polycode_SpriteSet_getNumSpriteEntries(duk_context *context) {
  9248. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9249. duk_push_int(context, inst->getNumSpriteEntries());
  9250. return 1;
  9251. }
  9252. duk_ret_t Polycode_SpriteSet_getSpriteEntry(duk_context *context) {
  9253. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9254. int index = duk_to_int(context, 1);
  9255. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteEntry(index);
  9256. duk_push_pointer(context, (void*)ptrRetVal);
  9257. return 1;
  9258. }
  9259. duk_ret_t Polycode_SpriteSet_removeSprite(duk_context *context) {
  9260. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9261. Sprite* sprite = (Sprite*)duk_to_pointer(context, 1);
  9262. inst->removeSprite(sprite);
  9263. return 0;
  9264. }
  9265. duk_ret_t Polycode_SpriteSet_loadSpriteSet(duk_context *context) {
  9266. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9267. String fileName = duk_to_string(context, 1);
  9268. inst->loadSpriteSet(fileName);
  9269. return 0;
  9270. }
  9271. duk_ret_t Polycode_SpriteSet_addSpriteFrame(duk_context *context) {
  9272. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9273. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  9274. bool assignID = duk_to_boolean(context, 2);
  9275. inst->addSpriteFrame(frame,assignID);
  9276. return 0;
  9277. }
  9278. duk_ret_t Polycode_SpriteSet_getNumFrames(duk_context *context) {
  9279. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9280. duk_push_int(context, inst->getNumFrames());
  9281. return 1;
  9282. }
  9283. duk_ret_t Polycode_SpriteSet_getSpriteFrame(duk_context *context) {
  9284. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9285. int index = duk_to_int(context, 1);
  9286. SpriteFrame *retInst = new SpriteFrame();
  9287. *retInst = inst->getSpriteFrame(index);
  9288. duk_push_pointer(context, (void*)retInst);
  9289. return 1;
  9290. }
  9291. duk_ret_t Polycode_SpriteSet_getSpriteFrameByID(duk_context *context) {
  9292. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9293. int frameID = duk_to_int(context, 1);
  9294. SpriteFrame *retInst = new SpriteFrame();
  9295. *retInst = inst->getSpriteFrameByID(frameID);
  9296. duk_push_pointer(context, (void*)retInst);
  9297. return 1;
  9298. }
  9299. duk_ret_t Polycode_SpriteSet_removeFrameByID(duk_context *context) {
  9300. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9301. int frameID = duk_to_int(context, 1);
  9302. inst->removeFrameByID(frameID);
  9303. return 0;
  9304. }
  9305. duk_ret_t Polycode_SpriteSet_setSpriteFrame(duk_context *context) {
  9306. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9307. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  9308. inst->setSpriteFrame(frame);
  9309. return 0;
  9310. }
  9311. duk_ret_t Polycode_SpriteSet_clearFrames(duk_context *context) {
  9312. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9313. inst->clearFrames();
  9314. return 0;
  9315. }
  9316. duk_ret_t Polycode_SpriteSet_createGridFrames(duk_context *context) {
  9317. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9318. int xCount = duk_to_int(context, 1);
  9319. int yCount = duk_to_int(context, 2);
  9320. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 3);
  9321. inst->createGridFrames(xCount,yCount,defaultAnchor);
  9322. return 0;
  9323. }
  9324. duk_ret_t Polycode_SpriteSet_createFramesFromIslands(duk_context *context) {
  9325. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9326. int minDistance = duk_to_int(context, 1);
  9327. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 2);
  9328. inst->createFramesFromIslands(minDistance,defaultAnchor);
  9329. return 0;
  9330. }
  9331. duk_ret_t Polycode_SpriteSet_getSpriteByName(duk_context *context) {
  9332. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9333. String spriteName = duk_to_string(context, 1);
  9334. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteByName(spriteName);
  9335. duk_push_pointer(context, (void*)ptrRetVal);
  9336. return 1;
  9337. }
  9338. duk_ret_t Polycode_SpriteFrame__get_coordinates(duk_context *context) {
  9339. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9340. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  9341. *retInst = inst->coordinates;
  9342. duk_push_pointer(context, (void*)retInst);
  9343. return 1;
  9344. }
  9345. duk_ret_t Polycode_SpriteFrame__set_coordinates(duk_context *context) {
  9346. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9347. inst->coordinates = *(Rectangle*)duk_to_pointer(context, 1);
  9348. return 0;
  9349. }
  9350. duk_ret_t Polycode_SpriteFrame__get_anchorPoint(duk_context *context) {
  9351. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9352. Vector2 *retInst = new Vector2();
  9353. *retInst = inst->anchorPoint;
  9354. duk_push_pointer(context, (void*)retInst);
  9355. return 1;
  9356. }
  9357. duk_ret_t Polycode_SpriteFrame__set_anchorPoint(duk_context *context) {
  9358. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9359. inst->anchorPoint = *(Vector2*)duk_to_pointer(context, 1);
  9360. return 0;
  9361. }
  9362. duk_ret_t Polycode_SpriteFrame__get_frameID(duk_context *context) {
  9363. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9364. duk_push_int(context, inst->frameID);
  9365. return 1;
  9366. }
  9367. duk_ret_t Polycode_SpriteFrame__set_frameID(duk_context *context) {
  9368. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9369. inst->frameID = duk_to_int(context, 1);
  9370. return 0;
  9371. }
  9372. duk_ret_t Polycode_SpriteFrame__delete(duk_context *context) {
  9373. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9374. delete inst;
  9375. return 0;
  9376. }
  9377. duk_ret_t Polycode_SpriteState__delete(duk_context *context) {
  9378. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9379. delete inst;
  9380. return 0;
  9381. }
  9382. duk_ret_t Polycode_SpriteState_setName(duk_context *context) {
  9383. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9384. String name = duk_to_string(context, 1);
  9385. inst->setName(name);
  9386. return 0;
  9387. }
  9388. duk_ret_t Polycode_SpriteState_getName(duk_context *context) {
  9389. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9390. duk_push_string(context, inst->getName().c_str());
  9391. return 1;
  9392. }
  9393. duk_ret_t Polycode_SpriteState_getNumFrameIDs(duk_context *context) {
  9394. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9395. duk_push_int(context, inst->getNumFrameIDs());
  9396. return 1;
  9397. }
  9398. duk_ret_t Polycode_SpriteState_getFrameIDAtIndex(duk_context *context) {
  9399. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9400. int index = duk_to_int(context, 1);
  9401. duk_push_int(context, inst->getFrameIDAtIndex(index));
  9402. return 1;
  9403. }
  9404. duk_ret_t Polycode_SpriteState_getMeshForFrameIndex(duk_context *context) {
  9405. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9406. int index = duk_to_int(context, 1);
  9407. PolyBase *ptrRetVal = (PolyBase*)inst->getMeshForFrameIndex(index);
  9408. duk_push_pointer(context, (void*)ptrRetVal);
  9409. return 1;
  9410. }
  9411. duk_ret_t Polycode_SpriteState_insertFrame(duk_context *context) {
  9412. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9413. int index = duk_to_int(context, 1);
  9414. int frameID = duk_to_int(context, 2);
  9415. inst->insertFrame(index,frameID);
  9416. return 0;
  9417. }
  9418. duk_ret_t Polycode_SpriteState_removeFrameByIndex(duk_context *context) {
  9419. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9420. int frameIndex = duk_to_int(context, 1);
  9421. inst->removeFrameByIndex(frameIndex);
  9422. return 0;
  9423. }
  9424. duk_ret_t Polycode_SpriteState_clearFrames(duk_context *context) {
  9425. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9426. inst->clearFrames();
  9427. return 0;
  9428. }
  9429. duk_ret_t Polycode_SpriteState_setPixelsPerUnit(duk_context *context) {
  9430. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9431. Number ppu = duk_to_number(context, 1);
  9432. inst->setPixelsPerUnit(ppu);
  9433. return 0;
  9434. }
  9435. duk_ret_t Polycode_SpriteState_getPixelsPerUnit(duk_context *context) {
  9436. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9437. duk_push_number(context, inst->getPixelsPerUnit());
  9438. return 1;
  9439. }
  9440. duk_ret_t Polycode_SpriteState_rebuildStateMeshes(duk_context *context) {
  9441. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9442. inst->rebuildStateMeshes();
  9443. return 0;
  9444. }
  9445. duk_ret_t Polycode_SpriteState_setStateFPS(duk_context *context) {
  9446. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9447. Number fps = duk_to_number(context, 1);
  9448. inst->setStateFPS(fps);
  9449. return 0;
  9450. }
  9451. duk_ret_t Polycode_SpriteState_getStateFPS(duk_context *context) {
  9452. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9453. duk_push_number(context, inst->getStateFPS());
  9454. return 1;
  9455. }
  9456. duk_ret_t Polycode_SpriteState_getLargestFrameBoundingBox(duk_context *context) {
  9457. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9458. Vector3 *retInst = new Vector3();
  9459. *retInst = inst->getLargestFrameBoundingBox();
  9460. duk_push_pointer(context, (void*)retInst);
  9461. return 1;
  9462. }
  9463. duk_ret_t Polycode_SpriteState_setBoundingBox(duk_context *context) {
  9464. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9465. Vector2 boundingBox = *(Vector2*)duk_to_pointer(context, 1);
  9466. inst->setBoundingBox(boundingBox);
  9467. return 0;
  9468. }
  9469. duk_ret_t Polycode_SpriteState_getBoundingBox(duk_context *context) {
  9470. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9471. Vector2 *retInst = new Vector2();
  9472. *retInst = inst->getBoundingBox();
  9473. duk_push_pointer(context, (void*)retInst);
  9474. return 1;
  9475. }
  9476. duk_ret_t Polycode_SpriteState_getSpriteOffset(duk_context *context) {
  9477. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9478. Vector2 *retInst = new Vector2();
  9479. *retInst = inst->getSpriteOffset();
  9480. duk_push_pointer(context, (void*)retInst);
  9481. return 1;
  9482. }
  9483. duk_ret_t Polycode_SpriteState_setSpriteOffset(duk_context *context) {
  9484. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9485. Vector2 offset = *(Vector2*)duk_to_pointer(context, 1);
  9486. inst->setSpriteOffset(offset);
  9487. return 0;
  9488. }
  9489. duk_ret_t Polycode_JSScriptInstance__delete(duk_context *context) {
  9490. JSScriptInstance *inst = (JSScriptInstance*)duk_to_pointer(context, 0);
  9491. delete inst;
  9492. return 0;
  9493. }
  9494. duk_ret_t Polycode_LuaScriptInstance__get_tableRef(duk_context *context) {
  9495. LuaScriptInstance *inst = (LuaScriptInstance*)duk_to_pointer(context, 0);
  9496. duk_push_int(context, inst->tableRef);
  9497. return 1;
  9498. }
  9499. duk_ret_t Polycode_LuaScriptInstance__set_tableRef(duk_context *context) {
  9500. LuaScriptInstance *inst = (LuaScriptInstance*)duk_to_pointer(context, 0);
  9501. inst->tableRef = duk_to_int(context, 1);
  9502. return 0;
  9503. }
  9504. duk_ret_t Polycode_LuaScriptInstance__delete(duk_context *context) {
  9505. LuaScriptInstance *inst = (LuaScriptInstance*)duk_to_pointer(context, 0);
  9506. delete inst;
  9507. return 0;
  9508. }
  9509. duk_ret_t Polycode_ScriptInstance__get_script(duk_context *context) {
  9510. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9511. PolyBase *ptrRetVal = (PolyBase*)inst->script;
  9512. duk_push_pointer(context, (void*)ptrRetVal);
  9513. return 1;
  9514. }
  9515. duk_ret_t Polycode_ScriptInstance__set_script(duk_context *context) {
  9516. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9517. inst->script = (Script*)duk_to_pointer(context, 1);
  9518. return 0;
  9519. }
  9520. duk_ret_t Polycode_ScriptInstance__delete(duk_context *context) {
  9521. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9522. delete inst;
  9523. return 0;
  9524. }
  9525. duk_ret_t Polycode_ProgramParam__get_name(duk_context *context) {
  9526. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9527. duk_push_string(context, inst->name.c_str());
  9528. return 1;
  9529. }
  9530. duk_ret_t Polycode_ProgramParam__set_name(duk_context *context) {
  9531. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9532. inst->name = duk_to_string(context, 1);
  9533. return 0;
  9534. }
  9535. duk_ret_t Polycode_ProgramParam__get_type(duk_context *context) {
  9536. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9537. duk_push_int(context, inst->type);
  9538. return 1;
  9539. }
  9540. duk_ret_t Polycode_ProgramParam__set_type(duk_context *context) {
  9541. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9542. inst->type = duk_to_int(context, 1);
  9543. return 0;
  9544. }
  9545. duk_ret_t Polycode_ProgramParam__get_globalParam(duk_context *context) {
  9546. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9547. PolyBase *ptrRetVal = (PolyBase*)inst->globalParam;
  9548. duk_push_pointer(context, (void*)ptrRetVal);
  9549. return 1;
  9550. }
  9551. duk_ret_t Polycode_ProgramParam__set_globalParam(duk_context *context) {
  9552. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9553. inst->globalParam = (LocalShaderParam*)duk_to_pointer(context, 1);
  9554. return 0;
  9555. }
  9556. duk_ret_t Polycode_ProgramParam__delete(duk_context *context) {
  9557. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9558. delete inst;
  9559. return 0;
  9560. }
  9561. duk_ret_t Polycode_ProgramAttribute__get_size(duk_context *context) {
  9562. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9563. duk_push_int(context, inst->size);
  9564. return 1;
  9565. }
  9566. duk_ret_t Polycode_ProgramAttribute__set_size(duk_context *context) {
  9567. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9568. inst->size = duk_to_int(context, 1);
  9569. return 0;
  9570. }
  9571. duk_ret_t Polycode_ProgramAttribute__get_name(duk_context *context) {
  9572. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9573. duk_push_string(context, inst->name.c_str());
  9574. return 1;
  9575. }
  9576. duk_ret_t Polycode_ProgramAttribute__set_name(duk_context *context) {
  9577. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9578. inst->name = duk_to_string(context, 1);
  9579. return 0;
  9580. }
  9581. duk_ret_t Polycode_ProgramAttribute__get_arrayType(duk_context *context) {
  9582. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9583. duk_push_int(context, inst->arrayType);
  9584. return 1;
  9585. }
  9586. duk_ret_t Polycode_ProgramAttribute__set_arrayType(duk_context *context) {
  9587. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9588. inst->arrayType = duk_to_int(context, 1);
  9589. return 0;
  9590. }
  9591. duk_ret_t Polycode_ProgramAttribute__delete(duk_context *context) {
  9592. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9593. delete inst;
  9594. return 0;
  9595. }
  9596. duk_ret_t Polycode_ShaderRenderTarget__get_id(duk_context *context) {
  9597. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9598. duk_push_string(context, inst->id.c_str());
  9599. return 1;
  9600. }
  9601. duk_ret_t Polycode_ShaderRenderTarget__set_id(duk_context *context) {
  9602. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9603. inst->id = duk_to_string(context, 1);
  9604. return 0;
  9605. }
  9606. duk_ret_t Polycode_ShaderRenderTarget__get_width(duk_context *context) {
  9607. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9608. duk_push_number(context, inst->width);
  9609. return 1;
  9610. }
  9611. duk_ret_t Polycode_ShaderRenderTarget__set_width(duk_context *context) {
  9612. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9613. inst->width = duk_to_number(context, 1);
  9614. return 0;
  9615. }
  9616. duk_ret_t Polycode_ShaderRenderTarget__get_height(duk_context *context) {
  9617. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9618. duk_push_number(context, inst->height);
  9619. return 1;
  9620. }
  9621. duk_ret_t Polycode_ShaderRenderTarget__set_height(duk_context *context) {
  9622. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9623. inst->height = duk_to_number(context, 1);
  9624. return 0;
  9625. }
  9626. duk_ret_t Polycode_ShaderRenderTarget__get_sizeMode(duk_context *context) {
  9627. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9628. duk_push_int(context, inst->sizeMode);
  9629. return 1;
  9630. }
  9631. duk_ret_t Polycode_ShaderRenderTarget__set_sizeMode(duk_context *context) {
  9632. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9633. inst->sizeMode = duk_to_int(context, 1);
  9634. return 0;
  9635. }
  9636. duk_ret_t Polycode_ShaderRenderTarget__get_buffer(duk_context *context) {
  9637. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9638. PolyBase *ptrRetVal = (PolyBase*)inst->buffer;
  9639. duk_push_pointer(context, (void*)ptrRetVal);
  9640. return 1;
  9641. }
  9642. duk_ret_t Polycode_ShaderRenderTarget__set_buffer(duk_context *context) {
  9643. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9644. inst->buffer = (RenderBuffer*)duk_to_pointer(context, 1);
  9645. return 0;
  9646. }
  9647. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedWidth(duk_context *context) {
  9648. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9649. duk_push_number(context, inst->normalizedWidth);
  9650. return 1;
  9651. }
  9652. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedWidth(duk_context *context) {
  9653. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9654. inst->normalizedWidth = duk_to_number(context, 1);
  9655. return 0;
  9656. }
  9657. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedHeight(duk_context *context) {
  9658. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9659. duk_push_number(context, inst->normalizedHeight);
  9660. return 1;
  9661. }
  9662. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedHeight(duk_context *context) {
  9663. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9664. inst->normalizedHeight = duk_to_number(context, 1);
  9665. return 0;
  9666. }
  9667. duk_ret_t Polycode_ShaderRenderTarget__delete(duk_context *context) {
  9668. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9669. delete inst;
  9670. return 0;
  9671. }
  9672. duk_ret_t Polycode_RenderTargetBinding__get_id(duk_context *context) {
  9673. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9674. duk_push_string(context, inst->id.c_str());
  9675. return 1;
  9676. }
  9677. duk_ret_t Polycode_RenderTargetBinding__set_id(duk_context *context) {
  9678. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9679. inst->id = duk_to_string(context, 1);
  9680. return 0;
  9681. }
  9682. duk_ret_t Polycode_RenderTargetBinding__get_name(duk_context *context) {
  9683. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9684. duk_push_string(context, inst->name.c_str());
  9685. return 1;
  9686. }
  9687. duk_ret_t Polycode_RenderTargetBinding__set_name(duk_context *context) {
  9688. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9689. inst->name = duk_to_string(context, 1);
  9690. return 0;
  9691. }
  9692. duk_ret_t Polycode_RenderTargetBinding__get_mode(duk_context *context) {
  9693. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9694. duk_push_int(context, inst->mode);
  9695. return 1;
  9696. }
  9697. duk_ret_t Polycode_RenderTargetBinding__set_mode(duk_context *context) {
  9698. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9699. inst->mode = duk_to_int(context, 1);
  9700. return 0;
  9701. }
  9702. duk_ret_t Polycode_RenderTargetBinding__get_buffer(duk_context *context) {
  9703. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9704. PolyBase *ptrRetVal = (PolyBase*)inst->buffer;
  9705. duk_push_pointer(context, (void*)ptrRetVal);
  9706. return 1;
  9707. }
  9708. duk_ret_t Polycode_RenderTargetBinding__set_buffer(duk_context *context) {
  9709. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9710. inst->buffer = (RenderBuffer*)duk_to_pointer(context, 1);
  9711. return 0;
  9712. }
  9713. duk_ret_t Polycode_RenderTargetBinding__delete(duk_context *context) {
  9714. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9715. delete inst;
  9716. return 0;
  9717. }
  9718. duk_ret_t Polycode_Shader__get_numSpotLights(duk_context *context) {
  9719. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9720. duk_push_int(context, inst->numSpotLights);
  9721. return 1;
  9722. }
  9723. duk_ret_t Polycode_Shader__set_numSpotLights(duk_context *context) {
  9724. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9725. inst->numSpotLights = duk_to_int(context, 1);
  9726. return 0;
  9727. }
  9728. duk_ret_t Polycode_Shader__get_numPointLights(duk_context *context) {
  9729. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9730. duk_push_int(context, inst->numPointLights);
  9731. return 1;
  9732. }
  9733. duk_ret_t Polycode_Shader__set_numPointLights(duk_context *context) {
  9734. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9735. inst->numPointLights = duk_to_int(context, 1);
  9736. return 0;
  9737. }
  9738. duk_ret_t Polycode_Shader__get_screenShader(duk_context *context) {
  9739. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9740. duk_push_boolean(context, inst->screenShader);
  9741. return 1;
  9742. }
  9743. duk_ret_t Polycode_Shader__set_screenShader(duk_context *context) {
  9744. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9745. inst->screenShader = duk_to_boolean(context, 1);
  9746. return 0;
  9747. }
  9748. duk_ret_t Polycode_Shader__get_vertexProgram(duk_context *context) {
  9749. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9750. PolyBase *ptrRetVal = (PolyBase*)inst->vertexProgram;
  9751. duk_push_pointer(context, (void*)ptrRetVal);
  9752. return 1;
  9753. }
  9754. duk_ret_t Polycode_Shader__set_vertexProgram(duk_context *context) {
  9755. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9756. inst->vertexProgram = (ShaderProgram*)duk_to_pointer(context, 1);
  9757. return 0;
  9758. }
  9759. duk_ret_t Polycode_Shader__get_fragmentProgram(duk_context *context) {
  9760. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9761. PolyBase *ptrRetVal = (PolyBase*)inst->fragmentProgram;
  9762. duk_push_pointer(context, (void*)ptrRetVal);
  9763. return 1;
  9764. }
  9765. duk_ret_t Polycode_Shader__set_fragmentProgram(duk_context *context) {
  9766. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9767. inst->fragmentProgram = (ShaderProgram*)duk_to_pointer(context, 1);
  9768. return 0;
  9769. }
  9770. duk_ret_t Polycode_Shader__get_name(duk_context *context) {
  9771. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9772. duk_push_string(context, inst->name.c_str());
  9773. return 1;
  9774. }
  9775. duk_ret_t Polycode_Shader__set_name(duk_context *context) {
  9776. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9777. inst->name = duk_to_string(context, 1);
  9778. return 0;
  9779. }
  9780. duk_ret_t Polycode_Shader__delete(duk_context *context) {
  9781. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9782. delete inst;
  9783. return 0;
  9784. }
  9785. duk_ret_t Polycode_Shader_getType(duk_context *context) {
  9786. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9787. duk_push_int(context, inst->getType());
  9788. return 1;
  9789. }
  9790. duk_ret_t Polycode_Shader_setName(duk_context *context) {
  9791. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9792. String name = duk_to_string(context, 1);
  9793. inst->setName(name);
  9794. return 0;
  9795. }
  9796. duk_ret_t Polycode_Shader_getName(duk_context *context) {
  9797. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9798. duk_push_string(context, inst->getName().c_str());
  9799. return 1;
  9800. }
  9801. duk_ret_t Polycode_Shader_getParamPointer(duk_context *context) {
  9802. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9803. String name = duk_to_string(context, 1);
  9804. PolyBase *ptrRetVal = (PolyBase*)inst->getParamPointer(name);
  9805. duk_push_pointer(context, (void*)ptrRetVal);
  9806. return 1;
  9807. }
  9808. duk_ret_t Polycode_Shader_getAttribPointer(duk_context *context) {
  9809. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9810. String name = duk_to_string(context, 1);
  9811. PolyBase *ptrRetVal = (PolyBase*)inst->getAttribPointer(name);
  9812. duk_push_pointer(context, (void*)ptrRetVal);
  9813. return 1;
  9814. }
  9815. duk_ret_t Polycode_Shader_reload(duk_context *context) {
  9816. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9817. inst->reload();
  9818. return 0;
  9819. }
  9820. duk_ret_t Polycode_Shader_getExpectedParamType(duk_context *context) {
  9821. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9822. String name = duk_to_string(context, 1);
  9823. duk_push_int(context, inst->getExpectedParamType(name));
  9824. return 1;
  9825. }
  9826. duk_ret_t Polycode_Shader_setVertexProgram(duk_context *context) {
  9827. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9828. ShaderProgram* vp = (ShaderProgram*)duk_to_pointer(context, 1);
  9829. inst->setVertexProgram(vp);
  9830. return 0;
  9831. }
  9832. duk_ret_t Polycode_Shader_setFragmentProgram(duk_context *context) {
  9833. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9834. ShaderProgram* fp = (ShaderProgram*)duk_to_pointer(context, 1);
  9835. inst->setFragmentProgram(fp);
  9836. return 0;
  9837. }
  9838. duk_ret_t Polycode_LocalShaderParam__get_name(duk_context *context) {
  9839. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9840. duk_push_string(context, inst->name.c_str());
  9841. return 1;
  9842. }
  9843. duk_ret_t Polycode_LocalShaderParam__set_name(duk_context *context) {
  9844. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9845. inst->name = duk_to_string(context, 1);
  9846. return 0;
  9847. }
  9848. duk_ret_t Polycode_LocalShaderParam__get_type(duk_context *context) {
  9849. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9850. duk_push_int(context, inst->type);
  9851. return 1;
  9852. }
  9853. duk_ret_t Polycode_LocalShaderParam__set_type(duk_context *context) {
  9854. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9855. inst->type = duk_to_int(context, 1);
  9856. return 0;
  9857. }
  9858. duk_ret_t Polycode_LocalShaderParam__get_ownsPointer(duk_context *context) {
  9859. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9860. duk_push_boolean(context, inst->ownsPointer);
  9861. return 1;
  9862. }
  9863. duk_ret_t Polycode_LocalShaderParam__set_ownsPointer(duk_context *context) {
  9864. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9865. inst->ownsPointer = duk_to_boolean(context, 1);
  9866. return 0;
  9867. }
  9868. duk_ret_t Polycode_LocalShaderParam__get_arraySize(duk_context *context) {
  9869. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9870. duk_push_int(context, inst->arraySize);
  9871. return 1;
  9872. }
  9873. duk_ret_t Polycode_LocalShaderParam__set_arraySize(duk_context *context) {
  9874. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9875. inst->arraySize = duk_to_int(context, 1);
  9876. return 0;
  9877. }
  9878. duk_ret_t Polycode_LocalShaderParam__get_param(duk_context *context) {
  9879. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9880. PolyBase *ptrRetVal = (PolyBase*)inst->param;
  9881. duk_push_pointer(context, (void*)ptrRetVal);
  9882. return 1;
  9883. }
  9884. duk_ret_t Polycode_LocalShaderParam__set_param(duk_context *context) {
  9885. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9886. inst->param = (ProgramParam*)duk_to_pointer(context, 1);
  9887. return 0;
  9888. }
  9889. duk_ret_t Polycode_LocalShaderParam__delete(duk_context *context) {
  9890. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9891. delete inst;
  9892. return 0;
  9893. }
  9894. duk_ret_t Polycode_LocalShaderParam_Copy(duk_context *context) {
  9895. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9896. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  9897. duk_push_pointer(context, (void*)ptrRetVal);
  9898. return 1;
  9899. }
  9900. duk_ret_t Polycode_LocalShaderParam_getNumber(duk_context *context) {
  9901. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9902. duk_push_number(context, inst->getNumber());
  9903. return 1;
  9904. }
  9905. duk_ret_t Polycode_LocalShaderParam_getVector2(duk_context *context) {
  9906. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9907. Vector2 *retInst = new Vector2();
  9908. *retInst = inst->getVector2();
  9909. duk_push_pointer(context, (void*)retInst);
  9910. return 1;
  9911. }
  9912. duk_ret_t Polycode_LocalShaderParam_getVector3(duk_context *context) {
  9913. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9914. Vector3 *retInst = new Vector3();
  9915. *retInst = inst->getVector3();
  9916. duk_push_pointer(context, (void*)retInst);
  9917. return 1;
  9918. }
  9919. duk_ret_t Polycode_LocalShaderParam_getMatrix4(duk_context *context) {
  9920. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9921. Matrix4 *retInst = new Matrix4();
  9922. *retInst = inst->getMatrix4();
  9923. duk_push_pointer(context, (void*)retInst);
  9924. return 1;
  9925. }
  9926. duk_ret_t Polycode_LocalShaderParam_getColor(duk_context *context) {
  9927. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9928. Color *retInst = new Color();
  9929. *retInst = inst->getColor();
  9930. duk_push_pointer(context, (void*)retInst);
  9931. return 1;
  9932. }
  9933. duk_ret_t Polycode_LocalShaderParam_setNumber(duk_context *context) {
  9934. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9935. Number x = duk_to_number(context, 1);
  9936. inst->setNumber(x);
  9937. return 0;
  9938. }
  9939. duk_ret_t Polycode_LocalShaderParam_setVector2(duk_context *context) {
  9940. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9941. Vector2 x = *(Vector2*)duk_to_pointer(context, 1);
  9942. inst->setVector2(x);
  9943. return 0;
  9944. }
  9945. duk_ret_t Polycode_LocalShaderParam_setVector3(duk_context *context) {
  9946. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9947. Vector3 x = *(Vector3*)duk_to_pointer(context, 1);
  9948. inst->setVector3(x);
  9949. return 0;
  9950. }
  9951. duk_ret_t Polycode_LocalShaderParam_setMatrix4(duk_context *context) {
  9952. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9953. Matrix4 x = *(Matrix4*)duk_to_pointer(context, 1);
  9954. inst->setMatrix4(x);
  9955. return 0;
  9956. }
  9957. duk_ret_t Polycode_LocalShaderParam_setColor(duk_context *context) {
  9958. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9959. Color x = *(Color*)duk_to_pointer(context, 1);
  9960. inst->setColor(x);
  9961. return 0;
  9962. }
  9963. duk_ret_t Polycode_LocalShaderParam_setTexture(duk_context *context) {
  9964. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9965. Texture* texture = (Texture*)duk_to_pointer(context, 1);
  9966. inst->setTexture(texture);
  9967. return 0;
  9968. }
  9969. duk_ret_t Polycode_LocalShaderParam_getTexture(duk_context *context) {
  9970. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9971. PolyBase *ptrRetVal = (PolyBase*)inst->getTexture();
  9972. duk_push_pointer(context, (void*)ptrRetVal);
  9973. return 1;
  9974. }
  9975. duk_ret_t Polycode_LocalShaderParam_setCubemap(duk_context *context) {
  9976. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9977. Cubemap* cubemap = (Cubemap*)duk_to_pointer(context, 1);
  9978. inst->setCubemap(cubemap);
  9979. return 0;
  9980. }
  9981. duk_ret_t Polycode_LocalShaderParam_getCubemap(duk_context *context) {
  9982. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9983. PolyBase *ptrRetVal = (PolyBase*)inst->getCubemap();
  9984. duk_push_pointer(context, (void*)ptrRetVal);
  9985. return 1;
  9986. }
  9987. duk_ret_t Polycode_LocalShaderParam_setParamValueFromString(duk_context *context) {
  9988. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9989. int type = duk_to_int(context, 1);
  9990. String pvalue = duk_to_string(context, 2);
  9991. inst->setParamValueFromString(type,pvalue);
  9992. return 0;
  9993. }
  9994. duk_ret_t Polycode_ShaderProgram__get_type(duk_context *context) {
  9995. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  9996. duk_push_int(context, inst->type);
  9997. return 1;
  9998. }
  9999. duk_ret_t Polycode_ShaderProgram__set_type(duk_context *context) {
  10000. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10001. inst->type = duk_to_int(context, 1);
  10002. return 0;
  10003. }
  10004. duk_ret_t Polycode_ShaderProgram__delete(duk_context *context) {
  10005. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10006. delete inst;
  10007. return 0;
  10008. }
  10009. duk_ret_t Polycode_ShaderProgram_reloadProgram(duk_context *context) {
  10010. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10011. inst->reloadProgram();
  10012. return 0;
  10013. }
  10014. duk_ret_t Polycode_ShaderProgram_reloadResource(duk_context *context) {
  10015. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10016. inst->reloadResource();
  10017. return 0;
  10018. }
  10019. duk_ret_t Polycode_AttributeBinding__get_name(duk_context *context) {
  10020. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10021. duk_push_string(context, inst->name.c_str());
  10022. return 1;
  10023. }
  10024. duk_ret_t Polycode_AttributeBinding__set_name(duk_context *context) {
  10025. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10026. inst->name = duk_to_string(context, 1);
  10027. return 0;
  10028. }
  10029. duk_ret_t Polycode_AttributeBinding__get_vertexData(duk_context *context) {
  10030. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10031. PolyBase *ptrRetVal = (PolyBase*)inst->vertexData;
  10032. duk_push_pointer(context, (void*)ptrRetVal);
  10033. return 1;
  10034. }
  10035. duk_ret_t Polycode_AttributeBinding__set_vertexData(duk_context *context) {
  10036. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10037. inst->vertexData = (VertexDataArray*)duk_to_pointer(context, 1);
  10038. return 0;
  10039. }
  10040. duk_ret_t Polycode_AttributeBinding__get_attribute(duk_context *context) {
  10041. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10042. PolyBase *ptrRetVal = (PolyBase*)inst->attribute;
  10043. duk_push_pointer(context, (void*)ptrRetVal);
  10044. return 1;
  10045. }
  10046. duk_ret_t Polycode_AttributeBinding__set_attribute(duk_context *context) {
  10047. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10048. inst->attribute = (ProgramAttribute*)duk_to_pointer(context, 1);
  10049. return 0;
  10050. }
  10051. duk_ret_t Polycode_AttributeBinding__get_enabled(duk_context *context) {
  10052. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10053. duk_push_boolean(context, inst->enabled);
  10054. return 1;
  10055. }
  10056. duk_ret_t Polycode_AttributeBinding__set_enabled(duk_context *context) {
  10057. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10058. inst->enabled = duk_to_boolean(context, 1);
  10059. return 0;
  10060. }
  10061. duk_ret_t Polycode_AttributeBinding__delete(duk_context *context) {
  10062. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10063. delete inst;
  10064. return 0;
  10065. }
  10066. duk_ret_t Polycode_ShaderBinding__get_resetAttributes(duk_context *context) {
  10067. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10068. duk_push_boolean(context, inst->resetAttributes);
  10069. return 1;
  10070. }
  10071. duk_ret_t Polycode_ShaderBinding__set_resetAttributes(duk_context *context) {
  10072. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10073. inst->resetAttributes = duk_to_boolean(context, 1);
  10074. return 0;
  10075. }
  10076. duk_ret_t Polycode_ShaderBinding__get_targetShader(duk_context *context) {
  10077. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10078. PolyBase *ptrRetVal = (PolyBase*)inst->targetShader;
  10079. duk_push_pointer(context, (void*)ptrRetVal);
  10080. return 1;
  10081. }
  10082. duk_ret_t Polycode_ShaderBinding__set_targetShader(duk_context *context) {
  10083. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10084. inst->targetShader = (Shader*)duk_to_pointer(context, 1);
  10085. return 0;
  10086. }
  10087. duk_ret_t Polycode_ShaderBinding__get_accessMutex(duk_context *context) {
  10088. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10089. PolyBase *ptrRetVal = (PolyBase*)inst->accessMutex;
  10090. duk_push_pointer(context, (void*)ptrRetVal);
  10091. return 1;
  10092. }
  10093. duk_ret_t Polycode_ShaderBinding__set_accessMutex(duk_context *context) {
  10094. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10095. inst->accessMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10096. return 0;
  10097. }
  10098. duk_ret_t Polycode_ShaderBinding__delete(duk_context *context) {
  10099. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10100. delete inst;
  10101. return 0;
  10102. }
  10103. duk_ret_t Polycode_ShaderBinding_copyTo(duk_context *context) {
  10104. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10105. ShaderBinding* targetBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  10106. inst->copyTo(targetBinding);
  10107. return 0;
  10108. }
  10109. duk_ret_t Polycode_ShaderBinding_addParam(duk_context *context) {
  10110. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10111. int type = duk_to_int(context, 1);
  10112. String name = duk_to_string(context, 2);
  10113. PolyBase *ptrRetVal = (PolyBase*)inst->addParam(type,name);
  10114. duk_push_pointer(context, (void*)ptrRetVal);
  10115. return 1;
  10116. }
  10117. duk_ret_t Polycode_ShaderBinding_addParamPointer(duk_context *context) {
  10118. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10119. int type = duk_to_int(context, 1);
  10120. String name = duk_to_string(context, 2);
  10121. void* ptr = (void*)duk_to_pointer(context, 3);
  10122. PolyBase *ptrRetVal = (PolyBase*)inst->addParamPointer(type,name,ptr);
  10123. duk_push_pointer(context, (void*)ptrRetVal);
  10124. return 1;
  10125. }
  10126. duk_ret_t Polycode_ShaderBinding_getNumLocalParams(duk_context *context) {
  10127. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10128. duk_push_int(context, inst->getNumLocalParams());
  10129. return 1;
  10130. }
  10131. duk_ret_t Polycode_ShaderBinding_getLocalParam(duk_context *context) {
  10132. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10133. int index = duk_to_int(context, 1);
  10134. PolyBase *ptrRetVal = (PolyBase*)inst->getLocalParam(index);
  10135. duk_push_pointer(context, (void*)ptrRetVal);
  10136. return 1;
  10137. }
  10138. duk_ret_t Polycode_ShaderBinding_getLocalParamByName(duk_context *context) {
  10139. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10140. String name = duk_to_string(context, 1);
  10141. PolyBase *ptrRetVal = (PolyBase*)inst->getLocalParamByName(name);
  10142. duk_push_pointer(context, (void*)ptrRetVal);
  10143. return 1;
  10144. }
  10145. duk_ret_t Polycode_ShaderBinding_removeParam(duk_context *context) {
  10146. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10147. String name = duk_to_string(context, 1);
  10148. inst->removeParam(name);
  10149. return 0;
  10150. }
  10151. duk_ret_t Polycode_ShaderBinding_loadTextureForParam(duk_context *context) {
  10152. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10153. String paramName = duk_to_string(context, 1);
  10154. String fileName = duk_to_string(context, 2);
  10155. PolyBase *ptrRetVal = (PolyBase*)inst->loadTextureForParam(paramName,fileName);
  10156. duk_push_pointer(context, (void*)ptrRetVal);
  10157. return 1;
  10158. }
  10159. duk_ret_t Polycode_ShaderBinding_setTextureForParam(duk_context *context) {
  10160. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10161. String paramName = duk_to_string(context, 1);
  10162. Texture* texture = (Texture*)duk_to_pointer(context, 2);
  10163. inst->setTextureForParam(paramName,texture);
  10164. return 0;
  10165. }
  10166. duk_ret_t Polycode_ShaderBinding_setCubemapForParam(duk_context *context) {
  10167. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10168. String paramName = duk_to_string(context, 1);
  10169. Cubemap* cubemap = (Cubemap*)duk_to_pointer(context, 2);
  10170. inst->setCubemapForParam(paramName,cubemap);
  10171. return 0;
  10172. }
  10173. duk_ret_t Polycode_ShaderBinding_getNumAttributeBindings(duk_context *context) {
  10174. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10175. duk_push_int(context, inst->getNumAttributeBindings());
  10176. return 1;
  10177. }
  10178. duk_ret_t Polycode_ShaderBinding_getAttributeBinding(duk_context *context) {
  10179. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10180. int index = duk_to_int(context, 1);
  10181. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBinding(index);
  10182. duk_push_pointer(context, (void*)ptrRetVal);
  10183. return 1;
  10184. }
  10185. duk_ret_t Polycode_ShaderBinding_addAttributeBinding(duk_context *context) {
  10186. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10187. String name = duk_to_string(context, 1);
  10188. VertexDataArray* dataArray = (VertexDataArray*)duk_to_pointer(context, 2);
  10189. PolyBase *ptrRetVal = (PolyBase*)inst->addAttributeBinding(name,dataArray);
  10190. duk_push_pointer(context, (void*)ptrRetVal);
  10191. return 1;
  10192. }
  10193. duk_ret_t Polycode_ShaderBinding_getAttributeBindingByName(duk_context *context) {
  10194. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10195. String name = duk_to_string(context, 1);
  10196. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBindingByName(name);
  10197. duk_push_pointer(context, (void*)ptrRetVal);
  10198. return 1;
  10199. }
  10200. duk_ret_t Polycode_ShaderBinding_addRenderTargetBinding(duk_context *context) {
  10201. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10202. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  10203. inst->addRenderTargetBinding(binding);
  10204. return 0;
  10205. }
  10206. duk_ret_t Polycode_ShaderBinding_removeRenderTargetBinding(duk_context *context) {
  10207. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10208. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  10209. inst->removeRenderTargetBinding(binding);
  10210. return 0;
  10211. }
  10212. duk_ret_t Polycode_ShaderBinding_getNumRenderTargetBindings(duk_context *context) {
  10213. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10214. duk_push_int(context, inst->getNumRenderTargetBindings());
  10215. return 1;
  10216. }
  10217. duk_ret_t Polycode_ShaderBinding_getRenderTargetBinding(duk_context *context) {
  10218. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10219. int index = duk_to_int(context, 1);
  10220. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderTargetBinding(index);
  10221. duk_push_pointer(context, (void*)ptrRetVal);
  10222. return 1;
  10223. }
  10224. duk_ret_t Polycode_ShaderBinding_getNumInTargetBindings(duk_context *context) {
  10225. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10226. duk_push_int(context, inst->getNumInTargetBindings());
  10227. return 1;
  10228. }
  10229. duk_ret_t Polycode_ShaderBinding_getInTargetBinding(duk_context *context) {
  10230. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10231. int index = duk_to_int(context, 1);
  10232. PolyBase *ptrRetVal = (PolyBase*)inst->getInTargetBinding(index);
  10233. duk_push_pointer(context, (void*)ptrRetVal);
  10234. return 1;
  10235. }
  10236. duk_ret_t Polycode_ShaderBinding_getNumColorTargetBindings(duk_context *context) {
  10237. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10238. duk_push_int(context, inst->getNumColorTargetBindings());
  10239. return 1;
  10240. }
  10241. duk_ret_t Polycode_ShaderBinding_getColorTargetBinding(duk_context *context) {
  10242. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10243. int index = duk_to_int(context, 1);
  10244. PolyBase *ptrRetVal = (PolyBase*)inst->getColorTargetBinding(index);
  10245. duk_push_pointer(context, (void*)ptrRetVal);
  10246. return 1;
  10247. }
  10248. duk_ret_t Polycode_ShaderBinding_getNumDepthTargetBindings(duk_context *context) {
  10249. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10250. duk_push_int(context, inst->getNumDepthTargetBindings());
  10251. return 1;
  10252. }
  10253. duk_ret_t Polycode_ShaderBinding_getDepthTargetBinding(duk_context *context) {
  10254. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10255. int index = duk_to_int(context, 1);
  10256. PolyBase *ptrRetVal = (PolyBase*)inst->getDepthTargetBinding(index);
  10257. duk_push_pointer(context, (void*)ptrRetVal);
  10258. return 1;
  10259. }
  10260. duk_ret_t Polycode_ShaderBinding_getNumOutTargetBindings(duk_context *context) {
  10261. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10262. duk_push_int(context, inst->getNumOutTargetBindings());
  10263. return 1;
  10264. }
  10265. duk_ret_t Polycode_ShaderBinding_getOutTargetBinding(duk_context *context) {
  10266. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10267. int index = duk_to_int(context, 1);
  10268. PolyBase *ptrRetVal = (PolyBase*)inst->getOutTargetBinding(index);
  10269. duk_push_pointer(context, (void*)ptrRetVal);
  10270. return 1;
  10271. }
  10272. duk_ret_t Polycode_SkeletonAnimation__delete(duk_context *context) {
  10273. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10274. delete inst;
  10275. return 0;
  10276. }
  10277. duk_ret_t Polycode_SkeletonAnimation_addBoneTrack(duk_context *context) {
  10278. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10279. BoneTrack* boneTrack = (BoneTrack*)duk_to_pointer(context, 1);
  10280. inst->addBoneTrack(boneTrack);
  10281. return 0;
  10282. }
  10283. duk_ret_t Polycode_SkeletonAnimation_getName(duk_context *context) {
  10284. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10285. duk_push_string(context, inst->getName().c_str());
  10286. return 1;
  10287. }
  10288. duk_ret_t Polycode_SkeletonAnimation_Play(duk_context *context) {
  10289. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10290. bool once = duk_to_boolean(context, 1);
  10291. inst->Play(once);
  10292. return 0;
  10293. }
  10294. duk_ret_t Polycode_SkeletonAnimation_Stop(duk_context *context) {
  10295. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10296. inst->Stop();
  10297. return 0;
  10298. }
  10299. duk_ret_t Polycode_SkeletonAnimation_Reset(duk_context *context) {
  10300. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10301. inst->Reset();
  10302. return 0;
  10303. }
  10304. duk_ret_t Polycode_SkeletonAnimation_Update(duk_context *context) {
  10305. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10306. inst->Update();
  10307. return 0;
  10308. }
  10309. duk_ret_t Polycode_SkeletonAnimation_setSpeed(duk_context *context) {
  10310. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10311. Number speed = duk_to_number(context, 1);
  10312. inst->setSpeed(speed);
  10313. return 0;
  10314. }
  10315. duk_ret_t Polycode_SkeletonAnimation_setWeight(duk_context *context) {
  10316. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10317. Number newWeight = duk_to_number(context, 1);
  10318. inst->setWeight(newWeight);
  10319. return 0;
  10320. }
  10321. duk_ret_t Polycode_SkeletonAnimation_getWeight(duk_context *context) {
  10322. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10323. duk_push_number(context, inst->getWeight());
  10324. return 1;
  10325. }
  10326. duk_ret_t Polycode_SkeletonAnimation_isPlaying(duk_context *context) {
  10327. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10328. duk_push_boolean(context, inst->isPlaying());
  10329. return 1;
  10330. }
  10331. duk_ret_t Polycode_Skeleton__delete(duk_context *context) {
  10332. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10333. delete inst;
  10334. return 0;
  10335. }
  10336. duk_ret_t Polycode_Skeleton_loadSkeleton(duk_context *context) {
  10337. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10338. String fileName = duk_to_string(context, 1);
  10339. inst->loadSkeleton(fileName);
  10340. return 0;
  10341. }
  10342. duk_ret_t Polycode_Skeleton_playAnimationByName(duk_context *context) {
  10343. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10344. String animName = duk_to_string(context, 1);
  10345. Number weight = duk_to_number(context, 2);
  10346. bool once = duk_to_boolean(context, 3);
  10347. bool restartIfPlaying = duk_to_boolean(context, 4);
  10348. inst->playAnimationByName(animName,weight,once,restartIfPlaying);
  10349. return 0;
  10350. }
  10351. duk_ret_t Polycode_Skeleton_playAnimation(duk_context *context) {
  10352. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10353. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10354. Number weight = duk_to_number(context, 2);
  10355. bool once = duk_to_boolean(context, 3);
  10356. bool restartIfPlaying = duk_to_boolean(context, 4);
  10357. inst->playAnimation(animation,weight,once,restartIfPlaying);
  10358. return 0;
  10359. }
  10360. duk_ret_t Polycode_Skeleton_setBaseAnimationByName(duk_context *context) {
  10361. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10362. String animName = duk_to_string(context, 1);
  10363. inst->setBaseAnimationByName(animName);
  10364. return 0;
  10365. }
  10366. duk_ret_t Polycode_Skeleton_setBaseAnimation(duk_context *context) {
  10367. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10368. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10369. inst->setBaseAnimation(animation);
  10370. return 0;
  10371. }
  10372. duk_ret_t Polycode_Skeleton_stopAllAnimations(duk_context *context) {
  10373. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10374. inst->stopAllAnimations();
  10375. return 0;
  10376. }
  10377. duk_ret_t Polycode_Skeleton_getBaseAnimation(duk_context *context) {
  10378. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10379. PolyBase *ptrRetVal = (PolyBase*)inst->getBaseAnimation();
  10380. duk_push_pointer(context, (void*)ptrRetVal);
  10381. return 1;
  10382. }
  10383. duk_ret_t Polycode_Skeleton_addAnimation(duk_context *context) {
  10384. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10385. String name = duk_to_string(context, 1);
  10386. String fileName = duk_to_string(context, 2);
  10387. inst->addAnimation(name,fileName);
  10388. return 0;
  10389. }
  10390. duk_ret_t Polycode_Skeleton_getAnimation(duk_context *context) {
  10391. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10392. String name = duk_to_string(context, 1);
  10393. PolyBase *ptrRetVal = (PolyBase*)inst->getAnimation(name);
  10394. duk_push_pointer(context, (void*)ptrRetVal);
  10395. return 1;
  10396. }
  10397. duk_ret_t Polycode_Skeleton_stopAnimationByName(duk_context *context) {
  10398. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10399. String name = duk_to_string(context, 1);
  10400. inst->stopAnimationByName(name);
  10401. return 0;
  10402. }
  10403. duk_ret_t Polycode_Skeleton_stopAnimation(duk_context *context) {
  10404. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10405. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10406. inst->stopAnimation(animation);
  10407. return 0;
  10408. }
  10409. duk_ret_t Polycode_Skeleton_Update(duk_context *context) {
  10410. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10411. inst->Update();
  10412. return 0;
  10413. }
  10414. duk_ret_t Polycode_Skeleton_getBoneByName(duk_context *context) {
  10415. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10416. String name = duk_to_string(context, 1);
  10417. PolyBase *ptrRetVal = (PolyBase*)inst->getBoneByName(name);
  10418. duk_push_pointer(context, (void*)ptrRetVal);
  10419. return 1;
  10420. }
  10421. duk_ret_t Polycode_Skeleton_bonesVisible(duk_context *context) {
  10422. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10423. bool val = duk_to_boolean(context, 1);
  10424. inst->bonesVisible(val);
  10425. return 0;
  10426. }
  10427. duk_ret_t Polycode_Skeleton_getNumBones(duk_context *context) {
  10428. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10429. duk_push_int(context, inst->getNumBones());
  10430. return 1;
  10431. }
  10432. duk_ret_t Polycode_Skeleton_getBone(duk_context *context) {
  10433. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10434. int index = duk_to_int(context, 1);
  10435. PolyBase *ptrRetVal = (PolyBase*)inst->getBone(index);
  10436. duk_push_pointer(context, (void*)ptrRetVal);
  10437. return 1;
  10438. }
  10439. duk_ret_t Polycode_Skeleton_addBone(duk_context *context) {
  10440. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10441. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10442. inst->addBone(bone);
  10443. return 0;
  10444. }
  10445. duk_ret_t Polycode_Skeleton_removeBone(duk_context *context) {
  10446. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10447. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10448. inst->removeBone(bone);
  10449. return 0;
  10450. }
  10451. duk_ret_t Polycode_Skeleton_getBoneIndexByBone(duk_context *context) {
  10452. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10453. Bone* bone = (Bone*)duk_to_pointer(context, 1);
  10454. duk_push_int(context, inst->getBoneIndexByBone(bone));
  10455. return 1;
  10456. }
  10457. duk_ret_t Polycode_BoneTrack__get_scaleX(duk_context *context) {
  10458. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10459. PolyBase *ptrRetVal = (PolyBase*)inst->scaleX;
  10460. duk_push_pointer(context, (void*)ptrRetVal);
  10461. return 1;
  10462. }
  10463. duk_ret_t Polycode_BoneTrack__set_scaleX(duk_context *context) {
  10464. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10465. inst->scaleX = (BezierCurve*)duk_to_pointer(context, 1);
  10466. return 0;
  10467. }
  10468. duk_ret_t Polycode_BoneTrack__get_scaleY(duk_context *context) {
  10469. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10470. PolyBase *ptrRetVal = (PolyBase*)inst->scaleY;
  10471. duk_push_pointer(context, (void*)ptrRetVal);
  10472. return 1;
  10473. }
  10474. duk_ret_t Polycode_BoneTrack__set_scaleY(duk_context *context) {
  10475. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10476. inst->scaleY = (BezierCurve*)duk_to_pointer(context, 1);
  10477. return 0;
  10478. }
  10479. duk_ret_t Polycode_BoneTrack__get_scaleZ(duk_context *context) {
  10480. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10481. PolyBase *ptrRetVal = (PolyBase*)inst->scaleZ;
  10482. duk_push_pointer(context, (void*)ptrRetVal);
  10483. return 1;
  10484. }
  10485. duk_ret_t Polycode_BoneTrack__set_scaleZ(duk_context *context) {
  10486. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10487. inst->scaleZ = (BezierCurve*)duk_to_pointer(context, 1);
  10488. return 0;
  10489. }
  10490. duk_ret_t Polycode_BoneTrack__get_QuatW(duk_context *context) {
  10491. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10492. PolyBase *ptrRetVal = (PolyBase*)inst->QuatW;
  10493. duk_push_pointer(context, (void*)ptrRetVal);
  10494. return 1;
  10495. }
  10496. duk_ret_t Polycode_BoneTrack__set_QuatW(duk_context *context) {
  10497. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10498. inst->QuatW = (BezierCurve*)duk_to_pointer(context, 1);
  10499. return 0;
  10500. }
  10501. duk_ret_t Polycode_BoneTrack__get_QuatX(duk_context *context) {
  10502. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10503. PolyBase *ptrRetVal = (PolyBase*)inst->QuatX;
  10504. duk_push_pointer(context, (void*)ptrRetVal);
  10505. return 1;
  10506. }
  10507. duk_ret_t Polycode_BoneTrack__set_QuatX(duk_context *context) {
  10508. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10509. inst->QuatX = (BezierCurve*)duk_to_pointer(context, 1);
  10510. return 0;
  10511. }
  10512. duk_ret_t Polycode_BoneTrack__get_QuatY(duk_context *context) {
  10513. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10514. PolyBase *ptrRetVal = (PolyBase*)inst->QuatY;
  10515. duk_push_pointer(context, (void*)ptrRetVal);
  10516. return 1;
  10517. }
  10518. duk_ret_t Polycode_BoneTrack__set_QuatY(duk_context *context) {
  10519. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10520. inst->QuatY = (BezierCurve*)duk_to_pointer(context, 1);
  10521. return 0;
  10522. }
  10523. duk_ret_t Polycode_BoneTrack__get_QuatZ(duk_context *context) {
  10524. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10525. PolyBase *ptrRetVal = (PolyBase*)inst->QuatZ;
  10526. duk_push_pointer(context, (void*)ptrRetVal);
  10527. return 1;
  10528. }
  10529. duk_ret_t Polycode_BoneTrack__set_QuatZ(duk_context *context) {
  10530. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10531. inst->QuatZ = (BezierCurve*)duk_to_pointer(context, 1);
  10532. return 0;
  10533. }
  10534. duk_ret_t Polycode_BoneTrack__get_LocX(duk_context *context) {
  10535. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10536. PolyBase *ptrRetVal = (PolyBase*)inst->LocX;
  10537. duk_push_pointer(context, (void*)ptrRetVal);
  10538. return 1;
  10539. }
  10540. duk_ret_t Polycode_BoneTrack__set_LocX(duk_context *context) {
  10541. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10542. inst->LocX = (BezierCurve*)duk_to_pointer(context, 1);
  10543. return 0;
  10544. }
  10545. duk_ret_t Polycode_BoneTrack__get_LocY(duk_context *context) {
  10546. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10547. PolyBase *ptrRetVal = (PolyBase*)inst->LocY;
  10548. duk_push_pointer(context, (void*)ptrRetVal);
  10549. return 1;
  10550. }
  10551. duk_ret_t Polycode_BoneTrack__set_LocY(duk_context *context) {
  10552. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10553. inst->LocY = (BezierCurve*)duk_to_pointer(context, 1);
  10554. return 0;
  10555. }
  10556. duk_ret_t Polycode_BoneTrack__get_LocZ(duk_context *context) {
  10557. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10558. PolyBase *ptrRetVal = (PolyBase*)inst->LocZ;
  10559. duk_push_pointer(context, (void*)ptrRetVal);
  10560. return 1;
  10561. }
  10562. duk_ret_t Polycode_BoneTrack__set_LocZ(duk_context *context) {
  10563. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10564. inst->LocZ = (BezierCurve*)duk_to_pointer(context, 1);
  10565. return 0;
  10566. }
  10567. duk_ret_t Polycode_BoneTrack__get_position(duk_context *context) {
  10568. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10569. Vector3 *retInst = new Vector3();
  10570. *retInst = inst->position;
  10571. duk_push_pointer(context, (void*)retInst);
  10572. return 1;
  10573. }
  10574. duk_ret_t Polycode_BoneTrack__set_position(duk_context *context) {
  10575. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10576. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  10577. return 0;
  10578. }
  10579. duk_ret_t Polycode_BoneTrack__get_scale(duk_context *context) {
  10580. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10581. Vector3 *retInst = new Vector3();
  10582. *retInst = inst->scale;
  10583. duk_push_pointer(context, (void*)retInst);
  10584. return 1;
  10585. }
  10586. duk_ret_t Polycode_BoneTrack__set_scale(duk_context *context) {
  10587. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10588. inst->scale = *(Vector3*)duk_to_pointer(context, 1);
  10589. return 0;
  10590. }
  10591. duk_ret_t Polycode_BoneTrack__get_boneQuat(duk_context *context) {
  10592. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10593. Quaternion *retInst = new Quaternion();
  10594. *retInst = inst->boneQuat;
  10595. duk_push_pointer(context, (void*)retInst);
  10596. return 1;
  10597. }
  10598. duk_ret_t Polycode_BoneTrack__set_boneQuat(duk_context *context) {
  10599. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10600. inst->boneQuat = *(Quaternion*)duk_to_pointer(context, 1);
  10601. return 0;
  10602. }
  10603. duk_ret_t Polycode_BoneTrack__get_quatCurve(duk_context *context) {
  10604. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10605. PolyBase *ptrRetVal = (PolyBase*)inst->quatCurve;
  10606. duk_push_pointer(context, (void*)ptrRetVal);
  10607. return 1;
  10608. }
  10609. duk_ret_t Polycode_BoneTrack__set_quatCurve(duk_context *context) {
  10610. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10611. inst->quatCurve = (QuaternionCurve*)duk_to_pointer(context, 1);
  10612. return 0;
  10613. }
  10614. duk_ret_t Polycode_BoneTrack__get_weight(duk_context *context) {
  10615. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10616. duk_push_number(context, inst->weight);
  10617. return 1;
  10618. }
  10619. duk_ret_t Polycode_BoneTrack__set_weight(duk_context *context) {
  10620. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10621. inst->weight = duk_to_number(context, 1);
  10622. return 0;
  10623. }
  10624. duk_ret_t Polycode_BoneTrack__delete(duk_context *context) {
  10625. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10626. delete inst;
  10627. return 0;
  10628. }
  10629. duk_ret_t Polycode_BoneTrack_Play(duk_context *context) {
  10630. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10631. bool once = duk_to_boolean(context, 1);
  10632. inst->Play(once);
  10633. return 0;
  10634. }
  10635. duk_ret_t Polycode_BoneTrack_Stop(duk_context *context) {
  10636. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10637. inst->Stop();
  10638. return 0;
  10639. }
  10640. duk_ret_t Polycode_BoneTrack_Update(duk_context *context) {
  10641. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10642. Number elapsed = duk_to_number(context, 1);
  10643. inst->Update(elapsed);
  10644. return 0;
  10645. }
  10646. duk_ret_t Polycode_BoneTrack_Reset(duk_context *context) {
  10647. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10648. inst->Reset();
  10649. return 0;
  10650. }
  10651. duk_ret_t Polycode_BoneTrack_setSpeed(duk_context *context) {
  10652. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10653. Number speed = duk_to_number(context, 1);
  10654. inst->setSpeed(speed);
  10655. return 0;
  10656. }
  10657. duk_ret_t Polycode_Sound__delete(duk_context *context) {
  10658. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10659. delete inst;
  10660. return 0;
  10661. }
  10662. duk_ret_t Polycode_Sound_getSampleAsNumber(duk_context *context) {
  10663. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10664. int offset = duk_to_int(context, 1);
  10665. int channel = duk_to_int(context, 2);
  10666. duk_push_number(context, inst->getSampleAsNumber(offset,channel));
  10667. return 1;
  10668. }
  10669. duk_ret_t Polycode_Sound_loadFile(duk_context *context) {
  10670. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10671. String fileName = duk_to_string(context, 1);
  10672. inst->loadFile(fileName);
  10673. return 0;
  10674. }
  10675. duk_ret_t Polycode_Sound_Play(duk_context *context) {
  10676. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10677. bool loop = duk_to_boolean(context, 1);
  10678. bool restartSound = duk_to_boolean(context, 2);
  10679. inst->Play(loop,restartSound);
  10680. return 0;
  10681. }
  10682. duk_ret_t Polycode_Sound_Stop(duk_context *context) {
  10683. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10684. inst->Stop();
  10685. return 0;
  10686. }
  10687. duk_ret_t Polycode_Sound_setVolume(duk_context *context) {
  10688. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10689. Number newVolume = duk_to_number(context, 1);
  10690. inst->setVolume(newVolume);
  10691. return 0;
  10692. }
  10693. duk_ret_t Polycode_Sound_getVolume(duk_context *context) {
  10694. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10695. duk_push_number(context, inst->getVolume());
  10696. return 1;
  10697. }
  10698. duk_ret_t Polycode_Sound_setPitch(duk_context *context) {
  10699. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10700. Number newPitch = duk_to_number(context, 1);
  10701. inst->setPitch(newPitch);
  10702. return 0;
  10703. }
  10704. duk_ret_t Polycode_Sound_getPitch(duk_context *context) {
  10705. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10706. duk_push_number(context, inst->getPitch());
  10707. return 1;
  10708. }
  10709. duk_ret_t Polycode_Sound_isPlaying(duk_context *context) {
  10710. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10711. duk_push_boolean(context, inst->isPlaying());
  10712. return 1;
  10713. }
  10714. duk_ret_t Polycode_Sound_isLooped(duk_context *context) {
  10715. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10716. duk_push_boolean(context, inst->isLooped());
  10717. return 1;
  10718. }
  10719. duk_ret_t Polycode_Sound_setIsPositional(duk_context *context) {
  10720. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10721. bool isPositional = duk_to_boolean(context, 1);
  10722. inst->setIsPositional(isPositional);
  10723. return 0;
  10724. }
  10725. duk_ret_t Polycode_Sound_setSoundPosition(duk_context *context) {
  10726. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10727. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10728. inst->setSoundPosition(position);
  10729. return 0;
  10730. }
  10731. duk_ret_t Polycode_Sound_setSoundVelocity(duk_context *context) {
  10732. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10733. Vector3 velocity = *(Vector3*)duk_to_pointer(context, 1);
  10734. inst->setSoundVelocity(velocity);
  10735. return 0;
  10736. }
  10737. duk_ret_t Polycode_Sound_setSoundDirection(duk_context *context) {
  10738. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10739. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  10740. inst->setSoundDirection(direction);
  10741. return 0;
  10742. }
  10743. duk_ret_t Polycode_Sound_setOffset(duk_context *context) {
  10744. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10745. int offset = duk_to_int(context, 1);
  10746. inst->setOffset(offset);
  10747. return 0;
  10748. }
  10749. duk_ret_t Polycode_Sound_getFileName(duk_context *context) {
  10750. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10751. duk_push_string(context, inst->getFileName().c_str());
  10752. return 1;
  10753. }
  10754. duk_ret_t Polycode_Sound_getPlaybackDuration(duk_context *context) {
  10755. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10756. duk_push_number(context, inst->getPlaybackDuration());
  10757. return 1;
  10758. }
  10759. duk_ret_t Polycode_Sound_getPlaybackTime(duk_context *context) {
  10760. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10761. duk_push_number(context, inst->getPlaybackTime());
  10762. return 1;
  10763. }
  10764. duk_ret_t Polycode_Sound_seekTo(duk_context *context) {
  10765. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10766. Number time = duk_to_number(context, 1);
  10767. inst->seekTo(time);
  10768. return 0;
  10769. }
  10770. duk_ret_t Polycode_Sound_getOffset(duk_context *context) {
  10771. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10772. duk_push_int(context, inst->getOffset());
  10773. return 1;
  10774. }
  10775. duk_ret_t Polycode_Sound_getSampleLength(duk_context *context) {
  10776. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10777. duk_push_int(context, inst->getSampleLength());
  10778. return 1;
  10779. }
  10780. duk_ret_t Polycode_Sound_getFrequency(duk_context *context) {
  10781. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10782. duk_push_int(context, inst->getFrequency());
  10783. return 1;
  10784. }
  10785. duk_ret_t Polycode_Sound_setPositionalProperties(duk_context *context) {
  10786. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10787. Number referenceDistance = duk_to_number(context, 1);
  10788. Number maxDistance = duk_to_number(context, 2);
  10789. inst->setPositionalProperties(referenceDistance,maxDistance);
  10790. return 0;
  10791. }
  10792. duk_ret_t Polycode_Sound_setReferenceDistance(duk_context *context) {
  10793. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10794. Number referenceDistance = duk_to_number(context, 1);
  10795. inst->setReferenceDistance(referenceDistance);
  10796. return 0;
  10797. }
  10798. duk_ret_t Polycode_Sound_setMaxDistance(duk_context *context) {
  10799. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10800. Number maxDistance = duk_to_number(context, 1);
  10801. inst->setMaxDistance(maxDistance);
  10802. return 0;
  10803. }
  10804. duk_ret_t Polycode_Sound_getReferenceDistance(duk_context *context) {
  10805. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10806. duk_push_number(context, inst->getReferenceDistance());
  10807. return 1;
  10808. }
  10809. duk_ret_t Polycode_Sound_getMaxDistance(duk_context *context) {
  10810. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10811. duk_push_number(context, inst->getMaxDistance());
  10812. return 1;
  10813. }
  10814. duk_ret_t Polycode_Sound_loadBytes(duk_context *context) {
  10815. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10816. char* data = (char*)duk_to_pointer(context, 1);
  10817. int size = duk_to_int(context, 2);
  10818. int channels = duk_to_int(context, 3);
  10819. int freq = duk_to_int(context, 4);
  10820. SoundFormat format = *(SoundFormat*)duk_to_pointer(context, 5);
  10821. duk_push_boolean(context, inst->loadBytes(data,size,channels,freq,format));
  10822. return 1;
  10823. }
  10824. duk_ret_t Polycode_Sound_loadWAV(duk_context *context) {
  10825. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10826. String fileName = duk_to_string(context, 1);
  10827. duk_push_boolean(context, inst->loadWAV(fileName));
  10828. return 1;
  10829. }
  10830. duk_ret_t Polycode_Sound_loadOGG(duk_context *context) {
  10831. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10832. String fileName = duk_to_string(context, 1);
  10833. duk_push_boolean(context, inst->loadOGG(fileName));
  10834. return 1;
  10835. }
  10836. duk_ret_t Polycode_Sound_soundCheck(duk_context *context) {
  10837. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10838. bool result = duk_to_boolean(context, 1);
  10839. String err = duk_to_string(context, 2);
  10840. inst->soundCheck(result,err);
  10841. return 0;
  10842. }
  10843. duk_ret_t Polycode_Sound_updateStream(duk_context *context) {
  10844. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10845. int streamCount = duk_to_int(context, 1);
  10846. inst->updateStream(streamCount);
  10847. return 0;
  10848. }
  10849. duk_ret_t Polycode_AudioStreamingSource__delete(duk_context *context) {
  10850. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10851. delete inst;
  10852. return 0;
  10853. }
  10854. duk_ret_t Polycode_AudioStreamingSource_getNumChannels(duk_context *context) {
  10855. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10856. duk_push_int(context, inst->getNumChannels());
  10857. return 1;
  10858. }
  10859. duk_ret_t Polycode_AudioStreamingSource_getFrequency(duk_context *context) {
  10860. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  10861. duk_push_int(context, inst->getFrequency());
  10862. return 1;
  10863. }
  10864. duk_ret_t Polycode_AudioMixer__get_globalVolume(duk_context *context) {
  10865. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10866. duk_push_number(context, inst->globalVolume);
  10867. return 1;
  10868. }
  10869. duk_ret_t Polycode_AudioMixer__set_globalVolume(duk_context *context) {
  10870. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10871. inst->globalVolume = duk_to_number(context, 1);
  10872. return 0;
  10873. }
  10874. duk_ret_t Polycode_AudioMixer__get_mixerMutex(duk_context *context) {
  10875. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10876. PolyBase *ptrRetVal = (PolyBase*)inst->mixerMutex;
  10877. duk_push_pointer(context, (void*)ptrRetVal);
  10878. return 1;
  10879. }
  10880. duk_ret_t Polycode_AudioMixer__set_mixerMutex(duk_context *context) {
  10881. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10882. inst->mixerMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10883. return 0;
  10884. }
  10885. duk_ret_t Polycode_AudioMixer__delete(duk_context *context) {
  10886. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10887. delete inst;
  10888. return 0;
  10889. }
  10890. duk_ret_t Polycode_AudioMixer_mixIntoBuffer(duk_context *context) {
  10891. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  10892. int16_t* buffer = (int16_t*)duk_to_pointer(context, 1);
  10893. int numSamples = duk_to_int(context, 2);
  10894. inst->mixIntoBuffer(buffer,numSamples);
  10895. return 0;
  10896. }
  10897. duk_ret_t Polycode_SoundManager__delete(duk_context *context) {
  10898. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10899. delete inst;
  10900. return 0;
  10901. }
  10902. duk_ret_t Polycode_SoundManager_setListenerPosition(duk_context *context) {
  10903. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10904. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10905. inst->setListenerPosition(position);
  10906. return 0;
  10907. }
  10908. duk_ret_t Polycode_SoundManager_setListenerOrientation(duk_context *context) {
  10909. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10910. Vector3 orientation = *(Vector3*)duk_to_pointer(context, 1);
  10911. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  10912. inst->setListenerOrientation(orientation,upVector);
  10913. return 0;
  10914. }
  10915. duk_ret_t Polycode_SoundManager_recordSound(duk_context *context) {
  10916. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10917. int rate = duk_to_int(context, 1);
  10918. int sampleSize = duk_to_int(context, 2);
  10919. duk_push_boolean(context, inst->recordSound(rate,sampleSize));
  10920. return 1;
  10921. }
  10922. duk_ret_t Polycode_SoundManager_stopRecording(duk_context *context) {
  10923. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10924. bool generateFloatBuffer = duk_to_boolean(context, 1);
  10925. PolyBase *ptrRetVal = (PolyBase*)inst->stopRecording(generateFloatBuffer);
  10926. duk_push_pointer(context, (void*)ptrRetVal);
  10927. return 1;
  10928. }
  10929. duk_ret_t Polycode_SoundManager_setAudioInterface(duk_context *context) {
  10930. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10931. AudioInterface* audioInterface = (AudioInterface*)duk_to_pointer(context, 1);
  10932. inst->setAudioInterface(audioInterface);
  10933. return 0;
  10934. }
  10935. duk_ret_t Polycode_SoundManager_Update(duk_context *context) {
  10936. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10937. inst->Update();
  10938. return 0;
  10939. }
  10940. duk_ret_t Polycode_SoundManager_setGlobalVolume(duk_context *context) {
  10941. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10942. Number globalVolume = duk_to_number(context, 1);
  10943. inst->setGlobalVolume(globalVolume);
  10944. return 0;
  10945. }
  10946. duk_ret_t Polycode_SoundManager_registerSound(duk_context *context) {
  10947. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10948. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  10949. inst->registerSound(sound);
  10950. return 0;
  10951. }
  10952. duk_ret_t Polycode_SoundManager_unregisterSound(duk_context *context) {
  10953. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  10954. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  10955. inst->unregisterSound(sound);
  10956. return 0;
  10957. }
  10958. duk_ret_t Polycode_String__get_contents(duk_context *context) {
  10959. String *inst = (String*)duk_to_pointer(context, 0);
  10960. string *retInst = new string();
  10961. *retInst = inst->contents;
  10962. duk_push_pointer(context, (void*)retInst);
  10963. return 1;
  10964. }
  10965. duk_ret_t Polycode_String__set_contents(duk_context *context) {
  10966. String *inst = (String*)duk_to_pointer(context, 0);
  10967. inst->contents = *(string*)duk_to_pointer(context, 1);
  10968. return 0;
  10969. }
  10970. duk_ret_t Polycode_String__get_w_contents(duk_context *context) {
  10971. String *inst = (String*)duk_to_pointer(context, 0);
  10972. wstring *retInst = new wstring();
  10973. *retInst = inst->w_contents;
  10974. duk_push_pointer(context, (void*)retInst);
  10975. return 1;
  10976. }
  10977. duk_ret_t Polycode_String__set_w_contents(duk_context *context) {
  10978. String *inst = (String*)duk_to_pointer(context, 0);
  10979. inst->w_contents = *(wstring*)duk_to_pointer(context, 1);
  10980. return 0;
  10981. }
  10982. duk_ret_t Polycode_String__delete(duk_context *context) {
  10983. String *inst = (String*)duk_to_pointer(context, 0);
  10984. delete inst;
  10985. return 0;
  10986. }
  10987. duk_ret_t Polycode_String_size(duk_context *context) {
  10988. String *inst = (String*)duk_to_pointer(context, 0);
  10989. size_t *retInst = new size_t();
  10990. *retInst = inst->size();
  10991. duk_push_pointer(context, (void*)retInst);
  10992. return 1;
  10993. }
  10994. duk_ret_t Polycode_String_length(duk_context *context) {
  10995. String *inst = (String*)duk_to_pointer(context, 0);
  10996. size_t *retInst = new size_t();
  10997. *retInst = inst->length();
  10998. duk_push_pointer(context, (void*)retInst);
  10999. return 1;
  11000. }
  11001. duk_ret_t Polycode_String_substr(duk_context *context) {
  11002. String *inst = (String*)duk_to_pointer(context, 0);
  11003. size_t pos = *(size_t*)duk_to_pointer(context, 1);
  11004. size_t n = *(size_t*)duk_to_pointer(context, 2);
  11005. duk_push_string(context, inst->substr(pos,n).c_str());
  11006. return 1;
  11007. }
  11008. duk_ret_t Polycode_String_rfind(duk_context *context) {
  11009. String *inst = (String*)duk_to_pointer(context, 0);
  11010. String str = duk_to_string(context, 1);
  11011. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11012. size_t *retInst = new size_t();
  11013. *retInst = inst->rfind(str,pos);
  11014. duk_push_pointer(context, (void*)retInst);
  11015. return 1;
  11016. }
  11017. duk_ret_t Polycode_String_find(duk_context *context) {
  11018. String *inst = (String*)duk_to_pointer(context, 0);
  11019. String str = duk_to_string(context, 1);
  11020. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11021. size_t *retInst = new size_t();
  11022. *retInst = inst->find(str,pos);
  11023. duk_push_pointer(context, (void*)retInst);
  11024. return 1;
  11025. }
  11026. duk_ret_t Polycode_String_find_last_of(duk_context *context) {
  11027. String *inst = (String*)duk_to_pointer(context, 0);
  11028. String str = duk_to_string(context, 1);
  11029. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11030. size_t *retInst = new size_t();
  11031. *retInst = inst->find_last_of(str,pos);
  11032. duk_push_pointer(context, (void*)retInst);
  11033. return 1;
  11034. }
  11035. duk_ret_t Polycode_String_find_first_of(duk_context *context) {
  11036. String *inst = (String*)duk_to_pointer(context, 0);
  11037. String str = duk_to_string(context, 1);
  11038. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11039. size_t *retInst = new size_t();
  11040. *retInst = inst->find_first_of(str,pos);
  11041. duk_push_pointer(context, (void*)retInst);
  11042. return 1;
  11043. }
  11044. duk_ret_t Polycode_String_toLowerCase(duk_context *context) {
  11045. String *inst = (String*)duk_to_pointer(context, 0);
  11046. duk_push_string(context, inst->toLowerCase().c_str());
  11047. return 1;
  11048. }
  11049. duk_ret_t Polycode_String_toUpperCase(duk_context *context) {
  11050. String *inst = (String*)duk_to_pointer(context, 0);
  11051. duk_push_string(context, inst->toUpperCase().c_str());
  11052. return 1;
  11053. }
  11054. duk_ret_t Polycode_String_split(duk_context *context) {
  11055. String *inst = (String*)duk_to_pointer(context, 0);
  11056. String delim = duk_to_string(context, 1);
  11057. return 0;
  11058. }
  11059. duk_ret_t Polycode_String_replace(duk_context *context) {
  11060. String *inst = (String*)duk_to_pointer(context, 0);
  11061. String what = duk_to_string(context, 1);
  11062. String withWhat = duk_to_string(context, 2);
  11063. duk_push_string(context, inst->replace(what,withWhat).c_str());
  11064. return 1;
  11065. }
  11066. duk_ret_t Polycode_String_toNumber(duk_context *context) {
  11067. String *inst = (String*)duk_to_pointer(context, 0);
  11068. duk_push_number(context, inst->toNumber());
  11069. return 1;
  11070. }
  11071. duk_ret_t Polycode_String_toInteger(duk_context *context) {
  11072. String *inst = (String*)duk_to_pointer(context, 0);
  11073. duk_push_int(context, inst->toInteger());
  11074. return 1;
  11075. }
  11076. duk_ret_t Polycode_String_c_str(duk_context *context) {
  11077. String *inst = (String*)duk_to_pointer(context, 0);
  11078. PolyBase *ptrRetVal = (PolyBase*)inst->c_str();
  11079. duk_push_pointer(context, (void*)ptrRetVal);
  11080. return 1;
  11081. }
  11082. duk_ret_t Polycode_String_getDataWithEncoding(duk_context *context) {
  11083. String *inst = (String*)duk_to_pointer(context, 0);
  11084. int encoding = duk_to_int(context, 1);
  11085. PolyBase *ptrRetVal = (PolyBase*)inst->getDataWithEncoding(encoding);
  11086. duk_push_pointer(context, (void*)ptrRetVal);
  11087. return 1;
  11088. }
  11089. duk_ret_t Polycode_String_getWDataWithEncoding(duk_context *context) {
  11090. String *inst = (String*)duk_to_pointer(context, 0);
  11091. int encoding = duk_to_int(context, 1);
  11092. PolyBase *ptrRetVal = (PolyBase*)inst->getWDataWithEncoding(encoding);
  11093. duk_push_pointer(context, (void*)ptrRetVal);
  11094. return 1;
  11095. }
  11096. duk_ret_t Polycode_String_append(duk_context *context) {
  11097. String *inst = (String*)duk_to_pointer(context, 0);
  11098. char c = *(char*)duk_to_pointer(context, 1);
  11099. inst->append(c);
  11100. return 0;
  11101. }
  11102. duk_ret_t Polycode_String_getDataSizeWithEncoding(duk_context *context) {
  11103. String *inst = (String*)duk_to_pointer(context, 0);
  11104. int encoding = duk_to_int(context, 1);
  11105. size_t *retInst = new size_t();
  11106. *retInst = inst->getDataSizeWithEncoding(encoding);
  11107. duk_push_pointer(context, (void*)retInst);
  11108. return 1;
  11109. }
  11110. duk_ret_t Polycode_String_setDataWithEncoding(duk_context *context) {
  11111. String *inst = (String*)duk_to_pointer(context, 0);
  11112. char* data = (char*)duk_to_pointer(context, 1);
  11113. int encoding = duk_to_int(context, 2);
  11114. inst->setDataWithEncoding(data,encoding);
  11115. return 0;
  11116. }
  11117. duk_ret_t Polycode_String_isNumber(duk_context *context) {
  11118. String *inst = (String*)duk_to_pointer(context, 0);
  11119. duk_push_boolean(context, inst->isNumber());
  11120. return 1;
  11121. }
  11122. duk_ret_t Polycode_RenderBuffer__get_colorTexture(duk_context *context) {
  11123. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11124. PolyBase *ptrRetVal = (PolyBase*)inst->colorTexture;
  11125. duk_push_pointer(context, (void*)ptrRetVal);
  11126. return 1;
  11127. }
  11128. duk_ret_t Polycode_RenderBuffer__set_colorTexture(duk_context *context) {
  11129. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11130. inst->colorTexture = (Texture*)duk_to_pointer(context, 1);
  11131. return 0;
  11132. }
  11133. duk_ret_t Polycode_RenderBuffer__get_depthTexture(duk_context *context) {
  11134. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11135. PolyBase *ptrRetVal = (PolyBase*)inst->depthTexture;
  11136. duk_push_pointer(context, (void*)ptrRetVal);
  11137. return 1;
  11138. }
  11139. duk_ret_t Polycode_RenderBuffer__set_depthTexture(duk_context *context) {
  11140. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11141. inst->depthTexture = (Texture*)duk_to_pointer(context, 1);
  11142. return 0;
  11143. }
  11144. duk_ret_t Polycode_RenderBuffer__delete(duk_context *context) {
  11145. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11146. delete inst;
  11147. return 0;
  11148. }
  11149. duk_ret_t Polycode_RenderBuffer_getWidth(duk_context *context) {
  11150. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11151. duk_push_int(context, inst->getWidth());
  11152. return 1;
  11153. }
  11154. duk_ret_t Polycode_RenderBuffer_getHeight(duk_context *context) {
  11155. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11156. duk_push_int(context, inst->getHeight());
  11157. return 1;
  11158. }
  11159. duk_ret_t Polycode_Texture__get_clamp(duk_context *context) {
  11160. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11161. duk_push_boolean(context, inst->clamp);
  11162. return 1;
  11163. }
  11164. duk_ret_t Polycode_Texture__set_clamp(duk_context *context) {
  11165. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11166. inst->clamp = duk_to_boolean(context, 1);
  11167. return 0;
  11168. }
  11169. duk_ret_t Polycode_Texture__get_textureData(duk_context *context) {
  11170. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11171. PolyBase *ptrRetVal = (PolyBase*)inst->textureData;
  11172. duk_push_pointer(context, (void*)ptrRetVal);
  11173. return 1;
  11174. }
  11175. duk_ret_t Polycode_Texture__set_textureData(duk_context *context) {
  11176. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11177. inst->textureData = (char*)duk_to_pointer(context, 1);
  11178. return 0;
  11179. }
  11180. duk_ret_t Polycode_Texture__get_type(duk_context *context) {
  11181. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11182. duk_push_int(context, inst->type);
  11183. return 1;
  11184. }
  11185. duk_ret_t Polycode_Texture__set_type(duk_context *context) {
  11186. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11187. inst->type = duk_to_int(context, 1);
  11188. return 0;
  11189. }
  11190. duk_ret_t Polycode_Texture__get_filteringMode(duk_context *context) {
  11191. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11192. duk_push_int(context, inst->filteringMode);
  11193. return 1;
  11194. }
  11195. duk_ret_t Polycode_Texture__set_filteringMode(duk_context *context) {
  11196. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11197. inst->filteringMode = duk_to_int(context, 1);
  11198. return 0;
  11199. }
  11200. duk_ret_t Polycode_Texture__get_createMipmaps(duk_context *context) {
  11201. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11202. duk_push_boolean(context, inst->createMipmaps);
  11203. return 1;
  11204. }
  11205. duk_ret_t Polycode_Texture__set_createMipmaps(duk_context *context) {
  11206. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11207. inst->createMipmaps = duk_to_boolean(context, 1);
  11208. return 0;
  11209. }
  11210. duk_ret_t Polycode_Texture__get_anisotropy(duk_context *context) {
  11211. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11212. duk_push_int(context, inst->anisotropy);
  11213. return 1;
  11214. }
  11215. duk_ret_t Polycode_Texture__set_anisotropy(duk_context *context) {
  11216. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11217. inst->anisotropy = duk_to_int(context, 1);
  11218. return 0;
  11219. }
  11220. duk_ret_t Polycode_Texture__get_framebufferTexture(duk_context *context) {
  11221. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11222. duk_push_boolean(context, inst->framebufferTexture);
  11223. return 1;
  11224. }
  11225. duk_ret_t Polycode_Texture__set_framebufferTexture(duk_context *context) {
  11226. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11227. inst->framebufferTexture = duk_to_boolean(context, 1);
  11228. return 0;
  11229. }
  11230. duk_ret_t Polycode_Texture__get_depthTexture(duk_context *context) {
  11231. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11232. duk_push_boolean(context, inst->depthTexture);
  11233. return 1;
  11234. }
  11235. duk_ret_t Polycode_Texture__set_depthTexture(duk_context *context) {
  11236. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11237. inst->depthTexture = duk_to_boolean(context, 1);
  11238. return 0;
  11239. }
  11240. duk_ret_t Polycode_Texture__delete(duk_context *context) {
  11241. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11242. delete inst;
  11243. return 0;
  11244. }
  11245. duk_ret_t Polycode_Texture_reloadResource(duk_context *context) {
  11246. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11247. inst->reloadResource();
  11248. return 0;
  11249. }
  11250. duk_ret_t Polycode_Texture_setImageData(duk_context *context) {
  11251. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11252. Image* data = (Image*)duk_to_pointer(context, 1);
  11253. inst->setImageData(data);
  11254. return 0;
  11255. }
  11256. duk_ret_t Polycode_Texture_getTextureData(duk_context *context) {
  11257. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11258. PolyBase *ptrRetVal = (PolyBase*)inst->getTextureData();
  11259. duk_push_pointer(context, (void*)ptrRetVal);
  11260. return 1;
  11261. }
  11262. duk_ret_t Polycode_Texture_getWidth(duk_context *context) {
  11263. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11264. duk_push_int(context, inst->getWidth());
  11265. return 1;
  11266. }
  11267. duk_ret_t Polycode_Texture_getHeight(duk_context *context) {
  11268. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11269. duk_push_int(context, inst->getHeight());
  11270. return 1;
  11271. }
  11272. duk_ret_t Polycode_Texture_setCreateMipmaps(duk_context *context) {
  11273. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11274. bool createMipmapsIn = duk_to_boolean(context, 1);
  11275. inst->setCreateMipmaps(createMipmapsIn);
  11276. return 0;
  11277. }
  11278. duk_ret_t Polycode_Texture_getCreateMipmaps(duk_context *context) {
  11279. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11280. duk_push_boolean(context, inst->getCreateMipmaps());
  11281. return 1;
  11282. }
  11283. duk_ret_t Polycode_Timer__delete(duk_context *context) {
  11284. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11285. delete inst;
  11286. return 0;
  11287. }
  11288. duk_ret_t Polycode_Timer_Pause(duk_context *context) {
  11289. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11290. bool paused = duk_to_boolean(context, 1);
  11291. inst->Pause(paused);
  11292. return 0;
  11293. }
  11294. duk_ret_t Polycode_Timer_isPaused(duk_context *context) {
  11295. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11296. duk_push_boolean(context, inst->isPaused());
  11297. return 1;
  11298. }
  11299. duk_ret_t Polycode_Timer_getTicks(duk_context *context) {
  11300. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11301. duk_push_int(context, inst->getTicks());
  11302. return 1;
  11303. }
  11304. duk_ret_t Polycode_Timer_Update(duk_context *context) {
  11305. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11306. int ticks = duk_to_int(context, 1);
  11307. inst->Update(ticks);
  11308. return 0;
  11309. }
  11310. duk_ret_t Polycode_Timer_Reset(duk_context *context) {
  11311. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11312. inst->Reset();
  11313. return 0;
  11314. }
  11315. duk_ret_t Polycode_Timer_hasElapsed(duk_context *context) {
  11316. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11317. duk_push_boolean(context, inst->hasElapsed());
  11318. return 1;
  11319. }
  11320. duk_ret_t Polycode_Timer_getElapsedf(duk_context *context) {
  11321. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11322. duk_push_number(context, inst->getElapsedf());
  11323. return 1;
  11324. }
  11325. duk_ret_t Polycode_Timer_setTimerInterval(duk_context *context) {
  11326. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11327. int msecs = duk_to_int(context, 1);
  11328. inst->setTimerInterval(msecs);
  11329. return 0;
  11330. }
  11331. duk_ret_t Polycode_Vector2__get_x(duk_context *context) {
  11332. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11333. duk_push_number(context, inst->x);
  11334. return 1;
  11335. }
  11336. duk_ret_t Polycode_Vector2__set_x(duk_context *context) {
  11337. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11338. inst->x = duk_to_number(context, 1);
  11339. return 0;
  11340. }
  11341. duk_ret_t Polycode_Vector2__get_y(duk_context *context) {
  11342. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11343. duk_push_number(context, inst->y);
  11344. return 1;
  11345. }
  11346. duk_ret_t Polycode_Vector2__set_y(duk_context *context) {
  11347. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11348. inst->y = duk_to_number(context, 1);
  11349. return 0;
  11350. }
  11351. duk_ret_t Polycode_Vector2__delete(duk_context *context) {
  11352. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11353. delete inst;
  11354. return 0;
  11355. }
  11356. duk_ret_t Polycode_Vector2_set(duk_context *context) {
  11357. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11358. Number x = duk_to_number(context, 1);
  11359. Number y = duk_to_number(context, 2);
  11360. inst->set(x,y);
  11361. return 0;
  11362. }
  11363. duk_ret_t Polycode_Vector2_distance(duk_context *context) {
  11364. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11365. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11366. duk_push_number(context, inst->distance(vec2));
  11367. return 1;
  11368. }
  11369. duk_ret_t Polycode_Vector2_length(duk_context *context) {
  11370. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11371. duk_push_number(context, inst->length());
  11372. return 1;
  11373. }
  11374. duk_ret_t Polycode_Vector2_dot(duk_context *context) {
  11375. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11376. Vector2 u = *(Vector2*)duk_to_pointer(context, 1);
  11377. duk_push_number(context, inst->dot(u));
  11378. return 1;
  11379. }
  11380. duk_ret_t Polycode_Vector2_crossProduct(duk_context *context) {
  11381. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11382. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11383. duk_push_number(context, inst->crossProduct(vec2));
  11384. return 1;
  11385. }
  11386. duk_ret_t Polycode_Vector2_angle(duk_context *context) {
  11387. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11388. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11389. duk_push_number(context, inst->angle(vec2));
  11390. return 1;
  11391. }
  11392. duk_ret_t Polycode_Vector2_Normalize(duk_context *context) {
  11393. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11394. inst->Normalize();
  11395. return 0;
  11396. }
  11397. duk_ret_t Polycode_Vector3__get_x(duk_context *context) {
  11398. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11399. duk_push_number(context, inst->x);
  11400. return 1;
  11401. }
  11402. duk_ret_t Polycode_Vector3__set_x(duk_context *context) {
  11403. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11404. inst->x = duk_to_number(context, 1);
  11405. return 0;
  11406. }
  11407. duk_ret_t Polycode_Vector3__get_y(duk_context *context) {
  11408. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11409. duk_push_number(context, inst->y);
  11410. return 1;
  11411. }
  11412. duk_ret_t Polycode_Vector3__set_y(duk_context *context) {
  11413. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11414. inst->y = duk_to_number(context, 1);
  11415. return 0;
  11416. }
  11417. duk_ret_t Polycode_Vector3__get_z(duk_context *context) {
  11418. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11419. duk_push_number(context, inst->z);
  11420. return 1;
  11421. }
  11422. duk_ret_t Polycode_Vector3__set_z(duk_context *context) {
  11423. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11424. inst->z = duk_to_number(context, 1);
  11425. return 0;
  11426. }
  11427. duk_ret_t Polycode_Vector3__delete(duk_context *context) {
  11428. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11429. delete inst;
  11430. return 0;
  11431. }
  11432. duk_ret_t Polycode_Vector3_set(duk_context *context) {
  11433. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11434. Number x = duk_to_number(context, 1);
  11435. Number y = duk_to_number(context, 2);
  11436. Number z = duk_to_number(context, 3);
  11437. inst->set(x,y,z);
  11438. return 0;
  11439. }
  11440. duk_ret_t Polycode_Vector3_distance(duk_context *context) {
  11441. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11442. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11443. duk_push_number(context, inst->distance(vec2));
  11444. return 1;
  11445. }
  11446. duk_ret_t Polycode_Vector3_angleBetween(duk_context *context) {
  11447. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11448. Vector3 dest = *(Vector3*)duk_to_pointer(context, 1);
  11449. duk_push_number(context, inst->angleBetween(dest));
  11450. return 1;
  11451. }
  11452. duk_ret_t Polycode_Vector3_length(duk_context *context) {
  11453. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11454. duk_push_number(context, inst->length());
  11455. return 1;
  11456. }
  11457. duk_ret_t Polycode_Vector3_lengthSquared(duk_context *context) {
  11458. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11459. duk_push_number(context, inst->lengthSquared());
  11460. return 1;
  11461. }
  11462. duk_ret_t Polycode_Vector3_setLength(duk_context *context) {
  11463. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11464. Number newLength = duk_to_number(context, 1);
  11465. Vector3 *retInst = new Vector3();
  11466. *retInst = inst->setLength(newLength);
  11467. duk_push_pointer(context, (void*)retInst);
  11468. return 1;
  11469. }
  11470. duk_ret_t Polycode_Vector3_dot(duk_context *context) {
  11471. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11472. Vector3 u = *(Vector3*)duk_to_pointer(context, 1);
  11473. duk_push_number(context, inst->dot(u));
  11474. return 1;
  11475. }
  11476. duk_ret_t Polycode_Vector3_crossProduct(duk_context *context) {
  11477. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11478. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11479. Vector3 *retInst = new Vector3();
  11480. *retInst = inst->crossProduct(vec2);
  11481. duk_push_pointer(context, (void*)retInst);
  11482. return 1;
  11483. }
  11484. duk_ret_t Polycode_Vector3_Normalize(duk_context *context) {
  11485. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11486. inst->Normalize();
  11487. return 0;
  11488. }
  11489. duk_ret_t Polycode_Vector4__get_x(duk_context *context) {
  11490. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11491. duk_push_number(context, inst->x);
  11492. return 1;
  11493. }
  11494. duk_ret_t Polycode_Vector4__set_x(duk_context *context) {
  11495. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11496. inst->x = duk_to_number(context, 1);
  11497. return 0;
  11498. }
  11499. duk_ret_t Polycode_Vector4__get_y(duk_context *context) {
  11500. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11501. duk_push_number(context, inst->y);
  11502. return 1;
  11503. }
  11504. duk_ret_t Polycode_Vector4__set_y(duk_context *context) {
  11505. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11506. inst->y = duk_to_number(context, 1);
  11507. return 0;
  11508. }
  11509. duk_ret_t Polycode_Vector4__get_z(duk_context *context) {
  11510. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11511. duk_push_number(context, inst->z);
  11512. return 1;
  11513. }
  11514. duk_ret_t Polycode_Vector4__set_z(duk_context *context) {
  11515. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11516. inst->z = duk_to_number(context, 1);
  11517. return 0;
  11518. }
  11519. duk_ret_t Polycode_Vector4__get_w(duk_context *context) {
  11520. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11521. duk_push_number(context, inst->w);
  11522. return 1;
  11523. }
  11524. duk_ret_t Polycode_Vector4__set_w(duk_context *context) {
  11525. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11526. inst->w = duk_to_number(context, 1);
  11527. return 0;
  11528. }
  11529. duk_ret_t Polycode_Vector4__delete(duk_context *context) {
  11530. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11531. delete inst;
  11532. return 0;
  11533. }
  11534. duk_ret_t Polycode_Vector4_set(duk_context *context) {
  11535. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11536. Number x = duk_to_number(context, 1);
  11537. Number y = duk_to_number(context, 2);
  11538. Number z = duk_to_number(context, 3);
  11539. Number w = duk_to_number(context, 4);
  11540. inst->set(x,y,z,w);
  11541. return 0;
  11542. }
  11543. duk_ret_t Polycode_Vector4_dot(duk_context *context) {
  11544. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11545. Vector4 u = *(Vector4*)duk_to_pointer(context, 1);
  11546. duk_push_number(context, inst->dot(u));
  11547. return 1;
  11548. }
  11549. }