Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 7f2d13bd85 Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=14) %!d(string=hai) anos
Assets 0dcb042fda Made install paths relative %!s(int64=14) %!d(string=hai) anos
Bindings f2f686fbd6 Regenerated Lua bindings. %!s(int64=14) %!d(string=hai) anos
CMake d6f5c07893 Merge branch 'master' into cmake-bindings %!s(int64=14) %!d(string=hai) anos
Core 0dcb042fda Made install paths relative %!s(int64=14) %!d(string=hai) anos
Dependencies 0d8cec1433 Add POLYCODE_RELEASE_DIR to the CMake cache. %!s(int64=14) %!d(string=hai) anos
Examples 246f876526 Compile all libs as static except for Modules. %!s(int64=14) %!d(string=hai) anos
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. %!s(int64=14) %!d(string=hai) anos
Modules 0dcb042fda Made install paths relative %!s(int64=14) %!d(string=hai) anos
Player 0dcb042fda Made install paths relative %!s(int64=14) %!d(string=hai) anos
Tools 0dcb042fda Made install paths relative %!s(int64=14) %!d(string=hai) anos
.gitignore 7f2d13bd85 Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=14) %!d(string=hai) anos
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. %!s(int64=14) %!d(string=hai) anos
CMakeLists.txt 7f2d13bd85 Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=14) %!d(string=hai) anos
LICENSE.txt 09f0e77945 Fixed LUA event handling %!s(int64=14) %!d(string=hai) anos
README 09f0e77945 Fixed LUA event handling %!s(int64=14) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.