| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- /*
- Copyright (C) 2015 by Ivan Safrin
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "polycode/core/PolyMesh.h"
- #include "polycode/core/PolyShader.h"
- #include "polycode/core/PolyRectangle.h"
- #include "polycode/core/PolyMaterial.h"
- #include "polycode/core/PolyColor.h"
- #include "polycode/core/PolyVector3.h"
- #include <memory>
- namespace Polycode {
-
- class RenderBuffer;
-
- class _PolyExport LightInfo {
- public:
- unsigned short importance;
- Vector3 position;
- Vector3 direction;
- unsigned short type;
- Color diffuseColor;
- Color specularColor;
- Number constantAttenuation;
- Number linearAttenuation;
- Number quadraticAttenuation;
- Number intensity;
- Number spotlightCutoff;
- Number spotlightExponent;
- bool shadowsEnabled;
- Texture *shadowMapTexture;
- Matrix4 lightViewMatrix;
- };
-
- class _PolyExport GPUDrawOptions {
- public:
- bool depthTest;
- bool depthWrite;
- float linePointSize;
- bool alphaTest;
- bool backfaceCull;
- bool depthOnly;
- bool forceMaterial;
- unsigned int blendingMode;
- Polycode::Rectangle scissorBox;
- bool enableScissor;
- Color drawColor;
- };
-
-
- class _PolyExport GPUDrawCall {
- public:
- std::shared_ptr<MeshGeometry> submesh;
- GPUDrawOptions options;
- Matrix4 modelMatrix;
- Material *material;
- std::vector<ShaderPass> shaderPasses;
- };
-
- class _PolyExport GPUDrawBuffer {
- public:
- GPUDrawBuffer();
- ~GPUDrawBuffer();
-
- RenderBuffer *targetFramebuffer;
- Matrix4 projectionMatrix;
- Matrix4 viewMatrix;
- Matrix4 cameraMatrix;
- Color clearColor;
- bool clearDepthBuffer;
- bool clearColorBuffer;
- Vector2 backingResolutionScale;
- Material *globalMaterial;
-
- std::vector<LightInfo> lights;
-
- Polycode::Rectangle viewport;
- std::vector<GPUDrawCall> drawCalls;
- };
- }
|