Ivan Safrin 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset 11 éve
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2DPhysics 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 éve
3DPhysics 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist 12 éve
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes 13 éve
Curl dda069be43 Threaded event fixes 13 éve
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 éve
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 éve
OculusVR cef68a6de2 Added select all functionality to entity editor, added eye distance scale settings to Oculus module, added basic scene import support to polyimport (experimental) 12 éve
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X 12 éve
UI 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset 11 éve
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 éve